Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


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Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Passing her weapon to her shield hand, the Black Knight continued her flaming assault on the captain.

Touch of Corruption, Smite: 1d20 + 7 + 5 ⇒ (14) + 7 + 5 = 26
[dice=Damage, Smite, Sneak Attack, Murderer]2d6+1d6+3+1[dice]

"You will submit, Samuel." she continued.
Command, DC 16 Fort save, drop sword, one more time.

Free action, pass weapon to shield hand (carrying). Standard action, attack. Move/free action, pass weapon back to main hand.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Damage, Smite, Sneak Attack, Murderer: 2d6 + 1d6 + 3 + 1 ⇒ (5, 1) + (6) + 3 + 1 = 16

Rose, once more touch the captain, ordering it to drop his weapon. The Deadly sword falls into the ground, as the damage build finally take his toll on the strong man, his body laying on the floor.

Nahia, will you change your action or just your target?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Oh, crap, I didn't realize that Rose hadn't gone yet. Yes, I'll change my action.

--Real Nahia Round 3--

Nahia giggles when the Captain finally falls.

Ok, maybe we can handle this after all...

Snapping her head upwards towards the Father, Nahia opens her eyes wide, a disturbingly toothy grin coming over her face, as she says "What's the matter Father? Too afraid to come down here and defend your comrade? Is that what your Mitra has taught you, to let others fight and die for you?"

As Nahia continues to taunt him, even between her words, the Father begins to hear little voices in his head, whispering: You're not strong enough... You've failed in your duties!... How will you make amends for this?... This is all your fault!... Why are you so fat and useless!?...

Taking a 5' step and using my Evil Eye hex on the Father. Will save DC 15 or take a -2 to saving throws for 6 rounds. If he makes the save he still takes the penalty for 1 round. Also, not sure if I need to roll anything or not, but trying to goad him into coming down here.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Vault Ambush

Round 3-

Ordered Initiative-

Mysty: 1d20 + 5 ⇒ (10) + 5 = 15
Nahia: 1d20 + 2 ⇒ (16) + 2 = 18

Enemies: 1d20 + 2 ⇒ (11) + 2 = 13

Hound: 1d20 + 2 ⇒ (7) + 2 = 9
Seren: 1d20 + 0 ⇒ (12) + 0 = 12
Rose: 1d20 + 1 ⇒ (9) + 1 = 10

Active Effects-

Map-

Link

Notes-

Map Updated.

Action-

Will: 1d20 + 11 ⇒ (3) + 11 = 14 x DC 15

"Protect him! While I deal with this witch!" Donnagin says bulging with fury.

A column of holy flame erupts around Seren and Nahia as the priest yells in anger.

Flame Strike: 7d6 ⇒ (5, 5, 3, 5, 4, 2, 2) = 26 Reflex DC 19

The soldiers continue their attacks.

Using blessing of fervor for bonus on AC and Attack

@Rose
Atk: 1d20 + 7 ⇒ (1) + 7 = 8
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12

@Seren
Atk: 1d20 + 7 ⇒ (11) + 7 = 18
Dmg: 1d8 + 4 ⇒ (7) + 4 = 11

Mitra, however, seems to not have abandoned the soldiers and one hits a nasty blow on Seren. Depending on the reflex result, Seren may well be brought into negative hit points.

The lone 'soldier' in the forge with the Priest cast a cantrip! STABILIZE on the captain!

Rose, Seren, lastly Nahia. You are up.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
DM Aku wrote:

Will: 1d20 + 11 ⇒ (3) + 11 = 14 x DC 15

"Protect him! While I deal with this witch!" Donnagin says bulging with fury.

A column of holy flame erupts around Seren and Nahia as the priest yells in anger.

Flame Strike: 7d6 ⇒ (5, 5, 3, 5, 4, 2, 2) = 26 Reflex DC 19

"Protect him! While I deal with this witch!" Donnagin says bulging with fury.

A explosion of holy light erupts in the room bellow engulfing everyone as the priest yells in anger.

Holy Smite: 3d8 ⇒ (5, 2, 1) = 8 Will DC 19 to take half damage and avoid being blind for 1 round


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Will: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

don't know if I have to save being unconscious but...

will: 1d20 + 3 ⇒ (10) + 3 = 13


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

The black knight passed her weapon to her shield hand again and unlimbered a thorny net from her side, taking a step up the ladder and casting it up the trapdoor into the priest's face. She then hopped back down off the ladder letting gravity do the rest.

The black knight passed her weapon to her shield hand again and unlimbered a thorny net from her side, taking a step up the ladder and casting it up the trapdoor into the priest's face. She then hopped back down off the ladder letting gravity do the rest.

Climb, DC 5, fast climb: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5

Touch Attack, Smite, 2nd range incrament: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16

Opposed Strength Check to move: 1d20 + 4 ⇒ (11) + 4 = 15 If I can get up the ladder, would this get a bonus from falling weight?

Move action, draw net and move 5' up ladder. Standard action, throw net. Free action,off ladder to drag Don with me. If this works he should fall through the trap door. If I can't climb the ladder, I'll just stay where I am while I draw and throw, and then 5' adjust south for the same effect.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

--Nahia Round 4--
Will Save: 1d20 + 7 ⇒ (1) + 7 = 8 vs. DC 19
>_<

Nahia releases a quick scream of pain, her hands immediately clutching at her eyes as wisps of steam rise from them. She backs away, hoping the darkness will conceal her, until she feels the cool stone of the wall against her back.

Just moving backwards a few feet.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Oops! Forgot my saving throw in there. Hope this works!

Will save, angel blood: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Will Save: 1d20 + 4 ⇒ (13) + 4 = 17

Seren blinks repeatedly as the light blinds her. "You will die for that priest."

Unsure of where the priest may be in her current state Seren instead snarls and takes a step back towards where she heard Nahia scream, and away from the attacking soldiers. A swirling layer of black mist envelops Seren as she stands there, her eyesight slowly returning to her.

Cast Protection from Good on Seren


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Acrobatics: 1d20 - 2 ⇒ (14) - 2 = 12

Rose Jumps dropping her weapon and faster than it's humanly possible Okay, I know she is not human provides a net from her belt.

She throws it at the priest, lacing it's legs and with her weight added to her strength, is enough to make the father fall into the trapdoor, but the net escapes her hand. You lost to his CMD, but considering the situation, it seems fitting that he falls and you let the net go.
Reflex to grab: 1d20 + 2 ⇒ (11) + 2 = 13
The father tries to grab, but taken by surprise, he falls into the ground.
Dmg: 1d6 ⇒ 1

While, Seren and Nahia, blinded, just try for cover, walking away from the fight.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Vault Ambush

Round 4-

Ordered Initiative-

Mysty: 1d20 + 5 ⇒ (10) + 5 = 15
Nahia: 1d20 + 2 ⇒ (16) + 2 = 18

Enemies: 1d20 + 2 ⇒ (11) + 2 = 13

Hound: 1d20 + 2 ⇒ (7) + 2 = 9
Seren: 1d20 + 0 ⇒ (12) + 0 = 12
Rose: 1d20 + 1 ⇒ (9) + 1 = 10

Active Effects-

Map-

Link

Notes-

Map Updated.

Action-

Both soldiers move near Rose, trying to protect the priest and attacking her.

Atk: 1d20 + 7 ⇒ (5) + 7 = 12
Dmg: 1d8 + 4 ⇒ (5) + 4 = 9

Atk: 1d20 + 7 ⇒ (10) + 7 = 17
Dmg: 1d8 + 4 ⇒ (1) + 4 = 5

Don tries to get up, using his spell power, but the net prevents him from doing so and he only get up and move a bit away from Rose, while yelling to his acolyte "Warn the others!"

Your actions, Immago sleep a long and well earned sleep. Seren and Nahia are not blinded anymore.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The runner, hearing his orders, bolt away out of vision, and soon after, you hear a loud, bell-like sound.

spellcraft DC 16:

Alarm spell.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

oh this is going well.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Mommy, I don't wanna wake up.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Yeah this is bad.

Posting now, but including flanking bonuses in case Seren flanks with me on her action (please?)

"To me. Kill the priest." the Black Knight growled.

Moving around to face Father Don, hoping to hit him before he got up, she wound the rope around her arm as she went to shorten the lead.
Move and regrip rope as part of move action. Moving provokes two movement AoOs from the soldiers I think. Here's hoping they roll low. Moving to opposite Seren.

She swung her shield in a low arc hoping to catch the fallen captain and the priest with the five sharpened points protruding around the perimeter.

Power Attack Smite to Sam (who is unconscious, so should be easy): 1d20 + 7 - 1 + 2 + 5 ⇒ (3) + 7 - 1 + 2 + 5 = 16
Damage: 1d6 + 4 + 2 + 3 ⇒ (4) + 4 + 2 + 3 = 13
Sneak Attack damage (I'm assuming he's denied his dex bonus): 1d6 ⇒ 3

Smite, Flanking Cleave to Don (who is entangled and prone?): 1d20 + 7 - 1 + 2 + 5 ⇒ (20) + 7 - 1 + 2 + 5 = 33
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Sneak Attack, Murderer: 1d6 + 1 ⇒ (6) + 1 = 7
Crit Confirm: 1d20 + 7 - 1 + 2 + 5 ⇒ (12) + 7 - 1 + 2 + 5 = 25
Bonus Crit Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Whew.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

As Rose moves, both soldiers attack, keen in stopping the invader and protecting their beloved father.
Atk AoO1: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg: 1d8 + 4 ⇒ (4) + 4 = 8

Atk AoO2: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12
And both hits, bringing divine mitran fury upon her!

Even then, this is not enough to stop her from attacking the captain, possible killing him and Father Donnagin.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Hearing Rose growl for help, the smile on Seren's face gets a bit brighter.

Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21
She quickly reaches for the wand tucked into her bodice, and lightly tosses it to Nahia. Move Action to retrive CLW wand, free action to "drop it" 5 feet away. There is no clear rules in Pathfinder for handing from one PC to another, so assuming worst case of move from me to retrieve it, and a move from Nahia (as she wants to pick up an item from the air, or more likely the ground when she misses the tossed wand and it lands at her feet) which is clearly defined in the rulebook.

"I'm thinking that alarm means we probably don't have a ton of time before the Magister shows up. Or the lord. Might be worthwhile to get our companions up. Like Now." Seren lightly suggests.

She then steps up towards the father, a single finger wiggling in small circles. "Don't mind me father, but I think it's time you feel the strength that comes from the other side of your divine power."

Defensive Casting: 1d20 + 10 ⇒ (11) + 10 = 21
Inflict Moderate Wounds: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Inflict Moderate Wounds: 2d8 + 5 ⇒ (6, 1) + 5 = 12


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Will: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26

The priest resist some of the effect, but it's is hurt by Seren Magic.

Vault Ambush

Round 5-

Ordered Initiative-

Mysty: 1d20 + 5 ⇒ (10) + 5 = 15
Nahia: 1d20 + 2 ⇒ (16) + 2 = 18

Enemies: 1d20 + 2 ⇒ (11) + 2 = 13

Hound: 1d20 + 2 ⇒ (7) + 2 = 9
Seren: 1d20 + 0 ⇒ (12) + 0 = 12
Rose: 1d20 + 1 ⇒ (9) + 1 = 10

Active Effects-

Map-

Link

Notes-

Map Updated.

Action-

Nahia, you are up.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

-- Nahia Round 5--

Some quick reading, and while it isn't official, a lot of people are saying a move action from the person tossing and an immediate action from the person catching, which makes sense to me. But I'll go worst case and say it is a move from me too. I'll still be able to accomplish my task, just a little more creatively.

Spellcraft vs DC 16: 1d20 + 11 ⇒ (8) + 11 = 19

Nahia curses under her breath when she hears the alarm, her vision returning just in time to grab the wand in the air. Her eyes are bloodshot, the sockets dark, and her face is twisted into an angry scowl as she sucks air in through clenched teeth.

Fat $&#@ing priest. You’re lucky we don’t have time to take you alive...

Knowing that she doesn’t have much time, Nahia passes both wands into one hand and reaches into her clothes, petting Andros. Feeling the concern and chaos in her mind, her coils around her wrist. She whispers ”I need help again. Please, be the vessel of my power… and deliver it to the hulking one...”

Feeling his confirmation, Nahia takes a step towards Hound and bows her head in a chant, holding Andros in front of her chest Aklo: "Spirits that float in the wind of life, please, come and grant him your blessed energy..." Green pinpoints of light start to dance and collect around her outstretched hand, swirling in wind currents that are twirling around her form...

To be continued...

Move action to catch the wand. 5’ step. Casting Cure Moderate Wounds and making Andros the ‘toucher’.
Cure Moderate Wounds: 2d8 + 5 ⇒ (8, 6) + 5 = 19
Don’t forget this heals both lethal and nonlethal damage.


Male Viper Familiar [HP 21/21 | AC 19 | T:15 | FF:15 | CMD:11 | Fort:+1 | Ref:+5 | Will:+6 | Init: +3 | Perception:+13 | Stealth: +15 | Sense Motive:+1]

Andros can feel the power passed into him, the will of the spirits pressing in on him. Concentrating, he slithers up her arm, down her body, and across the floor, the green pinpoints of light, as well as the small zephyr, following him.

Arriving at the breathing, but battered, barbarian, Andros touches his muzzle to Hound. Suddenly, the green pinpoints begin to enter his body and fade, the wind calming, his bruises disappearing, as he begins to awaken…
Move action to reach and touch Hound.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Things are going from bad to worse for Donnagin.

Even thought he did not wanted to do it, he had to believe that Sam was still alive.

Concentration: 1d20 + 12 ⇒ (4) + 12 = 16 x DC 23
His spell don't work, however, leaving the situation more dire than it was.

Both soldier will continue attacking Rose, but their attacks seems sluggish now, their blessing faded away.

Atk 1: 1d20 + 5 ⇒ (10) + 5 = 15
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

Atk 2: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

and truly Mistra turned his back to them, their attacks unable to penetrate the small warrior defense.

==//==

Hound, you wake up, the captain has fallen, the priest is entangled, but your allies don't seems to be in the best of shapes either. You are In the ground, your weapon lying at your side.

Rose, Seren, Hound, you are up.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seren grin takes on a truly manicial nature as she looks to further the Father's despair. "Don't fret Donnagin. This was over before it began." Seren replies with a cackle. She slowly lets her glamour of a soldier fade from her body, revealing her true battered and wasted body. "Your holy reign is about to finish. Know that our God will have a special place in hell reserved for you."

She pauses in contemplation for a moment before her eye's light up in glee.
"Though I may have some fun with your body after your death, hope you don't mind."

Touch Attack (DT): 1d20 + 5 ⇒ (6) + 5 = 11
Death's Touch: 1d6 + 2 ⇒ (6) + 2 = 8

Oh I hope we have a couple rounds to spare when this finishes. I need more minions!!! I've got 2 2nd level spells left for the captain and father.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 28/62 (72/72 w/rage)
AC 14
Base BaB +5
Weapons in hand: Fists
Rage 2/15
Current effects:

Hound's eyes snap open and takes in the scene, Rage fills him and claws spring from his hands as he lashes at the soldier next to him

Fighting prone(-4 hit) Rage as immediate, use beast claws

Rage claw #1: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 5 ⇒ (4) + 5 = 9
Rage claw #2: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 5 ⇒ (4) + 5 = 9


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The soldier falls to Hound bestial attack.
Still alive, but obvious dying, his legs almost torn apart by hound claws.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Rose takes the opportunity to attack the soldier next to her.
Atk: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18
Dmg: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 he is stunned by her attack, and appears that will pass out at any effort made.

And continues into attacking the priest (Cleave)

Atk: 1d20 + 7 - 1 + 2 ⇒ (2) + 7 - 1 + 2 = 10
Dmg: 1d6 + 4 + 2 + 1d6 + 1 ⇒ (4) + 4 + 2 + (3) + 1 = 14

Her attack, however, don't offer any danger to the priest.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Vault Ambush

Round 6-

Ordered Initiative-

Mysty: 1d20 + 5 ⇒ (10) + 5 = 15
Nahia: 1d20 + 2 ⇒ (16) + 2 = 18

Enemies: 1d20 + 2 ⇒ (11) + 2 = 13

Hound: 1d20 + 2 ⇒ (7) + 2 = 9
Seren: 1d20 + 0 ⇒ (12) + 0 = 12
Rose: 1d20 + 1 ⇒ (9) + 1 = 10

Active Effects-

Map-

Link

Notes-

Map Updated.

Action-

Nahia, you are up.


Male Viper Familiar [HP 21/21 | AC 19 | T:15 | FF:15 | CMD:11 | Fort:+1 | Ref:+5 | Will:+6 | Init: +3 | Perception:+13 | Stealth: +15 | Sense Motive:+1]

Andros, having awoken the big brute, slithers back towards Nahia, coiling up her leg and nestling himself back within her clothes.

Withdraw to Nahia


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

--Nahia Round 6--

Nahia steps towards Hound, looking at the still remaining soldier and the body of Mysty.

I need to get her up but I am worried that if I do that the soldiers will target her again… Hmm, I’ll get her healing started and I can bring her back to consciousness once he is taken care of.

Nahia tucks the wand that Seren gave her into her belt, leaving her bone and ruby wand in her hand. Again, tracing the red pentagram in the air, Nahia touches the faintly glowing red gem to Mysty, her body just one of several in that small area.

5’ step, move to store the CLW wand, Infernal Healing on Mysty. 1 HP healed per round for 10 rounds. 15 charges left on the wand. Don’t forget to heal both lethal and nonlethal damage.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

"Mitra, heard you servant plea!" cries the Priest.

Concentration to Cast Entangled: 1d20 + 12 ⇒ (6) + 12 = 18
Concentration to Defencively: 1d20 + 12 ⇒ (17) + 12 = 29

"Stop those that are against us!" Casting Hold Person on Rose. Will DC 17 to negate

==//==

The last remaing soldier, continues his attack on the small, black knight.
Atk: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Critical Confirmation: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

Hitting her again.

Seren, Rose, Hound, you are up.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 28/62 (72/72 w/rage)
AC 14
Base BaB +5
Weapons in hand: Rage claws
Rage 3/15
Current effects: Rage (AC 12 +3 Saves vs Spells)

Hound stands(move) 5' Steps to the east and claws at the soldier to Rose's south
Rage Claw: 1d20 + 10 ⇒ (17) + 10 = 271d6 + 5 ⇒ (6) + 5 = 11


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seren lays out her magical energy into the father one more time.

Attack (Touch): 1d20 + 5 ⇒ (13) + 5 = 18
Damage (Death's Touch): 1d6 + 2 ⇒ (3) + 2 = 5


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Will: 1d20 + 8 ⇒ (17) + 8 = 25


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Int Check: 1d20 ⇒ 2 Sigh. So much for that idea.

Rose didn't know what the priest had done, but in the brief contest of will between Mitra's power working through him, and Asmodeus' blessings working through her, the victor was obvious.

She laughed at him and again slammed the edge of her shield into him.

"Your pathetic god has no power over me, priest. You can whine about it in a few moments when you meet her."

Power Attack, Smite, Flanking: 1d20 + 7 - 1 + 5 + 2 ⇒ (10) + 7 - 1 + 5 + 2 = 23
Damage, smite, murderer, sneak attack: 1d6 + 6 + 3 + 1 + 1d6 ⇒ (2) + 6 + 3 + 1 + (6) = 18

Cleave, Power Attack: 1d20 + 7 - 1 ⇒ (2) + 7 - 1 = 8 Miss.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Rose once more hits the priest with her spiked shield, as Seren finish up the father, tranfering unholy energy into his body. He falls, his body entangled by the net, perfured by spikes and assalied by unholy energy.

Hound deal with the last soldier, while Mysty awakes, due the spell cast by Nahia.

Gz, out of combat, intentions?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 36/62
AC 14
Base BaB +5
Weapons in hand: Rage claws
Rage 3/15
Current effects: Fatigued

Hound drops out of his rage(Now fatigued for 6 rounds) he quaffs his remaining potions
CLWx2: 2d8 + 2 ⇒ (5, 1) + 2 = 8


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

"No time to waste. Leave the bodies. Get back into your disguises. They're going to be moving on us. If we don't plan on retreating our best bet is to try to hide among them."

"Seren, can you raise some of these idiots? If the keep's defenders come on us disguised as fellow soldiers who are trying to fight off undead monsters that used to be the captain and the priest, we can probably get them to aid us without letting them think about it too much and we can send them on a wild goose chase by telling them the undead were left behind to guard the escape of the invaders."

Rose's form shimmered and she was back in the garb of a Ballentyne soldier. She retrieved her weapon and carefully folded up her net, tucking it back into the large pouch on her hip.

She was moving gingerly, clearly hurting quite a lot.

"If there's any more of that healing wand left, I could really use it."

That's 5 rounds worth of actions from me.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound shifts into a disguise of a common Ballentine guard as well.

Our secret tunnel is pretty much lost since one soldier ran off, what will be our next goal and then what?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Seeing that the combat is over, for now, Nahia tosses the wand back to Seren, saying "Let's shore everyone up!"

Still in her disguise as a servant girl, Nahia first turned to Rose, deftly swishing the wand through the air as she replied "That isn't a bad idea, but if we're making a stand here and now... well, these tunnels seem fairly defensible. We could create an ambush from the darkness... either way, we need to take out that Magister."

While talking, Nahia continues to use the wand on each of the party members.

Using the wand of Infernal Healing on everyone in this order:Rose, Seren, Myself, and Hound (Mysty already got one). Each of them recovers 1 hp per round for 10 rounds. 12 charges left on the wand...


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Hound and I could use one more of those each. Maybe even two if we have time.

"I don't want to make a stand. They'd kill us. I want to trick them into thinking we are what is left of the captain's squad, and when they join the fight we can point them up the tower or something, say the invaders retreated that way, and run for "reinforcements."

I don't want to point the soldiers down the tunnel. If they head that way they will find out we aren't in our beds. I want to move the whole "fight" up to the staircase so that the reinforcements have to fight through the undead just to get pointed in the wrong direction. That will buy us time to disappear into the crowds inside the keep.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

"Absolutely I can! Well the captain and the Father anyways..." Seren exclaims with an excited clap.

So 2 Rounds to raise the two as Skeletons. Aku went I get their base stats. Will now be out of 2nd level spells.

"Too many of us in regards to the dead guards, but could definitely work..." Seren mentions adding up the numbers.

Seren snatches the wand for Nahia, and taps herself, then Rose, and finally hound.

CLW (Seren): 1d8 + 1 ⇒ (2) + 1 = 3
CLW (Rose): 1d8 + 1 ⇒ (3) + 1 = 4
CLW (Hound): 1d8 + 1 ⇒ (3) + 1 = 4

"If we are going to do this let's do it quickly!"


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia bites her lip as she listens to the planning.

This seems like a bad idea. Down here they can only come from one direction, and only a few at a time, we will soon have some useful tools for a distraction. Up there, they are on high alert. They may already be expecting us and be amassed outside of the door. And all it takes is one false step in this deception and suddenly we will be surrounded by them... Also, that ruse of directing people to the tower will only work once, maybe twice, at best...

Nahia takes a deep breath, closing her eyes as she continues with the wand.

I said before that I wasn't going to stand by while plans that seem... unlikely... happen... But this is Rose...Asmodeus help me...

Nahia lets out a sigh before whispering "Yes, we need to act quickly, but Rose, you've worked with Hound before. Is he a very good actor? Can he appeared injured when he isn't? Because what answer will we have for why a soldier as huge as him is leaving the battle instead of heading towards it?"

Rubbing the bridge of her nose, she continues "And if someone should detect our illusion? If we pretend to be hurt the priests are going to want to treat us..."

Finally, she finishes "And in a situation like this, you don't think that it'll be noticed that we don't look like any of the soldiers in the fortress? If they're in a state of emergency, they probably know where each and every soldier is. All it might take is for a squad captain to ask 'And who are you with?' to be found out."


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Then forgoe healing me, I am still wounded. If need be, wound me again.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty stirs at her healing, and pulls herself off the ground.
anyone get the name of that giant that clobbered me?

She looks around, her senses coming back. She moves up the ladder.

good, we won. I think I could use a bit more healing.

at that she drinks a potion.
clw: 1d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Hearing rose's plan, mysty grins
the bold course is the wise one here. We must strike before they are prepared. If we retreat now, they'll take the village apart to find us.
She takes the form of a wounded soldier, and then drinks an antitoxin and poisons her blades.
the mage should be our priority, unless we hit the commander of course.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

"'Squad Captains' are called Sergeants. There aren't anymore actual Captains. We just killed the last one. The only one left to give orders is the Lord Commander himself. Can't give orders and will want to wait for orders before acting. That's what soldiers are trained to do. Command structures are great until you cut the heads off, and then they fall apart until they can restructure themselves. At this point the highest ranking person around with the strongest personality is going to win out. I think I can fake that."

Her uniform rippled and took on the silver embroidery of a lieutenant from Captain Eddarly's command.

"If we're going to do this we need to move now though."

Can hound and I get another charge front he wand? We will still be hurt a bit and covered in blood. That should be enough to trick anyone who doesn't actively use the Heal skill at close range.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Sorry, I meant to mention it last time. I'll pop you guys again, if needed. But the first casting has to wear off first.

Nahia furrows her brows and says "Excuse me for not knowing the exact terminology. I've never served as such before."

She might be right about this... or someone will say the name of that lieutenant she is pretending to be, she won't recognize it, and we'll be led into a trap... either way, we don't have many options... and I can't fight this myself.

Sighing again, Nahia adds "But you're right, if we're going to move we need to do it now."

I'll pop Rose, Hound, and Seren again (net necessarily in that order) with the wand of Infernal Healing again, if they need it and we take the time to do it.

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