A more Savage Sandpoint. A new look at an old friend.

Game Master ZenFox42


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Go ahead and delete the link to the "GM Map", thanks! By "the link to my image", I meant the editable version of the map from my book that I have been using for a long time.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

I will be going on a vacation from Sunday, the 20th, through the following Saturday, the 27th. I should have some access to the internet, but I am not sure how much time I will have to post. So please feel free to bot me as needed.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

OK, so the folks that haven't rolled, gonna need you to roll at least one '6' or more. I feel like there's some really important crap in this room.
What? Someone had to say it!

Have fun on vacation, Crastor! We'll bot you properly and try our best not to kill you while you are gone! :)

Liberty's Edge

Male Historian/Curator

So very sorry....this game for some reason dropped off my list. I only just realized that it was no longer there....no idea what happened...will catch up and try to post asap if that is ok...


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Thistletop Level 2

According to my statistics spreadsheet, a d6 -2 with a wild dice has about a 30% chance of success. I believe that means there is about an 11% chance of six attempts all failing, so not likely, but not surprising that it happens. (That is based on the 0.70 chance of failure raised to the 6th power. Correct me if I did that wrong).

In this case, I suppose the explanation could be the strong smell and the things that produce it might make many people miss some subtle detail.


Daniel - no problem, I was wondering what happened to you, but feel free to join in anytime!

Jzero - your math is correct, 11% chance of everyone failing.


Jzero - I need to get you a map of the next floor ASAP. I probably won't be able to get it on my Google Drive today, but it will be there *very* early tomorrow (like, by 4 AM EST). Please work your magic on it and provide me with a link when you can, thanks! You don't have to black anything out, I can do that.


P.S. - please provide only me with the link first, so I can black things out before others have a chance to see it. I'll let you know when you can provide the link in your PC's tagline.


Jzero - please provide a non-editable link to the new map in your tag line, thanks!


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Thistletop Level 2

Done


Thanks!


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Thistletop Level 2

Another late afternoon thunderstorm; another night without power. Still waiting for power to be restored. I will post after that. Sorry for the delay.


Well, Johhann's player has dropped out of the game (Halfling Ranger).


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Thistletop Level 2

Just noticed someone with an ongoing SW Deadlands campaign is recruiting for some new players. Recruitment link as of July 23. Seems it might still be open.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;
GM_ZenFox42 wrote:
Well, Johhann's player has dropped out of the game (Halfling Ranger).

That's too bad. Hopefully, everything is ok.


I don't want to go into details, but Johhann's player's work and personal life have gotten *real* busy.

I'm in the game that Jzero mentioned. Sorry, it just didn't even occur to me to post here when the GM re-opened Recruitment. I've been wrapped up in a personal project.

For those of you who don't know, Deadlands combines the old-west/wild-west genre with horror and steampunk elements. It's an alternate history where magic and monstrous creatures exist, stemming from a supernatural event called "The Reckoning".

We now have 4 players, don't know if the GM has a maximum limit, but everyone's welcome to post and find out.

We have a shaman, a gunslinger, a territorial ranger (works for the government), and a harrowed (undead) chi master. We don't have a huckster, witch, blessed, grifter, or a mad scientist. Don't know the setting well enough to know if there's other archetypes.

You'd need to get the current, "basic" (there are many sub-settings) Deadlands setting book if you don't already have it.


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Thistletop Level 2

I will be away from home for the weekend, so 'bot me if needed. I have access to hotel WiFi but I've tended to have trouble logging into the Paizo site to try to post with a tablet or phone.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

I just joined as the 4th. The game does not seem to be fast, but Deadlands is a super awesome setting.


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Thistletop Level 2

We've had some bad news at home that's making it a bit of a struggle to get in the right frame of mind to post. (Our 12 year old tom cat has cancer; he's not suffering bad effects yet, but we don't want to put him through chemotherapy or surgery, so we're going to give him a steroid that may help slow the progression and make the most of the time we have left with him.)

So if you need to 'bot me, go ahead. Combat and other trait dicebots are under spoilers on the profile page.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I am so sorry to hear that. We've had three cats over the last two years of advanced age that had medical issues and crossed the old rainbow bridge. We have one last 18 year old man still hanging on strong but starting to show signs of failure.
It never gets any easier.

What's his name?


Male Human Monk Ranks 3, Bennies: 3, Convictions: 0, Pace: 6 (running die d8), Parry: 7, Toughness: 8, Wounds: 0, Fatigue: 0 | Active effect: +2 to armor Human | Thistletop Level 2

He's a ginger tabby with a red spot on his side instead of stripes, so we named him Jupiter.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

That's awesome. :)


Velrek - looking at your post, Paizo's d6 dice roller was set to roll (5, 6, 1, 3) in that order at the beginning of your post. Let's change that to (6, 6, 1, 3) for the following...

Suppose for the sake of argument that you made the following rolls :

Composite Bow : 1d8 ⇒ 8 (I'm ignoring this)
wild: 1d6 ⇒ 6
damage: 1d6 + 1d10 ⇒ (6) + (7) = 13

wild xplode: 1d6 ⇒ 1 --> 7 (Shooting)
damage xplode: 1d6 ⇒ 3 --> 16 (Damage)

But if you had immediately re-rolled the Wild Ace, it would have been :

Composite Bow : 1d8 ⇒ 8
wild: 1d6 ⇒ 6
wild xplode: 1d6 ⇒ 6
wild xplode#2 : 1d6 ⇒ 1 = 13 (Shooting)

damage: 1d6 + 1d10 ⇒ (3) + (7) = 10 (Damage)

So the order in which you re-roll Aces matters. And just as if you were rolling live at a table, as soon as an Ace shows up, you must re-roll it immediately so you can find out what your final total for that roll is.

Make sense?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

OK. I got it.

I was thinking that was kind of taking advantage of the Paizo dice roller but I see the logic.

Thanks!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

FYI: I'll be beach bound this Sunday and returning Thursday. The place promises good wifi so I will be checking in. If i'm too slow, feel free to bot me.


Please feel free to just ignore this if it makes your eyes cross because it’s so long…

Long post about speeding up PbP games:
In another game I run (which I’m sure many of you are also in), we started talking about speeding up the PbP process. For example, it could be argued that if a PC takes damage, we should all wait until the player makes the Soak roll to know what happens. But I allow the Soak roll to be made at any time before the PC’s next Turn – so, if the PC has already acted this Round, they can post anytime during the rest of this Round, or anytime from the beginning of the next Round until their Turn on the next Round. I think that gives enough flexibility that Soaking doesn’t have to “pause” the game. The only disadvantage to this is that the PC may not know that they’ve actually taken Wounds until much later in the game, which doesn’t give their allies a chance to Heal them during the allies’ Turns that happen immediately after the damage was dealt. But I haven’t seen a lot of in-combat Healing in my games, so that may not be a big problem. However, this scenario does provide motivation for the player to post their rolls as soon as possible.

With the Counterstrike Edge, on a failed attack roll by an opponent, the character gets a Free attack (usable by both PCs and NPCs). I think that like Wounds, the character could make their attack roll any time in the game from immediately after the opponent’s attempt until the character’s next Turn; the impact on the game dynamics would probably be minimal. However, it *is* possible that the Counterstrike could Wound or Incapacitate the bad guy, which also provides motivation for the player to post their rolls as soon as possible.

Regarding being on Hold, I have a house rule that whoever’s on Hold acts first, no opposed Agility rolls required. Now, coming off Hold does interrupt the action, but whoever's coming off Hold just immediately rolls their dice right after declaring they're coming off Hold, the results happen (or don't), and then the action continues. That can all happen in a single post, and doesn't "pause" the game.

If someone takes an Initiative Edge, I take care of it before I make the "new Round" post. I have a real deck at home, and if the card is 5 or less, I'll redraw and take the better one (Quick Edge). If the PC gets two cards, I'll draw two and take the better one (Level Headed Edge). Yes, that removes the player's choice, but I'd bet that most of the time people are going to want to act sooner than later.

But, if a character is Incapacitated by damage, they will at some point need to make a Vigor roll, which can result in them being unconscious, Bleeding Out, or dead. The other players need to know if an ally is Bleeding Out so they can decide if they’re going to act to stabilize them; if not, they may die in later Rounds. Since this is more severe than just taking Wounds, the game should probably pause as soon as the PC becomes Incapacitated for them to make their initial Vigor roll as soon as possible.

Other unavoidable pauses :
- Any opposed rolls by PCs : Grappling, Push, Tests.
- Evasion against area effects on the PCs.
- First Strike Edge : when an opponent moves within Reach, the character gets a Free attack before the opponent can act (useable by both PCs and NPCs). This must be resolved before the opponent can make their attack roll, because the character may inflict Wounds or even Incapacitation.

Can anyone think of any other game system situations that require interrupting the action to await a player who has an option to decide on before anyone else can go?


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Good thoughts there. I think that as long as the GM doesn't mind the occasional retcon, those should work fine.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Those all seem fine to me. I do not have any other ideas though.


Hmmm...I hadn't thought about ret-conning. I'm going to say that the longer a player waits to roll, the less likely I'll ret-con something that has a major "domino" effect on events.

Like, suppose the PC has a Counterstrike roll to make, and waits thru the rest of the Round the event happened in, and doesn't make the roll until their Turn in the next Round. If their Counterstrike attack kills an NPC that in the previous Round had Wounded a PC (after the Counterstrike option had kicked in), I'm not going to ret-con all that.

So, again, there's *motivation* to post those kinds of rolls as soon as possible.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

Ret-Cons can go strangely. Reactions are difficult on PBP, but if you have something like Counterstrike, you could always do a spoiler for the Counterstrike if it comes up. That way it is rolled and ready to go.


Crastor - I'm not sure what you're saying. When you say "you" do you mean me, the GM, or the other players?

If an NPC has Counterstrike, I will roll it immediately after a PC attacks them. That's not the problem - I don't need a spoiler for that.

But if a PC has Counterstrike, it's up to them to roll ASAP after they're attacked. I don't see how a Spoiler by the player would help the player?


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

You was the player in the above statement. And my thought was that they could always do a counterstrike roll on their turn and just hide it behind a spoiler to not clutter the boards. Then if something attacks and triggers their counterstrike you could just view the spoiler and determine what happens immediately.


Oh, ok, now I understand.


Is everyone ok with just 3 PC's? I've been holding Evesk back just for healing, but he will take a more active role in more difficult combats. Same for Ceri. I have no problems running them in combat, I just don't feel like they should say much in-game because of what I know is going on behind the scenes...


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

As long as you are good with that. One of us can bot Evesk in combat if you want a little help.

As for insider info, there might be times where we are just wandering around going "Deerrrpppp!" :)


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

I am fine with 3. I will work on the advancement tonight.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Is Evesk officially gone or just not posted for a while?

If we are going to bot him, someone will need to do an advance for him. :)


Evesk has been gone for so long that it seems to me that he's permanently out (that's my impression - I'm not making that decision).

I'll advance Ceri and Evesk - hadn't thought of that, thanks!


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

I am in other games with Evesk. He seems to have disappeared everywhere I interacted with him.

I took a Skills advance. I moved Fighting and Thievery to d10s.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

About the advancements. I realized I didn't list them on my sheet. Have we only had one so far? I see where I raised Str to D10 but did not see another one...

I think i'll take 2 skills for this advance, Monty. Fighting and...Survival.


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

This is Crastor's second advancement.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)
Crastor Deems wrote:
This is Crastor's second advancement.

Thank you, sir. That means I probably didn't miss one.


??? This should be everyone's *third* Advancement - one after the goblins attacked Sandpoint, one after clearing out the caverns underneath Sandpoint, and now this one.

<...time passes...>

Ok, I just spent 15-20 minutes searching Gameplay and Discussion, and apparently I didn't announce the Advancement after the caves under Sandpoint. My bad. It's a good thing the book said this was the third Advancement, or I wouldn't have noticed the discrepancy.

So, everyone take another Advancement now, you're gonna need it!


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

I did the same yesterday. Thanks for doing that and verifying. Now, for another advance....


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

My thoughts on advances for Velrek. At every point where you can raise an attribute, do so. I think Vigor will be next and at the next advance.

Normally a fighter type would be adding in combat feats but with the pathfinder SW Martial Flexibility feat allowing me (If I remember the damn thing) to grab a feat at the start of a fight, do I really need to?

My current plans are to raise a few skills...


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

I will Raise Spellcasting to d8. I can only raise one skill as it is goes higher then my Smarts.


ALL - there's an old acronym to advise SW players how to handle advances per Rank : EASE. E=Edge, A=Attribute, S=Skill. It reminds the player to always boost an Attribute each Rank, boost 1 Skill, and 2 Edges. That's because Edges are what define the PC and makes them unique and powerful. But it's just a suggestion.

Velrek - Martial Flexibility is powerful, but only allows you to use one Edge at a time. If you took Two-Weapon Fighting and Ambidextrous as permanent Edges, you'd be able to make two attacks every Turn with no penalty, for example.

Or, you could "game the system" and take only one of those Edges permanently with one of your two Advances, and then use Martial Flexibility to provide the other Edge at the start of combat. But if a combat lasts more than 5 Rounds, then you'd suddenly have a -2 penalty to all your Fighting rolls for the rest of the combat.


Ag d8. Sm d4. Sp d6 Str d10 Vi. d6 | Pace 6 Parry 6 (+2w/ shield, +1 w/ 2H Sword) Size 1 Toughness 9 (3)

Mm. Good point. Thanks!


Skills:
Agility- D10; Smarts- D6; Spirit- D6; Strength- D6; Vigor- D8; Athletics- D4; Common Knowledge- D4; Fighting- D10; Notice- D6; Persuasion- D4; Repair- D4; Shooting- D4; Spellcasting- D8; Stealth- D6; Thievery- D10
Attacks:
[dice=Fighting]d10[/dice][dice=Wild]d6[/dice][dice=Warhammer Damage+1AP]2d6[/dice][dice=Knife]d8+d6[/dice][dice=Knife Damage]2d6[/dice][dice=Bolt]2d6[/dice][Bolt Damage]3d6[/dice]
M Dwarf; Parry 7 (8 w/Shield); Toughness 8 (2); Pace 5; Bennies 4; Conviction 0; PP 4/15;

I will look for an Edge next time, but I did want to raise my Spellcasting as a Novice anyway.


No problem - EASE is just a suggestion...

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