The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


1,201 to 1,250 of 1,632 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Rynjin's right, just make sure you have like a 1 page summary with the important points as well.
You could leave a link to a text pasting website website and people can read it if they want to if you are one of the chosen people


Well, I'm pretty sure he already read the fluff when I posted it earlier. XD It's not like it was a book or anything - just a few paragraphs. It's just that I had to include all of her abilities and whatnot, too...


Sariel, Fallen of Temptation wrote:

Sariel's basic submission is done. It may get a few tweaks still, once I chat with the GM, but yeah.

Sadly, I had to leave off the fluff. I may just make a link to it or something. I think profiles aren't allowed to be that long. XD; *About 30 pages thus far*

oh...what about alias bloat ^_^

Seriously, I hope for you that you get picked, but you could also just have linked her if you are not sure ;)

Unless, of course, you plan on a secondary career for her...in those other games of yours ....or you got pre-picked, in which case congratulations...


Rednal wrote:
Well, I'm pretty sure he already read the fluff when I posted it earlier. XD It's not like it was a book or anything - just a few paragraphs. It's just that I had to include all of her abilities and whatnot, too...

Oh, haha, I thought you meant the backstory was 30 pages!


Yeah... my crunch is pretty long as well. It's hard when you have literally 40 spell-like abilities.


What I did:
My profile has all my concept, backstory, appearance/personality, and fluff explaining some of his abilities.
On my myth weavers, in that section way at the bottom, is the actual list of everything.

But I definitely have fewer abilities, so mines already much shorter.


@Mordred: I can delete the alias until it has 10 posts. As long as I don't KEEP posting with it, I'm good. ^^ I have not gotten pre-picked.

@Tamkalos: No, 30 pages is the profile WITHOUT the background. XD Most of it being special abilities' rules text. Possession is a few pages all on its own, too, and that's just two feats...


Rednal wrote:
@Mordred: I can delete the alias until it has 10 posts. As long as I don't KEEP posting with it, I'm good. ^^ I have not gotten pre-picked.

Oh, I thought you can just rename the alias until then, and not delete it once it posted.

Mostly the same effect, I guess. *shrug* Was just funny to see you post with it ^_^


Rednal wrote:

@Mordred: I can delete the alias until it has 10 posts. As long as I don't KEEP posting with it, I'm good. ^^ I have not gotten pre-picked.

@Tamkalos: No, 30 pages is the profile WITHOUT the background. XD Most of it being special abilities' rules text. Possession is a few pages all on its own, too, and that's just two feats...

Huh, I have an alias at 2 posts that I can't delete. I've just resigned to having to repurpose it some day.


The effect is the same though. Prior to 10 posts you can just use that as the alias for the next character that *does* get accepted.


Hm? Ah. Indeed.

...Ah well. XD


yeah, well, thats why I said, "mostly the same effect", Iaidionnel :)

Well Rednal, guess for now, Sariel is here to stay ;) best make good use of her then ^_^


So, something I just thought of, since we're basically starting off "fully formed" (i.e. our characters are not characters who have started off at level 1 and moved up, they sprang into being as 13th level Tristalts), does that mean we basically qualify for any feat we qualify for at any level?

EX: I have BaB 13, can I take Improved Critical as my "1st level" feat?

Silver Crusade

So, question, I forgot with warlord was allowed? There's a prestige class called thrashing dragon I'd looooove to combo here.

So I still have a lot to do, potions to make, spells to pick, etc. But he is shaping up rather well. Held back on some things. The idea here is the was a inventor/creator but couldn't get his final project right, he eventually began experimenting on mortals, and finally, one day turned his knowledge on himself. Basically a clockwork construct/Android. I'm not sure if he will stay as an alchemist in his third class but I'm not sure what would fit. Though I'd definitely take a warlord.

Now he seeks to spread his discovery to others though most of the time they end up dieng. He has become destruction, and so created a rival blade he now wields alongside creation.

Lord Inventor Elric Emmerson, the perfect creature.:

Race:
Half-construct- 7RP
Dual minded- 1RP
Static bonus feat: 2RP (Iron will)
Quick reactions: 2RP
Fast: 3RP
Reach: 1RP
See in darkness: 4RP
Hardy: 3RP
Greater spell resistance: 3RP
Lucky, Greater

Ediolon:
Large: 4RP +8str, +4 con, -2dex,
Blindsight: 4RP
Immunity: fire 2RP

Classes:
Machinesmith/ fighter (two weapon warrior)13/ fortune blessed template, eldritch template, alchemist (mind chemist) 10/ ????
Traits: Indomitable faith,

Eldritch powers: CR+2
Regeneration 4 -4EP, 1/4CR
Natural armor: -2EP, 1/2 CR, +6 natural armor bonus
Damage resistance -2EP 1/2CR DR5/good Adamatine
Healing bypass: +1EP, -1/4CR fire
Large weapons -1 EP, 1/4 CR, use weapons 1 size larger with no penalties.
Light sensitivity +1EP, -1/4 CR. Dazzeld in bright lights
Senses: +60ft blind sight -1EP, 1/4CR
SR: 24

Ability score:
Str: 32 (36)
Dex: 18 (22)
Con: 22 (26)
Int: 22 (26)
Wis: 16 (20)
Cha: 12

Vitals:
HP: 250
AC: 40 (10+9+8+8+2-1+3+3)
Saves:
Fort: +28 (8base, 8con, 2feat, 3luck, 2racial+5cloak)
Ref:+24 (8base, 6dex, 3luck, 2racial, 5cloak)
Will:+28 +2 on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.(6base, 5wis, 3luck, 2racial, 2feat, 5cloak+2trait)
Defenses: immune fire, electricity, DR5/cold Iron, DR5/good and adamatine, Regeneration 4,
Senses: Blindsight 90ft, blindsense 30ft, dark vision infinite, low light vision double distance.
Initiative: +10

Offense:
Movement: 75ft, fly 150ft good maneuverability

Melee:
Hakai:+37/+37/+32/+27
Damage:
3d6+28 (16-20x2)

Soso: +37/+37/+32+27
3d6+28 (16-20x2)

Power attack:
+33/+33/+28/+23
Damage:
3d6+40

Feats:
1- exotic weapon proficiency (Katana), weapon focus Katana, improved initiative, Iron will, TWF, throw anything
2-double slice, extra Machinesmith trick
3- Craft Wondrous items, power attack
4- weapon specialization Katana, step uo
5- Great fortitude,fleet
6- improved TWF, extra alchemist discovery
7- improved Iron will
8- greater weapon focus, master craftsman
9- Craft magical arms and armor,
10- two weapon Rend, following step combat reflexes
11- step up and strike, stand still
12- greater weapon specialization, Penetrating strikes
13- Greater two weapon fighting.

Machinesmith tricks:

Techniques:
2- Repair flesh, mechanical mindset
4- mechanical mindset
6- Phantom Stroke
8- energy weapons
10- improved razor saw.
12- Mobius smite

Alchemical discoveries
2- mutagen
4- enhance potion
6- extend potion, infuse mutagen
8- ectoplasmatic bombs
10-fast bombs

Legendary Items- Hakai and Soso. His legendary blades he has created. (Destruction, and Creation respectivly) (these are his mobius weapon.

Hakai- +5 Viscious Katana

Soso- +5 ghost touch Katana

Magic Items (with crafting)

Belt of physical perfection (+4) 32000g
Headband of mental prowess (+4) 20000g
Cloak of Resistance (+5) 25000g
Vest of stable mutagen 20000g
Celestial Armor 11250g
Boots of striding and springing 5500g
Ring of sustenance 2500g
Helm of Telepathy 13500g
Eyes of keen sight 6000gg
Bag of holding II 5000g
Ring of protection +3 16000g

Fortune blessed template CR+1:

Type: If the base creature is an outsider it gains the chaotic subtype.

Armor Class: A fortune-blessed creature gains a +2 luck bonus to Armor Class.

Special Attacks: A fortune-blessed creature retains all the base creature's special attacks and gains those described here.

Augmented Criticals (Su)

The critical threat range of each of a fortune-blessed creature's attacks doubles. The doubling follows the standard rules for doubling critical ranges and does not stack with other doubling effects, such as keen edge or the Improved Critical feat.

Lucky Strike (Su)

As a swift action, once per minute, a fortune-blessed creature can apply a true strike effect to a single attack.

Skills: A fortune-blessed creature gains a +2 luck bonus on all skills. This bonus stacks with the luck bonus it gains on opposed checks (see favored).

Special Qualities: A fortune-blessed creature retains all the base creature's special qualities and gains those described here.

Favored (Ex)

A fortune-blessed creature gains a +2 luck bonus on all saves and opposed checks, and a +1 luck bonus on all attack rolls.

Turn of Fate (Su)

Once per day, a fortune-blessed creature can reroll any failed roll it has just made. It must accept the results of the second roll.


Warlord is indeed allowed - Sariel's taking it. ^^


...we can craft items?

Thought that was a bit much myself, although that's save me quite a bit of money.


No. I asked, and the GM specifically said there was no cost reduction for item crafting in character creation (though it might affect earned loot)


oh well, off to bed :P

I am almost done, but before i have my questions answered, I cannot finalize my submission. -_-
And I refuse to listen to what Yin whispers into my ears. -_-

pleasant dreams to all of you.


Oh, okay. Good.

Makes me feel better about his list of gear xD

Silver Crusade

Aw. Oh well, I'll just get rid of the small, fancier little trinkets. Won't affect much.


Rorek, you are using the Eldritch template incorrectly - it is not a buy-however-much template - you get 6 EP to spend (1/2 of 13 HD).
You are at 10 I think.


thunderbeard wrote:
No. I asked, and the GM specifically said there was no cost reduction for item crafting in character creation (though it might affect earned loot)

But ok to add flavor to Items, so as to keep the theme stuff going, stock items would be a little dull.


no cost reduction doesn't mean no crafting. It just means you pay full price for anything you do craft.


As for the massive alias, I am doing something a little bit different.
I am creating 2 aliases, the first has all of the calculations, where all the bonuses come from and what they effect, and anything else that can safely fit in the "background."
The second alias has everything summarized and as compact as I can make it while still having the relevant information, and this second alias is the one that will be used the most :)
It does mean that I will have to double up on a lot of the work, but it isn't nearly as cluttered and shorter.
First Alias
Second Alias
Both are still very much wip, but they are coming along! ^-^

Question for you guys.
I am going Tetori Monk 13/Aberrant Aegis 13/Dread Devourer, Consuming Creature, something 10.
What should I use for the last 10 levels? I am already very good at grappling and melee combat, so I don't think I need to improve that aspect much. Instead I am thinking using it for more versatility, or simply to make the character more interesting or multidimensional.
One thought was sorcerer. And ideas you could give me?

A bit about Taxxon:

Taxxon is basically a huge undead worm. He has no hands, arms or legs but he can use his tail to grasp and manipulate things.
He has high Str and Cha, no Con (cuz undead) and is not too bright.
He can eat massive quantities of anything, and can even use the abilities of those he consumes.
His body is a massive lump of rotting, diseased and putrid flesh (currently huge, I plan on dropping it to large). Not pretty.

As an angel, he was the angel of purity, shining bright and flying through the skys on majestic wings. He was tricked into eating unclean human flesh, first only a little bit, then the hunger took over. When he fell, he had his wings ripped off from him (leaving only stubbs) and his body transformed and devolved into a repungent worm like creature as punishment and doomed to forever feed on the flesh of the dead.


Some ideas I have: give him abilities based on purity, or corruption/disease based. Maybe a sorcerer with the pestilence bloodline? Just remember that the save DCs probably won't be that high :)
Thanks!


I would honestly not limit myself to being an enormous creature. I think it was mentioned that there will indeed be times when being huge (or even bigger) won't be especially helpful... and might not allow you to get into where the game is going.


Ya I plan on dropping myself to large size, at first I went huge because hey, I could. But I realize I don't really have to be, so large is good enough :) I still need to actually implement the change however
I can still swallow huge creatures in one gulp however!


@Gobo: what about an Eldritch Scion Magus?


Rednal wrote:
I would honestly not limit myself to being an enormous creature. I think it was mentioned that there will indeed be times when being huge (or even bigger) won't be especially helpful... and might not allow you to get into where the game is going.

It's true. But I still really hope I can get a size-shrinking power, just because being able to be gargantuan would be super cool if we ever need to destroy a town, hahaha. I'd expect most of the time Large is probably the biggest a player should reasonably be.


The Archlich wrote:
@Gobo: what about an Eldritch Scion Magus?

Magus wouldn't be useful for a worm. No weapons.

how about a Plague Oracle? With the infested or odious curse? You could focus on buff spells with horrible-sounding fluff. It may not be the most mechanically powerful choice, but just reading it made my skin crawl.

The antipaladin cruelties might also work as nasty infections and such.


My submission is just a concept. The chair Mage telekineticist fallen royal advisor type. I'll build the mechanics of I'm accepted. Theirs a lot of moving parts that's completely unusable in another game.


fnord72 wrote:
no cost reduction doesn't mean no crafting. It just means you pay full price for anything you do craft.

where usually, the question "Can we craft equipment?" is synonymous with "Do we get a discount on equipment we have craft skills for?"

Because honestly, I doubt anybody cares wether you crafted something yourself or not, as long as mechanically you pay the correct price, the rest is fluff.
So If some Level 1 Ranger decides he wants to have crafted his own bow for fluff reasons, on my table he can either take the craft feat and buy half price, or pay full price and just claim he crafted it.

But I assume in this case, the question was, as usually in these cases, aimed towards the possibility of a cost reduction gained through crafting, rather than an inquire on wether it's allowed to have crafted our gear in the backstory if you have appropiate craft skills(really, nobody should feel the need to even ask that question).

@Gobo Horde I second the plague Oracle. It seems the most flavorful choice, has synergy with your charisma, has some "divine" background, ...it fits. Another option could be pestilence bloodline for sorcerer, if you'd prefer their spell list. Should orient a bit towards vermin and swarms then, though.


The thing about our 'gear' is that we have two items.

The rest are innate bonuses. XD Bit harder to craft those.


Rednal wrote:

The thing about our 'gear' is that we have two items.

The rest are innate bonuses. XD Bit harder to craft those.

Nah, you just need a good doctor...


How do we deal with weapons?

My two legendary items are my armor and shield (naturally), but I "bought" 4, +2 adamantine rhokas.
Are they just fused into my hands whenever I want to draw them?

Or are weapons the exception?


Maybe you fell without weapons and will have to loot the broken bodies of our first foes/victims


oh, and just so nobody else asks identical questions, I have sent inquiries for a few more Fiendish Powers that I will put into the spreadsheet once I get an answer:

Fated (Su) (as norn)
Whisper on the Wind (Su) (as Kirin)
Flash of Insight (Su) (as Cyclops)
Shield of Agony (Su) (as mordnaissant)
Jester's Deck (Su) (as Red Jester)
Quickling Casting (Ex) (as Quickling Template)
Unluck Aura (Su) (as Pugwampi)
No Luck (Su) (as Cat Sith)
Carapace (Su) (as Tarrasque)
Unsettling Appearance (Su) (as cerebric fungus)
Ethereal Ambush (Ex) (as phase spider)


....I have six-ish different feats aimed at quad-wielding rhokas. I hope that's not true, because without some heavy GM fiat (Devils don't use rhokas), I need to rethink things.


I guess it's a good thing we're Fallen instead of Devils, then. 8D


Rednal can just go to the Material plane and seduce a master smith into crafting you some for free.


*Would totally do it, too*

I'm all about getting people what they want. XD

...Now if only I could find a way to speed-cast symbol spells...

(Edit: ...Multispell lets me cast multiple spells as a full-round action, and doesn't say their normal casting times have to be short enough... but that's probably too cheesy and munchkin-y? XD)


@Rednal- the problem being that I'd have to loot the bodies of whitener we first kill (which wouldn't be too much of a problem, I have six claws), which, unless they just happen to use the weapon I specialize in, isn't going to help. I would enjoy the enslaving-a-smith, however. My undead army needs weapons!


Quickling Casting (Ex)

All spells and spell-like abilities a quickling creature has can be cast as a swift action if it has a casting time of 1 round or less. Those spells and spell-like abilities with longer casting times have their casting times reduced to 1 round and take an attack action to cast. This ability cannot be used with the Quicken Spell or Quicken Spell-Like Ability feats.

Use this in tandem with Multispell


o wo...

I like where this is going. Think I can get that with Fiendish points, or should I trade in my Fortune-Blessed template?

(@Bigrig: Actually, I don't think you'd even need to enslave one unless you really wanted to. XD Hell makes its own weapons, and presumably, it's not hard to get them as long as you can pay.)


@Bane- ....let's not do that?

@Rednal- it's much more fun to enslave them, and if I can get them to be undead, boom! Unlimited, "free" crafting. And I don't even have to feed them.


I have a Cohort, too. Base score of 19, and I miiiiight be planning on having a group that can craft things I can offer as gifts to tempt people with... XD Figured that would be better than throwing them into battle.


Oh, wow.

Didn't even think about Leadership.
I'll have to ask Herald about it, cause I want an undead cohort!


Just out of curiosity, did anybody inquire regarding:

Desecrating Aura (Su):
A mortuary cyclone emanates an aura of desecration within a 50-foot radius centered on its body. This functions as a desecrate spell (caster level 18th) as if the mortuary cyclone where a permanent fixture dedicated to its own deity. Clerics in the area take a -6 profane penalty on turning checks, undead within the area gain a +2 profane bonus on attack rolls, damage rolls, and saves, and undead created within the area have +2 hit points per HD. Further, anyone casting animate dead within 50 feet of a mortuary cyclone creates as many as double the normal amount of undead (4 HD per caster level instead of 2 HD per caster level).

A consecrate spell cast on a mortuary cyclone by a caster of 18th level or higher nullifies its desecrating aura for 1 minute per caster level.

I considered a Black Skull as innate item, but thats...costly.

@Rednal: I actually inquired about it in FP-costs as written above...if I get an answer, I'll let you know.


I did not inquire about that one. Actually, I avoided auras in general - most of them can hit allies, too, and I want to encourage getting CLOSER to Sariel instead of further away. XD


I will have auras. I sort of have this vision of Itherael being like a creepy side guy. Like here are all these badass Fallen, and one super weird guy 30 ft to the side.


Who needs an NPC cohort when you have Tamlakos as your bodyguard? Two heads are better than one, as they say.

Enjoying doodling him, though he's far too happy looking for a demon, hahaha.

1 to 50 of 1,632 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / The Fallen Sons and Daughters of Heaven: Tristalt Evil Campaign Recruitment All Messageboards

Want to post a reply? Sign in.