Beagan
Male gnome paladin 2/summoner 4/Guardian 1 (Pathfinder RPG Advanced Player's Guide 54)
LG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +0
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Defense
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AC 25, touch 13, flat-footed 22 (+2 Dex, +1 size, +4 armor, +4 barkskin, +4 smite)
hp 60 (6 HD; 4d8+2d10+24)
Fort +10, Ref +7, Will +10
Defensive Abilities hard to kill, shield ally
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Offense
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Speed 20 ft.
+2 Cold Iron Longsword +9 / 1d6+3 (+5 BAB, +1 size, +2 enchantment, +1 strength
Special Attacks mythic power (5/day, surge +1d6), smite evil 1/day (+4 attack and AC, +2 damage)
Spell-Like Abilities (CL 6th; concentration +12)
. . 1/day—dancing lights, flare (DC 14), prestidigitation, produce flame
Paladin Spell-Like Abilities (CL 0th; concentration +6)
. . At will—detect evil
Summoner Spell-Like Abilities (CL 6th; concentration +12)
. . 7/day—summon monster II
Summoner Spells Known (CL 6th; concentration +12)
. . 2nd (2/day)—barkskin, haste
. . 1st (4/day)—compel hostility[UC], mage armor, lesser rejuvenate eidolon[APG], shield
. . 0 (at will)—detect magic, guidance, light, mending, read magic, resistance
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Statistics
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Str 12, Dex 14, Con 14, Int 14, Wis 7, Cha 18
Base Atk +5; CMB +5; CMD 17
Feats Combat Casting, Dual Path[M], Mounted Combat, Toughness
Traits indomitable faith, magical knack, riftwarden orphan
Skills Acrobatics +4 (+0 to jump), Bluff +5, Craft (leather) +6, Craft (painting) +8, Diplomacy +14, Knowledge (nature) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +7, Perception +0, Ride +11, Use Magic Device +10; Racial Modifiers +2 Craft (painting), +2 Perception
Languages Abyssal, Celestial, Common, Elven, Gnome, Halfling, Hallit, Sylvan, Undercommon
SQ bond senses (4 rounds/day), eidolon (named Eidolon), lay on hands 5/day (1d6), life link, mark of slavery
Other Gear artisan's tools, artisan's tools, 9,354 gp
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Special Abilities
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Beast's Fury (Su) As a swift action, use 1 power & bonded creature moves speed and attacks (roll 2x, bypass all DR).
Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Summoner) +2 CL for a specific class, to a max of your HD.
Mark of Slavery -2 to skills and attacks after failing a skill check, unless you're retrying the skill check,
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Mythic Companion (Eidolon) (Su) Bonded animal can use surge ability.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
Summon Monster II (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
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