[Gameday XIV] PFS2 #6-99 Under the Eye of the Mantis (tier 5-6) (Inactive)

Game Master cmlobue

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Tier 5-6, 17 CP


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Grand Archive

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male elf wizard (unified magic theory, cleric) 6 | ♥️48 (pearly white spindle aeon stone) | ⛨22; Resist void 1 | F+11 R+13 W+14; (mind of menace, unwavering mien) | Perc +12 (init +2); low-light vision | Stealth +11 | speed 30ft | wizard spells 3 ☐force barrage ☐haste ☑mind of menace ☐shared invisibility; spells 2 ☐blazing bolt ☐revealing light ☐summon elemental; spells 1 ☐dizzying colors | drain bonded item [1][2][3] | cleric spells 2 ☐heal; spells 1 ☐harm | focus ☐ | ⚕none

I tend to take the attitude that we’re going to get to them all anyway, so whatever preferences others have is fine with him.

Also he’s too stuck in a hug to have an opinion :P Do lion people have an inventory slot in their mane, like a ysoki cheek pouch?

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

either one is fine for Roark.

Envoy's Alliance

1 person marked this as a favorite.
"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |
Voron wrote:
Do lion people have an inventory slot in their mane, like a ysoki cheek pouch?

In my head canon, Jinglemane stores his thaumaturge esoterica in his mane. :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

No strong opinion.

Don Jurri is skilled at fighting and talking.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

What did you do to the GM and/or dice that someone died in 1-01?

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament
cmlobue wrote:
What did you do to the GM and/or dice that someone died in 1-01?

It is easy for the wrong group to have a lot of trouble with the ritual battle, especially if they underestimate the initial danger. The longer that goes on, the more likely that the flawed ritual will hit someone with damage after they go down.

Envoy's Alliance

"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |

The ritual in 1-01 is the deadliest fight in any repeatable.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

No #2-07 for Don Jurri.

But +1 shenagegans for 1-01 as with the others.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |
cmlobue wrote:
What did you do to the GM and/or dice that someone died in 1-01?

The dice was really unlucky. Also the Blakros Museum ritual is deadly at lvl 1. It's one reason why I won't play 01-01 again...

Roark barely survived (and this was when Tengus weren't free). Another PC I was playing at that time also barely survived.

Envoy's Alliance

"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |
Jinglemane wrote:

I'm good with the order Kit proposed:

An Old Acquaintance
Lair 1
Lair 2
Lair 3
The Dead Streets

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

@GM

So the availability of Reactions at the start of combat is a GM call. There is no hard rule like there was in PF1.

Do you generally allow reactions before your first turn? Do you in this case?

Since we have a swashbuckler in the group that just got critically missed, I figured it was a good question.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Yes, take your reaction. Swash those buckles!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

That looks like a success - I tracked both Tokens just in case tho.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM - DJ’s attack inflicts 10 damage on a miss - does that take it out before it’s counter attack?

I posted you the applicable text: LINK

Envoy's Alliance

"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |

May we have the list of Act 3 encounters so we may plan ahead?


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Slide 11

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Depot Mission 1: Hospital Hustle Skill Challenge
Depot Mission 2: Monkeying Around Roleplay/Skill Challenge
Depot Mission 3: Gone but not Forgotten Skill Challenge/Hazard
Depot Mission 4: Dispatching the Dispatch Combat Encounter
Depot Mission 5: Etched in Wood and Metal Hazard

———

I have now played through this adventure at an in-person game. I don’t recall if any of them were locked behind announcements.

Would someone else like to rank the missions? If no one else wants to, I will.

Envoy's Alliance

"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |

For personal reasons, Jinglemane would like to do Depot Mission 1 and Depot Mission 3.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Happy to do whatever.

Definitely enjoying combats.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Roark is fine following his new friends...

Verdant Wheel

1 person marked this as a favorite.
F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Alright, how about this order then:

Depot Mission 1: Hospital Hustle Skill Challenge
Depot Mission 3: Gone but not Forgotten Skill Challenge/Hazard
Depot Mission 4: Dispatching the Dispatch Combat Encounter
Depot Mission 5: Etched in Wood and Metal Hazard
Depot Mission 2: Monkeying Around Roleplay/Skill Challenge

I think we should be able to get to the combat and may be able to finish it. We can see if we get further than that.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Struggled to log on yesterday - might get a post up tonite

Envoy's Alliance

1 person marked this as a favorite.
"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |
Dreggar wrote:
Dreggar crawls around on the floor of the ward, peeking under the beds - searching for any reticent dolls who may not like musical theater.

Dolls not liking musical theater? Heresy!

And now I should see if there are any good songs to parody from the musical Guys and Dolls...

Grand Archive

Dwarf Investigator 6| HP 70| Fort +12 Ref +12 Will +14 | AC 23/25 | Perc +14 | Hero Pt 1

I'd be willing to at least aid the roll in Arcana, Athletics, Nature, Occultism, or Religion.

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

The PCs need to achieve three Hard successes using Acrobatics, Arcana, Athletics, Nature, Occultism, Religion, or a relevant Lore check. Only one PC may roll to “lead” these checks, but all of the other characters may attempt to Aid. A dispel magic spell with the subtle trait counts as an automatic success.

——

My best skill for this is religion.

I could Aid in Acrobatics, Nature or Religion.

Dreggar could Aid in Arcana, Athletics, Occultism.

His and my Acrobatics and Nature are the same so either of us could attempt it. Aid is a circumstance bonus, so multiple attempts do not stack although as long as people don’t crit fail there is no penalty.

Does anyone have equal or better than a +15 in one of the listed skills?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Qitarah al-Tabib of Sedeq wrote:
Want to highlight ONE Character leads, everyone else can only aid.

Don Jurri is a contender for Leader with Acrobatics (E) +14

Envoy's Alliance

"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |

And Jinglemane in Athletics. But only one person can lead all three checks which makes 0 sense. So I'm letting Kit roll and I'll aid her.

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament
Jinglemane wrote:
And Jinglemane in Athletics. But only one person can lead all three checks which makes 0 sense. So I'm letting Kit roll and I'll aid her.

I was wondering this myself.

GM, could you please explain it to us?

Does it have to be the same person doing 2 to 3 checks? I’m assuming that a critical success would be worth two successes. Getting to three with only one person rolling seems strange.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

+15 Acrobatics.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Yes, I checked with the house. This task has to be completed in multiple rounds. Each round, one person makes a primary check and others may aid.

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Alright, thanks for the explanation.

Sort of a weird mechanic. From your explanation though, it doesn’t always have to be the same person leading it.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

No, but it has to be just one person per round.


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Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

One hero point for everyone, because otherwise I will forget and not hand out any.

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament
cmlobue wrote:
One hero point for everyone, because otherwise I will forget and not hand out any.

Thanks!

I’ve added it to slide 2 since that is how I’ve been tracking mine.

Grand Archive

male elf wizard (unified magic theory, cleric) 6 | ♥️48 (pearly white spindle aeon stone) | ⛨22; Resist void 1 | F+11 R+13 W+14; (mind of menace, unwavering mien) | Perc +12 (init +2); low-light vision | Stealth +11 | speed 30ft | wizard spells 3 ☐force barrage ☐haste ☑mind of menace ☐shared invisibility; spells 2 ☐blazing bolt ☐revealing light ☐summon elemental; spells 1 ☐dizzying colors | drain bonded item [1][2][3] | cleric spells 2 ☐heal; spells 1 ☐harm | focus ☐ | ⚕none
cmlobue wrote:
No, but it has to be just one person per round.

Oh, then we might have enough primary rolls for several rounds already

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament
Voron Keyphyra wrote:
cmlobue wrote:
No, but it has to be just one person per round.
Oh, then we might have enough primary rolls for several rounds already

Kit finished that challenge. Other than one bad roll, she managed the difficulty without needing an Aid.

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

If we come through the skylight, two questions:

Can Roark (and anyone else with Cat Fall feat) roll Acrobatics for initiative?

Can we drop a knotted rope to make it possible to climb down with a sufficient Athletics check? It should only take a single action to descend since anyone can drop the last 5’ without injury or a check.


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Looking over the map again, I don't think the intent was there to be platforms. There is just a second story around the outside, and you would be entering near the stairs down from it. My apologies.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Is the second story 10' above the first?


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Yes

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

For GM ease:

Rolling Landing

Pretty cool there Roark!

Grand Archive

male elf wizard (unified magic theory, cleric) 6 | ♥️48 (pearly white spindle aeon stone) | ⛨22; Resist void 1 | F+11 R+13 W+14; (mind of menace, unwavering mien) | Perc +12 (init +2); low-light vision | Stealth +11 | speed 30ft | wizard spells 3 ☐force barrage ☐haste ☑mind of menace ☐shared invisibility; spells 2 ☐blazing bolt ☐revealing light ☐summon elemental; spells 1 ☐dizzying colors | drain bonded item [1][2][3] | cleric spells 2 ☐heal; spells 1 ☐harm | focus ☐ | ⚕none

Hello. This is an FYI that I'll be away in nature starting this coming Friday 10/17, returning Sunday 10/19 when I will catch up and resume posting.

As always my hope is that since this is a weekend the disruption will be minimal to none. Bot as necessary.

Grand Archive

CN Taldan Human Final Blade Survivor Swashbuckling Fencer and Firebrand Agent Provocateur 6 | ◆◇↺ | Explore: Defend | ⛨ 24 or 26 dueling | ♥️ 80| Saves @ 12**/14**/12** | Perception @ 12** | Speed 30 or 35 panache | ☘️ □□ | ✋ Rapier | Luck □ | Reactions (↺): Charmed Life, Opportune Riposte, Pristine Epaulet

I say we fight!


1 person marked this as a favorite.
Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Since I know you're going to ask...

Verdant Wheel

F human (sylph) Cleric | Font 0/5 | BM not used yet | HP 62/62 | AC 21 (22 w/shield) +1 vs Dispatch | F +11 R +10 W +14 | Perception +14; low-light, darkvision | Exploration: Search | Conditions: spiritual armament

Underground Mission 1: Press the Advantage Combat Encounter
Underground Mission 2: Literal Pathfinding Skill Challenge
Underground Mission 3: Shut it Down! Chase Encounter
Underground Mission 4: House of Mirrors Roleplay/Combat Encounter

Since Hilary and I will likely be busy much of the day, perhaps start with Mission 2?

That one should be the easiest if someone needs to bot either of us.

If someone else can come up with the order for the rest of it, that would be appreciated. Doubt that I will have time and I’m fine with any order.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Poor GM, this is "that" table.

=)

My vote is, descending order:

Underground Mission 4: House of Mirrors (RP/combat)
Underground Mission 1:Press the Advantage (combat)
Underground Mission 2: Literal Pathfinding (skill)
Underground Mission 3: Shut it Down! (chase)

EDIT: Crosspost - any order is fine with me!

Envoy's Alliance

"I’m gonna bite them!" | 820-2009 | Male NG Wishborn Poppet Thaumaturge 6 (now with Venture-Gossip dedication!) | Portrait | HP 66 / 66 | AC 24 | F +12 R +10 W +10 (+1 vs death effects, disease, fear, poison, drained, paralyzed, sickened; emotion & fear success become crit success) | Perc +10 | 30 Speed | 1/2 Hero Points | 1/1 Campaign Coin | Active Conditions: Darkvision, Resistance to Cold & Mental 2 --- | ◇ ◈ ↺ |

Kit and I will go with Rainrax's order to speed up things!


Winter Holiday | Crash Down | Defy the Dragon | Nova Rush | ◆◇↺

Yes, the trap activates by being noticed.

And while I have a suspicion what way things will go, this is a significant decision for the team. I will wait for at least four votes for the same option before proceeding. If you are tied 3-3, you get to discuss amongst yourselves until someone changes their mind. There is no time pressure for this, other than the end of the event.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

any order is fine with me, but Roark will follow Kit/Jinglemane :)

Grand Archive

male elf wizard (unified magic theory, cleric) 6 | ♥️48 (pearly white spindle aeon stone) | ⛨22; Resist void 1 | F+11 R+13 W+14; (mind of menace, unwavering mien) | Perc +12 (init +2); low-light vision | Stealth +11 | speed 30ft | wizard spells 3 ☐force barrage ☐haste ☑mind of menace ☐shared invisibility; spells 2 ☐blazing bolt ☐revealing light ☐summon elemental; spells 1 ☐dizzying colors | drain bonded item [1][2][3] | cleric spells 2 ☐heal; spells 1 ☐harm | focus ☐ | ⚕none

So if no time pressure, perhaps Voron has time to complete a full Detect Magic.

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