Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


1,601 to 1,650 of 2,188 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>

M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

We have pretty much lost our bolthole anyways and will need to make a run on the magister.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@DM Aku, just to be specific, which floor did he tumble to? The vault or the forge?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Forge.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

That's what I thought. : )

Thank you! Have a good nap/nights sleep!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Crossing my fingers the Coup works. That is one of the most amazing scenes I've ever seen in any game.

BBGG sticks his head down the trapdoor, passes out, and falls straight onto a rapier. That is comedy gold right there.

So far Sam's the captain who's had the most interaction with us, and the most screen time. He showed up the last time we were here by cutting through the door. I've been anticipating/dreading finally encountering him, and when we do, it's a Curbstomp Battle.

Asmodeus is really smiling on us right now.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Hound, I have an idea, but it means you'd need to stay down here for one round, or at least delay your action until the end of the round. Here's my thought-

You're big enough that you could essentially stirrup-lift people up, one after another, which would mean only 5 feet of dealing with the ladder, rather than 15. You'd just need to brace yourself at the bottom of the ladder and let/help people use you as a ramp.

You could toss me up into the thick of the soldiers, I could draw AoOs to make it safe for the other ladies to come up without being cut up, and then at the end of the round you could follow them up and move as far towards the door as you could.

What do you think? GM, is this mechanically feasible?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Up for it.

Hound really doesn't care for the captain but making the soldiers freeze for a few rounds while we all got up into the room if a knife was held to his throat could be viable. Then we CDG and Hound/someone rushes the door to keep them in.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Just three things I want you to consider:

One: Good planning, but you need to convey this inside the game, during the battle.

Two: One round has more or less about six seconds, that means you can't have back and forth conversation as you guys are doing in gameplay thread right now.

Three: To talk is a free action, not an imediate action. Meaning you can't really talk outside your turn. As per rule, I don't mind a short comment, but there's no way to have conversations during the battle.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I need to go work! I'm almost late.

I'll finish to update in about one hour or so.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
DM Aku wrote:

One: Good planning, but you need to convey this inside the game, during the battle.

If it's mechanically feasible, I think "give us a boost up" would probably cover it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
What do you think? GM, is this mechanically feasible?

Sure.

As long Hound use all his actions just to lift ppl.

Meaning that he would climb only in the next round.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Better than all of us doing nothing but climbing this round.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound is your stepstool to greatness...Or messy death.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
DM Aku wrote:

The captain, waking up from his sleep moves and pick up his sword.

Mysty you have an AoO
Then, faster than you believe it would be possible, he stands, giving you no real chance of doing anything about it.

Breakdown of the captain actions:

Move to get the sword.
Stand with a swift.
Attack with the standard.
5ft step foward to drop into the trapdoor.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

How the heck did he stand as a swift action, and how can I learn that trick?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Blessing of fervor.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

OW!!!!!!!

wow, -6 in one hit, -8 after the fall. I was not expecting that. Thought his grabbing his weapon and standing would give me the chance to evade away.

BTW I am two rounds off dying, healing would be nice.

at least I hurt him a bit

:)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

No you are not.

He hit you with non-lethal damage.

You are currently at 21 hp.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Mysty
Just to clarify:
You are unconscious due the amount of non-lethal damage.
But you are nowhere near dying. xD


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Wow, now I know what Seren feels like. You guys did a lot while I was asleep! But at least it was nice to read this morning.

This is both good and bad for us. It is good that we have some control of the battlefield, but bad because it looks like the captain is a blender of death.

May Asmodeus help us... I mean even more.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Use Hound as the anchor for flanks.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Thanks for that Ill omen. Hopefully he won't recognize it. That should buy us one more round.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Christ he's a beast! And it looks like Ill Omen wasn't really any help. sigh

And I was hoping to save this too...

DM Aku, is there any kind of roll or check I can do to determine two things:
1) Why everyone but us was healed.
2) If the priest being blind would stop that.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

A DC13 Religion/Arcane check, to identify the channel good energy class feature. A DC 18 to recognize the selective channel feat ability.

As for the blind, it would not stop his ability, but know know that he would not be able to choose whom to heal, as he did.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

speaking of blind.. blindness/deafness has to be the craziest evil spell paizo has written. Permenent duration blind and/or deaf. Talk about making any martial character watch their whole life disappear in just 2 rounds.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

In my other table, the captain fell to a blindness...scroll.

Man, it was frustating!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

From where I am, could I climb up the ladder far enough to be within reach of Father Don? I don't need to get all the way up to him. I just need to get high enough to reach him. Is that possible?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound would comment and suggest but is currenly face-down in solider liver.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Be in reach and attack no.

You move 20ft, you could use accelerated climb, with a Climb DC 5, to move up at half of your speed, instead of one quarter.

With that, you would be able to stay in melee distance with the cleric in one round.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, I'm sorry Folks!

I'll have to redo the cleric action.

When I was revising his crunch, I added the Flame strike spell.
Only it is a 5th level spell and the cleric is not that strong.

The confusion came from my table game, where the druid, constantly uses it as a 4th level spell.

I'll swap the spell he used for holy smite. His action will be the same, but instead of Flame strike, he'll use holy smite.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

I did not rolled the 20% for your angelskin stuff because I'm ruling it's not working in this situation.
You are using armor in your body slot, and using a authoritative vestment in your vestment slot.

There’s no ‘available’ slot for the angelskin.

Underwear is not an valid slot, and angelskin is a ‘rare’ material that you can craft medium or light armor with.


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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

No loincloth of Bear's Endurance? Well there is no more reason to live..


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Hound wrote:
No loincloth of Bear's Endurance? Well there is no more reason to live..

You know, for some reason, Conan the barbarian, image just popped in my head.

hahaha


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Ok, that irritates me a little.

Angelskin is not a slotted item. It also isn't magical in a way that would run the risk of having auras "overlap" and cancel or override each other. It is a special material (same category as mithril). It is basically just leather made from the skin of a creature that had an Aura of Good. Anything you could make out if leather, you could conceivably make out of Angelskin. I had underclothes made from it specifically so that I could wear it beneath clothes *and* armor. I ran this by you when I joined the game and you were fine with it.

I have an actual Aura of Evil. We are in a city guarded by at least a few Paladins. I don't go anywhere without the Angelskin, especially on what I thought was going to be an infiltration mission where I might be posing as a good guy.

If you want to ignore its effects, or say Don has some way of bypassing it, that's your call. Just please don't tell me I somehow forgot the single most important peice of equipment I own.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Aku.
l thanks for the clarification of my hp. Thought I was really out of


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
If you want to ignore its effects, or say Don has some way of bypassing it, that's your call. Just please don't tell me I somehow forgot the single most important piece of equipment I own.

If you want to create an item that does not exist, and use it over a body slot that is not listed among the RAW rule, and use a material for creating armor, to create a piece of cloth, I would like to be consulted first.

Lady Rose wrote:
I have an actual Aura of Evil. We are in a city guarded by at least a few Paladins. I don't go anywhere without the Angelskin, especially on what I thought was going to be an infiltration mission where I might be posing as a good guy.

I’m not saying it does not work. I’m ruling it will not work as long you have your armor on. Meaning in all other instances where it mattered your alignment not being detected, it counted. Because, I firmly believe, you got that angelskin, not because it has chance of negating good abilities/spell, but because you thought it would be cool, to have Rose, the party face, being able to pretend to be a good girl, without giving any bad aura. I'm not being sarcartic, please believe me.

Lady Rose wrote:
I had underclothes made from it specifically so that I could wear it beneath clothes *and* armor. I ran this by you when I joined the game and you were fine with it.

It is my fault, because I did not check the gear you had, until you stated in the game that you were protected against alignment detection, when you went with Captain Sam into the watchtower.

Again, my fault for not bringing it earlier.

Then then again, it's your fault for not warning the GM you are using a special material outside the intended in the RAW rules.

I loathe have to keep checking what the players does, how they level up, how they sum their bonus, how they expend their money. Usually I don’t check.
But this only works if you do not take liberties in ‘creating’ gear/Improvising equipment without at least warning the GM.

Lady Rose wrote:
Ok, that irritates me a little.

Believe-me, it irritates me a little too.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
DM Aku wrote:
I’m not saying it does not work. I’m ruling it will not work as long you have your armor on. Meaning in all other instances where it mattered your alignment not being detected, it counted. Because, I firmly believe, you got that angelskin, not because it has chance of negating good abilities/spell, but because you thought it would be cool, to have Rose, the party face, being able to pretend to be a good girl, without giving any bad aura. I'm not being sarcartic, please believe me.

Yes, that is completely correct. I wanted to not be detectable to Detect Good. In fact, my entire character concept hinges on that. I first brought it up in This post, back in March (before I decided to go with underclothes rather than a skirt). If there was an issue with the item, why did you not bring it up then?

If the thing that bothers you is that the angelskin isn't "armor" we can call it a "reflavored" version of Silken Ceremonial Armor, which normally goes over, but in this case goes under other armors or clothes. At the time I didn't know that option existed, but it seems to be the closest fit for what I'm going for.

The 20% miss chance on effects that target evil is not particularly important to me. I'm fine with you deciding it doesn't work. Its one less situational thing to keep track of. The aura masking is absolutely critical. I can't very well impersonate someone who is supposed to be in the keep with an Aura of Evil hanging over me.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
I first brought it up in This post, back in March (before I decided to go with underclothes rather than a skirt). If there was an issue with the item, why did you not bring it up then?

In this occasion, I had nothing to say about it. A kilt does fit the intended rule for this material.

Lady Rose wrote:
If the thing that bothers you is that the angelskin isn't "armor" we can call it a "reflavored" version of Silken Ceremonial Armor, which normally goes over, but in this case goes under other armors or clothes. At the time I didn't know that option existed, but it seems to be the closest fit for what I'm going for.

Silken Ceremonial Armor:

Used for ceremonial displays or occasionally worn (albeit with no additional benefit) over heavier armor, these robes consist of several layers of cloth and an outer layer of silk intricately woven with gold brocade designs and covered with metal studs.

I don’t mind reflavoring.
The thing that bothers me here is the same as the background thing.

You are loosely interpreting the rules to give Rose an edge, to make her more interesting, where other would have to follow the conventional way.

I’m not a rule advocate, I try my best to follow them, especially in combat, so the players have a something they can count on, and not a game where ‘the rules changes at every combat.’

I think I also proved, when the situation favor the players, I’m more than willing to bend things in their favor.

Also, call me naïve, but I will bend things in favor of players if what they are trying to do is something good to read and enjoyable, I am history lover, and those things make me want to play and DM.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Its your game. You can decide things as you like. I just didn't like feeling that my actions were dictated, or that I was being surprised with my most crucial piece of equipment being suddenly non-functional.

What can we do to remedy this situation?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
Its your game. You can decide things as you like. I just didn't like feeling that my actions were dictated, or that I was being surprised with my most crucial piece of equipment being suddenly non-functional.

Okay, this line made me feel bad.

I’m almost feeling like a Darth Vader, commanding everyone to do his bidding, while I wished I was more like a Darth Sidious, manipulating everyone from the shadows!

Maybe because I was raised this way, but whenever I see something that favor one more than another, the first thing that scream in my mind is ‘Injust/Wrong’.
I always have a hard time when for some reason or another, I see those pics of children in Africa. :(

Lady Rose wrote:
I just didn't like feeling that my actions were dictated, or that I was being surprised with my most crucial piece of equipment being suddenly non-functional.

I feel the same way about not knowing how you base the game. It’s proven already we don’t have a common ground. I see it in one way, you see it in another.

I was really surprised when I saw that underwear.

Lady Rose wrote:
What can we do to remedy this situation?

Well, long term speaking, I don’t mind reflavoring, just warn me first. Usually you don’t even need to ask for permission to do it, because I mostly trust the players. If there’s anything I don’t agree, I’ll mention it, and we can reach a middle term. (As we did with the feats, although I found it cool the black wings, I was not going to deny the normal angelical looking ones).

Short term speaking, there’ll be an event, mostly keyed to Rose, that I had planned. The bad thing is that it only happens after you get to the lord. But I think that secrecy is not the issue anymore, because you walked right into Captain Sam and Donnagin trap. It will coast their lives, because they underestimated you, but your identities are known already.
If you need to be undetectable, let’s just assume, when you need it, that you are without your armor.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
DM Aku wrote:
I feel the same way about not knowing how you base the game. It’s proven already we don’t have a common ground. I see it in one way, you see it in another.

It mostly comes from trying to find mechanical ways of making my ideas work. The rule set is not all-encompasing. Some concepts are a real struggle to make work. Others are flat out impossible.

When I see "leather that masks evil alignment" I don't think "clearly, this only works when it is being used to keep yourself from being stabbed" I think "what can be made out of leather?"

The idea that angelskin is something that can only be used for armor is rather silly. Its like saying mithril can only be used to make weapons and armor. It's just metal. Its not like it loses it's special properties if its used to make a door or a necklace.

DM Aku wrote:


If you need to be undetectable, let’s just assume, when you need it, that you are without your armor.

I can work with that. It just means I'll have to shell out for a second set of angelskin later. Expensive, but not unmanageable. Anyone who actually sees my armor is going to know I'm evil anyway. It is only ever important when I am disguised.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Really,

I feel that at the end of this game, I will experienced with every possible and imaginable situation in pathfinder.

Thanks. </3

Immago cry a bit before answering Rose action.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, I've already cried enough.

Here is move Rose Action:

Lets break it into parts and see if she can do it as she wanted.

Lady Rose wrote:

The black knight passed her weapon to her shield hand again and unlimbered a thorny net from her side, taking a step up the ladder and casting it up the trapdoor into the priest's face. She then hopped back down off the ladder letting gravity do the rest.

Move action, draw net and move 5' up ladder. Standard action, throw net. Free action,off ladder to drag Don with me. If this works he should fall through the trap door. If I can't climb the ladder, I'll just stay where I am while I draw and throw, and then 5' adjust south for the same effect.

Move action, draw net and move 5' up ladder: Seems okay.

standard action, throw net.: Seems okay.

Or:

f I can't climb the ladder, I'll just stay where I am while I draw and throw, and then 5' adjust south for the same effect.: Have some issues.

Well, in all, the entire thing has some issues:

First: The Father feet is at 15 feet from Rose, Rose is 5ft tall.
Second: Climbing requires both hands free, Rose has a shield in one, a net in other, so climbing is not an option in this case.
Third: The Net standard net, can't be thrown more than 10ft range increment. It don't make itself bigger than it really is, so, to throw it more than 10ft, means Rose is not holding it anymore. That would mean the net, from where she is, cannot reach the priest and entangle him.

Also, just a side note: Bigger shields don't really let you use it's hand to hold other things, because they are, you know, big, heavy, and are attached to the hand, meaning you can't drop then as a free action. That same thing does not happen to buckler like kind of shield.

Now that we discussed why we can't do as she said, lets see what we can do to make it work:
First, she drops her weapon! Jumps (as a move) and while jumping she throws the net! Then the rest goes as she wanted it to do.

Now, we have one more issue: Net's are an exotic weapon. Rose don't seems to have proficiency with the Net, that incurs an -4 pen in her attack. She may have made some confusion, because in the net description, it's saying that when the net is folded, she can throw it as a ranged weapon with no penalty, but only if she already have proficiency with it, if the net is not folded, it incurs another -4 pen, making it throwing an unfolded net, without proficiency a -8 total penalty.

The priest, has partial cover against her, due his position.

Now, even after saying all of this, I'm allowing she maintain her previous rolls, with the described bonus, and asking only Acrobatics DC 12, to jump 3ft high and have the net within reach of the cleric.

Okay, I know it's badly formatted, and confusing, but bear with me only this once. Took me a long time to write this and I'm to sleepy to re-read it all again.

Just one last thing: Please, when posting an unusual action, don't let the DM do all the job, do a quick research and offer some advice as how to handle it. It makes really tiring and takes a precious time to research every piece of information and skill and situation to make those decisions.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I never mind discussing mechanics break downs. Most of my choices are pretty well considered.

Non proficiency is counted in the attack roll. That's why it's only a +5 rather than a +9. In my opinion nets are touch attacks proficiency isn't really neccessary.

Nets don't target CMD. They are just touch attacks. If either of us moves past the rope's lead distance, an opposed strength check is made. The loser goes with the winner. (This bit is worded a little funny in the rules)

Unfolding a net happens after you attack with it. The first attack roll is always made normally. After that, it gets tangled on itself and incurs the "unfolded" penalty. To get the net back to properly folded it will take me 4 rounds, because I am not proficient, but that is something I will hopefully not have to worry about until I am out of combat.

If I need to drop my weapon or sheild that's fine. I didn't know he had cover. That sucks, but I can deal with it.

Nets have a 20' range, which is exactly how far away Don is.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Has the runner already taken off? Do we have line of light to the acolyte?

If someone were to heal Hound and haul him to his feet with a move action, would he have enough movement to block the door, or grab the runner?

Basically, what are our options for stopping him?


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

If he is visible from the lower level we have a couple of options. Mostly Seren with Murderous Command and Nahia with Sleep. Both have the means to a)bring him down the ladder to us or b) knock him out for 5 rounds. hopefully the redundancy should cover if he successfully makes a will save.

Going to have to hear the answer to whether he is visible from the lower level (at any angle) before Seren plans her next action.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I can add to that with an Intimidate-Command. Hopefully we can bury him under Will saves.

I wish I had another g@@&%&ned net.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

He is not visible.

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
Nets don't target CMD. They are just touch attacks. If either of us moves past the rope's lead distance, an opposed strength check is made. The loser goes with the winner. (This bit is worded a little funny in the rules)

What you are trying to do, is having a weapon that don't allow trip, to trip someone, and then, making two things with one single action. Entangle and trip.

So, to make things simpler, just roll against his CMD.

No real need to describe it any other way, because what you wanted was a combat manobour, trip. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
I can work with that. It just means I'll have to shell out for a second set of angelskin later. Expensive, but not unmanageable. Anyone who actually sees my armor is going to know I'm evil anyway. It is only ever important when I am disguised.

Sleep helped me think a little.

Later, you can get a vestment crafted out of angelskin.

No real need to be the body slot.

Also, we can assume that if you need to use the armor and still mask your aura, you are without your authoritative vestment.

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