A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Fortune drops the intangibility, and as the invisibility for both her and Noetic wears off, she listens intently to the sounds of the tumblers on the safe (which fortunately sits right under the window, minimizing her chances of being seen), and opens it up. If Noetic goes tangible, both of you can scan the papers in the safe, but it's slow going in the dim light inside the office. You learn that The Merchant isn't as big a player as his rep indicates. He buys damaged V'Sori equipment in small lots from many different sources for cheap (many times only one purchase per source that you can tell), repairs them, and sells them to whoever's interested. That explains the V'Sori tools (both hand-held and bigger) that you noticed in the shop as you walked thru it - it's those that allow him to repair the V'Sori equipment. His repairmen must be familiar with at least the basics of V'Sori technology as well. About 15 minutes have passed since you entered the building - what do you do?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Map updated - you're in E8. You all open the door and rush in. You see an almost empty room with a dais at the north wall with a marble throne on it. On either side stand statues of a man holding a book and a glaive. A ghostly figure sits on the throne, a human who looks like the statues. He appears to be speaking to an unseen audience as he moves his hands about, but the words he's speaking are difficult to make out because they're barely louder than a whisper, and in a strange language. After a few seconds, the image flickers and starts over - it appears to be on a short but endless loop. What do you do?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
From my last post, there's a 3'x5' window in the wall next to the door. The guard is basically standing in front of it, with his back to the office. That means the office is dimly lit from the bay area lights. Yeah, the inside of the safe is pitch black, so no chance of seeing anything. Just a reminder, there is a Darksight spell which enables you to see in darkness...
Arabella had a good idea, statements inside < > are telepathic communications... <We've heard references to 'blue hands' too, but that is something that is ultra-top-secret within the Alliance, and we're not going to dig too deeply into that lest we alert them to our presence. Arabella, give us the details of your husband and daughter - their descriptions, their last known names, etc., and if we ever run across anything, we'll let you know. But it's a large solar system... We can put you up here in the city for a few days if you wish to spend some time out of the ship, otherwise I can be ready to leave for the asteroid base in a few hours.>
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
You hear a loud grinding noise, and the tower of coins starts to drop into the floor (for some reason, the coins do not fall over as the tower starts to descend). They hid an entrance into a room. You see no immediate threats, and so go into the room - there's three doors, on the north, east, and south walls. Map updated. You're in the room without an identifier. Which way? 24 hour rule-of-two in effect.
You pass silently by the guard near the door, and enter what appears to be a small office. There's a desk covered with papers strewn all about, a filing cabinet, and a safe. There's a 3'x5' window in the wall next to the door. I figure it took you about a round to walk from the front door to the office, but that started me thinking - you had to have been some distance from the building when you went invisibile/intangible to avoid being seen, so let's say it took you 2 rounds to get to the building. That leaves 1 round on the invisibility, and 2 rounds on Fortune's intangibility... What do you two do?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Sorry, I meant to describe the people inside, but then forgot... As you move around, you see a couple of workers busy working on a large machine. There is one guard at the front door you passed thru (literally), and you can see 3 other guards walking randomly around the floor. Before you move south, Fortune catches a glimpse of a guard near the southeast corner.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
You see a typical high-end machine shop, filled with small but heavy-duty individual machines (like drill presses, etc.), areas to do welding, and larger areas to work on entire pieces of large equipment. You don't see any interior walls with doors, but your view is obscured to the far east, far south, and far south-east by the machines and equipment. Which way do you want to head? Whoever posts first will decide.
Fortune - you did need to make the rolls, in case it had taken more than one attempt to activate them (it's normally one attempt per "round" even if we're not in combat yet) since they each have a duration, and each attempt spends a Bennie. I'm assuming you'd activate both within 6 seconds of each other (to maximize overlap), so you'd subtract 2 from both rolls, which doesn't change anything. Just analyzing the situation...
Fortune and Noetic - I'm looking at a floor plan of a machine shop. For reference, the normal front door is in the northwest corner, and the large-truck-sized double doors (for loading and unloading) are in the middle of the north wall. Tell me which wall or corner you enter thru, and I'll tell you what you see. Whoever posts first decides the direction of entry...
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Velrek feels his sword's tip scraping up against something, but the gold is not scratched. However, while he is investigating the pile of gold, he spots two small slots created by the absence of gold coins at the bottom of the pile, one on the far left of the pile, and one on the far right. Crastor does not hear anything or detect any traps at the south door.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Unfortunately, there are no windows at all in the building (The Merchant probably picked it for this feature to prevent anyone from seeing what was going on inside), and in a previous surveillance Noetic had spotted a huge air conditioner on the roof, which is big enough to handle the entire building.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Since Crastor is indifferent, we now have a consensus with what to do with the goblins. There's only one door out of this room, which leads to the hallway, which has only one unopened door (directly across the hallway), which leads to a very short hallway with only one door, which leads to a large hallway that leads south and east. The south end ends with a pair of stone doors carved with the depictions of two skeletons reaching out and clutching a skull between them. The east side of the hallway narrows down to frame a circular stack of tens of thousands of gold coins that rises from floor to ceiling, blocking further passage. Map updated. Which direction do you want to explore first?
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Lynx invites everyone to sit around a round table in the room and says "Just relax your minds - you don't have to 'not think', just keep your minds idle and not focused on anything in particular." After a few minutes, each of you "hears" her voice in your mind, saying "Good job - now wait for a few minutes for the others to join us." A couple of minutes later you all hear her in your heads. "This is the one method of communication that we are pretty sure the Alliance can't tap in on - altho we don't know the numbers or strengths of their telepaths. We call ourselves the Circle of Moths - because we have learned to move in the shadows, and not to get burned by doing anything too dangerous. Our infiltration of the Alliance is so far pretty shallow, but deliberate. We have dream-walkers that can walk the corridors of an Alliance building to get its floor plan, and have planted empaths in bars adjacent to Alliance military centers to spot the "hard-liners" and those who harbor a seed of doubt that they're not doing the right thing. So far, we've just brushed up against the fringes of the Alliance (and only in the Border, not the Core), but as long as our existence remains undetected, we are willing to do more. We don’t duel secret police in alleys or topple Alliance statues with a thought. We trade in misrouted memos, malfunctioning gates at precisely the wrong moment, a printer that spits out staff IDs when no one is looking, and a gentle nudge that convinces a patrol to linger one street over. Any questions?"
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Crastor has heard of barghests as tavern-talk, but never seen one himself. They've been described to him as a 400 pound intelligent wolf with a large humpback, who are ferocious fighters. Ripnugget says "As far as I know, there's no other goblins on this floor. There's probably a few outside, guarding the castle. The trap in the hall that led to this room is the only one I know of on this floor, but Nualia hasn't let many of my goblins down here to explore, so I can't say for sure. That's the best I can do."
Around 7 PM (the plant closes around 6), about a block away from the Merchant's processing center, Fortune casts her spells (if they need to be rolled, we'll assume you continue until you get it right), and Noetic goes etherial. You travel to the center, and enter. There's a couple of workers apparently doing overtime on some rush job, and guards posted at stations (like the doors to the outside) and just wandering around. Where in the building do you want to go first?
Lynx pauses for a full minute, staring blankly ahead, as if thinking very hard. "We know of the Silent Sleepers, they have been trying to find us for some time. We didn't trust their claim that they were anti-Alliance, until we got an operative aboard that asteroid-space-station of theirs, and they were just recently able to confirm that the group is what they say they are. So are we, but you would have no reason to trust us without proof. If you all agree, we'd like to enter into a light telepathic communication with all of you - you can't lie when speaking thru the mind, and you'd know it if we were trying to influence you. We'll show you the depth and range of our organization, and you'll know our true intentions towards the Alliance. What do you say?"
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ripnugget answers Velrek's question : "Yeah, it must be, she never took it off as far as I could tell." He continues : "I don't know anything about a Mal-whatever. But Nualia's been spending a lot of time in the southeast corner of this floor of the cave, telling us it's off-limits to everyone but her. Look, I know that's not much, but I will take my minions far to the north and you'll never hear from me again if you'll just let me...us...go."
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
I was waiting for the group to respond to Ripnugget's last statement, but... As you search the room and the body, you find :
You also find a book that seems to be a journal : Journal: I am Nualia, and I was born an Aasimar [a celestial-blooded human with divine heritage]. I was a foundling raised by Sandpoint’s previous religious leader, a man named Ezakien Tobyn, and my childhood was lonely and sad. My unearthly beauty made the other children either jealous or shy of me, and many of them took to playing cruel jokes on me. Many of the superstitious Varisians [a particular race of humans living in Sandpoint] viewed me as blessed by Desna [an ancient goddess of freedom and luck, credited with the creation of the heavens], and many rumors spread that my touch could cure warts and rashes, or that locks of my hair brewed into tea could increase fertility, which led to many awkward and humiliating requests over the years. I felt more like a freak than a young girl by the time I came of age, so when Delek Viskanta, a local Varisian youth, began to court me, I practically fell into his arms in gratitude. Knowing my father wouldn’t approve of our relationship (he wanted me to remain “pure” so I could join a prestigious convent), we kept the affair secret. We met many times in hidden places, a favorite being an abandoned smuggler’s tunnel under the town which Delek had discovered as a child. Before long, I realized I was pregnant. When I told Delek, he revealed his true colors and fled Sandpoint. My shock turned to rage, yet I had nowhere to vent my anger. When my father discovered my condition, his reaction only furthered my shame and anger. He forbade me to leave the church, lectured me nightly, and made me pray to Desna for forgiveness. This only nurtured my growing hate for him and all of Sandpoint. When the minor runewell (whose existence I learned of later) [made by Runelord Alaznist; they provide instant communication with other minor runewells; the Runelords were the seven most powerful magicians on Golarion many thousands of years ago] below Sandpoint flared to life five years ago, my anger was a magnet to its magic. The wrathful energies entered my mind and I flew into a frenzy. Seven months pregnant at the time, I miscarried my child later that night, a child whose deformed shape I only glimpsed before the horrified midwives stole it away. I later learned that because the child was conceived in close proximity to a hidden shrine to Lamashtu [a chaotic evil goddess of misshapen and malformed creatures such as monstrous humanoids] near the smuggler’s tunnels, the child was deformed and horrific. The double shock of losing my child and the realization that I had carried a fiend in my belly for seven months was too much, and I fell into a coma. As I slept, I dreamed unhealthy dreams. Fueled by the taint of Lamashtu, I became further obsessed with the cruel demon goddess and the conviction that my wretched life was inflicted on me by those around me. I came to see my angelic heritage as a curse, and the nightmares showed me how to expunge this taint from my body and soul, replacing it with wonderful chaos and cruelty. When I finally woke, I was someone new, someone who didn’t flinch at what Lamashtu asked of me. I jammed my father’s door shut as he slept, lit the church on fire, and fled Sandpoint. I later learned that everyone assumed I had died in the fire along with Father Tobyn. Fleeing to Magnimar [the nearest large town, southwest of Sandpoint], I enlisted the aid of a group of killers known as the Skinsaw Cult. With their aid, I tracked down Delek and murdered him. But his death only quickened my need for more vengeance, because Sandpoint and its hated citizens still lived. Seeing a kindred spirit in me, the leader of the Skinsaw Cult gave me a medallion bearing a seven-pointed star called a “Sihedron medallion” [nothing is known about this item]. I learned I had a larger role to play in the destiny of Sandpoint. I returned there in secret and found myself drawn to the smuggler’s tunnels where Delek and I had conceived my child. I bashed down a suspicious-looking wall, and discovered the Catacombs of Wrath and the quasit Erylium [Those were the caves you explored under Sandpoint, a long time ago IRL]. I studied under Erylium’s tutelage for many months. During this time, I received another vision from Lamashtu – a vision of a barghest named Malfeshnekor imprisoned in an underground room. I knew that if I could free him, he would not only help me achieve my vengeance against the entire town of Sandpoint, he would be the key in cleansing my body of its “celestial taint”. I want to be one of Lamashtu’s children now - I want to become a monster. To that end, I decided to destroy Sandpoint. I seduced a man named Tsuto Kaijitsu into becoming my human eyes and ears and hands in Sandpoint, and made a deal with a local group of goblins to be my army. Tsuto’s job during the first attack on Sandpoint was to recover the body of my so-called father, which I used in a ritual to Lamashtu, who rewarded me with my monstrous arm. If I can destroy all of Sandpoint, she will turn me from angelic to demonic, which is my only desire now. And the dead goblins will give Erylium fodder to create more sinspawn. At the same time, I am trying to locate and free Malfeshnekor, who I believe is trapped in this goblin fortress. I believe with his help I can raze Sandpoint to the ground.
Looking back at the posts, no one expressed any hesitation or concerns about joining with the Unseen Sleepers. And they did seem to show you their entire operation, and they did outfit your ship with a *lot* of expensive upgrades. In addition, no one said anything negative about them after you left their base.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Once everyone is near her, the woman says "My name is Lynx, or at least that is what you can call me. Please come with me so we can talk in private." To speed things along, I'll assume that you all do. She takes you to a small office building that seems to rent suites to small businesses. She takes you down a hallway, opens a door, and brings you into a room which seems to be a reception room, with several other doors in it. She turns to you and says "I represent the group of psychics you have not-so-subtly been trying to find. That datastick had a worm in it that even your hacker could not find that gave us access to your ship's computer system and comms, so that we could determine what kind of people you are, and what your true intentions were. Once we decided that you were probably trustworthy, we decided to keep the meeting so we could meet you in person, otherwise you just wouldn't have found anyone in the bar that was looking for you. Needless to say, we scanned your minds to confirm that you really are against the Alliance. So, any questions so far?" she finishes with a smile.
A swiftly savaged Sandpoint. Or the overly alliterative game play thread for Savage Burnt offerings.
Ripnugget waits until the gag touches his lips before he screams "Wait! Wait! I'll tell you everything I know! It was Nualia (pointing at the woman you just fought) who did it all! For some reason, she hated Sandpoint with a vengance. She recruited us goblins as her army. We were just following her orders! If you let me go, I promise I will disappear and you longshanks will never see me again!" I just realized, I didn't describe the woman in detail - her face is beautiful, with silver hair and violet eyes. But there are multiple long scars on her belly (which is deliberately not covered by her clothing), and her left arm is more demon-like than human. Click HERE to see a good picture of her.
I didn't think things would progress so quickly so suddenly. I had hand surgery 4 days ago. The bandages have come off, but my left-hand fingers are still stiff and sore, so I can't type at my usual speed (try typing at a keyboard some time with one hand!). It'll probably be a few more days before I can make a decent post, just hang in there...
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