Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


1,651 to 1,700 of 2,188 << first < prev | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | next > last >>

Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I guess that depends on how you define/use a trip maneuver.

If I was tripping him, he'd think he'd fall into his own space at the top of the ladder, not down into it. What I was trying to is move him into a space where there was no floor. That seems like it could be done with a number of rules, depending on the circumstance.

If I was on one side of a chasm and lassoed someone, I don't think it would be a trip maneuver to yank them into the chasm. Maybe Drag or something, but in this case the Net rules specified opposed strength check, so that's what I used.

I don't mind using a CMD check, but if that's the case I shorted myself a total of +8 to the roll (+3 from BaB, +5 from Smite). Really a CMD check favors me.

It's a moot point because it worked (thanks), but I think discussing these nuances of the rules is fun and important.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Again, we see things different.

The fact you were hoping him to fall, was just a side effect of tripping him.

Again, the way I see it, all you wanted was to trip him and make him fall inside the trapdoor.

Rules don't contemple, as you said, every situation, because they are created in a 'general' scale. If tripping fits the occasion, let's use trip do decide! No real need to make things more complex than they really are. :D


Out again for some hours.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Works for me. I'll happily take a +11 CMD check over a +3 strength check.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

So, if it was the end of my turn and the start of a new round, shouldn't Nahia have been able to act before the runner took off? Didn't he cast Stabilize on his action in that last round?


Nahia was blind, she only walked back.


Lady Rose wrote:
Works for me. I'll happily take a +11 CMD check over a +3 strength check.

You would still need the str check and the CMD.

You are however, so much superior, that I don't rolled it.

Also, after all the effort, I did not wanted to see the father succeed.

Because, It's a cool thing the see, the shorty, jumping and bringuing down the fatty; :D

I'm not biased against short or fat ppl. Just a joke, don't take it too serious!


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Help. help! I'm, being oppressed! ;)


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Aku Warashi wrote:
Nahia was blind, she only walked back.

Right! That makes sense.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'm worried Don is going to channel again and wake him up. That's the last thing we need.

Nahia, do you have any way of killing Sam? You're the only one who gets an action before Don gets to act.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Rose you are wrong. Its your turn now. You, Seren and then Nahia. After you at. The priest get to at again.

-Posted with Wayfinder


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Oh! Awesome!

Seren, feel like delaying to my initiative so we can move in at the same time and both get flanking bonuses on Donnie?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Rose your action seems good. Just no gripping the net.

Please, read combat actions, move and standard, and avoid making more actions than your turn allows.

-Posted with Wayfinder


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Regripping the rope isn't covered in any action description I've ever seen. How hard is it to slide a rope through your hand or wind it around your arm a few times? If passing a weapon from one hand to another is a free action, seems like changing where you are holding a rope would be the same.

I'll make a thread about it in the rules forum and see what kind of feedback we get.


Please, do it.

For this part. Please consider it as I said. We can use the opnion we gather in the future.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Hey all
I'm going away to a writers convention this weekend, leaving in about 30min or so. I am not certain if i will have net access, so I won't be posting much I think. Back to proper posting early next week.
Aku, feel free to bot me


Okay. Have fun Mysty.:)


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Aku Warashi wrote:

Please, do it.

For this part. Please consider it as I said. We can use the opnion we gather in the future.

No problem. For now he is still at a 20' lead.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Not really wanting to go all all over again, but as described earlier, you are not holding the net.

-Posted with Wayfinder


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

What? I dropped my weapon specifically so I could use the net. When did I let it go?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
What? I dropped my weapon specifically so I could use the net. When did I let it go?

You didn't really. It dies here.

Don't take me wrong.
No point in fussing over this. It will change nothing in the longterm and will only cause more attriction.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Alright. I don't have problems with and GM rulings. I just want to be sure I understand the situation


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay Folks, hear me out.

Because my healthy conversation with Rose yesterday, I’ve decided the following:

Reflavoring is allowed, as long, as you already knew, it don’t changes its utility. It means, an armor, after reflavoring should still be an armor.

No shady interpretation of rules when posting an action. If you want to do something that is not covered in the RAW rules, ask first, post later.

No Personal interpretation of rules. If you want to do something that is not on RAW, ask first, do it later.

Knowledge 10 (untrainned) is the realm of fiction or folklore. Myths and rumors. To actually know something, you need to have ranks in it. Background only gives you a reason to have those skills, it don’t replaces the skill itself.

Ability Scores:
Example: A warrior with STR20 and INT10 and a Wizard with STR10 and INT20.
The warrior heavy load is: 267–400 lbs.
The mage heavy load is: 67–100 lbs.
The mage will never be able to lift heavy things as the warrior. That implies that the Warrior will NERVER be able think on smart and ingenious plans as the wizard. I know this don't reflect the actual world. But this is a fantasy one, has no real ties with reality.
Same for the other mental Ability Scores. It was your choice dumping them, please Role Play accordingly.

Lastly: No one of you deserve to read this above. I apologize for it.
But after yesterday I got really pissed. I came here on those forums to have a good time and make good friends and history. I don’t want to, everything I do, every action; descend into a discussion about rules and what can and what cannot.

After lastly: Why I’m doing this? Because the game for me was beginning to degenerate into something that was more tiring than fun.
I’m hoping to establish some base ground, and avoid those long discussions.

After, after lastly: If you don't agree, I'm always willing do discuss it and reach a middle term. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

After, after, after lastly: When you see an NPC action and you don’t know how he did something, it’s fine. He is not your char, you don’t need to know every move, feat and ability from enemies and npcs. It’s all right to ask what he is doing, but don’t question his action. I’m not trampling over the rules to give an advantage for your enemies.

After, after, after, after latly: OCC is for out of game comments, Discussion is to plan and elaborate strategies. Do not use those tools to influence other players in doing something, especially in the heat of battle. If you want to perform a untrained strategy, you have, count it please, six seconds worth of speech during the battle to make your ally understand you.
If you need healing, and don’t want to say it in battle, combine in game a secret language, to warn your allies you need it. Again, don’t use OCC to ask for things and say what the other player should do, It’s his character, he should have freedom to play it as he see fit.
Don't tell the others what they should do. It's their char, let then play it as they want.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Sorry for disappearing while we were on the ropes. Every time I tried to get a post in this weekend life reared it's ugly head.

I'll get a post in when I get to work today.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Ok, I was just about to post something and I realized it was contingent on one of those things Aku might be concerned about. Look at me changing!

So in response to making the save, my intention is to pretend that I have been effected by the spell and ready an action to smack Don at the start of his action. It isn't actually the most tactically sound idea, but Rose likes tricking people into thinking they have the upper hand and then yanking the rug out from under them.

This is all contingent on Rose being able to tell what the spell she resisted was going to do to her.

To recognize a spell as it is being cast is a Spellcraft check (which rose doesn't have).

The rules don't cover figuring out what a spell you resisted was attempting to do to you. In most cases it seems like it would be obvious (create pit, for example). In other cases, the rules don't really describe what happens when you resist a spell that is negated or avoided on a save.

So when she fights off Hold Person, what happens? Does it feel like something is paralyzing her? Does it feel like anything? Can she tell what the spell was trying to so as she resists?

GM, can I get a ruling on this please?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

Usually, in my tabletop games, I give a brief description of what the spell resisted was trying.

"You felt a external energy trying to force your mind to stop! Fortunately, you were able to resist."

I don't see why, if you figure out what is happening, you can't do it.

In this case, I'll ask you for an INT check DC 10, to make a relation between the priest words and the actual 'resisted' effect.

Edit: If you beat the DC 10, just roll a bluff, to pretend to be affected by the spell.

In later occasions, it may be a valid point investing one or two points in spellcraft, and then have an flat +5 bonus item crafted for you.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

That is on my list of things Rose will be investing in.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Now I'm really worried. If the angelskin doesn't work while I'm wearing the armor, suddenly I'm a huge liability. The first paladin we run into that has detect evil up is going to see right through any disguise.

I'm kind of at a loss as to what to do next. I think retreating would be a bad idea, but pushing forward without the ability to mask my aura would be like trying to hide in the dark while carrying a torch.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

At this point though, Detect evil is a major issue for all of us. We All now detect as evil, granted you slightly more then the rest of us, but regardless any use of detect evil will put everyone on huge red alert status in regards to us.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I thought that didn't happen until 5th level. The rest of you should still be fine.

GM? Care to weigh in?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

We are 5th level... that gives us a faint Evil aura.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Derp. Right. We are screwed.

I'm getting everyone angelskin girdles for Christmas. Including hound.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'm not sure I'm describing what I want to try very well. (It might be a moot point with the whole detect evil thing).

Here's what Rose is trying to get across-

We move to the forge, stage a fight against Seren's undead on the stairs, and act wounded and hard pressed. When the reinforcements show up, we let them fight the undead while we leave in the confusion. Then we can send groups we run into on wild goose chases, maybe light some distraction fires or something, and use it all as cover to try to kill the magister.

Anyone have any better idea of how to make this work?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Mysty, do you have any more of those poison bombs?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

What is our ultimate goal?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Kill the magister and escape.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Aura.

Everyone has an evil aura.

@All

What are you guys going to do?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Samaul:

Human fighter 8
LG Medium humanoid

(8d10)

Str 18, Dex 13, Con 16, Int 10, Wis 14, Cha 10

Base Atk +8; CMB +12 ; CMD 23

Feats Alertness, Greater Sunder, Improved Sunder, Iron Will,
Power Attack, Step Up, Toughness, Weapon Focus (great
sword), Weapon Specialization (great sword), Vital Strike

Donnagin:

Middle-aged Human cleric 7
LG Medium humanoid

hp (7d8)

STATISTICS
Str 10, Dex 10, Con 14, Int 13, Wis 22, Cha 16
Base Atk +5; CMB +5; CMD 15

Feats Extra Channel, Selective Channeling , Shield Focus, Toughness, Improved Initiative


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

oooh the Cleric is going to make a horrible skeleton! oh well, Samaul makes up for it a bit.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I'm back, sorry for the delay.

Um, I'm all for angelskin armor and all but...don't you need actual angel skin? That might be hard to locate, and obtain.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound is ok for taking a few slashes if we need him to be a conveniently wounded soldier.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

What are our real options here?

Wait for them to come to us? (they have numbers, and can pile lots of dudes in between us and a high level caster, so I don't like those odds).

Retreat and hide, hoping they don't figure out it was us again? (we'd be pushing our luck. They laid a trap for us this time. Next time would probably be worse)

Try to use the confusion to hide among them and take out the magister? (detect evil is a huge liability. If we get caught we are going to get swarmed)

The fact that we let a runner get away has given us nothing but bad options. I'd love some thoughts on how/what to do next. At this point Rose is feeling aggressive, but she hasn't really thought this through very well.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Staying and fighting is not a great option by any means, though it think it is better than the credit it is being given, since they can only come down here through the hatch... at least until they discover the hidden door in the inn.

Honestly, a flat out assault might be the right way to go. The problem with using deception at this point is that everyone is on edge, and we don't have enough knowledge to pull it off. But if we can make our way around to the Lord's chamber, or to try and find the magister, or maybe even to the gate house, then we might have a chance.

But yeah, no good options anywhere.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

By taking out the last captain and the good father, our odds of success have gone up a lot.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

If I remember right, didn't the various captain's troops have specific weapon combinations?

Can we get those descriptions again? Are there any variances among them?


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

So I'm leaving for a different province right away for my wedding social (Think giant hall party thing). No idea what my internet availability will be till Monday, so may or may not be able to post anything signficant.


Nahia wrote:
but she can't help but feel that something terrible is about to happen...

The Evil DM see you!

MWUA HAH HAH HAH


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Aku Warashi wrote:
Nahia wrote:
but she can't help but feel that something terrible is about to happen...

The Evil DM see you!

MWUA HAH HAH HAH

... Crap, that's not good... : |


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Seren Little wrote:
So I'm leaving for a different province right away for my wedding social (Think giant hall party thing). No idea what my internet availability will be till Monday, so may or may not be able to post anything signficant.

I hope you have a good time! Try not to get too drunk!

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