Full Name |
Sourat Vi'Sapor |
Race |
Human |
Classes/Levels |
Cleric 4 - 29/29HP - AC29 | T 9 | F20 | - F4 | R0 | W9 - +9 Perc - -1 Init - CMD14 - Sense Motive +12 | Intimidate +11 | Diplomacy +9 |
Gender |
Male |
Size |
6"2 |
Age |
29 |
Special Abilities |
Channel Negative Energy 2D6 DC15, Touch of Evil, Bleeding Touch. |
Alignment |
Lawful Evil |
Deity |
The Dark Mother |
Languages |
Common, Infernal, Celestial, Undercommon. |
Strength |
14 |
Dexterity |
8 |
Constitution |
10 |
Intelligence |
16 |
Wisdom |
20 |
Charisma |
14 |
About Sourat
General:
Sourat Vi'Sapor
LE Human Cleric 4
Age: 29
Height: 6’2
Weight: 155lbs
Init: -1; Senses: Perception +9
Languages: Common, Infernal, Celestial and Undercommon.
Str 14, Dex 8, Con 10, Int 16, Wis 20, Cha 14.
Feats: Heavy Armor Proficiency, Spell Focus Necromancy, Greater Spell Focus Necromancy
Traits: 1 Attempted Murder +2 bonus to Intimidation, class skill.
2 Corpse Cannibal +2 on Fortitude saves vs disease, gain sustenance from eating
rotting flesh with no negative consequences.
Favored Class: cleric (+1 hitpoint @ 1-4)
Skills Purchased (32): Knowledge Religion (4), Perception (4), Sense Motive (4), Diplomacy (4), Intimidation (4), Spellcraft (4), Appraise (4) and Profession Publican (4).
Combat:
DEFENSE
AC:20, Touch 9, Flat-Footed 20
HP 29 (4D8=25, favored class 4)
Fort +4, Ref +0, Will +9
CMD 14
OFFENSE
BAB +3; CMB 4.
Spd 30 ft - currently 20 ft thanks to armor and encumberance.
Melee Weapons:
Heavy Mace +6, 1D8+2, x2, blunt.
Missile Weapons:
-
Spells prepared:
0 (4) Light, Detect Magic, Guidance, Create Water.
1 (5+1) Cure Light Wounds, Doom, Doom, Shield of Faith, Infernal Healing, Cause Fear.
2 (4+1) Cure Moderate Wounds, Ghoul Touch, Ghoul Hunger, Lesser Restoration, Death Knell.
Equipment:
In hand: Heavy Mace
Worn: Full-plate + heavy steel shield
Gear: Full-Plate, MW Heavy Steel Shield, MW Heavy Mace, Unholy Symbol of Urgathoa, Diary of Perversion, Wand of Cure Light, Potion of Invisibility, Spell Component Pouch, Belt Pouch, Backpack, Bedroll, Canteen, Rations.
Total weight =
Carrying Capacity (STR14 | LIGHT 0-58 lbs | MEDIUM 59–116 | HEAVY 117–175)
Money:
Skills:
Acrobatics*: -7
[c]Appraise: +10 (int)
Bluff: +2 (chr)
Climb*: -4 (str)
[c]Craft(any) +2 (int)
[c]Diplomacy: +9 (chr)
Disable Device: +2 (int)
Disguise: +2 (chr)(+12 with hat of disguise)
Escape Artist*: -7 (dex)
Fly*: -7(dex)
[c]Heal: +4 (wis)
[c]Intimidate: +11 (chr)
[c]Knowledge Religion: +9 (int)
Knowledge (Any Other): +2 (int)
Perception: +9 (wis)
Perform: +2 (chr)
[c]Profession Publican: +11 (wis)
Ride*: -7 (dex)
[c]Sense Motive: +12 (wis)
Sleight of Hand*: -7 (dex)
[c]Spellcraft: +9 (int)
Stealth*: -7 (dex)
Survival: +4 (wis)
Swim*: -4 (Str)
* Armor Check Penalty (-6)
Special Abilities: