The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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All I have is a Desecrate, my Apocalyptic Fear aura (100 ft., that could be problematic if I ever decide to use it while y'all are in it, although it's just shaken), and my auto -1 attack/saves/checks to all non-evil w'/in 30 ft. Seeing as how we're all evil, that shouldn't matter.
And my 10 ft. soul-eating one doesn't really matter, as it doesn't affect raising in any way.


Tamlakos wrote:

Who needs an NPC cohort when you have Tamlakos as your bodyguard? Two heads are better than one, as they say.

Enjoying doodling him, though he's far too happy looking for a demon, hahaha.

It looks like the one on the left just cracked a really sick joke.


Funny


Rednal wrote:
I did not inquire that one. Actually, I avoided auras in general - most of them can hit allies, too, and I want to encourage getting CLOSER to Sariel instead of further away. XD

I totally understand what you mean.

I made sure to have only auras I can "turn off". In my natural state, I seem to be exactly your race and alignment, and true seeing reveals that result, too.
I can stop pretending and be an Angel, in which case Alien Presence triggers. [switch off pretending to be same as you]
Or I can double-stop pretending and be Death Incarnate, in which case Apocalyptic Fear&Dread Fear Aura's trigger... [switch off pretending to be same as you & switch off pretending to be alive]
So yeah, the only "Aura" that I have permanently active gives all my allies close by a +9 morale bonus on attack and damage rolls, checks, and saves...
But honestly, I had hoped for more Heralds, because Heralds are natively immune to each others specials...so no chance to "accidently" affect allies.

@bigrig: Care to share the details of your desecrate?


Sacrilegious Aura:
A graveknight constantly exudes an aura of intense evil and negative energy in a 30-foot radius. This aura functions as the spell desecrate and uses the graveknight's armor as an altar of sorts to double the effects granted. The graveknight constantly gains the benefits of this effect (including the bonus hit points, as this aura is part of the graveknight's creation). In addition, this miasma of fell energies hinders the channeling of positive energy. Any creature that attempts to summon positive energy in this area—such as through a cleric's channel energy ability, a paladin's lay on hands, or any spell with the healing subtype—must make a concentration check with a DC equal to 10 + 1/2 the graveknight's Hit Dice + the graveknight's Charisma modifier. If the character fails, the effect is expended but does not function.

@Mordred- you know undead can't benefit from morale bonuses, right?


Only aura I have is that I can make a pool of acid 2x the radius of my character (so a large character has a 20' radius pool). It's only 1d8 to 2d6 acid damage depending on size, so not a huge deal even to enemies. I got a power so I can reduce the size of it or shut it off, though.

If I fly over someone, it makes acid rain underneath me, though! It's pretty cool, but only really useful against commoners or something, hahaha.

Johnnycat93 wrote:
It looks like the one on the left just cracked a really sick joke.

I was going to make the two heads have different personalities, so I could make him have arguments with himself. Have to play around with it, see what personalities I want each one to have.

Unrelated to all of this, what are people's perceptions like? I just realized that all of my various things end up boosting my score by over 19, bringing it to about +36 (my wisdom isn't amazing, I made it so he uses CHA for all casting and will saves)


My Perception is +21, with constant Detect Magic to shore it up a little. ^^ Plus a few other tricks.


bigrig107 wrote:

** spoiler omitted **

@Mordred- you know undead can't benefit from morale bonuses, right?

thats from whats left of my angel side.

Also, I expect not everybody picked will be undead.
I know I gain nothing from it, thats exclusively a "boost others" kind of thing.


You want EVIL you thinking to small in Cronossuss's view.

As a PC offering here its a little odd,

Cronossuss is a behind the scenes Manipulator, a twister of events, its anything but Freakly scary or a mass killer type. Where as some want to taint the odd group of souls, or fight 1000s of do gooders.

Where as Cronossuss seeks to corrupt whole cultures, Kingdoms, whole stats.

Cronossuss as the fallen of time has patience lots and lots of it, it plays a very long game. Its seems to make such small and subtle changes in life paths. You would be supised at how small and seemingly inconsequential that may be, but then years later the ramifications are felt.

They even sing a little song about it.

For want of a nail - A Childs rhyme

For want of a nail the shoe was lost.
For want of a shoe the horse was lost.
For want of a horse the rider was lost.
For want of a rider the battle was lost.
For want of a battle the kingdom was lost.
And all for the want of a horseshoe nail.

Cronossuss you see like to know where all the Nails are kept.


Um. My Perception is "I see you"


My stealth is "You don't see me." Or smell, blindsense, tremorsense, psionic sense, mental sense, common sense...

Did any abilities to grant wishes get costed?


You'll want to talk to Rednal about that.

And as for Stealth/Perception: she gets a racial bonus (I think) to Perception, and who needs Stealth? Why would you want to hide from your enemy?


Azisael is in essence done, though I'm still making tweaks to spell lists, feats, and legendary items. I'm not the monstrous creature a lot of others are - rather ordinary in appearance in that regard - which I'm fine with. Rather stand out as unusually normal in a crowd of abominations :)

Would appreciate any feedback anyone cares to give (a lot of you are way more knowledgable of abilities etc, then I am as evident by reading through this thread). Of note I'm torn on my domain. Thematically I like it for my character, but spell wise most of what it gives me is largely useless (levitate, fly, overland flight - all when I can fly anyway).

The Fated (su) that MordredofFairy pointed out looks juicy, would drop divine protection in place of that - were fiendish powers allowed to raise AC? The original recruitment post doesn't mention it, but that may have been an oversight as the original limitation of devil powers may not contain anything like that.


I'm pretty sure that the only AC limiting is from the Racial and Eidolon purchases. Templates bonuses count, but don't stack. No ruling on fiendish powers as far as I know, you'd have to ask - it might be a case-by-case basis.


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For 8 points I got the Steward of the Skein's Aura of Fate

Steward of the Skein wrote:

Aura of fate (20 ft.)

The herald's aura acts as consecrate desecrate and grants her a +4 deflection bonus to AC, a +5 insight bonus to AC, and a +4 resistance bonus on saving throws. Any creature striking the herald from within her aura either is blinded or takes 1d6 points of Strength damage (herald's choice, Will DC ?? negates). The save DC is Charisma Wisdom-based.

Shouldn't have much of an issue with evil allies. The deadites among you should like it.

I'm going to have a pretty amazing perception. It'll be at least in the 40's. I have blindsense, arcane sight and a few other exotic senses when I need to.

I'm going to be in the mid to high 30's on stealth. I'm not pushing the number too high for balance. I have hide in plain sight, avoid blindsense and scent and I'm pretty hard to sense with other magical senses.


Tamlakos wrote:
I'm pretty sure that the only AC limiting is from the Racial and Eidolon purchases. Templates bonuses count, but don't stack.

It's a bit stricter than this. You can only get an AC bonus from a single template, regardless of the bonus type.

@Gobo: Regarding sizes—there's a reason most dragons have an Alternate Form ability that lets them take a human size/form (I asked about this though got it through another means, but it's 2 FP )

As for Leadership—I would recommend against it. The GM doesn't want us to have minions, and a regular cohort would be pretty weak compared to how deadly we are.


So this is a thing.

Kind of hard to find on the SRD, it's not listed on the sidebar with the rest of the Path of War stuff (came up when I was searching for the Deep Focus Psionic Feat). But I REALLY like it.

Considering janking around the levels on this one (Go off Soulknife for the first level, PsyWar 2-5, Soulknife 6, rest PsyWar) just so I don't lose PsyWar manifester levels. Lose out on Improved Enhancement, but that can wait until 14th.


Infernal Contract - which includes 3 wishes for mortals - is 2 FP. However, I hasten to add that it's a mortal who has to make the Wishes, probably one that's not already destined for Hell, and thus that would all be under GM control. I literally can't offer the contracts to the rest of the party, or use them for my own direct benefit. (And no GM should EVER allow "You can talk mortals into making 3 Wishes that benefit you every day". That would be ridiculous. XD)

I also have a 1/day Wish power from the Corruptor Template, but that's limited to mortals as well. Non-Evil mortals, at that, so nobody in my cohort could make a Wish on our behalf.

If either of these abilities could be used more freely, I suspect they would cost significantly more. XD To be completely honest, I think you'll get more value from some other kind of ability.


fnord72 wrote:

My stealth is "You don't see me." Or smell, blindsense, tremorsense, psionic sense, mental sense, common sense...

Welp with my common sense deactivated the only option left is to nuke the site from orbit.


Stealth/Perception both at 19 before Skill Ranks.
Both fine, but not a focus.

Lifesense and See in Darkness to boost Vision, though.


fnord72 wrote:
My stealth is "You don't see me." Or smell, blindsense, tremorsense, psionic sense, mental sense, common sense...

We could test this (Johnnycat and I are trying out the idea of a Fallen Fight Club to pass time/advise builds until recruitment closes).

How did you get immunity to blindsense/tremorsense, though? I know of no abilities that stop this.


Monkeygod wrote:
Um. My Perception is "I see you"

Nice, I have take Leadership from a class but took no followers, just a cohort Psicyral that's always with here. Its Cronossuss messenger and company. An item one is better for him, Mind control and Time stuff ike timestop, you can only see me if your in the same time frame even rewinding time 3/week. Yep I know time stuff may kill my chance of being picked. But I hope the GM will let me show I can use it when the game needs and with his agreement. Greater teleport at will. Just has a few items, No living cohorts or followers, dos not summon things. The one big thing about Cronossus is it smart, wise and Charismatic , INT30/WIS24/CHA24, Weak hitting and body wise, saves ok, its no tank, its a skills monkey that can and dos rip knowledge from moral minds to make its plans


thunderbeard wrote:
fnord72 wrote:
My stealth is "You don't see me." Or smell, blindsense, tremorsense, psionic sense, mental sense, common sense...

We could test this (Johnnycat and I are trying out the idea of a Fallen Fight Club to pass time/advise builds until recruitment closes).

How did you get immunity to blindsense/tremorsense, though? I know of no abilities that stop this.

Tremorsense: ...We can fly.

Blindsense/Blindsight: Dampen Presence.


Possess Creature/Object + Mind Blank.

All but undetectable. XD Sariel isn't a stealth specialist in the traditional sense - though she does have at-will invisibility and the Undetectable power from a Legendary Item - but she's excellent at getting into places normally barred to evil figures.


Dampen Presence only allows you to use the stealth skill... which seems to imply that it doesn't work when you're attacking (in the way that invisibility does).

Doesn't Possess Object keep you from actually being able to move, while your body flops around uselessly like something out of Goat Simulator?

Also @Rednal: want to do a combat face-off when you're done with your character? Your character seems to be the most similarly matched to mine in terms of ability scores, theme, fighting style, and total lack of physical equipment.


Rednal wrote:

Possess Creature/Object + Mind Blank.

All but undetectable. XD Sariel isn't a stealth specialist in the traditional sense - though she does have at-will invisibility and the Undetectable power from a Legendary Item - but she's excellent at getting into places normally barred to evil figures.

I'll come with you to those places ^_^

Should be no problem there. Also, people initially like me more by one step.
We have different approaches but I think we can both get inside. If we run into problems, we buff each other and I can provide some cover for you ^_^


The dampen presence feat works against blindsense and we all have the ability to avoid tremorsense. We can all fly.


@Thunderbeard: Nope. I discorporate into a "malign presence" and then go inhabit something - so my body disappears. XD And then I have lots of things I can do from inside the target. It's the second-to-last section in Sariel's profile.

A casual combat could be fun, too, just to practice with the characters and see how well things work in practice. XD

@Mordred: And as if improved liking weren't enough, I can improve attitudes by three steps... ^^ And yeah, stay close to me! There are very nice benefits to doing so.


So we have PCs in two flavors

the

"One needs them to like you, trust you, tell you everything, then you corrupt them, then there soul is yours"

or

"Be afraid be very afraid for I am Hell made real and now I will eat you soul, Muuhahahaahah"

did I miss any?


Im awaiting some answers to PMs from the GM, until then im at a stand still


@Cronussuss- I am aiming to be very much the second kind.


Cronossuss Fallen of Time wrote:

So we have PCs in two flavors

the

"One needs them to like you, trust you, tell you everything, then you corrupt them, then there soul is yours"

or

"Be afraid be very afraid for I am Hell made real and now I will eat you soul, Muuhahahaahah"

did I miss any?

I am not hell.

I am inevitability.


I'm not really in either camp. I fell due to enjoying killing too much, along with carrying out far more severe punishments than fit the crime. Too, I came up with 'excuses' to deliver justice, perverting the rules and very nature of the ideal.

I'm not very Hellish in appearance, but I'm not really a suave/charmer/diplomat type.


Rednal wrote:
A casual combat could be fun, too, just to practice with the characters and see how well things work in practice. XD

You're welcome to join in

Or you can just stop by to watch Thunderbeard keep caving my skull in while I try and figure out what the hell I'm doing.


Tenro wrote:
Im awaiting some answers to PMs from the GM, until then im at a stand still

Same here, seems a few of us are.


So, I noticed something:

Large via Evolution points is so very much the better option than large via race points.

Like, to the point where its kinda unfair. I could probably squeeze out the 7 RP but my EP is pretty tapped. But if I did the former, I get a HELL of a lot less benefits by a decent amount.


I don't know, 7/30 RP is a much better fraction than 4/10 EP.

It should be better, if it wasn't, it wouldn't cost as much.


Rednal wrote:

@Thunderbeard: Nope. I discorporate into a "malign presence" and then go inhabit something - so my body disappears. XD And then I have lots of things I can do from inside the target. It's the second-to-last section in Sariel's profile.

A casual combat could be fun, too, just to practice with the characters and see how well things work in practice. XD

@Mordred: And as if improved liking weren't enough, I can improve attitudes by three steps... ^^ And yeah, stay close to me! There are very nice benefits to doing so.

hehe, I had the race option to improve attitudes by 3 steps, too...until I realized I never could make use of it.

If they are not hostile, they are automatically one step closer, so unfriendly becomes indifferent. And from there its friendly=>helpful, only 2 steps.

I'll gladly stay near you. Nost just for the benefits, also for the company :)


Rynjin wrote:

So this is a thing.

Kind of hard to find on the SRD, it's not listed on the sidebar with the rest of the Path of War stuff (came up when I was searching for the Deep Focus Psionic Feat). But I REALLY like it.

Considering janking around the levels on this one (Go off Soulknife for the first level, PsyWar 2-5, Soulknife 6, rest PsyWar) just so I don't lose PsyWar manifester levels. Lose out on Improved Enhancement, but that can wait until 14th.

This PrC has fixed most of the problems I had with having far too many uses for Swift/immediate actions. Very good.


Cronossuss Fallen of Time wrote:

So we have PCs in two flavors

the

"One needs them to like you, trust you, tell you everything, then you corrupt them, then there soul is yours"

or

"Be afraid be very afraid for I am Hell made real and now I will eat you soul, Muuhahahaahah"

did I miss any?

The "Gee, why am I bleeding?" kind.


you forgot the "You need to like me, trust me, tell me everything, your soul is mine, and you'd best be very afraid for I am death incarnate and your soul is forfeit"-combo.


bigrig107 wrote:

I don't know, 7/30 RP is a much better fraction than 4/10 EP.

It should be better, if it wasn't, it wouldn't cost as much.

This is a silly argument. Just because we happen to have way more race points than evolution should not mean that abilities gained by the latter are automatically much better than the former.

At 13th level, an Eidolon gets 17 evolution points, leaving it 13 if it chose large. Conversely, any 13th level character who has the large racial trait is a lot weaker, by a fair amount.

Evolution Large:

Large (Ex): An eidolon grows in size, becoming Large. The eidolon gains a +8 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus to its natural armor. It takes a –2 penalty to its Dexterity. This size change also gives the creature a –1 size penalty to its AC and on attack rolls, a +1 bonus to its CMB and CMD, a –2 penalty on Fly skill checks, and a –4 penalty on Stealth skill checks. If the eidolon has the biped base form, it also gains 10-foot reach. Any reach evolutions the eidolon possesses are added to this total. The eidolon must be Medium to take this evolution. The summoner must be at least 8th level before selecting this evolution.

So, our dudes with a 12 starting Strength auto bump to a 20, before ever spending a single point buy on Str.

They also get starting Con of 16.

Oh, and a +2 natural bonus to AC and 10 foot reach, if you're bipedal. Which is nice.

On the flipside:

Racial Large.:

Large (7 RP): Prerequisite: Humanoids taking this quality must have the giant subtype; Benefit: Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity. Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.

Our Fallen get a Str of 14, and a +1 to CMB/CMD. AND that's it.

Seriously? This is akin to the Mighty template. If you can afford Large via EP, there is pretty much ZERO reason to not take.


Oh, I missed the +2 natural armor from the large eidolon evolution.
Thanks!

Why is comparing the relative value of points a "silly argument"?
If you're comparing both ways to get Large, you have to compare the pools of points, not just what it costs.
4 eidolon points is a lot; did you see what else was up there? Pretty cool stuff.

And no, I don't see it as being equivalent to Mighty, because just about everyone can take it, without a significant loss of levels.
There are plenty of ways to shuffle around your eidolon/race points to get the desired affect, but not many other ways to get 10 more hp/HD, +10 attack, +5 dodge AC, etc.


Monkeygod wrote:
Seriously? This is akin to the Mighty template. If you can afford Large via EP, there is pretty much ZERO reason to not take.

Then do it, no one is stopping you. If you need the points for something else, then you know why the EP version is more powerful - because eidolon points are more valuable and harder to come by, and can buy things you can't with racial points.


There's also the fact that not everyone would even WANT to be Large or larger.

I'd get basically zero benefit from it besides Reach. Most of the more dedicated casty/buffy types wouldn't either.


I would most definitely benefit from size, but it wouldn't fit the fluff...so...no, I'll stay medium. I don't feel I need the power boost, either.


In addition: you can buy the large evolution as a fiendish power for 4p. If anyone really wants it, they have plenty of opportunity. Large as racial trait can be for those that think size would be cool but aren't actually dependent on the stats. They can buy it for the much less precious racial points.


I'd say the presence of Deadly Agility as a feat option (and the fact that you can be Tiny with the race builder for +4 Dex, +2 to hit/AC, and +8 to stealth for only 4 RP) pretty much nets out with being a large eidolon.

Basically—I'd be worried about the strength bonus it gives being overpowered, except that we've got tons of ways to be SAD for Dex or Wis in combat that make Str look lackluster by comparison unless it's given other tricks.

Also, a lot of high-level devils *are* large.


I just thought it would be nice to be normal sized and relatively human in appearance compared to the towering monster strength gargantuan demons other folks were making.


I'm with Tenro on this one. XD Sariel is plenty strong in melee combat without being an unusual sizes - and I already have abilities letting me fight in unarmed combat as if I were two sizes larger.

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