Feats:Power attack(-2/+4)Racial Heritage(Orc),Keen Scent(Scent ability),Combat reflexes(3 AoO/Round),Toughness(+3 HP +1 per level after 3)
Rage Powers:Superstition(+3 morale saves vs spells,supernatural abilities,spell-like abilities.Cannot be willing receiver of any spell when raging)
Lesser Beast Totem (2 1d6 claw attacks when raging)
Rage Power:Beast Totem:While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained.
Traits: Murder(+1 damage when flanking),Survivalist(+1 fort saves)
Special Abilities: Rage (19 rounds)Fast Movement,Uncanny dodge,Trap Sense +2.DR 1/-
Stats when raging 23 STR 20 CON 109 HP Ac -2 +7 Will save
MW Greatsword (350)
MW Lucerne Hammer (315)
Composite Longbow(+2) 300
+1 Composite Longbow (+3 Str mod)
MW Breastplate (350) (-1 ACP)
Belt of Giant's Strength+2
3 Potions Enlarge Person
6 CMW potions
20 arrows (2)
Helm of Comprehend Languages
Barbarian's Kit (9)
Handy Haversack (2000)
flint and steel
trail rations (5 days)
Cloak of Resistance +1 with added Muleback Cords( (Str 25 for purposes of carrying capacity)
Leather armor (10)
Heavy combat horse
The boy who became Hound was born in the savage north of Talingarde, although his memories are beginning to fade so he does not know exactly, and what does it matter? He was born in the north with his clan. His people hunted, warred with other clans or traded with them, sometimes they even traded with the beastfolk of the north and at times inter-bred with them hence the touch of orc in Hound's veins.
As a boy, Hound had little time for play, his play was training for the time when he would take up a man's duties and so he watched others bring in food and when they warred, sometimes they brought in captives who were placed upon the shaman's altar and sacrificed to the gods of the north.
Perhaps this is why the armored men on their horses came. They rode down the men with shining blades and armor and burned the shaman atop his altar with his apprentice. They didn't kill everyone, Hound and the other children were deemed 'savable' and taken south and put in an orphanage where they would be taught to be proper people.
Hound was devastated, but he was determined to survive and in his foolish youth thought he could lead the others back north and start again, but one by one the other children fell away. The youngest were easiest, being convinced by good food and kind words. The others got the rod whenever they spoke their own tongue and were cowed into obedience, and Hound's rage grew as his dream withered, and then he was alone and then the clerics came to him with the rod and demanded he obey.
Then the dream died and there was only rage.
The red haze ended and he found himself surrounded by the bodies of the teachers and covered in their blood, a hatchet in his hands, he didn't have any rage left when the soldiers beat him down and dragged him away calling him a beast for slaying those who just wanted to save his soul.
The boy who was born in the north then cast aside his name for that one was dead along with his people. All that remained was 'Hound' who now sought to bring the same agony of loss to those who brought it to him. He has no illusions that he will die, perhaps even before the next Mitrian dies by his hands, but he will still make that effort.
HP 71/97 (83/109 when raging)
AC 18/12/18 (17/11/17 when raging) +2 AC vs Good
Saves F10/R5(7traps)/Will 5 (F12/R5(7traps)/W7 When raging add +3 against spells, spell-like abilities and supernatural abilities. Cannot be a willing receiver of spells even from allies) +2 AC vs. Good
Base BaB +7/+2
Weapons in hand:Greatsword
Current effects:DR 1/-,