The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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Here is the long awaited recruitment for the Fallen Sons and Daughters of Heaven campaign!

For those who did not check out the initial interest check, this is a crazy-powered campaign set in the Lower Planes. The PCs are all recently-fallen angels who begin their long plummet down into the darkness of Hell. After a short time learning how to survive in Hell, cut off as they are from the energies of the Heavens that once sustained them, they will work to leave their mark on the multiverse.

This campaign will feature all the usual facets of adventuring, but will also utilize kingdom and cult building.

Before people read the campaign rules and assume that nothing from the bestiary is going to be a challenge to PCs but the most powerful, you are correct... but that does not take into account that the bestiary entries of creatures are their BASELINE power levels. In Hell, only the most exceptional rise in station and how many out of those beings are content to languish at a set power level for millenia? Very few, I would suspect! Most enemies that the PCs will face are tristalt as well, with many having mythic ranks and generous amounts of templates and each 'big boss creature' having Dual Initiative. So, before there is the inevitable 'but balance', just throw all ideas of balance out the window and prepare yourself for the awesomeness that is this campaign!

I will be selecting two groups of PCs, one for each table that I plan on running so, despite the numbers of probable applicants, do not let yourself be intimidated.

Okay, so let me get the character creation out of the way!

Level and Class Information:
Tristalt 13. This works like gestalt, although instead of melding 2 classes for each level you have, you meld 3.

With regard to classes, everything on the SRD is allowed, save for Paladin, though Antipaladins can be of any evil alignment.

Be warned, however, that I am NOT looking for concepts that are about 'summon everything', because I DO NOT want the thread to be glutted with 50 creatures. It might seem cool, but it's not happening on my watch, not in this campaign. Any creatures that you summon will likely be obsolete and will only serve as paper dummys that get wrecked in moments anyway.

You may also use levels from any side of the gestalt to acquire templates, with the calculation of (level=CR-1, mimunim of 1). These templates DO NOT grant any ability score bonuses and any DR, SR, AC, or similar bonuses from templates DO NOT STACK, with you only receiving the highest of any particular one that you possess.

Ability Scores:
Okay, so here's the thing, you are all angels. You each start with a baseline score of 12 in each of the six stats. From there, you may spend 30 points on ability scores. Each point spent raises the stat by one. You may raise any individual score up to a value of 24 at initial character creation. You also gain the normal ability score bonuses from your levels. Please note that if, later in the character creation process, you decide to become undead or incorporeal, you will NOT gain any bonuses from your stat, it is simply gone.

Creating Your Fallen:
All of the Fallen are unique beings, more unique than the angels they fell from or the fiends that they will reside among. Hence, you will be allowed to build your Fallen in most any manner.

You will be able to use the ARG to build your race, but may select any of the 'base forms' for Eidolons as a body type.

You gain 30 points to buy racial stuff from the ARG with, though ability score bonuses are banned and AC bonuses cap at +4.

You also gain the equivalent of 10 Evolution Points from the Eidolon list to add to your character. These points may be spent on anything but ability score bonuses and AC/SR/DR.

Arms cap at 3 sets (Six arms), so there are no 'hundred handed ones' in the group.

Each character also has the power of flight. You choose either Winged Flight or Supernatural Flight. Winged Flight functions at base speed x2 with Good Maneuverability, functions in antimagic zones, gives you wings, which allows you to select the Wing Buffet natural attack from the Eidolon list of abilities, should you decide to spend points on it, but does not function if you are unable to use your wings somehow. Supernatural Flight functions at base speed x3 with Perfect Maneuverability, allows you to move in any combination of directions while airborn, and can be used even if physically restrained or immobilized, but is completely negated in areas of antimagic.

You also gain immunity to ONE type of energy damage of your choice, chosen at character creation. Choices include fire, cold, electricity, acid, sonic, negative energy, and positive energy.

Your type is Outsider (Evil, Fallen).

You also have several powers and limitations as Fallen, but it is up to you to discover those in-game. Benighted Prince spoiled a few of the weaknesses in the interest check, but no more shall be spoiled

Alignment:
NO Chaotic Evil or non-evil alignments. You were evil enough to be cast from Heaven into Hell, so you are not anything resembling good or neutral. I also have a distaste for CE depictions of the Fallen. I am aware that the latter is a personal preference, but please stray from the CE stuff. Your Fallen is in Hell anyway.

Traits:
You gain two Traits. The flavor can be altered, assuming that it makes sense.

Skills:
You gain 3 bonus Skill Points at each level.

Feats:
You gain a bonus Feat every level that you would normally not gain one, thus making it so that you have a feat/level.

Hit Points:
You roll your hit points and... WHO ARE WE KIDDING?! MAXIMUM HP PER LEVEL!!!

Starting Equipment:
Now, here's the thing: angels do not come strapped with loot. It's just a simple fact. They have very few pieces of equipment, so each piece is quite powerful. To reflect this, you gain TWO Legacy Items, listed under the Mythic rules. In addition, you have the powers of 150,000 GP in magic items as INNATE ABILITIES, MATCHING THE 'ITEMS' THAT YOU SELECT! To give an example, you could spend X amount of gold and get the corresponding Bracers of Armor +Y, which would function identically, but would be an innate power of yours, not some item. Or you could have abilities copying a Robe of Eyes or a Staff of the Magi. The options are pretty vast really. My only caveat is that items which are consumable be okay'd by me first.

Fiendish Powers:
All of the Fallen practically drip with power, though this reflects differently in each of them.

Each Fallen starts out with 21 points of Fiendish Power. Said Fiendish Power is spent on unique special abilities and special qualities.

While the list is not yet complete, I will give you a few examples. All fiendish powers from non-unique fiends from D&D 3.0 to Pathfinder that I have access to statblocks for have their abilities included on this list.

There are also corrupted versions of celestial powers to. To give an example of this, you can have the Dark Rebirth, which is basically an inverted version of the Star Archon's power, but instead of turning you into a lesser archon after the blast, it turns you into a bodiless specter of cold, shadowy death that can reform it's body after 1d6 days, during which time it loses access to Dark Rebirth. Dark Rebirth is on the highest end of the point spectrum, as it is obviously a super powerful ability. It will likely cost 10 whole points, which is the one of the highest of any Fiendish Power costs.

Said list of Fiendish Powers will be posted in the next few days, but I cannot guarantee when. If you are eager to get an idea of what is available, go to PFSRD and scroll through the Evil Outsiders and their abilities and look at the Good Outsiders and think of the ways those abilities can be twisted into darker versions.

Domain:
All Fallen get access to ONE Cleric Domain of their choice from the SRD. You may select a Subdomain, should you so wish. This domain reflects something that your Fallen had power over before their fall. You gain BOTH Domain Abilities and you gain all spells that a Cleric of your level could cast from said Domain as Spell-Like Abilities. You can use 1st level spells from this list 9/day, 2nd level spells 8/day, and so on and so forth. The saves are based on your level and the mental score of your choice, as opposed to class level + WIS.

Fallen Names:
While I hate dictating fluff, many angel and demon names will be used in this campaign, so please refrain from using real world angel and demon names. As Benighted Regent said, most angel names end with -el, the Babylonian suffix for light, so that would be a place to start coming up with a name from if you are going old school with naming conventions, you know?

Is there any information that I forgot to list? If so, please tell me and I will try my best to answer your question.


I'll get to work on Jadgael tomorrow. =)


Oh man that feat glut, I can create the swords-and-spells dream-murderer I always wanted to!

Now, time to ask some questions:

1. How will we be handling the extra +2 saves from multiclassing? I want to string a few things together, and am worried that would make saves lopsided—should I be using the Fractional Base Bonuses system from Unchained (or can I, even if it's not required?)

2. An "everybody gets one free domain" system was mentioned earlier. Is that still the case—and if so, do we need appropriately high wisdom scores to use those domain spells?

EDIT: Fun fact — the "-el" suffix comes from the Babylonian root for light—but primarily because that also became the Aramaic/Ancient Hebrew word for "God." As a result, most biblical angels have names ending in "-el" because their names directly describe their relationship to God. (Raguel = "Friend of God," Raphael = "Healing with God's aid," Remiel = "Thunder of God," etc.)


Angelic names: True enough, but those were their basic roots.

Fractional Multiclassing: You may if you so wish to utilize that mechanic.

Domains: Thank you for helping me remember to put that!


Dot. Reading later.


Okay folks, I'm about to log off of Paizo for the night and go play Hearthstone with Benighted Regent. You all take care in the meantime and work on those characters!


Ooh! Sorry to ask so many questions, but I've been forgetting to keep these centrally located.

So, one final question (for whenever, of course) which I think is legitimately my last: if we want to change our 'eidolon base form,' is that allowed? (It's normally 0 RP, and I'm not really sure what it would change—but I'm thinking of being a half-snake devil with no tail, assuming I'm not the only one, and race builder has no way to *reduce* the number of legs below two)


Yep madness and void fallen coming in.


Story of Jadgael in profile, crunch to follow.


Do we need to buy the Outsider type when building our race?


Dotting and going to start on this soon, although I have a convention this weekend and it might take a while to get my character all finished; I'm guessing with the very intense and complicated crunch on the table, recruitment's going to be a while? You didn't specify that.

Also, conceptually shifting a little from zealotry to a somewhat broader war, but with the zealotry aspect still very heavily at the forefront of their idea. I guess "war and Zealotry"? I'll tighten the focus and try to get it back to punchy and one word as I work on the fluff. Speaking of. is this nominally set in Golarion, deity-wise? My concept hinges on a fallen who served under Iomedae, and I want to make sure that's still on the table before I put pen to paper on their background.


Dotting :)


I wouldn't worry too much about nailing down an exact title—that was something players came up with in the interest check, and your role/motivations can definitely be more complex than 1-3 words.

Silver Crusade

Dot, Thinking A Monk Angle with Steal wings, She will summon nothing, now will she use any kind of weapon other than her body and mind.
Yarr thinking she is a bad-A&& Psion[Telepath]/monk/Cryptic


I know that we can't use EP to buy ability score modifiers, but what about the Large evolution? It comes with adjustments that are more related to the change in size than about buying the specific bonuses, so I wanted to see if that was a different case. Also, I'm unsure what you mean by "Legacy item"; was Legendary what you meant?

@thunderbeard: That's fair, my concern is just in wanting to get something down that isn't stepping too much on somebody else's feet, and having a punchy title to point to is good for not only that, but for helping new applicants who didn't follow the previous thread see what people are already working with.


and here's stuff I can work with. will get something up in the next few days.

on that line:
"You gain 30 points to buy racial stuff from the ARG with, though ability score bonuses are banned and AC bonuses cap at +4."

Does this only refer to the ability score bonuses, or also the the basic distribution choice(Ability Score Modifier Quality)?
It could be our base racial modifier is "+2 across the board", but it's not 100 percent clear I think.


Zaphkiel coming on line.

I assume when you say that we start with eidolon base forms, we don't get the stat or AC boosts? That would be in line with your other mods.


Alright, dotting in :)

I am still very undecided on what I will be building, but the three I am currently debating are as follows (unless I see an awesome template or something...)
Fallen of Dragons
Fallen of Hunger and Gluttony
Fallen of Movement.

Dragons will be built like a red dragon, obviously. Using aegis to further build his body, and Sorcerer for spellcasting (possibly dragon disiple)

Hunger will be some sort of snake/crawling creature with the swallow whole evolution. A strong focus on grappling and eating, even if his swallow whole ability can only be used on weak and lesser creatures.
He devourers his foes, both body and soul.

Movement will be fast. Fast and free. He will be a psion nomad on one side and have the quickling template on another. Probably monk as another side.
He is in a perpetual race, ever running faster into the world and through time (he ages 4x faster and teleports forward in time constantly)
However, he despises anyone else having the same freedom and seeks to constantly cripple and inhibit any others.

Questions
So physical wings are 2x speed and good maneuvability while supernatural is x3 and perfect maneuverability?
Seems like supernatural is just superior, unless I am missing something (such as magic being suppressed significantly more often than I am anticipating), and depending on the character, I would much rather physical wings (Dragon for example)

Do I have the base creature creation correct?
You choose an eidolon base form as your body type, but set the stats to 12 each and change your type to Outsider (Fallen, Evil)
Add 10 Evolution points worth of Evolutions
Add 30 points worth of racial abilities (race points)
Add in 30 point buy, 1-for-1, max 24.

Gain Flight; Wings (Good, 2x speed), or Supernatural (Perfect, 3x speed)
Immunity to 1 type of damage
3 sets of arms max
Evos: no ability score boosts, AC, DR, SR
Race Points: no Ability score boosts, AC is capped at +4
Templates: no ability score boosts, AC, SR, DR does not stack
No Racial restrictions on class, feats, abilities, ext

I am excited :)
Will get brainstorming!


I present Pasiruel, Fallen of Forbidden Secrets :)

I wrote a backstory for him in the profile. I'll follow with Crunch later on... I imagine I'll go for something like Antipaladin/Unchained Rogue/Something else, probably focusing in shadows, fear and deception.

Very excited with this cool idea here... A lot of potential!

@GM: on the Eidolon base form, do you mean the old "biped", "serpentine", "quadruped" thing, or the new Eidolons from Unchained? :)


Got my build locked down I think. Antipaladin 13//Dark Tapestry Oracle 13// Eldritch Godling 10 With the dread devourer and broken soul templates.

The archangel of knowledge and prophecy who collected enough ancient knowledge to see beyond the edge of time into the furthest reaches of the void, and came back broken and malicious, driven by insanity and wrath.


So question on the legacy items. How many powers do or can they have? It is normally 1 per tier maximum 10. What tier are we considered for these powers on the item? Thanks.


Dotting in with alias, still got a lot of work to do apparently.

What's the ideal length for a backstory in this game? I'm shooting for 3-4 paragraphs.


Ideas from previous thread, updated with what was here:

Character Concepts

Fallen of Betrayal - Rynjin
Fallen of Blasphemy - Cthulu_Eats
Fallen of Contempt - TarkXT
Fallen of Corruption - TarkXT
Fallen of Dark Comedy - thunderbeard
Fallen of Destruction - bigrig107
Fallen of Dragons - Gobo Horde
Fallen of Fire - Johnnycat93
Fallen of Forbidden Secrets - adsapiens
Fallen of Greed - JonGarrett
Fallen of Hunger and Gluttony - Gobo Horde
Fallen of Judgment - Tenro
Fallen of Madness - Bane88
Fallen of Mind - Newbonomicon
Fallen of Movement - Gobo Horde
Fallen of Patterns - Philo Pharynx
Fallen of Pride - Browman
Fallen of Rage - HighonHolyWater
Fallen of Retribution - Dragonflyer1243
Fallen of Survival - Battlespy
Fallen of Temptation - Rednal
Fallen of Trickery - MordredofFairy
Fallen of Vengeance - monkeygod
Fallen of Zealotry - Nidoran Duran
Fallen of ??? - The Benighted Regent

----

And I'll work on my own idea a little bit later. ^^


Benighted Regent has pointed out to me earlier that people would probably prefer their questions answered directly, using their name before typing the reply. Is this standard practice? Would people prefer it? It has been so long since I posted, I do not even know.

Length of Backstory: Any you feel is necessary to fully flesh out your character. I much prefer well-written backgrounds, though not necessarily exhaustive ones.

Recruitment Period: Unknown, but likely spanning 2-3 weeks, maybe more if promising applications are taking a bit longer.

Setting: Good question, as I was honestly going to put that to a vote! Do people want the Golarion or D&D 3.X version of Hell? The Golarion Hell is much more of a totalitarian, police state type place while the 3.X version of Hell has much more Machiavellian power-scheming going on, along with a looser system.

Changing Base Forms: Not in-game. You will change as your character falls, but that is the opening scene and should already be figured into the character. You can choose from any of the Eidolon Base Forms, including, if you have the 3PP Summoner book (Don't remember the name), the Amorphous base form, for those looking to play the weird angels whose forms might consist of a swarm of smaller angels with a hivemind or a sentient glob of celestial energy.

Buying Outsider Type: No, it's free!

Legacy Item/Legendary Item: I meant Legendary Item, I just confuse the terminology occasionally. Old Guard 3.X players know why!

Legendary Item: Your item starts at a baseline of five abilities. When you gain mythic ranks (SPOILER!), it will increase. As well, it automatically upgrades to Minor Artifact and Major Artifact status as you gain Mythic Ranks, requiring no expenditures to get such upgrades.

Base Racial Modifiers: Essentially, you do have a +2 bonus across all your ability scores.

Eidolon Form Stuff: You do not get ANYTHING from the Eidolon block other than what is listed, that being the base form (NOT the stats, just the movement, body shape, and free evolutions).

Flight: Supernatural has always been better for pure movement, that's a fact. However, wings are cool, thematic, AND allow you to buy Wing Buffet as attacks! I know that more people than just Benighted Regent are going to go for wings, despite wings not being the min-max, optimized approach.

Gobo Horde's List of Questions: All of those are correct. The cap on arms is just applying to people purchasing more, not giving people the option for free extra arms. I'm sure you didn't mean it that way, but I'm clarifying it.

Benighted Regent has two major concepts right now: one is an Aztec-like version of the angel of death who holds a black mirror of obsidian that he can use for cool stuff and the other is a fallen angel of prophecy who saw the future ruined by mortals and now plots to annihilate and/or subvert them before his grim vision can come to pass. Both, from my understanding, will be heavy casters.


Oh... yeah, I just wanted a way to start out large and serpentine (which means that most of my left over EP will probably go towards purchasing two arms to begin with, which sounds about right).

I need wings if I'm going to start out as a Lillend, regardless of what winds up being more useful later.

@Benighted Regent: The Aztec god of death was really fantastically chaotically evil. But it sounds like you're inspired by Tezcatlipoca rather than Mictlantecuhtli, who... mostly just tries to trick the other gods into letting him eat literally the entire world. I don't know where i'm going with this, but man those guys were brutal.


Personally, I prefer Golarion's Hell. ^^ I'm not only more familiar with it, but I rather like its flavor (Princes of Darkness is an excellent fluff book) and the overall emphasis on true law.

Also, I am not min-maxing my character. They'll be strong - if a tristalt build in these rules isn't naturally strong, the creator has failed every lesson in vaguely-decent character design - but I'm trying to avoid breaking the game for you. Having run mythic tristalt games of my own, I know how rough it can be if players get too out of hand. XD


I'm fine with either version of hell; if it's not Golarion, I'll just replace Iomedae with some vague, undefined god of similar nature.

And I'm not sure, but what was the "Eidolon form stuff" an answer to my question about buying the Large mutation and the stat boosts that came with that?


@Rednal: here's The Archlich, by the way :) "Forbidden Secrets" is just my "special way" of talking about Lore.

As for setting: I think both would be cool. The Golarion one might be easier for references nowadays, but the 3.X one has a certain coolness about it.

I'm going with the Wings too because I think they look great, especially with the concept I have in mind (a dark angel made of shadows). Since my theme is forbidden lore and fear, I have been considering using the "Nightmare Lord" template (not sure what's the adjust there?).

My character is more of a mid-ranged damage dealer focusing in fear tactics and crowd control. I guess a good chunk of the time I'll be supporting the party with buffs too... I'm imagining going for Antipaladin/Unchained Rogue/Bard at the moment.

@GM: I added a bit of backstory to my profile... It's not too long, but I think it conveys the idea I want to bring with Pasiruel :) he wasn't a very high ranked angel, but he *really* messed up hehe


I....think I'm going to die at this power level.

My one question: I know you don't have a full list of Fiendish Powers, but will the Marilith's Multiweapon Mastery be available?
I was thinking about doing the six-armed angel of destruction, four longswords (or whatever I end up with) in hand.

This ability is pretty obviously very powerful, but in this game, that's not as much of a problem.

Edit: also not gonna cheese it up by taking immunity to positive energy for my graveknight. That's....just too much xD


Question to the GM

How valid is the 'Multi-armed' racial trait from the race builder? Can I take that as long as my eidolon base form has limbs?

Edit:
Second question, could I ask for a ruling on how Spelleater Bloodragers and Invulnerable Barbarians stack?

I know fast movement wouldn't stack, but:
-Rage / Bloodrage? Would they always be separate, or could barbarian rage powers and rounds/day be used in bloodrage?
-If yes to merging above, does the invulnerable rager's DR get merged into fast healing, or kept separate? Would a 20th level character have DR 10/- and FH10 while raging, or FH20?

Just as a note, this line exists: "Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects."

I don't want to go all in on one concept, but these two archetypes are both the embodiment of what I want to do, so doing both means I could make my third class whatever I want without it needing to mesh that well.


Nidoran Duran wrote:
I know that we can't use EP to buy ability score modifiers, but what about the Large evolution? It comes with adjustments that are more related to the change in size than about buying the specific bonuses, so I wanted to see if that was a different case.

I should second this, as someone going large—would the Eidolon version be adjusted to give the same bonuses, or stay as it is? (The eidolon version *does* cost quite a bit more, so this just affects how practical an option it remains).


Also, are we able to spend any of our starting funds on the legendary items we begin with, or would I be taking a legendary non-magical weapon?


After some thought I've decided to drop previous concepts and now I'm going for the Fallen of Ruin.

Description:
The fallen of Ruin appears to be a large humanoid shaped construct. Its silvery plated body is tarnished and rusting the harsh scraping and clinking of the armor doing much to assault the ears. It looks vaguely like a dragon with large bladed wings and glowing red eyes. Smnall spidery constructs constantly move around his form oiling his joints and chipping off the ever growing sheets of rust around its body. Bladed and lethal one of its clawed arms opens up to reveal a massive cannon.


So....a construct outsider dragon?

That's awesome. And super cool.


wow... i really probably don't have enough time for this... but its soooo tempting...


Was it an oversight that we can't take Spell Resistance with Eidolon Evolutions but we can with Racial Points?


Nidoran Duran wrote:
Also, are we able to spend any of our starting funds on the legendary items we begin with, or would I be taking a legendary non-magical weapon?

...or do we have a budget for the base forms of our legendary items?

Johnnycat93 wrote:
Was it an oversight that we can't take Spell Resistance with Eidolon Evolutions but we can with Racial Points?

...or is this something we would buy with outsider points?


2 people marked this as a favorite.
bigrig107 wrote:

So....a construct outsider dragon?

With lasers.


TarkXT wrote:
bigrig107 wrote:

So....a construct outsider dragon?

With lasers.

I'd buy that for a dollar.


Bane88's alias for this game.


Tenro checking in, will stat up Solomon, Fallen of Judgement as time marches on.


Battlespy wrote:
TarkXT wrote:
bigrig107 wrote:

So....a construct outsider dragon?

With lasers.
I'd buy that for a dollar.

I'm being quite literal too. I'm finding a construct base and going completely ham here. That's before I add classes.


Meanwhile, I'm about halfway through Sariel's base. Going full-bore on the "Temptation" thing - aside from being Fortune-Blessed, I found a "Corrupter Creature" template that's literally perfect for her. XD Just need one more to make a full level in templates, and then eleven tristalt levels...

Maybe I'll just use the Psychic (Telepath) template. Sariel WOULD be the type to get into a creature's thoughts...

Sczarni

can stats go above 24 at initial creation with racial bonus?


For our legendary items, what tier do we count as for the purposes of its abilities?

Edit: @Wondering, I was under the impression that we couldn't get any more racial bonuses besides the effective +2 to all stats. Unless I missed something?


bigrig107 wrote:


Edit: @Wondering, I was under the impression that we couldn't get any more racial bonuses besides the effective +2 to all stats. Unless I missed something?

That's what I'm working under as well. Unless I'm missing something, we are barred from taking any 'traditional' races.


Quote:
Flight: Supernatural has always been better for pure movement, that's a fact. However, wings are cool, thematic, AND allow you to buy Wing Buffet as attacks! I know that more people than just Benighted Regent are going to go for wings, despite wings not being the min-max, optimized approach.

And another question pops up:

Can we spend race points to improve our "winged" flight?
Supernatural would still be free, but if we're willing to spend points, can we do so?
Would we assume that our free "flight" with wings equals the base version available for purchase, starting with 2x land speed/good maneuverability?

I agree Wings are cool AND thematic, but I'm a sucker for perfect maneuverability...


My understanding was that the 24 cap on attributes was a cap. Start at 12 (which is your racial), add 30 pts 1-1. Your 4,8,12th level ability boosts could put you over 24.


The Fallen Herald wrote:
Base Racial Modifiers: Essentially, you do have a +2 bonus across all your ability scores.

So you do get racial bonuses for being a Fallen Outsider, which is +2 to all stats. Then you can have up to 24 in a stat AFTER racial modifiers using point buy.

So I crunched up a bit for my Fallen of Movement (for the relevant bits, a quickling psion nomad/monk) and he could fly over 1000ft per move action, and do 3 of them a round... Which is significantly excessive...
So I'm dropping off the monk, flying 600-1800ft a round should be plenty XD
(also, 31 feats! O.o...)


Quote:
(also, 31 feats! O.o...)

I only ended up with 20...

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