The Righteous Shall Rise...

Game Master verdigris

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Defender's Heart Map


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Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 2

"What is with this guy?"

Grasker will try to smack down this surprise demon worshiper.

1d20 + 4 ⇒ (14) + 4 = 181d8 + 1 ⇒ (1) + 1 = 2


Map

Round 2

Serra waddles up, ready to hit anything threatening that comes his way. Cole unleashes another arrow at the snake, by passing the blade wielding cultist in front of him. (-7hp to snake)

Eli pulls back and readies to protect the injured. Beagan threatens the crazy man (not Jurin, the other one.) and readies to dazzle him with flashes of Ragathiel’s might.

Jurin mocks the cultist and settles down on Beagan’s pack. Grasker strikes out at the cultist, slashing his arm. His blood drips onto the symbol and slowly begins to boil.

Beagan flings Ragathiel's fury at the cultist, trying to blind him. The cultist just shrugs it off however, and attacks Grasker.

fortitude: 1d20 + 3 ⇒ (13) + 3 = 16

cultist attack on Grasker: 1d20 + 2 ⇒ (20) + 2 = 221d4 + 1 ⇒ (3) + 1 = 4

The snake, no longer demoralized by the shadow cobra, strikes at the closest creature but misses the cultest.

snake attack on cultist: 1d20 + 2 ⇒ (12) + 2 = 141d4 + 1 ⇒ (3) + 1 = 4

edit: possible crit on Grasker: 1d20 + 2 ⇒ (7) + 2 = 91d4 + 1 ⇒ (3) + 1 = 4

Begin Round 3

Serra: 21
Cole: 21
Eli: 19
Beagan: 12
Jurin: 12
Grasker:11
snake: 10
crazy guy-9
Serra, Cole, and Eli are up


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 2, Init 19

Status:

AC[/b = 13
[b]HP
= 10/10
Weapon Equipped = Lucerne Hammer
Condition(s) = Impatient

Eli moves forward, allowing his sight to take in as much as the corners of the cavern will allow, before returning to the back group. An old man's reconnaissance. A poor substitute for Avashnyel's eyes, but he and the others should know what prevents our forward movement.

"We wait here, I think. Grasker, Cole, Serra, and Beagan are well in control of the conflict. It seems that there is a rather disturbed individual, lashing out unnecessarily at our forward party. On top of that the snake is still not dead. Horgus, it is good that you offer your strength. We may need it soon enough. Anevia, your leg alright? Avashnyel, would you hear more, or is that sufficient?" Eli looks back down the natural corridor, hoping that there are no sudden rear flanks to defend.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

"Jurin, my eyes can't see too well, but my ears are decent. I will support you if you holler about something approaching us from the rear."


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round 3, Initiative 21

Status:
AC: 15 (f13/t12)
HP: 10/10
Weapon Equipped = Long Bow
Cold Iron Arrows = 23/30 (1 missed)
Silver Blunt Arrows = 10/10
Conditions = None
Ranger Focus = 1/1
Child of the Crusade = 1/1
Silver Dragon Scale = 3/3

You weren’t right you old fool.
Cole grunts, ”Figures you’d see the end in sight and pick the wrong team.”

Cole targets the newcomer with all the vigor he had reserved for the snake.

Long Bow: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 (point blank) damage: 1d8 + 1 ⇒ (5) + 1 = 6 (point blank)

I think I can hit him from my bottom right corner (where the light is) along the wall to all four corners of his square. If that is not the case, please apply cover penalties.


Elyanias Myoch wrote:
"Anevia, your leg alright? Avashnyel, would you hear more, or is that sufficient?" Eli looks back down the natural corridor, hoping that there are no sudden rear flanks to defend.

"I'm ok. I have my bow. Some alchemicals, if we really need them."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 3, Init 21

Serra will try to waddle closer, but is unable to safely find a spot to stand shoulder to shoulder with Grasker.

Serra will ready a strike if a bad guy gets closer.

Readied:
1d20 + 2 ⇒ (13) + 2 = 15 to hit;
1d4 + 2 ⇒ (4) + 2 = 6 damage.

I'm not used to this tunnel fighting. Give me a bar brawl any day.


Map

Round 3

Serra looks for an opening but can't quite find one. He readies to attack if the opportunity presents itself. Cole, infuriated by the cultists defection, levels his bow at the man, sending a arrow deep into his shoulder.

Eli checks with the others, making sure they're ready, should the fight breach the front lines.

Beagan, Jurin, Grasker are up


Male Gnome Fallen Paladin 7 / AC 22

Round 3, Initiative 12

Upon hearing the words of the crazed man, Beagan’s body stiffens suddenly. His muscles freeze for a moment before he takes a slow, half-step back and draws his sword. His gaze never leaves the commotion in front of him, locked in a tight stare.

Unlike his normal high, light and impish squaks, his voice is steady, low and serious. ”Jurin, Eli, Anevia, please let me know if you need my assistance.”

His head never turns, his attention remaining squarely focused ahead, his legs slightly crouched, ready to spring in whatever direction is needed.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 3

A terrible wound!

status:

HP 4/8

Grasker tries to stay in the zone and lay a killing blow on the crazed babbler.

1d20 + 4 ⇒ (15) + 4 = 191d8 + 1 ⇒ (8) + 1 = 9

"To your master, demon sworn."


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 3

Jurin looks at his new friend Beagle, then looks around.

Perception: 1d20 + 1 ⇒ (13) + 1 = 14

"Kenebras has fallen down, it's mighty spirit lamed. The priest now prays to a goat, with a stupid name. He tried to sacrifice a snake, it didn't go his way. Then it bit him in the butt, it's really not his day."


Map

Round 3

Begin Round 4

Serra: 21
Cole: 21
Eli: 19
Beagan: 12
Jurin: 12
Grasker:11 (-4)
snake: 10 (-14)
crazy guy 9 (-17)

Beagan gets serious and Jurin keeps an eye out and his tongue wagging.

Grasker swings mightily at the priest, dropping him in the middle of the circle, his blood spilling out in hissing steaming circle.

Hundreds of tiny pink worms sprout from the circle, a swarm of worms beginning to consume the fallen cleric even as he still breathes.

Some of the swarm, sensing fresh meat, moves on to Grasker. (DC 12 Fort Distraction), worm nibbles: 1d6 ⇒ 4

diminutive worm swarm

Begin Round 4

Serra, Cole, and Eli are up


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round 4, Initiative 21

Status:
AC: 15 (f13/t12)
HP: 10/10
Weapon Equipped = Long Bow
Cold Iron Arrows = 22/30 (2 missed)
Silver Blunt Arrows = 10/10
Conditions = None
Ranger Focus = 1/1
Child of the Crusade = 1/1
Silver Dragon Scale = 3/3

Damn fool idgit carried a swarm!
Unsure what to do, Cole falls back to give Grasker room to retreat, then he shoots the swarm to try and make a dent in it’s writhing mass.

”It’s a swarm - everybody back! Fall back and give us some room!”

Long Bow: 1d20 + 4 + 1 - 4 ⇒ (2) + 4 + 1 - 4 = 3 (point blank, cover) damage: 1d8 + 1 ⇒ (4) + 1 = 5 (point blank)

You can't even hit a writing mass of worms! Clearly you need more practice.

Cole tries to calm himself and thinks a moment about past combats he may have had with swarms in the Worldwound.
Knowledge Nature (?): 1d20 + 4 ⇒ (20) + 4 = 24

GM_Verdigris:
I'm not even sure if it is knowledge nature, but if so, and if I have questions, obviously I want to know that they're immune to weapon damage and take 50% more damage from fire. I'm gone for the morning/day, so if I do learn these things, could you please post it so we can continue on?


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 4, Init 19

Status:

AC = 13
HP = 10/10
Weapon Equipped = L. Hammer
Condition(s) = Worried

Eli hears it first, as he currently faces the back party. Turning to the squirms of the worms, and the words of warning, Eli moves forward again. His eyes take in the ugly mess of pain in which Grasker appears to be.

"Grasker, can you step back? You really should step back. That looks awful. I only need a moment, but I don't want to impede your retreat." Eli hugs the wall, trying to look as inconspicuous to the worm horde as he can be, while flailing to lay a hand upon the injured fighter.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Map

Cole's arrow slides right through the writhing mass, but appears to do nothing significant to the swarm of diminutive creatures.

Cole yells back to the others, "Our weapons can't hurt them, but fire will roast them up nicely. Now, who remember to bring fire to this picnic?!"


Map

Serra:
"Sir, is that you? I'm right down here! I've found a place to rest, but... it needs help." The voice comes from around the bend – beyond Grasker, beyond the dying priest, just a little way beyond....


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 4, Init 21

Serra recoils from the worms, unsure how to help.

"Worms, huh? Uh...that ain't good."

Serra double moves back 40', his soldier's waddle forgotten in his haste to flee.

"I'll be back in a moment, Kastor! We're coming! Just stay put!" Serra yells over his shoulder as he strategically advances in the reverse direction.


Map

Round 4

Serra bravely charges to the rear, yelling to "Kastor" to stay put. Cole shoots uselessly at the swarm and calls for fire. Eli, brave, nearly blind Eli, steps forward, healing the staggered Grasker back to full. The worms continue to eat the crazed priest, with death and damnation consuming his soul, bite by bite by bite.

Beagan, Jurin, Grasker are up


Male Gnome Fallen Paladin 7 / AC 22

Round 4, Initiative 12

status:

AC: 18 (ff: 16, t: 13)
HP: 15/15
Weapon equipped: Ball of Flame
Produce Flame: 2 minute duration - 1 attack = 1 minute left

Seeing the accursed man melt into worms actually sends a wave a relief through the Gnome. His stand more relaxed again, he drops his shield and his newly-freed fingers returning to fondle his amulet.

"The 5-winged former field has brought it! Big R, I beseech you grant me your holy fire!"

A ball of flame bursts into his free palm as he steps up beside Eli. Reaching forward, he thrusts the fire forward to burn the writhing worms.

Cast Produce Flame
Produce Flame Melee Touch: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (5) + 2 = 7

I assume he can drop his shield as a free action, cast the spell and hold the charge as a standard, and then step-up15' and release the charge in his move. If not, he'll drop and move up first before casting defensively.

Concentration Check: 1d20 + 2 + 3 + 3 ⇒ (19) + 2 + 3 + 3 = 27 (CL + stat bonus + traits)

The attack roll doesn't take into account squeezing penalties, if any.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Forums lost my post.. I failed the Fort save so won't re-roll

Round 4

Grasker starts at zero & is staggered, He takes a move action to fall back, passing by Eli and stopping adjacent if possible. The healing magic will bring him back to full.

Grasker stumbles backwards, kicking and brushing worms off him.

1d20 +2 = 12 originally

"Demon swarm! Burn it.. with fire."

Distracted by the crawling pink worms, he staggers backwards only to be healed by Elyanias. The magics greatly restore and rejuvenate him, closing the bloody stab wound from the cultist.

"Thank you again, wise one....ugh, do they have faces?" Grasker stomps a stray worm under his heel.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 4

"Worms! Worms with faces! Faces with teeth!"

Jurin quickly stands and draws a real sword. He moves past the civilians and prepares to confront the worms.


Map

Beagan drops his shield, calling upon the fires of freedom as he approaches the swarm. The worms recoil, their hideous faces in sharp relief in the light of the flame. Beagan misses the worms, but manages not to touch anything else either. His hand flames with the holy fire of The Big R.

Jurin pulls his sword, finally taking the worms seriously.

Grasker moves back, grateful for Eli's healing. Stomping on one of the worms, he realizes that they do indeed have faces; the face of the dying priest, before it melts into the worms' anonymous mass.

Round 4

The swarm surges forward once more, this time flowing up and around the flame bearer as well as Grasker. DC 12 Fort Save, or distracted worm holes: 1d6 ⇒ 1


As Sir Serra rushes to the back, Anevia's face brightens and she catches him by the sleeve.

"Oh Good, you've come! I heard a cry of bugs?!" She nods, as if seeing an answer there on his face. "Here, take these alchemicals! They should help with the fight against the swarming vermin."

The young woman digs in her pack, pulling out two vials of liquid, tightly closed. Two alchemist fires

Begin Round 5


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 5, Init 21

Serra startles as the woman speaks to him, but quickly holds out his hands for the offered drinks.

"How do you know my name?" Serra stammers, looking at the woman for the first time. Oh, she's beautiful...why is she talking to me? Something about boo...ehr, bombs?

Oh wait, these are those firebombs. Maybe...oh yeah...she's smart!

Serra sheathes his starknife and takes the items from the hottie helper, murmuring a shy thanks. Serra moves close to Cole.

"Cole! I got these! Maybe they will help!?"

Serra offers one to Cole and anyone else interested.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round 5, Initiative 21

Status:
AC: 15 (f13/t12)
HP: 10/10
Weapon Equipped = Long Bow
Cold Iron Arrows = 22/30 (2 missed)
Silver Blunt Arrows = 10/10
Conditions = None
Ranger Focus = 1/1
Child of the Crusade = 1/1
Silver Dragon Scale = 3/3

Cole gives Serra an appreciating eye, He’s well equipped at least, but then many new shinys are.

”Thank you Serra, now let’s get this swarm pinned down!”

Cole 5’ steps to get a clearer shot, and readies an action to throw the Alchemist's Fire at the swarm if he gets an open spot. He is willing to splash his allies, but not hit them full on. So I just need an open square for the swarm in view.

Alchemy Fire: 1d20 + 4 + 1 - 4 ⇒ (14) + 4 + 1 - 4 = 15 (point blank, cover: ranged touch) damage: 1d6 + 1 ⇒ (2) + 1 = 3 (point blank)

GM_Verdigris:
Does Cole think the swarm is expanding? It certainly seems to be getting larger on the map - but is it actually getting larger or just spreading out to it's full size?


Map

Round 5
Serra: 21
Cole: 21
Eli: 19
Beagan: 12
Jurin: 12
Grasker:11 (-1)
snake: 10 (dead)
crazy guy 9 (-22)

Serra delivers the alchemist fire to Cole, who readies to throw it at any worm filled square not filled with a person. The cultist continues to bleed on the symbol.

Cole:
It does appear to be getting larger. It was one 5 foot square, then two. Now it is 3 of them.

Eli, Beagan, Jurin are up


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 5, Init 19

Status:

AC = 13
HP = 10/10
Weapon Equipped = L. Hammer
Condition(s) = Grossed out from the squirms

Eli hears the scuffles behind him, and tries to get out of the way, while also investigating the instigator. His ministrations are completely siderailed, as he swats at mocking worm faces, hoping to see more clearly the extent of the wounds. "This... is... horrible..." He regrets speaking it aloud. He swears that several of the faces turned to him while doing so. This... is... horrible...

Heal Check on the Priest: 1d20 + 6 ⇒ (1) + 6 = 7


Map

Eli:
The worms seem to deliberately get in Eli's way, one going so far as to rear up and undulate in his general direction. Another gnaws its way into the man's flesh, squirming underneath.

"...do you think they dance that way in him as well? or Annabelle? The Worms crawl in...the Worms crawl out..." The voice sing-songs, like some morbid children's tune.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Something occurs to Cole as he winds up ready to throw.

"Elyanias - get that body off the pentagram! I think the dead priests blood is creating more swarms!"


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

"Yes, yes, yes, it's just... that there are... so many... of them... give me a moment..."


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 5

Jurin runs forward with his sword.

"Toothy worms, face your faces to me! I'm a fly!"

With that he stomps on several worms before slipping between Eli and Grasker to land in the pentagram.


Male Gnome Fallen Paladin 7 / AC 22

Round 5, Initiative 12

status:

HP: 14/15
AC: 16 (ff 14, tch 13)
Wielding: Bastard Sword (right)
Condition: Wormy
Produce Flame: 9 rounds left (flares out after his attack this round)

The throng of worms boring into his skin at fascinates him, focusing his stare.

Fortitude Save (DC 12) : 1d20 + 4 ⇒ (14) + 4 = 18

The flaming ball of holy light still burning in his hand, he slams it down against the worms swarming around him.

Melee Touch: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (6) + 2 = 8

"Damn obnoxious little critters!" His flaming hands swipe past the wiggling critters without doing any real damage, and finally the fire flares before sputtering out to nothing.

He steps away from the crawling buggers, his fingers dancing around any worms still slithering on him, ineffectively trying to get something out of his bandolier.

"If somebody can light them up, I'll add fuel to that fire."


Map

Serra delivers the alchemist fire to Cole, who readies to throw it at any worm filled square not filled with a person. Unfortunately, none open up. Eli checks on the bleeding priest, but becomes entranced by dancing worms. Beagan tries once more to beat the worms with flames, but misses. Finally, he gives in and moves out of the way, allowing Cole to fling his alchemist’s fire. (-4 to the worms). Jurin rushes into the worms, brandishing his weapon.

Some of the worms, sensing fresh meat, turn from the priest to attack [b]Jurin. Others crawl over to Eli.(-2 to Eli, Jurin and the priest, please do Will Saves for Distraction.)

when worms attack!: 1d6 ⇒ 2

alchemist fire part 2: 1d6 ⇒ 4 x 1.5 for worms this round

Round 5/6
Grasker
Serra: 21
Cole: 21
Eli: 19 (-2)
Beagan: 12
Jurin: 12 (-2)
Grasker:11 (-1)
crazy guy 9 (-24)
Worms(-10)

Grasker has a move from 5, then Serra and Cole at the top of the 6.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 5
Grasker will move out of the swarm... forwards if the snake is dispatched, or backwards if not.

Sorry thought I moved back to Eli in round 4, didn't realize he came up to me.


Map

Grasker, the snake is dead, you can move forward.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 6, Init 21

Serra looks at Cole's fire and nods approvingly.

Someone should do that again!
...
...
...
Wait! I should do that! Serra thinks, looking at the bomb in his hand.

Serra moves ahead of Cole and throws his firebomb at the unoccupied worm square.

1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 touch to hit; (PBS)
1d6 + 1 ⇒ (4) + 1 = 5 fire damage.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will push through the mass of worms, going past the snake but staying within the reaches of light.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round 6, Initiative 21

Status:
AC: 15 (f13/t12)
HP: 10/10 (+13 temporary for 0/19 minutes)
Weapon Equipped = Long Bow
Cold Iron Arrows = 22/30 (2 missed)
Silver Blunt Arrows = 10/10
Conditions = None
Ranger Focus = 1/1
Child of the Crusade = 1/1
Silver Dragon Scale = 3/3

Cole watches as Serra throws the alchemy flask at the floor. He missed! I can’t believe it! That damn fool missed! He should have just poured it all over himself and been done with it. Save us all a lot of trouble. He re-evaluates his thoughts on the man.

He holds out his hand for another of the flasks. When none comes, he hollers to those further back, ”Anyone back there have any fire? Oil? Alchemy Fire? Anything?”

He moves back to the rear echelon and, assuming no more fire is forthcoming, recommends they begin to retreat. ”We have not the means to fight this foe. We should withdraw and consider our options.”

If there is flame back there, he collects as much as he can and does not mention withdrawing.

For his standard he activates his Dragon Scale

GM_Verdigris:
Bolstering for 19 minutes (Cole is wondering if we’ll have to just run through the swarm to get past it and wants to prepare just in case.) He gains 1d8 + 10 ⇒ (3) + 10 = 13 temporary hp.


Map

Grasker pushes through the worms to get to the other side.

splash?: 1d8 ⇒ 8

Round 6

Serra throws his alchemist's fire, but misses the swarm. The vial hits the wall, splashing mostly harmlessly, though a bit gets a few worms right on the edge.

Cole calls for fire or other options and calls upon the power of his scale.

Eli, Beagan, and Jurin are up


Male Gnome Fallen Paladin 7 / AC 22

Round 6, Initiative 12

status:

HP: 14/15
AC: 16 (ff 14, tch 13)
Wielding: Bastard Sword (right)
Condition: Less Wormy

Seeing Cole’s vial of liquid fire start to burn over the critters, Begin beams with a broad smile.

"Thanks!"

Fingers fly over his bandolier until he retrieves the vial he wants. With the oil in hand, he realizes he doesn't have a shot from his crevice, so he moves back towards the swarm. By the time he gets into range for a clear shot, it looks like the flames on the grubs are about to flicker out.

"Damn! Anybody have more fire handy?"

He’s got oil in his hand, getting it ready to smash down onto the grubs. He curses the fact that he used his last tindertwig while relaxing with the halflings.


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 6
HP 11/13

Fort DC 12: 1d20 + 4 ⇒ (8) + 4 = 12

"You can't fool me bacon!"

Jurin grabs the corpse and drags it off the pentagram.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 6, Init 19

Status:

AC = 13
HP = 8/10
Weapon Equipped = Lucerne Hammer
Condition(s) = Queasy

Fortitude Save v Distraction: 1d20 + 1 ⇒ (14) + 1 = 15

Eli pulls his hands back reflexively, as he bears the whispered torments. A stern look passes across his face. Don't you say their names. Don't you dare to say them. "You are not worthy!" He smashes futilely at the worms as he moves through the tunnel.

"Thank you, Jurin. I could barely see what I was doing." Eli moves to the fallen priest, and tries to look him over again.

Heal Check: 1d20 + 6 ⇒ (15) + 6 = 21


Map

Eli keeps his lunch down, growling as he smashes a few more worms. "You are not worthy!" and yet, he is able to reach the priest and check his pulse.

He lives, barely, a thread thin beat of a heart barely discernible beneath the worms and the blood.

The last bit of fire burns out, taking most of the worms with it. The rest scatter and begin to melt once the priest is off the symbol.

The "swarm" as an entity is no more. Grasker, Serra, and Cole are up.

Round 6/7
Grasker
___________
Serra: 21
Cole: 21
Eli: 19 (-2)
Beagan: 12
Jurin: 12 (-2)
Grasker:11 (-1)


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 7, Init 21

Serra looks at the diminishing worm mass and silently clenches his fist.

"I think I got it Cole, I think I did," Serra considers drawing his bow, but instead draws his starknife. "Let's move up and be careful. This is a fine mess we find ourselves in."

Serra moves up in his soldier's stance (but is more akin to a waddle).


Round 7

"I can't tell what's going on from back here. Take me forward.Please" Aravashnyel adds the last bit almost as an afterthought.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6
Serra Iondri Phaer wrote:
"I think I got it Cole, I think I did,"

Cole shakes his head and says simply, "No, no, you hit the wall there. Just the wall."

Ara-vashnyel wrote:
"I can't tell what's going on from back here. Take me forward.Please" Aravashnyel adds the last bit almost as an afterthought.

"I'm not sure that's a good idea as yet. The worms seem to have faded away once the priest was removed from the pentagram in the floor, but let's see a moment."

Cole stays with the civilians in the back a minute or two to be sure nothing else is coming along. His bow at the ready he covers the rear while the others, presumably, examine the area.

Snakes, priests, and swarms. This is a foul place to be indeed.

"Hey, uh, Serra. Do you think you can destroy that symbol in the floor? I think that would be good. At least break it up a bit."


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16
Cole Zeff wrote:
Cole shakes his head and says simply, "No, no, you hit the wall there. Just the wall."

Serra looks at Cole with disbelief in his eyes, as if Cole had missed what had just happened.

"Yeah, I got a piece of the wall, but that was good enough to splash it dead," Serra corrects the tracker.

Cole wrote:
"Hey, uh, Serra. Do you think you can destroy that symbol in the floor? I think that would be good. At least break it up a bit."

"Yeah, that's a good idea. What we need is a big hammer or something," Serra points out, looking over his shoulder.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6
Serra Iondri Phaer wrote:

Serra looks at Cole with disbelief in his eyes, as if Cole had missed what had just happened.

"Yeah, I got a piece of the wall, but that was good enough to splash it dead," Serra corrects the tracker.

SPLASH it dead? Sigh, so a miss is a hit now to these new boys. Cole gives him an even look, but says nothing.

Serra Iondri Phaer wrote:
"Yeah, that's a good idea. What we need is a big hammer or something," Serra points out, looking over his shoulder.

Cole takes his warhammer off his belt, walks up, and offers it to Serra. "I can do it if you like - but someone should watch the non-combatants back there."

Surely he can't miss a floor.


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|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Jurin drops the cultist against the wall.

"Smash it Serra. Avert the porkopalypse! The bacon cannot be allowed to prevail!"


Map

We are still in round 7, awaiting Grasker (from 6) Eli and Beagan.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 7, Init 19

"Easy, Jurin, easy. He still has a pulse." Eli places a hand upon the crumpled form's forehead. Please, be of settled mind, you fellow unfortunate.

Cure Light Wounds, 2/4: 1d8 + 1 ⇒ (4) + 1 = 5

"Beagan, please. Can you bind him for the moment? It wouldn't be good if he injured himself or another when he stirs."

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