Way of the Wicked
(Inactive)
Game Master
Aku Warashi
Dramatis Personae; Loot Log; map;
Balentyne Info; Planning; Dwarven Map
Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35
Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7
Ok, then I guess it is safe to say that he is still in the cell. I wasn't sure either way.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Okay. He is still in the cell. (I was not sure either.)
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Since part of the reason we came up here was to check everything out, two questions:
1) Will I be close enough from the roof to be able to try a Knowledge (Nature) or a Profession (Herbalist) (or both)?
2) Is that building to the bottom left of the map a tower, and if so, does it have windows?
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Yes, you can do a nature and a profession check.
Yes, its a tower, but it only have windows on the last floor.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Zerik, Just remember that falling dmg will be 6d6 of lethal damage(without the acrobatics check). I will be very sad if the first dead in the game were not by my hands. :(
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
10/15 ft running jump is DC 10/15 which is why I asked. I have acrobatics 6 so without the armour I can make either jump if I take 10 on a jump with a running start.
-Posted with Wayfinder
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
If Zerik's acting without giving you a chance to respond is difficult please let me know. He's just used to doing things on his own and hasn't had much of chance to work in a group.
If I've set out a series of actions feel free to interrupt Zerik at point your character would have had the chance to. We can pretend the remaining sequence of events doesn't happen and that he intended to act in that manner but was stopped by a party member who wanted to do or say something.
-Posted with Wayfinder
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
No, it's been no problem, and I think that is sometimes necessary for pbp to transition smoothly.
Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
Nahia wrote: No, it's been no problem, and I think that is sometimes necessary for pbp to transition smoothly. Even in-person games can get bogged down in discussion until someone says, "That's it! I kick down the door." :p
Human
Merry Christmas Dearest, don't make me wait too long.
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
Haha. Merry Christmas everybody!
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Merry Christmas all! Hope you are enjoying yourselves (I know I will be)!
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Okay guys. I've updated the link maps to campaign description. I've put all of then there for easy reference.
Zerik, you are planning your actions on the cell map right? I'll update the char location and tell me if I got it right.
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
That position looks fine for me.
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
Looks good except I'm wondering how visible is the Ogre? If the guards can easily see him then it would be better if he hid in the fireplace or in the room with the table and one of the Casters could hide in the fireplace.
-Posted with Wayfinder
Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7
Merry (late) Christmas! Sorry I couldn't check in, but I'm back on a normalized schedule now.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
I've altered the permissions in the battle map file, you guys should be able to edit your char position now. Sorry, It was really dumb of me not do this earlier.
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
Nah it's fine. GM discretion. Some do some don't. Does speed things along though.
-Posted with Wayfinder
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
Erik, your round 1 attack was a natural 19. Potential critical.
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
@Eric I don't see why you can't charge the second guard. I've put an arrow and a comment about it on the map.
And thanks for making the map editable DM Aku, I think it's helpful for us to at least be able to make comments, and the ability to add shapes and lines will really help us show you how we intend to move.
Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7
thanks, guess I should have opened my spoilers on my preview, lol.
@Nahia- it looks like there is part of a wall there that blocks part of the line of effect to his square. Since there is partial cover, I thought that would block a charge (but not an attack, which can't do with a partial action). Maybe that was a house rule my group used to do.

aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Eric Erebus wrote: @Nahia- it looks like there is part of a wall there that blocks part of the line of effect to his square. Since there is partial cover, I thought that would block a charge (but not an attack, which can't do with a partial action). Maybe that was a house rule my group used to do. I don't see the wall you're talking about. There are stairs there, but the stairs lead from the floor below us to the our floor, so I wouldn't think there would be a wall there. Even if you play hard about having to make the attack (and therefore stop moving) as soon as you come into weapon range of the enemy, AND there was a wall there, then you could still make the attack, even though they might have some cover.
What does block a charge is difficult terrain, other creatures in your path, not having a straight line, not being able to move at least 10' first (which has an interesting interaction with pounce that we can talk about off thread if you'd like), and not having a target that you can attack at the end of your "charge".
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
Though I would think that the stairs would be considered difficult terrain.
Just saw the line drawn, I don't think you can charge like that, it has to be a straight or diagonal line unless I'm mistaken.
Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7
Ahh, I had thought there was a wall alongside the stairs. But in any case, I don't think these guards will be lasting all that long.

aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Zerik wrote: Though I would think that the stairs would be considered difficult terrain.
Just saw the line drawn, I don't think you can charge like that, it has to be a straight or diagonal line unless I'm mistaken.
Note: for the following discussion I will define the term "straight line" to mean a line that is straight, no matter what angle it is at, and the term "compass rose line" to mean all lines directly forward, backward, left, right, or diagonal from the character according to the grid".
I've seen that stated before, but I'm not sure where that line of thinking comes from. Nowhere else in the game are you restricted to compass rose lines. No one ever argues for ranged attacks, ray spells, and line spells to follow compass rose lines despite being described as straight lines.
Anyway, here is a post from Sean K Reynolds saying a charge doesn't need to follow grid lines. It is in the discussion of the feat Ride-by-Attack, but ride by attack only lets you keep moving after attacking during a charge, not change the charge movement itself.
Sean K Reynolds wrote:
Many, many times I say while running a game, "don't let the squares on the map tell you what is or isn't a straight line."
I just can't draw a straight line in the message boards except in 45-degree-angle increments. :p
Here's a diagram I put together. All four of the charge paths shown (gray, yellow, green, and orange) are perfectly valid charge attacks. The red asterisk shows the "closest space from which you can attack your opponent" according to the charge rules. If you don't have RBI, you have to stop there as the end of your charge; if you do have RBI, you can keep moving past that (as the arrow does).
Hello, I am a link to a charge diagram. Here is the link he put up that was lost in the quote: Link
And here is a link to the post itself: Post
Oh, but yes, stairs do count as difficult terrain, but he doesn't have to enter the stairs to make his charge.
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
I'm about to go through the threads you have linked but if you're right I love you. I have 2 cavaliers that will be very very happy with that.
Personally I always believed a straight line doesn't have to be limited by the grid. The grid is a tool to help the game not limit it.

aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Zerik wrote: I'm about to go through the threads you have linked but if you're right I love you. I have 2 cavaliers that will be very very happy with that.
Personally I always believed a straight line doesn't have to be limited by the grid. The grid is a tool to help the game not limit it.
No problem, glad to help. Game design is kind of a passion of mine, and so I spend more time than I should reading some of the rules debates here on the forums (and I run a fairly modified home game where I play around with rules modifications).
Expect table variety for PFS, because some people won't accept a forum statement from Sean as proof of rules without an FAQ item for it, which there isn't one currently. But yeah, I don't see anything in the rules to support compass rose line charges only (and several things that point out against it).
Now, what is unclear is what the phrases "toward the designated opponent" and "closest space" mean. I think the way Sean defines it is correct by RAI (You have to move such that you can hit your target and you must attack on the first square in which you could legally attack the target according to the path you have chosen) but the wording is vague enough to allow the other RAW interpretation (The line chosen must be any of the lines that form the shortest possible path from you to a square from which you can attack your target).
Anyway, we've clogged up this thread enough with this, but if you want to talk about it more feel free to send me a PM.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Okay! Since the game stalled because Marsella has not posted yet. I'll assume some actions for her.
Hope she forgives me later :D
Female Human Monk 1 [HP 10/10 | AC:16 | T:16 | FF:14 | CMD:20 (22 vs Trips) | Fort:+3 | Ref:+4 | Will:+6 | Init:+2 | Perception/Sense Motive:+8, Bluff:+3]
I'm sorry about my inactivity, this game is moving quite quickly (for a PbP, I mean) and I seem to be the one holding it back. I'll try to keep up better.
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
@Marsella Eh, I'm not DM but it seems to have been ok so far. : )
Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7
No worries, i feel like i have to catch up as well at times. Glad things are constant though
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
Adanna and Lysa you guys need to make your climb checks or you can chose to stay behind with Marsella and the 4 of us can handle the 2 guards.
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Zerik wrote: Adanna and Lysa you guys need to make your climb checks or you can chose to stay behind with Marsella and the 4 of us can handle the 2 guards. I was waiting on Eric's response about the keys. Thinking about it, considering this is a pbp, it might be better to post my actions assuming little things like that happen. Posting now.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
One point I would like to mention.
I don't think Marsella has said her name to anyone yet. But I can be wrong. Check it for me later.
Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
DM Aku wrote: One point I would like to mention.
I don't think Marsella has said her name to anyone yet. But I can be wrong. Check it for me later.
You're probably right... I'll keep that in mind next time.
On another note, I'm going to be on the road for most of the day tomorrow, so don't be surprised if I post late. If things are moving especially quickly for Team Plant-Girl, feel free to temporarily NPC me as you see fit.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Okay, don't worry about this for now. I know xmas and new year holiday are always busy ones. :)
Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7
Sorry, had trouble checking in yesterday. Remodeling my house on weekends.
Female Human Monk 1 [HP 10/10 | AC:16 | T:16 | FF:14 | CMD:20 (22 vs Trips) | Fort:+3 | Ref:+4 | Will:+6 | Init:+2 | Perception/Sense Motive:+8, Bluff:+3]
I'm definitely too slow for this game :<
It's with reluctance but in best interests of all, I'm requesting replacement. Sorry guys.
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
It's the holidays everyone is preoccupied and honestly this is the only game I post in so much because I'm really enjoying it.
Would hate to lose you, if you can keep up with what the GM asked for when we had sign ups I think that should be plenty.
-Posted with Wayfinder
Human Hero Killer1 / Holy Assassin1 / Deceiver2
I've sent a PM to Mars and let's see what will happen. For now I'll RP Marsella until she decides what to do. :)
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Marsella d'Aciano wrote: I'm definitely too slow for this game :<
It's with reluctance but in best interests of all, I'm requesting replacement. Sorry guys.
It's your choice but I'm really curious where you were going with your character... ;_;
Human Hero Killer1 / Holy Assassin1 / Deceiver2
@Zerik, the armor is a chain shirt.
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
Ah sorry that's what I meant, typo. I'll fix it.
Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8
If we can sell all this gear we should do pretty well. 50 gold for every chainshirt and 35 for the bows :)
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
Yeah, but I can't carry a chain shirt without being encumbered. : /
If we have the time I might pick up a few bows, and though I haven't asked, I'm willing to bet this stuff is marked with the prison or government insignia. Still, that just means finding the right fence.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
Okay, I've talked to Marsella and she does not want to continue the game. I want to know if you guys want a replacement for her. Should I open recruitment again for another villain?
aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
It's up to you, DM. : )
In my opinion, it would depend on how easily you could introduce them into the prison. If it is difficult, seeing as how we have been doing so far, we might be able to get through the prison anyway and pick someone up after we escape.
Though you also said you were only going to run for four, so we should also be able to make do with just five.
Human Hero Killer1 / Holy Assassin1 / Deceiver2
If someone else enter, It will be after the prison.
Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
I'm good either way. this group seems great and appears well balanced. so not totally necessary to replace. if you would like another then I'm also totally good with that.
I'm okay with a replacement. Agreed that it should be after we manage to escape.
Whatever happens, we place our trust in you DM Aku!
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