Owlbear

GM_ZenFox42's page

3,208 posts. Alias of ZenFox42.


RSS

1 to 50 of 3,208 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Once everyone is near her, the woman says "My name is Lynx, or at least that is what you can call me. Please come with me so we can talk in private."

To speed things along, I'll assume that you all do. She takes you to a small office building that seems to rent suites to small businesses. She takes you down a hallway, opens a door, and brings you into a room which seems to be a reception room, with several other doors in it. She turns to you and says "I represent the group of psychics you have not-so-subtly been trying to find. That datastick had a worm in it that even your hacker could not find that gave us access to your ship's computer system and comms, so that we could determine what kind of people you are, and what your true intentions were. Once we decided that you were probably trustworthy, we decided to keep the meeting so we could meet you in person, otherwise you just wouldn't have found anyone in the bar that was looking for you. Needless to say, we scanned your minds to confirm that you really are against the Alliance. So, any questions so far?" she finishes with a smile.


Ripnugget waits until the gag touches his lips before he screams "Wait! Wait! I'll tell you everything I know! It was Nualia (pointing at the woman you just fought) who did it all! For some reason, she hated Sandpoint with a vengance. She recruited us goblins as her army. We were just following her orders! If you let me go, I promise I will disappear and you longshanks will never see me again!"

I just realized, I didn't describe the woman in detail - her face is beautiful, with silver hair and violet eyes. But there are multiple long scars on her belly (which is deliberately not covered by her clothing), and her left arm is more demon-like than human. Click HERE to see a good picture of her.


1 person marked this as a favorite.

I didn't think things would progress so quickly so suddenly. I had hand surgery 4 days ago. The bandages have come off, but my left-hand fingers are still stiff and sore, so I can't type at my usual speed (try typing at a keyboard some time with one hand!). It'll probably be a few more days before I can make a decent post, just hang in there...


Well, she did say "gather your friends" rather matter-of-factly, as if she knew there were more of you...


Hellion - you have an opinion?


The woman pauses for maybe 20 seconds, as if thinking, then says "Gather your friends and come with me."


After you remove the gag from his mouth, Ripnugget says "I'll only tell you what I know if you promise to set me free."

I'm not back yet - the bandages won't be removed until tomorrow, and I have no idea how long it will take before I can type with my left hand. Just thought I'd provide something for y'all to discuss...


(Reposting because we're on a new page...) Everyone needs to discuss and decide what the goal(s) of visiting The Merchant's base is...


I am going in for hand surgery later today. I probably won't be able to make very long posts for at least a few days, maybe longer (because typing with only my right hand would be very tedious). There's a lot to discover about this room and the woman, so please be patient...


No, you didn't know in advance, and I don't know about y'all, but I think this combat has gone on long enough. That's why I went with your final values in Gameplay.


Everyone needs to discuss and decide what the goal(s) of visiting The Merchant's base is...


All - please, if you're going to Benny a re-roll, do it *immediately* after the roll that you want to re-roll (hope that makes sense). Due to the way Paizo's dicebot works, if Velrek had re-rolled immediately after his first attack roll, his new roll would have been a 9, not a 10, so he wouldn't have gotten the Ace, and wouldn't have even hit the woman. So the order of the rolls must be consistent.


Velrek's first attack slices the woman deep across her abdomen, killing her.

Combat is over!

Anyone want to do anything before leaving the room?


Don't forget, with your comms buds anyone can whisper suggestions to Harold...


Round 8!

Ceri:
9 Bennies, 10 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Crastor:
6 Bennies, 4 PP, Status : Normal, SitMods : None, Spell Effects : None

Evesk:
6 Bennies, 4 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Jzero:
5 Bennies, 0 PP, Status : Normal; SitMods : None, Spell Effects : None

Velrek:
4 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Woman:
?-6 Bennies, 0 PP, Status : 3 Wounds, SitMods : None, Spell Effects : None

Statuses
The woman has 3 Wounds

Engagements
The woman is engaged with Crastor, Jzero, and Velrek

Modifiers
+2 to Fighting for Crastor, Jzero, and Velrek
-3 to everything for the woman

Initiative
Velrek – JD
Ceri – 9C
Jzero – 8H
Crastor – 6S
Evesk – 6H
Half-demon woman – 4D

Everyone is up!


Round 7 Summary
The woman dodges out of the way of Velrek's first attack, and Velrek's second attack swings wide.
The woman twists out of the way of Jzero's first attack, and while his second attack connects, it doesn't get thru her armor.
The woman’s attacks against Velrek and Jzero fail.
Crastor’s mace connects, but her armor absorbs the blow.
Ceri's wand has no effect on the woman.


Big Dog says "If I help you out, you all give me your word you'll let me go when this is all done?"


Duh! For some reason, I was thinking Evesk was Crastor...

The woman attacks Jzero with her sword :
Fighting & Wild,-Wounds: 1d10 - 3 ⇒ (3) - 3 = 01d6 - 3 ⇒ (6) - 3 = 3
ACE!: 1d6 ⇒ 5 = 8, hit

Doing
Damage: 2d6 ⇒ (4, 2) = 6

But fails to penetrate his skin.

She attacks Velrek :
Fighting & Wild,-Wounds: 1d10 - 3 ⇒ (1) - 3 = -21d6 - 3 ⇒ (3) - 3 = 0

But her swing goes wide.

Crastor is up!


Noetic's suggestion is "how to get in", but Fortune's question about what your goals are needs to be discussed by everyone...


"Our other courier said that someone stole the drive from him in a crowded bar - sound familiar? And we've already set up another meeting with the intended recipient. So, why are you here?"


Evesk?


Noetic spends a couple of days observing the operation at various times of day, and learns that it's basically a 6 AM - to - 6 PM business. But there are some guards there round-the-clock.


The Merchant's warehouse is also in a mostly abandoned, run-down part of town. There may be others operating out of some of the other warehouses in the area, but none near The Merchant's as far as Noetic could tell.


Rather than role-play a conversation with Dr. Destruction, I'll tell you what he says after you summarize the situation :

"I don't care about whatever non-V'Sori missions you take on on your own. I'd prefer that criminals be jailed than killed, but the jails are filling up fast, and the court systems are barely functional so far, so if they attack with deadly force you can do the same. Wrap this up pretty quickly, I have a mission brewing with your names on it."


So far, both Harold and the woman have kept their voices at normal conversation level, which is quickly drowned out by the noise in the bar. No one appears to be paying attention.


Round 7!

Ceri:
8 Bennies, 10 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Crastor:
5 Bennies, 4 PP, Status : Normal, SitMods : None, Spell Effects : None

Evesk:
5 Bennies, 4 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Jzero:
4 Bennies, 0 PP, Status : Normal; SitMods : None, Spell Effects : None

Velrek:
3 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Woman:
?-6 Bennies, 0 PP, Status : 3 Wounds, SitMods : None, Spell Effects : None

Statuses
The woman has 3 Wounds

Engagements
The woman is engaged with Crastor, Jzero, and Velrek

Modifiers
+2 to Fighting for Crastor, Jzero, and Velrek
-3 to everything for the woman

Initiative
Jzero - JOKER! +2 to all rolls, everyone gets a Benny!
Evesk – 7S
Velrek – 5H
Half-demon woman - 4S
Ceri – 3H
Crastor – 3C

Jzero, Evesk, and Velrek are up!


Jzero - you're right about the Distracted and Vulnerable. In the last round, I noticed that as I was processing your attack, and then promptly forgot about it as I was typing up the summary (and updating my notes). The states always last until the end of the *victim's* next turn, and you're correct about her therefore failing her casting roll. But since she acted first this round (her "next" turn), she was not at +2 to hit for all your attacks. Thanks!

Round 6 Summary
Velrek’s attack hits her arm and cuts deep, and blood starts to flow (1 Wound).
Crastor’s swing connects, but doesn’t get thru her armor.
Jzero’s first attack hits her, but she twists in time to make it hit her armor.
Jzero’s second attack misses, as she ducks under his fist.
Ceri’s wand inflicts a Wound.


"Well, we don't take well to strangers intercepting our...messages. I repeat, tell me how you got the data disk."


Sorry, I just noticed I gave the woman a -3 to casting her spell, but after drinking the potion she only had 1 Wound left. So her spell went off.


Noetic follows The Merchant to another warehouse, but this one is bustling with activity. There's trucks being loaded and unloaded, and Noetic can hear the sounds of machinery coming from inside the warehouse.

What do you do?


Well, there are places where combat happens or there's treasure to be found, but you *will* find them eventually...


Round 6!

Ceri:
8 Bennies, 10 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Crastor:
5 Bennies, 4 PP, Status : Normal, SitMods : None, Spell Effects : None

Evesk:
5 Bennies, 4 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Jzero:
4 Bennies, 0 PP, Status : Normal; SitMods : None, Spell Effects : None

Velrek:
3 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Woman:
?-6 Bennies, 0 PP, Status : 3 Wounds, SitMods : None, Spell Effects : None

Statuses
The woman has 3 Wounds

Engagements
The woman is engaged with Crastor, Jzero, and Velrek

Modifiers
+2 to Fighting for Crastor, Jzero, and Velrek

Initiative
Half-demon woman - AH
Velrek – KS
Jzero - QD
Crastor – 10H
Evesk – 8D
Ceri – 9S

The woman pulls out a potion and drinks it; the bruise on her abdomen disappears. She then attempts to cast a spell :

Magic & Wild,-MAP,-Wound: 1d8 - 3 ⇒ (6) - 3 = 31d6 - 3 ⇒ (5) - 3 = 2

The woman is at -1 to all her rolls from the remaining Wound.

Everyone is up!


The woman tries to Soak Jzero's attack :
Vigor & Wild: 1d8 ⇒ 31d6 ⇒ 3
but fails.

Round 5 Summary
The woman’s attack on Jzero looks like it could hurt, but he twists out of the way at the last second. Her attack on Velrek connects, but doesn’t get thru his armor.
Velrek’s vicious attack puts the woman off-balance (Shaken).
Crastor’s swing hits the woman hard, and everyone hears some ribs crack (1 Wound).
Jzero’s first attack connects but doesn’t get thru her armor; his second attack punches her hard in the abdomen, rupturing some internal organs (2 Wounds).

Jzero's potion's effects (+2 Armor) fade away at the end of this Round.


Jzero (and all) : it's best to save the roll to recover from a Shaken imposed by Wounds until the Wounds are Soaked, because if you remove all the Wounds, the Shaken condition automatically goes away (even if it originally came from another source).


"I'm good. Just wanted to be clear on the options. Let's meet here again, same time, in two days."


ALL - at Jzero's suggestion, I'm toying with a way to make dungeon crawls even faster IRL.

Since most of the rooms don't contain anything interesting, I would just move you thru them, giving a brief description before moving on to the next room.

Here's the main thing : when there's multiple doors or directions to take, I would be randomly picking which way you take. Since this severely nerfs player agency, I want to ask : would any of you be bothered by this?

Example : at the bottom of the stairs, you find a single door that opens to a room that looks like [description]. There's two doors in it, you take the east one and enter a room that looks like [description]. There's only one door out of it, it leads to a hallway with 4 doors in it. You take the first one, and enter a room that looks like [description]. This room has something interesting in it (a secret door, some hidden treasure, some bit of information, etc.). So I ask 1 or more players for a roll, and on a Success I tell you what you’ve noticed. Then you go back to the hallway and enter the next door. Rinse and repeat, until you run into creatures (which usually mean entering melee).

So, we fast-forward thru the rooms until there’s a room with something interesting in it; if you notice it, then I tell you what you’ve found. The group can discuss that in-character. Then we go back to fast-forwarding.

Thoughts?


Jzero, you there? Don't forget you've got 2 potential Wounds to Soak...


Sorry to hear about your log-in problems. We'll just go with what you rolled this time.


"Like I said, if I have to make everything fully functional, it'll cost you 90. Some of the gear is fully functional, and the rest of the gear is almost fully functional as-is."


(I was wondering if anyone was going to spot that... ;)

She has the Frenzy Edge - a second attack with no MAP.


It's 60K or no deal. And just to give you some idea of the scope of my operation, I've got V'sori repair equipment and V'sori-trained human technicians who know how to use it."


Sorry this took so long, I had to decide what to do...

The woman looks at Harold after he just blurts out the code phrase and says "You're not who I was expecting. Tell me how you got the data disk *now*, or you won't leave this planet alive."


Velrek (and everyone) - if you like your Fighting roll result but not the damage result, you can spend a Bennie just to re-roll the damage.


"Well, if *I* fix everything up, it'll cost you 50% more. The price I quoted was "as is". Which do you want?"


Jzero - please keep us informed, thanks!


Round 5!

Ceri:
8 Bennies, 10 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Crastor:
5 Bennies, 4 PP, Status : Normal, SitMods : None, Spell Effects : None

Evesk:
5 Bennies, 4 PP, Status : Normal, SitMods : LLV, Spell Effects : None

Jzero:
4 Bennies, 0 PP, Status : Shaken; SitMods : None, Spell Effects : +2 Armor (round 5)

Velrek:
4 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : None

Woman:
?-5 Bennies, 0 PP, Status : Normal, SitMods : None, Spell Effects : (round 5)

Statuses
Jzero is Shaken
The woman has one Wound

Engagements
The woman is engaged with Crastor, Jzero, and Velrek

Modifiers
+2 to Fighting for Crastor, Jzero, and Velrek

Initiative
Half-demon woman - AD
Velrek – KD
Crastor - QS
Ceri - JS
Evesk – 5D
Jzero – 4C

The woman attacks Jzero with her sword :
Fighting & Wild: 1d10 ⇒ 11d6 ⇒ 6
ACE!: 1d6 ⇒ 5 = 11, Raise

Doing
Damage+Raise: 2d6 + 1d6 ⇒ (5, 6) + (2) = 13
ACE!: 1d6 ⇒ 6
ACE! ACE!: 1d6 ⇒ 2 = 21, 2 Wounds

She attacks Velrek :
Fighting & Wild: 1d10 ⇒ 71d6 ⇒ 6

Doing
Damage+Raise: 2d6 ⇒ (1, 6) = 7
ACE!: 1d6 ⇒ 1 = 8, no damage

Everyone is up!


Smarts & Wild,-2: 1d6 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (2) - 2 = 0

Noetic reads the guard's mind, but it's filled with thoughts mostly about scanning the area, looking for ambushes, evaluating Hellion's and VeeSix's combat abilities, etc.


Round 4 Summary
Jzero’s first attack hits, and looks like it’s going to do some damage, but she twists out of the way. His second attack hits, but doesn’t get thru her armor.

The woman attacks Jzero, throwing him off-balance (Shaken); she attacks Velrek, but misses.

Velrek’s first attack draws blood (1 Wound). Velrek’s second attack doesn’t get thru her armor.

Crastor’s attack hits her, but doesn’t get thru her armor.


1 person marked this as a favorite.

Announcement from Paizo: It looks like the plan is for Paizo.com to go down at 8 a.m. Pacific on Monday, November 3rd, and the site will likely remain down for a few days.


No, you can stick with it now that I understand the format.

Jzero's first attack could inflict a Wound, which the woman tries to Soak :
Soak & Wild: 1d8 ⇒ 51d6 ⇒ 4 = Success

She attacks Jzero with her sword :
Fighting & Wild: 1d10 ⇒ 81d6 ⇒ 1

Doing
Damage: 2d6 ⇒ (3, 5) = 8 (Shaken)

She attacks Velrek with her sword :

Fighting & Wild: 1d10 ⇒ 61d6 ⇒ 4

But misses.

Everyone else is up! ALL NOTE - she is Vulnerable (you get +2 to your attacks against her) until the end of this Round.

1 to 50 of 3,208 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>