Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


1,751 to 1,800 of 2,373 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound strikes again

PA,Greatsword: 1d20 + 7 ⇒ (2) + 7 = 92d6 + 8 ⇒ (4, 5) + 8 = 17

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty attacks the golem, leading with her dagger, feinting with it, seeking to allow a decisive blow with her rapier.

bluff: 1d20 + 11 ⇒ (4) + 11 = 15

rapier: 1d20 + 9 ⇒ (17) + 9 = 26

rapier damage: 1d4 + 2d6 + 1 ⇒ (4) + (3, 2) + 1 = 10 only 5pts (and bounce) if bluff failed. here's hoping 10 points does something


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Rose and Mysty are able again to hit the golem, the blow being partially negated by the hard material which he is made of. Hound attack however didn’t offered any real danger to the creature.

The golem however, does not attack the his assailants. It hammers both fist into the metal shape at its side, but no sound is made, as it’s still in the magical silence area.

Seren, Nahia, you are up. After they act, Rose, Hound and Mysty again.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Oh it's an alarm


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

How big is the metal shape? Is it movable? How damaged dies the ice thing look?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

-- Nahia Round 3 --

Ok, I still got nothing. But at least next turn I can start guidance-ing people...

Nahia winches when she sees the creature strike at the metal object. The silence field will fail soon, and as much as she didn't think she'd ever say this, she hopes that the creature decides to attack instead.

Delay


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound hacks
PA,Greatsword: 1d20 + 7 ⇒ (4) + 7 = 112d6 + 8 ⇒ (2, 4) + 8 = 14


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

If this is illegal let me know, but in Theory it could work.

Oh for gods sake, it's got a bloody alarm. Hopefully it just a gong.

Seren shoulder's heave as she lets out a silent sigh, then a curious look crosses her face. I wonder...

Seren takes a small step back, and feels for her innate necromatic powers. Hmm...excellent. Thank god for rats.

A conglomerate of small bones form just infront of Seren, taking the vague form of a human, skin and muscle dangling from the multitude of small bones.

Using Raise Dead to summon a zombie. it's su ability so can be used in silence.

Satisfied by her work she reaches around to grab at her other scroll of silence. keeping it at the ready if it's required.


HP 11/37, AC 12 T 10 F12, Fort 0 Ref 0 Will +4

The creature life had just started, and it was already been commanded to hug something. Something cold, and attached to something big.
HP: 6d8 ⇒ (8, 6, 2, 5, 5, 5) = 31

Intent here if for zombie to get between the golem's arms and the box. Guessing it would be a grapple, but I don't actually want to grapple the golem, just get in the way of arms, Cannon Fodder style, so grappling with the box!

Grapple the Metal Box!: 1d20 + 6 ⇒ (6) + 6 = 12


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hound, you posted 2 actions for round three. Be careful.

Mysty, Rose and Hound attack the ice creature. It's body already has some cracks, however its still functional and don't seem to be near it's destruction.

Nahia winches and do nothing besides observing the golem.

Seren invokes a skeleton and pick up another scroll. The skeleton grabs the metal object, putting itself between the golem and his body alarm.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Big ice toy?

Round 4-

Ordered Initiative-

Nahia
Rose
Hound
Mysty

Golem

Seren

Active Effects-

Map-

Link

Notes-

Since Hound posted two times in round three, one of this attacks will count for round four.

Action-

Rose
Nahia
Hound
Mysty

Golem

Seren

Rose, Nahia, Mysty: Post your actions.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Guess Seren is covering the box. Leaves me free to keep bashing the thing.

Cant see map right now. If possible, Rose moves to flank with someone.
Power attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Sneak Attack: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty continues the deceptive movement with her dagger, waiting for the careful strike.

bluff: 1d20 + 11 ⇒ (12) + 11 = 23

rapier: 1d20 + 9 ⇒ (2) + 9 = 11

damage: 1d4 + 2d6 + 1 ⇒ (3) + (6, 4) + 1 = 14


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Mitria! Stop messing our die rolls!


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

-- Nahia Round 4 --

Nahia hears the sounds of the others fade back in. Deciding it would be better to not be surprised, she moves over to the door and presses herself against it, listening for the sounds of anyone approaching. Feeling the movement of Andros from within her clothes, she whispers to him "Yes, good idea. You let me know if you hear or smell anything too."

Listening at the door.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Waiting till after golem's actions, to see if I have an oh s@%@ reaction I have to make.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Now that the sound faded, you began to hear the golem 'voice' "...have no authorization. This is your last warning."
It says in a loud voice. During the day, no one would have paid any attention to it. But in the silence of the night, it seems louder that it really is.
It continues hamming into the metal shape,
Atk: 1d20 + 11 ⇒ (9) + 11 = 20
Dmg: 1d6 + 5 + 1d6 ⇒ (2) + 5 + (6) = 13
Atk: 1d20 + 11 ⇒ (16) + 11 = 27
Dmg: 1d6 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13

the sound however, seems muffled, as the zombie partially took part of the damage.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Seren, you are up.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

My poor little zombie isn't going to last long with that sort of beating.

"damn this all. Bloody alarms are not going to ruin my fun tonight." Seren grumbles, unrolling the scroll of silence in her hands.

"We've got a couple of second till he hits the thing again. If you need to say or do anything. now's the time, it's about to get mighty quiet again." Seren advices her companions as she prepares herself to cast the spell on the scroll.

Delay till just After Mysty at which point Seren will then enact their second scroll of silence (unless someone tells her to not use it).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Big ice toy?

Round 5-

Ordered Initiative-

Nahia
Rose
Hound
Mysty

Golem

Seren

Active Effects-

Map-

Link

Notes-

Action-

Rose
Nahia
Hound
Mysty

Golem

Seren

Rose, Nahia, Hound, Mysty: Post your actions.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Dangit, Forgot I was flanking

Hound Keeps pounding

Power Attack,Flank,Murder trait for +1 damage

Greatsword,PA,Murder: 1d20 + 9 ⇒ (6) + 9 = 152d6 + 9 ⇒ (4, 6) + 9 = 19


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sorry Nahia, forgot about you;

"First, there is the strong smell of the forge, then, there's something else.
And this something else getts weaker just after the golem started to talk."
Andros tell you.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

No problem. : )

Nahia whispers to the others "Someone might be leaving to get help. Focus on destroying this thing!"

-- Nahia Round 5 --

Nahia steps back away from the door, taking up a position opposite the ice creature, while petting Andros and saying to him "Very good! I don't know what I'd do without you!"

Standing there, she waits to see if anyone opens the door, ready to try and stop them.

Moving and readying an action to use my Slumber Hex.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Sonofab&%@&.

Power Attack: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Damage: 1d8 + 9 ⇒ (5) + 9 = 14

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty strikes
bluff: 1d20 + 11 ⇒ (12) + 11 = 23

rapier: 1d20 + 9 ⇒ (20) + 9 = 29

damage: 1d4 + 1 + 2d6 ⇒ (1) + 1 + (5, 5) = 12

possible crit: 1d20 + 9 ⇒ (11) + 9 = 20

crit damage: 1d4 + 1 ⇒ (4) + 1 = 5

17 if crit comfirmed, 12 if not.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Once again, only Mysty was able to hit the ice-made-creature.
Once again, part of the damage done was somewhat absorbed by it's hard ice.
Seren activates her new silence scroll just before the golem start attacking the party!

Atk1: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg: 1d6 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11

Atk2: 1d20 + 11 ⇒ (4) + 11 = 15
Dmg: 1d6 + 5 + 1d6 ⇒ (5) + 5 + (5) = 15

Only one of it's slam hits little one. Where it hits, a intense cold spreads.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Big ice toy?

Round 6-

Ordered Initiative-

Nahia
Rose
Hound
Mysty
Seren

Golem

Active Effects-

Map-

Link

Notes-

Action-

Rose
Nahia
Hound
Mysty
Seren

Golem

Rose, Nahia, Hound, Mysty Seren: Post your actions.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 62/62 (72/72 w/rage)
AC 14 (12 w/Rage)
Base BaB +5
Weapons in hand:Greatsword
Current effects: Rage 1/15

Utterly frusterated, Hound lets his fury take him over and lays into the ice creature.

Rage,Flank,PA,Murder trait

Greatsword: 1d20 + 11 ⇒ (15) + 11 = 262d6 + 12 ⇒ (1, 6) + 12 = 19


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

An 18 didn't hit this thing? Is it still in a position that we can't flank it from? Sheesh. Is the forge lit? Is it seriously too much of a stretch to think that this thing might be vulnerable to fire? It is pretty obviously made of ice, right?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Aku am I little one? I'm not certain if I was hit

Mysty strikes again, keeping her deceptive attack moving.

bluff: 1d20 + 11 ⇒ (9) + 11 = 20

rapier: 1d20 + 9 ⇒ (9) + 9 = 18

damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (1, 1) = 7


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I believe so, you are so adorably tiny.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

aw shucks :)


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Damage: 1d8 + 9 ⇒ (8) + 9 = 17


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Frustrated by their seeming lack of ability to do real damage to the thing, Seren tries to recall if she had heard about something like this before. Should probably get this out of the way.

KN(Arcane): 1d20 + 10 ⇒ (17) + 10 = 27

Finally recognizing the golem, Seren steps back slightly before reaching into her bag, pulling out an alchemist's fire and lobbing it at the Golem. I wonder what burnt halfling smells like?

Attack: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9 Should hit, unless you raised it's dex going advanced in which case...I think I miss by enough to miss everyone lol.
Damage: 1d6 ⇒ 2


HP 11/37, AC 12 T 10 F12, Fort 0 Ref 0 Will +4

No longer feeling the Golem's arms at its back, The zombie gets the innate feeling it should try and be more annoying.

Disarm the box from the Golem!: 1d20 + 6 ⇒ (6) + 6 = 12


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

This is not going well... >_<

Hearing the sounds fade again, Nahia is conflicted.

If I enter the fray, then no one will be able to hear if someone should come through the door… But that blow Mysty took looked like it hurt… But Seren is there… And this is more their forte…

Deciding to continue covering the groups back, Nahia steps a little close to them, cocking back her crossbow and waiting to impose her will when someone comes through that door.

5’ step, load crossbow, ready an action to use my slumber hex.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay, sorry but I'll cheat a bit. It has 2 hit points left, I'm going do give the honors to Seren and her Alchy Fire! Mwahahah!

The fury takes in Hound and finally he was able to hit, and make the thing look more like a broken ice than a monster of ice.
Rose, following sit, hit with another powerful attack. The monster seems to be almost breaking apart!
Mysty takes the opportunity to attack again, but her aim was off.

Wondering what burnt Halflings smells like, Seren happily throws the Alchy fire at the golem...
The fire splashes over the creature, and it seems that it was his limit. The monster began to shake uncontrollably and instead of breaking down, it explodes!
Dmg: 3d6 + 2d6 ⇒ (2, 3, 5) + (3, 4) = 17 Reflex DC 13 to take half. Seren, Zombie, Hound, Rose, Mysty are in it's area of effect.

Well done! Intentions?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Reflex: 1d20 + 4 ⇒ (1) + 4 = 5

Hound takes the full brunt of the explosion.

Dropping out of his fury, Hound pants. Fatigued 1 minute.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

Seren laughs silently but animatedly as her little vial causes the golem to explode, followed shortly by her zombie, the ice shards causing it's piecemeal body to explode in a rainfall of tiny bones, sinew, and muscle. Oh that was amazing! She seems to pay little attention to the ice shards buried rather deeply into her own skin.

She backs away from Hound and his zone of silence. "Okay who's next? Captain? Lord? Magister? Let's keep this fun going!" She says excitedly, touching a wand to her various injuries, as she dances in place.

CLW WAND: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
19 Charges remaining

Frustrated with how slow it's going, She concentrates for a moment, black mist filling in the rest of her injuries.

CLW: 1d8 + 5 ⇒ (1) + 5 = 6

"Close enough!" She laughs. "Anyone else need help?"


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose doesn't bother trying to dodge. It was only fire. She nodded her approval to Seren and moved to the trap door, motioning everyone to slip back down again while they waited to see if there would be a response fromt he tower's defenders.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seren looks confused at Rose as she moves towards the trap door. "I've got spells, Nahia's got spells, and that fight was almost totally silent. why are we retreating? Let's do some damage."

@Rose: That dmg wasn't from my alchemist fire. Ice Golem's explode in a blast of ice shards when they die. so that would be cold damage not fire.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Oops!

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

Looks like I still took the blast anyway, and cold isn't something I'm resistant to. Oh well. :)


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I guess I'll assume we are standing somewhere just outside the silence zone.

"If they heard that, they're going to be on thier way in force. We might as well hide for a bit to see if they respond. If they don't send anyone, we haven't lost anything through caution. If they do, we might be able to listen in, or ambush them."

"If we all disguise ourselves as soldiers we can pose ourselves as though we have responded too, got here first and were securing the room while waiting for backup, but that's more risky. Either way we need to decide right now."


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia grabs her ruby tipped wand, rushes over to Mysty, and traces the symbol of Asmodeus in the air, the movement leaving streaks of red, and then places it against Mysty, who feels a warmth spread through her as her wounds begin to heal.

Wand of Infernal Healing on Mysty, 1 hp per round for 10 rounds

Nahia glances about, seeing the damage caused by the ice shards. Turning back to her companions, she whispers ”I like the disguise idea, but I think it is too risky. I say we hide out down below and wait for a bit.”


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound drinks potions of CLW
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Down below sounds fine.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seren's shoulder slump as her companions decide to play cautious. "Fine, we wait." She begrudgingly accepts and heads towards the trap door.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

reflex: 1d20 + 10 ⇒ (14) + 10 = 24

Sensing the imminent explosion mysty flips backward, and rides the blast, taking no damage from it. oh evasion, how I love thee. :)

Dusting herself off she moves over to Seren for healing. (BTW burning halfling smells like human, with a hint of cinnamon).


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose blinks and looks around for a moment. "Something smells like singed hair and cinnamon."

;)

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