Valeros

Eric Erebus's page

172 posts. Alias of Donald Robinson (RPG Superstar Season 9 Top 32).


Full Name

Eric Erebus

Race

Human

Classes/Levels

Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Gender

Male

Size

Medium

Age

18

Alignment

LE

Deity

Asmodeus

Languages

Common

Occupation

None

Homepage URL

www.thedmdr.com

Strength 21
Dexterity 10
Constitution 12
Intelligence 8
Wisdom 14
Charisma 16

About Eric Erebus

spoiler=Eric Erebus]
Human Antipaladin (Lord of Darkness) 3
LE Medium humanoid (human)
Init +2; Perception +3
--------------------
Defense
--------------------
AC 21 (18 w/o shield), touch 10, flat-footed 21 (+0 Dex, +9 armor, +2 shield)
hp 42 (4d10+4+4FC)
Fort +8, Ref +4, Will +9 (*+1 All Saves vs. Divine Spells)
--------------------
Offense
--------------------
Speed 20 ft. (fullplate)
Melee: MW Longsword +10 (1d8+5 19-20/x2)
or PA 2h MW Longsword +8(1d8+13 19-20/x2)
or Shield, Heavy (Two-handed)+9 (1d4+7/x2)
or Handaxe +9 (1d6+5/x3)
Ranged:
Chakram +4 (1d8+5/x2, 30 ft.)
or Sling +4 (1d4+5/x2, 50 ft.)
Spell-Like Abilities:
Detect Good (at-will, move action)
Spells CL1:
1 (DC 14): Litany of Weakness
--------------------
Statistics
--------------------
Str 21, Dex 10, Con 12, Int 8, Wis 14, Cha 16
Base Atk +4; CMB +9; CMD 19
Feats Power Attack, Intimidating Prowess, Shield Wall

Traits
Omen: +1 Intimidate, 1/day demoralize opponent as swift action
Desecration: +1 all saves vs. Divine Spells
“Strike first, strike ruthlessly and thus be victorious” Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks.

Skills Intimidate +16(4R +1trait +5Str +3Cha +3Class), Knowledge (Religion) +6 (4R -1Int +3Class), Knowledge (Nobility) +2 (3R -1 Int), Profession (merchant) +6 (1R +2Wis +3Class), Sense Motive +7 (2R +2Wis +3Class), Acrobatics -7, Climb -2, Swim -2, Stealth -7* (*-9 w/ shield), Perception +3 (1R + 2Wis), Bluff +7 (1R +3Cha +3Class),

Languages Common
SQ Aura of Evil, Aura of Obedience
--------------------
Special Abilities
--------------------
Detect Good (At-Will)

Smite Good 2/day (+3 Attack, +4 Damage)
Touch of Corruption: 5/day, Standard action, deal 2d6 of damage (or heal undead) with successful touch attack.
Channel Negative Energy (2 uses of Touch of Corruption)
Cruelty- Commanded: The target must obey one order from the lord of darkness, as per the command spell.

Unholy Resiliance (Add Charisma to all saves)

Aura of Obedience (Su)
At 3rd level, a lord of darkness radiates an aura that cows the weak into following his commands. He receives a +4 morale bonus on Intimidate checks made against living creatures within 10 feet.

In addition, if he demoralizes a living creature within 10 feet, and exceeds the DC by 10 or more, he may issue one command to the target, as per the spell. The target can resist this effect with successful Will save, with a DC of 10 + 1/2 the lord of darkness' level + the lord of darkness' Charisma modifier. A creature cannot be commanded in this way more than once per day. This ability replaces aura of cowardice.

Plague Bringer (Ex)
At 3rd level, the powers of darkness make an antipaladin a beacon of corruption and disease. An antipaladin does not take any damage or take any penalty from diseases. He can still contract diseases and spread them to others, but he is otherwise immune to their effects.

Combat Gear- Fullplate, heavy steel shield, MW longsword, hand axe, 2x charkrams,
Equipment:
Expendable Resources:
Smite Good 2/2(per day)
Touch of Corruption 5/5 (per day)
Omen Trait 1/1 (per day)

[/spoiler]

Background:

Eric spent the early part of his life rummaging the streets knowing not his name or much of anything except of how to scavenge for food. Clergy members of a Mitra orphanage found him wandering the streets and brought him to the orphanage. Eric’s stay was anything but pleasant.

Eric was often teased for not being as smart as the others. The Clergy members knew that Eric was not stupid, but that he had grew up alone on the streets for so long that there was much he never learned. The members of the clergy noticed a certain charm and ability to sense the feelings of others. Because of these traits, the clergy tried their best to train him to one day become a merchant's apprentice. Eric's poor results in all that he was taught only made the others tease him further. Every day Eric prayed to Mitra to stop those that bullied him, and every day brought new torment from the other children. Though the teasing harmless, the taunts grew ever stronger to him as Eric bottled everything inside his heart.

Reaching his mid-teens, Eric’s body began to grow in strength and size. Seeing this as a chance to stop his tormentors, Eric began to lash out at those that had bullied and teased him. The clergy began to understand his anger and frustration and stepped up his lessons in the ways of Mitra in hopes to quell his frustrations. It was during these daily lessons that Eric first learned of “The Fallen” and his own lust for power and vengeance.

At first, Eric was unable to find out anything more than fleeting mentions of The Fallen and the Mitrans’ triumph over his followers. The more Eric asked about The Fallen, the further the clergy kept the answers from him. Eric knew the priests were keeping secrets, and the feelings of alienation from the others did not help matters. As the feelings of alienation and hatred grew stronger in Eric, the more he found himself cursing Mitra’s name. Soon, Eric began to pray to The Fallen in hopes that someone would answer his prayers. It was the eve of Eric’s eighteenth birthday, his real birthday, in which Eric’s prayers were answered, and he became aware of several truths.
”I am Asmodeous. Tomorrow marks eighteen years since you were thrust into this unforgiving world. Tomorrow marks eleven years since your parents were burned at the stake for preaching my truths. Tomorrow marks the day you can be free of those that have tormented you so. Come find me, son of Erebus.”

Accepting the words as divine truth, Eric knew what it was that he had to do. Leaving under cover of night, Eric made his way to the nearest temple of Mitra. Bursting his way through the doors, Eric quickly went to work destroying everything he touched. Hearing the shouts of alarm and the approaching footsteps, Eric had just enough time to leave one final message. Smearing ashes on the wall behind the altar, he wrote, “ASMODEUS”, before being apprehended. Eric knew the punishment for desecrating a Mitran temple, but he did not flee or try to break free of his captors. Eric simply smiled at the thought of his new found “freedom”.

Once locked in his cell, Eric entered a state of almost ceasely prayer to Asmodeus. As he prayed Eric continued to recite, "Free me and I shall forever be your servant, your instrument of destruction. Free me and I shall forever seek to undo the injustice done unto us. Free me and I shall bring them all to their knees."

Personality:

Eric has become quite arrogant since his early days. He takes enjoyment from making others uneasy, and throughly enjoys watching others suffer as much as he feels that he has. Eric is more likely to break his opponent's will and force them to beg for mercy than to kill them outright. Because of the lack of companionship and compassion shown to him, he obeys his new-found master, Asmodeus, without question.

Lord of Darkness

New equipment need to add on list:

Half-plate armor (-600gp, I got really low dex).

Handaxe (-6gp)

2x Chakrams (-2gp)

Sling with 10 bullets (-1sp)

Gear Maintenance Kit (-5gp)

Fighter's Kit (-9gp)
(1 torch used)

Shield Sconce (-1gp)

Whetstone (-2cp)

Climber's Kit (-80gp)

Signal Whistle (-8sp)

Explorer's Outfit (-10gp)

Steel vial, potion of CLW (basically)

Green antitoxin

Alchemist's Fireexpended for mist?