The Righteous Shall Rise...

Game Master verdigris

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Defender's Heart Map


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Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 5, Init 11

Serra strikes with flank, then 5' steps to allow Cole a clean shot.

1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 to hit; (flank)
1d4 + 2 ⇒ (2) + 2 = 4 damage.

Knights fight on.

Serra pushes himself to keep fighting.

AC 17. HP 13/20


Map

Cole and Serra both attack the leader in gray, but Serra blocks Cole's shot, and Cole's arrow gets in Serra's way, forcing him to pull to the left.

Beagan and Grasker are up.


Male Gnome Fallen Paladin 7 / AC 22

Round 5, Init 12

Status:

HP: 10/29
AC: 18 (ff 16, t 13) {16 after charge}
CMD: 13

Init: +3
Fort: +4 | Ref: +2 | Will: +1
Per: +0 | Know nature: +6 | Know planes: +6

Equipped: Shield & Sword

Calistria's Presto-Changeo Trick: 1/1
Dancing Holy Flames: 1/1
Flare Holy Flames: 1/1
Big R's Holy Flameball:1/1
Call upon Big R to protect/rejuvenate mount/protect from evil: 3/3
Call upon Big R to send assistance: 6/6
Scale = 3/3

At will: Read Holy Writing, Detect Blessings, Guide the Faithful, Resist the Enemy, See the Faithful

Xanthos Status:

Xanthos’ full stats

HP: 18/18
AC: 18 ( touch 12, flat-footed 16) (+2 Dex, +6 natural)
{17 due to heavy load}

Fort +4, Ref +5, Will +0

Init +2; Senses darkvision 60 ft.

{-6 on Dex checks due to heavy load}
Acrobatics +7 (+11 jump), Climb +6, Knowledge Planes +6, Perception +5, Sense Motive +4, Stealth +5

Beagan begins to relax a bit when the man in yellow attempts to surrender. After all, he hadn't stabbed the woman. Perhaps it was time to let the local justice take over. "Ahh, that's better! Now drop your…"

Eli's strike cuts short his words.

Blinking, "I guess at the moment vengeance is the Big Guy's with the Hammer!" But it doesn't matter whether it comes from the Big R's fire or someone else. Vengeance has been served, right?

The Calistrians would have tormented him before exacting their vengeance. But I'm a Paladin of the Big R' now. Paladins are supposed to be swift, hard, true, just and merciful, all at the same time.

The anger in his eyes starts to fade into sorrow. "There is a time for vengeance, a time for mercy, and a time for justice. Don't always know how to figure out which one will liberate and protect the innocent the best." He looks up to Eli, wondering if the large man's thirst for vengeance has been quenched for now.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will continue the fight in round 5:

1d20 + 6 ⇒ (16) + 6 = 221d8 + 1 ⇒ (8) + 1 = 9


Map

Grasker's strike ends the fight, sending the last of the crusaders to his end.

and we are out of initiative.


Map

As Grasker lays low the final crusader, silence settles upon the ruined temple once again. The young woman, barely more than a girl, really, picks herself up from the ground. Grasker's divine healing has done it's job well. Though blood stains her dress, she seems healthy enough now.

"Th-thank you. I..." She tries to thank them, but can't bring herself to speak, or even to look them in the eye. She stumbles backwards away from them, and begins scrambling to pick up some questionable looking vegetables and a small bag of oats. "..I...my mother needs me..."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra looks at the fallen grey crusader for several moments, lost in thought. Blood trickles from the wound he was given, mingling with that of the fallen.

Serra looks at Kastor, thinking.

Seeing the pain and embarrassment of the young woman seals his resolve. He squats down and thoroughly cuts through the neck, ending his life of ignorance forever.

coup de rapist: 2d4 + 4 ⇒ (4, 4) + 4 = 12 damage

"Let's check the bodies for things that might help us in our next fights, then we move on," Serra looks to Cole to lead once the girl has been dealt with.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Cole looks around the battlefield - and beyond for new threats. He gathers up the bodies of the dead crusaders and searches them for useful things (weapons, arrows, etc.) and for any wealth they may have carried.

"Wait a moment miss."

If he finds a pouch of gold on one of them, he tosses it to the young lady. "For your trouble."

Note, not ALL the gold, just a pouch worth.


Kastor:
The boy watches Serra, " He wasn't really a knight, was he, Sir. He wasn't knightly at all. " He looks over at the young woman as she scrambles, "Should we say something? or help her get to where she needs to be safely? There could be more fake knights running around"


Map

The girl freezes as Cole calls her. In her fear, her pupils dilate, leaving only a sterling silver line around their dark depths. She shrinks back from the pouch Cole throws, then seems to steel herself. Her chin comes up, as she finally meets someone's gaze.

Picking up the pouch, she tosses it back and shakes her head. "I couldn't. I'm no Calistrian. I... I appreciate the lies to help me, though."

pulling together the treasure now...


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole takes the pouch back with a shrug, "As you wish."

"We're headed north, beyond the wall, if you want some company a ways. 'course that's the direction of the crusader camp too, so I dunno that it's a good direction for you. Up to you. Either way, safe travels."


Map
Cole Zeff wrote:

Cole takes the pouch back with a shrug, "As you wish."

"We're headed north, beyond the wall, if you want some company a ways. 'course that's the direction of the crusader camp too, so I dunno that it's a good direction for you. Up to you. Either way, safe travels."

She shakes her head, "No, I have to get back to my mother. Thank you, though."

Cole:
Something about the way she moves, or the shape of her face, tugs at Cole's memory, though he's certain he's never met, or at least, never noticed her before. She's much too young to frequent his favorite places, so it is probably just the Kenebraen stamp to her features...


Map

loot:

1 very very nice longsword.
3 nice longswords
4 sets of breastplate
12 good luck charms from various faiths and superstitions
3 pouches with 30 gold, 20 silver, and 15 copper
1 pouch(from yellow) with 300 gold, 200 silver, and 100 copper,
1 necklace
2 rings


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra smiles at his very wise squire.

"No Kastor, they were ill knights at best, unlike brave Ser Beagan. That they would force themselves on a woman shows their lack of moral timbre. We knights are bound to protect the innocent, not use them towards our own ends."

"We shall certainly try to see her home. It is our duty."

* * *

Serra nods to the lady, picking up a longsword as he moves to speak with her.

"I meant nothing by saying those things. I just wanted them to think they would gain nothing from hurting you. I'm sorry that you had to go through this," Serra says. He offers her the longsword if she will not take the gold.

"Take this then...either to learn to defend yourself or your family, or to sell at a later time. It's a fine blade and will serve either purpose. You are no Calistrian. You have heart, lady...you'd make a fine knight someday. And Kenebres is going to need your strength to rebuild."

"We can walk you home if you'd like."


Map

"Thank you." She does indeed take the sword. The act seems to calm her somewhat. After a moment or two, she accepts. "I'd like that...I'm afraid I didnt get your names? " She hesitates, then offers her own. "Mine is Laina."

"It isn't far. Just down this street. "


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

"Ahhh, Serra, we already have a plan." he turns to Laina, "It's close then? I guess if it's not far..." he looks to their path, to the north, and shrugs.

"OK. It's going to take us a while to get where we're going anyway. What's a short detour? Laina, tell me the address, maybe I know it."

Once he has the address he'll take up his point position and start to her house.

Survival for the best route: 1d20 + 8 ⇒ (17) + 8 = 25

Perception to avoid an ambush: 1d20 + 8 ⇒ (2) + 8 = 10


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Glad you survived Laina. Do you know anything about the people who attacked you, or hear anything about the demon they were off to fight?"

Once Cole gathers up the loots Grasker will cast detect magic.

"Any cold iron longswords there, Cole? I could use one in case we run into demon creatures."


Male Gnome Fallen Paladin 7 / AC 22

The Gnome looks down at the deep slashes in his armor, the broad cuts to his flesh, and he mutters. "Calistrian pain. Demonic pain. Now Crusader pain. I guess the high priestess was right when she said life is pain..." But as his eyes raise to meet the young lady's, wincing on his face is washed away by a smile. "Thank the Big R' that sometimes it's worth it!"

Lania wrote:
"I appreciate the lies to help me, though."

"I'm sorry our lies weren't keener or our swords weren't quicker, lass. It's not a good day when lies have to be used to help the wronged, but an even worse day when those who claim to battle evil resort to it themselves."

Serra wrote:
"You are no Calistrian. You have heart, lady..."

"Some Calistrians have hearts. They just don't always use them..." He shrugs as he gestures at the fallen foes. "As I imagine some Crusaders have goodness, and others, well, not so much."

"What do we do about these corrupted, lost souls? We take their weapons so no one else can use them to threaten the likes of Lania and Nira and Belthis? What about their armor? Their possessions? If given back to the Crusade, will they arm more thugs like these?"


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16
GM_Verdigris wrote:
"Mine is Laina."

Serra nods and introduce himself and the others.

"I am Sir Serra Iondri Phaer. That noble gnome is Ser Beagan. Your true savior is a Servant of the Holy Light, Grasker. Our tracker, Cole, is your city kin. And lastly, our giant is Ely. Hail and well met," Serra extends a hand.

"Mayhaps we shall talk as we walk. We are new in town, have seen few citizens left from the attack. What can you tell us of the survivors? Is there any structure left?"

* * *

When Serra gets a chance to look at the longsword, Detect Magic and:

1d20 + 9 ⇒ (9) + 9 = 18 Spellcraft


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli listens, nodding sometimes and shaking his head at other times. When he focuses on the yellow cloak, assuring himself that there is no movement, he grimaces. Eli turns his head towards the girl, and strides up to her. It appears as though he sees no one but the girl.

"What did your mother tell you about going out alone?!" He grabs her upper arm, and shakes it sternly. "You could have been killed, and for what?!" Eli looks at the girl's possessions, and snorts. "There are dangerous things about. Dangerous creatures, dangerous terrain, and dangerous men. You'll be the death of your mother if you ever forget that again!" Eli releases her arm only after he's said his peace, and not a moment before.


Map

Laina calms somewhat as the group gathers, nodding as Serra introduces the others in even absentia. She even risks a smile at Beagan and Ely, only to be grasped roughly by the old man. Her pupils had almost returned to normal, but flare again at the treatment. The longsword drops from her shocked fingers as he shakes her.

She swings, wild and obviously untrained. Then she begins to run.

unarmed strike on Ely: 1d20 ⇒ 201d3 ⇒ 2
unarmed strike on Ely: 1d20 ⇒ 31d3 ⇒ 3

Ely, you do get an attack of opportunity on Laina. She doesn't have unarmed strike, after all. We'll call this a surprise round.

initiative:
Cole Zeff: 1d20 + 3 ⇒ (7) + 3 = 10
Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Beagan Berelcar: 1d20 + 3 ⇒ (16) + 3 = 19
Serra Iondri Phaer: 1d20 + 2 ⇒ (11) + 2 = 13
Grasker: 1d20 + 0 ⇒ (10) + 0 = 10
Elyanius Myoch: 1d20 + 0 ⇒ (20) + 0 = 20
Anevia: 1d20 + 7 ⇒ (8) + 7 = 15
Laina: 1d20 + 1 ⇒ (14) + 1 = 15

Initiative, Round 1
Elyanius Myoch: 1d20 + 0 ⇒ (20) + 0 = 20
Beagan Berelcar: 1d20 + 3 ⇒ (16) + 3 = 19
Anevia: 1d20 + 7 ⇒ (8) + 7 = 15
Laina: 1d20 + 1 ⇒ (14) + 1 = 15
Serra Iondri Phaer: 1d20 + 2 ⇒ (11) + 2 = 13
Cole Zeff: 1d20 + 3 ⇒ (7) + 3 = 10
Grasker: 1d20 + 0 ⇒ (10) + 0 = 10

Ely is up!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 1, Init 20

Status:

AC = 12
HP = 22/24
Weapon Equipped = Cold Iron Lucerne Hammer
Condition(s) = Enlarged 6/30

Eli pulls back, his forearm newly cut, and he clenches his fist, as if to strike out blindly. He only stares at the cut, then to the girl running off.

He unclenches, then clenches his fist, watching the tendons in his arm, and the blood that comes forth more vigorously. He says nothing in response to the girl's actions.


Map

Ely clenches his fist, but seems mesmerized by the small wound on his arm.

Beagan, Anevia, and then Laina are up.

"Ely! What do you think you're doing!!!!" Shocked by the man's actions, she begins to hobble over to intercede.

ok, Beagan and Laina and Serra are up.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra delays.


Male Gnome Fallen Paladin 7 / AC 22

Surprised by Eli's scolding, Beagan looks back and forth between the two, a little dumbfounded and frustrated.

Scowling at his friend, "Eli, you shouldn't..." Not to one who has just been tortured.

Looking after the girl running away, "Laina, wait, we'll get you back home safely..." Or else you'll be putting yourself in more danger.

He takes a few steps to follow the girl, and then glowers back in fear and uncertainly.


Map

Ignoring the little gnome's gentle offer, Laina runs off as fast as she can, which is surprisingly fast.

Cole and Grasker are up.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6
Beagan Berelcar wrote:

Looking after the girl running away, "Laina, wait, we'll get you back home safely..." Or else you'll be putting yourself in more danger.

He takes a few steps to follow the girl, and then glowers back in fear and uncertainly.

"Beagan, wait. I think with her speed she'll be home sooner than we can catch her - she'll be home before long anyway."

He looks dourly at Eli.

"If we're done scaring little girls, shall we proceed? A few of us would see if our kin live this day."

Cole starts walking north, planning his route and watching for trouble.

Survival for the best route: 1d20 + 8 ⇒ (7) + 8 = 15
Perception to avoid traps: 1d20 + 8 ⇒ (10) + 8 = 18


Map

Cole:
As the girl runs away, Cole is struck again by a sense of connection, of memory.

His brother's legs fairly flew beneath him, but Klarah caught him easily. Pitr's family always seemed to be just a little bit faster than the rest of them. Their kick a little harder, a little smoother, it was no wonder that Pitr, and now Klarah following in his footsteps, always seemed to reach the finishline first.

unless anyone else wants to chase her down, you are out of initiative...


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

"What was that all about Ely? You inherit the manners and intelligence of an ogre in addition to its size?" Serra asks crossly, inspecting his sword wound.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker warily watches the giant Eli after he shakes the newly rescued girl. He readies to cast a spell if the giant turns on the party, though fortunately that is not how things ended up.

"Let her run... we are not on a mission to terrify this destroyed city. It is bad enough we ended up killing those warriors instead of recruiting them to our cause."

Grasker will consider the longsword weapons for one better than his own. Are any cold iron or masterwork, are they magic or the rings and necklace?
Detect Magic
spellcraft sword: 1d20 + 5 ⇒ (13) + 5 = 18
spellcraft necklace: 1d20 + 5 ⇒ (1) + 5 = 6
spellcraft ring 1: 1d20 + 5 ⇒ (8) + 5 = 13
spellcraft ring 2: 1d20 + 5 ⇒ (18) + 5 = 23


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will survey the group to see if anyone is particularly wounded. "Sir Beagan, it looks like you took a wound there. Do you need healing?"


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

"Home is where she should have been in the first place. Yes." Eli looks off at the girl, and back to his cut. A dagger's cut, nothing more.

"Yes. Let's proceed. Let's see who lives." Eli grimaces, and cleans off his hammer as best he can on one of the fallen crusaders.

Eli lets Serra examine the cut, but continues to look off every once and awhile.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Status:
AC: 15 (f13/t12)
HP: 16/22
Weapon Equipped = Long Bow
Cold Iron Arrows = 30/30
Silver Blunt Arrows = 10/10
Conditions = None
Ranger Focus = 1/1 (+2 attack/damage)
Child of the Crusade = 1/1 (reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 3/3
Bow Attack Mods: BAB +3, Dex +3, MW Bow +1, (Deadly Aim -1), (Rapid Shot -2)
Bow Damage Mods: (Deadly Aim +2)

Cole turns to Grasker, "I have a minor injury, but you should heal the front liners first. I'll take whatever is left over - or just try to be more careful of my positioning in combat."

Cole reloads his quiver as he moves off to the north when everyone is ready.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16
Elyanias Myoch wrote:
"Home is where she should have been in the first place. Yes."

Serra shakes his head at Ely.

"Let us continue on, Ely. It would be better if you did not attack those we are attempting to rescue."

Serra moves to follow Cole.

HP 13/20


Serra:
"I didn't even get to tell her my name..." the young squire watches the young woman flee, wishing she had stayed, at least for a little while.


Map

Without the additional person to see home, the group makes good time, over all. They are beset by dire rats at one point, but they handle them easily enough.

After a bit, Anevia points out a manor visible through a demolished section of town.
"That is Horgus' place. Mine is right there."

The space between the well appointed manor and Anevia's small home is not much, especially with all of the devastation in between. In the affluent area that Horgus called home, his estate alone stands as solemn and solid as it did on Armasse when he headed to the festivities.

To the North and west, through a break in a wall, Cole can see the street that he's called home for many years. His house as well, is not that far.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

"We should get Anevia home first. The living have more pressing emotions than the dead. We can deal with Horgus soon after," Serra says, walking to Anevia's home.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6
Serra Iondri Phaer wrote:
"We should get Anevia home first. The living have more pressing emotions than the dead. We can deal with Horgus soon after," Serra says, walking to Anevia's home.

"I agree." Cole follow Serra bow at the ready for whatever lies ahead. He tries not to think of his father...


"It still stands!" Anevia turns to her companions, a true smile on her face. "I would never have made it without all of you. Thank you for seeing me home."

The modest home sits in a small yard. The door is closed, and it looks as if, like Horgus' manor, it was spared the worst of the destruction.

"Come in! I'll introduce you to Irabeth if she is home, and we can get an update on things."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Serra, mindful of the repeating what happened at the library, draws his starknife. He enters his soldier's stance waddle. He either leads or follows Anevia in, trying to guard her despite his wounds.


Male Gnome Fallen Paladin 7 / AC 22
Grasker wrote:
"Sir Beagan, it looks like you took a wound there. Do you need healing?"

"Grasker, I did take an exra-sharp swipe from that sword. I've had much worse before - anything that doesn't knock me unconscious can't be that bad, right?" Of course, being unconscious is usually less painful, until you wake up and see She wrought while one was out. "But yeah, I'm not in tip-top fighting shape at the moment, I'm afraid." HP 10/29

Anevia wrote:
"I would never have made it without all of you. Thank you for seeing me home."

"As many as we can get home, we'll get home." Horgus didn't make it back intact, nor will those "Crusaders" we just encountered. "I'm glad you have a home to make it back to." And I hope your loved ones still stand as well.

Seeing the devastation around the city and the cruel, evil that remains, his fingers trace Desna's butterfly around his heart for luck, before tracing sliding the Big R's wing.


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Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will convert liberating command into cure light wounds for Beagan. "I'm glad to heal you, thanks to Iomadea. It is striking how different knightly traditions have their own fighting style. You seem swift and brave as a rabbit, while Sir Serra fights as defensively as a turtle."

clw: 1d8 + 3 ⇒ (1) + 3 = 4
channel: 2d6 ⇒ (1, 3) = 4

+8 healing to Beagan, +4 to others in the group near the home.

Grasker will put away his sword and shield before heading inside.

"A fine home, Avenia."


"Irabeth?! Are you here?" Anevia bursts into the house, so intent is she on reaching her wife.

initiative:
Cole Zeff: 1d20 + 3 ⇒ (3) + 3 = 6
Elyanius Myoch: 1d20 + 0 ⇒ (11) + 0 = 11
Beagan Berelcar: 1d20 + 3 ⇒ (3) + 3 = 6
Serra Iondri Phaer: 1d20 + 2 ⇒ (19) + 2 = 21
Grasker: 1d20 + 0 ⇒ (10) + 0 = 10
Elyanius Myoch: 1d20 + 0 ⇒ (3) + 0 = 3
Anevia: 1d20 + 7 ⇒ (1) + 7 = 8
v: 1d20 + 1 ⇒ (3) + 1 = 4
misc: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22

perception:

Cole Zeff: 1d20 + 6 ⇒ (20) + 6 = 26
Elyanius Myoch: 1d20 + 6 ⇒ (14) + 6 = 20
Beagan Berelcar: 1d20 + 0 ⇒ (17) + 0 = 17
Serra Iondri Phaer: 1d20 + 7 ⇒ (4) + 7 = 11
Grasker: 1d20 + 9 ⇒ (16) + 9 = 25
Graf: 1d20 + 1 ⇒ (5) + 1 = 6
v1: 1d20 + 13 ⇒ (9) + 13 = 22

Serra Iondri Phaer: 1d20 + 2 ⇒ (19) + 2 = 21

Elyanius Myoch: 1d20 + 0 ⇒ (11) + 0 = 11
Grasker: 1d20 + 0 ⇒ (10) + 0 = 10
Anevia: 1d20 + 7 ⇒ (1) + 7 = 8
Cole Zeff: 1d20 + 3 ⇒ (3) + 3 = 6
Beagan Berelcar: 1d20 + 3 ⇒ (3) + 3 = 6
v: 1d20 + 1 ⇒ (3) + 1 = 4

Cole, Grasker:
Inside, there is a faint sound, a voice caught just so on the wind. Someone is inside, and they're casting a spell. you both are up before the caster in the surprise round.

Surprise round, Grasker and Cole only.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W
Serra wrote:
"It would be better if you did not attack those we are attempting to rescue.

Eli barely glances from his arm to identify Serra's confusion. Scolding and attacking aren't the same, knight. When I attack again, perhaps you'll recognize the difference.

...

Eli hardly notices when he's returned to normal size. He follows along, understanding when they've gained an endpoint in Anevia's home. At least she's made it safe home. A shame we couldn't say the same for Horgus. So close, too.

"So where is Irabeth?"


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: Surprise, Initiative: 6

Status:
AC: 15 (f13/t12)
HP: 20/22
Weapon Equipped = Long Bow
Cold Iron Arrows = 30/30
Silver Blunt Arrows = 10/10
Conditions = None
Ranger Focus = 1/1 (+2 attack/damage)
Child of the Crusade = 1/1 (reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 3/3
Bow Attack Mods: BAB +3, Dex +3, MW Bow +1, (Deadly Aim -1), (Rapid Shot -2)
Bow Damage Mods: (Deadly Aim +2)

Cole listens for a moment before yelling, ”Wizard!”

He grabs Anevia and pulls her away from the open doorway.
Reposition: 1d20 + 6 ⇒ (16) + 6 = 22

If successful he pulls her 5’ closer to him along the wall away from the door. If she actively resists, she can take an AoO against Cole.


Map

Cole snatches Anevia from in front of the door, pulling her to safety against the building.

"Wha-?"

Anevia, caught completely offguard, is against the building before she knows left from right.

Grasker is up.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker charges inside, drawing his sword. Unfortunately his magic shield remains strapped to his back. AC 14

"Who has seized this home! Demon friend or demon foe?"


Map

Grasker bravely enters the building, but sees no one. Suddenly, a beetle the size of a dire rat pops into being beside him. On the table behind it, a man, perhaps half orc? shows as well, before he mutters another spell and disappears. The beetle attacks Grasker immediately.

beetle bite on grasker: 1d20 + 1 ⇒ (12) + 1 = 131d4 ⇒ 2

Round 1

Serra Iondri Phaer: 1d20 + 2 ⇒ (19) + 2 = 21
Elyanius Myoch: 1d20 + 0 ⇒ (11) + 0 = 11
Grasker: 1d20 + 0 ⇒ (10) + 0 = 10
Anevia: 1d20 + 7 ⇒ (1) + 7 = 8
Cole Zeff: 1d20 + 3 ⇒ (3) + 3 = 6
Beagan Berelcar: 1d20 + 3 ⇒ (3) + 3 = 6
v: 1d20 + 1 ⇒ (3) + 1 = 4

Serra, Ely, Grasker are up


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 1, Init 21

"Grasker! Look out!" Serra, already in his waddle, takes total defense and moves into the house.

His starknife is held low to ward off any attacks from the demonbeetle, his buckler near his face in case it attacks high.

Provoking, AC 21.


Map

Aoo

The beetle makes a feeble attempt at Serra as he moves past.

aoo on serra: 1d20 + 1 ⇒ (1) + 1 = 21d4 ⇒ 3

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Community / Forums / Online Campaigns / Play-by-Post / The Righteous Shall Rise gameplay All Messageboards

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Please note:

This is not an actual recruitment, as the player list is already full. My apologies in advance for using the recruitment thread for this, but it's the way the Play-by-Post area of the board works.

Welcome to The Righteous Shall Rise... a play-by-post game based on the Wrath of the Righteous Adventure Path.

Please do NOT post in this thread. The first post from any character should happen in the Gameplay thread when it goes live at 10am. Thanks for your understanding on this.

Game Master & Player Commitment:

Below is the standard boilerplate of expectations, but basically it is all things you probably already know. I believe good communication, role play, and flexibility will make this an exceptional experience and you already excel in these areas. Thanks for agreeing to come play with me.

boilerplate expectations:

Posting: As the GM I will post at least once a day (and probably more). I also expect players to post at least once a day. If you are going to use abilities that interrupt the action (i.e. the feat Step Up), be prepared to post even more often. There will of course be exceptions caused by real life. If you know you won't be able to post, just let me know.

Role playing: I enjoy play-by-post games for their expanded opportunities for role play and hope you do as well. I'm looking forward to watching the growth of the characters unfold as they react to the world around them and to the other characters.

Roll playing: While I am no strategic genius, I do like combat to be worthwhile and some kind of challenge, and I do value the knowledge and experience of other players. That said, I hate long, drawn out arguments over rules so I don’t expect to indulge in those. I would much rather make a ruling for the current situation and move on, with discussion for future situations to be civil and off “camera”. You all probably already know all this, but I’d rather say it now to avoid any misunderstandings later.

Character Creation:
While developing your character, please focus on the full individual. I am not looking for a Fighter, or a Wizard, or a Rogue, but for fully fleshed out characters with history and hopes, fears and dreams of the future. Class, and by extension, other mechanics, should be considered secondary tools to support the character you want to play.

Leveling will be event based, rather than XP based, so I won’t be tracking XP so we can focus more on the story.

Please include: Please send me the details of your character. I’ve given examples below, but feel free to add anything else you think might be pertinent and/or fun. Help me get to know your character. To help in the building process, I’ll also be sending out an excel sheet, asking for specific information about your character. Please download and email back to me separately, so your characters can get to know each other organically rather than through the building process.

The campaign traits for this AP support siblings and other connections. If you would like to build a mutual story line, please feel free, but otherwise don’t share anything more with each other than one might learn with a quick glance.

Examples

History, hopes, dreams:

Who are you, who do you come from, and why are you here? The more history, hopes, and dreams you give, the more I can try to work into the game for you, if possible. I will be sending out a small survey to all of you privately, requesting short answer information on your character so that the rest of the players can get to know you through future roleplay. Let me know what your hopes are for the future, and if there are any dark things your character keeps from even themselves, please let me know.

Family and Geographic history is important. You can be from anywhere in Golarion, but there must be a reason you left there to come here. The more distant your homeland, the more compelling your reason for staying should be.

Physical description, mental outlook. Please give me some idea of what you think you look like, and what others think you look like (if different).

Use a story format for the back story but the following is fine in a spoilered list:

Race, Class, and any major abilities. Please only enter a physical description into your profile prior to the first encounter. I will eventually want full character stat blocks entered for ease of access, but to begin with I’d like them sent to me via email.

Crunch Guidelines: :

Full character information should use the following rules:

• Sources IN: Core Rule Book, APG, ultimate Magic, Ultimate Combat, Ultimate Campaign (traits and drawbacks), Mythic Adventures. Champions of Purity, Faiths of Balance. Faiths of Purity. Wrath of the Righteous Players Guide. Other sources will be considered upon request.

• Abilities- 20 point buy, No final score higher than 18, after racial modifiers.

• HP - Max at 1st, average +1 for levels thereafter. (I may change this depending on how the AP actually runs in play.

• Race - My personal preference for races for this game follow in order: human, half orc, halfling, dwarf, half-elf, elf. That said, an excellent backstory will trump a preferred race, though aasimars, tieflings may be a hard sell. No monster races, please, but if uncertain ask.

• Three traits (No more than one from the same category), (no rich parents), one Drawback. The Players Guide has traits that have extra tie in to the campaign. I advise using them, but they are not a requirement. Regardless of what you choose, please make sure to work both into your back story.

• Alignment – Looking for Heroes; NO evil aligned characters, and any true neutral should be seriously looking for redemption.

• Classes -

• Barbarian

• Bard

• Cavalier

• Cleric

• Druid

• Fighter

• Inquisitor

• Magus

• Paladin

• Oracle

• Ranger

• Rogue

• Sorcerer

• Summoner

• Witch

• Wizard

• Please, no gunpowder archetypes. This isn't that campaign.

• Wealth – 200gp

PS:

It will be a role play heavy campaign, in a very ugly area of the world. This is a dark, unforgiving place, and the game will be as well. If puppies get kicked or kittens tossed, that may be the lightest part of the day. People, even children, may be endangered or killed, and killed may be the more pleasant of the two options. Because it is a public forum, I will keep it between the navigational buoys as established by Paizo, but I won’t flinch from the darkest parts of the story; the light of a hero shines best in the blackest night.

If you have any issues or triggers that I should be aware of, please feel free to send them to me in a private email so I can be aware.


I know that you said your group is full, but if that should change, I was a part of a couple of 4000+ post games that died a few months ago. I have never abandoned a pbp game, if you need a reliable poster please let me know. I especially like roleplaying heavy games and player interaction. Please consider me if the opportunity arises.

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