The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


Level and Class Information:
Tristalt 13. This works like gestalt, although instead of melding 2 classes for each level you have, you meld 3.
With regard to classes, everything on the SRD is allowed, save for Paladin, though Antipaladins can be of any evil alignment.

Be warned, however, that I am NOT looking for concepts that are about 'summon everything', because I DO NOT want the thread to be glutted with 50 creatures. It might seem cool, but it's not happening on my watch, not in this campaign. Any creatures that you summon will likely be obsolete and will only serve as paper dummys that get wrecked in moments anyway.

You may also use levels from any side of the gestalt to acquire templates, with the calculation of (level=CR-1, minimum of 1). These templates DO NOT grant any ability score bonuses and any DR, SR, AC, or similar bonuses from templates DO NOT STACK, with you only receiving the highest of any particular one that you possess.

Ability Scores:
Okay, so here's the thing, you are all angels. You each start with a baseline score of 12 in each of the six stats. From there, you may spend 30 points on ability scores. Each point spent raises the stat by one. You may raise any individual score up to a value of 30. You also gain the normal ability score bonuses from your levels. Please note that if, later in the character creation process, you decide to become undead or incorporeal, you will NOT gain any bonuses from your stat, it is simply gone.

Creating Your Fallen:
All of the Fallen are unique beings, more unique than the angels they fell from or the fiends that they will reside among. Hence, you will be allowed to build your Fallen in most any manner.
You will be able to use the ARG to build your race, but may select any of the 'base forms' for Eidolons as a body type.

You gain 30 points to buy racial stuff from the ARG with, though ability score bonuses are banned and AC bonuses cap at +4.

You also gain the equivalent of 10 Evolution Points from the Eidolon list to add to your character. These points may be spent on anything but ability score bonuses and AC/SR/DR.

Arms cap at 3 sets (Six arms), so there are no 'hundred handed ones' in the group.

Each character also has the power of flight. You choose either Winged Flight or Supernatural Flight. Winged Flight functions at base speed x2 with Good Maneuverability, functions in antimagic zones, gives you wings, which allows you to select the Wing Buffet natural attack from the Eidolon list of abilities, should you decide to spend points on it, but does not function if you are unable to use your wings somehow. Supernatural Flight functions at base speed x3 with Perfect Maneuverability, allows you to move in any combination of directions while airborn, and can be used even if physically restrained or immobilized, but is completely negated in areas of antimagic.

You also gain immunity to ONE type of energy damage of your choice, chosen at character creation. Choices include fire, cold, electricity, acid, sonic, negative energy, and positive energy.

Your type is Outsider (Evil, Fallen).

You also have several powers and limitations as Fallen, but it is up to you to discover those in-game. Benighted Prince spoiled a few of the weaknesses in the interest check, but no more shall be spoiled

Alignment:
NO Chaotic Evil or non-evil alignments. You were evil enough to be cast from Heaven into Hell, so you are not anything resembling good or neutral. I also have a distaste for CE depictions of the Fallen. I am aware that the latter is a personal preference, but please stray from the CE stuff. Your Fallen is in Hell anyway.

Traits:
You gain two Traits. The flavor can be altered, assuming that it makes sense.

Skills:
You gain 3 bonus Skill Points at each level.

Feats:
You gain a bonus Feat every level that you would normally not gain one, thus making it so that you have a feat/level.

Hit Points:
You roll your hit points and... WHO ARE WE KIDDING?! MAXIMUM HP PER LEVEL!!!

Starting Equipment:
Now, here's the thing: angels do not come strapped with loot. It's just a simple fact. They have very few pieces of equipment, so each piece is quite powerful.

To reflect this, you gain TWO Legendary Items, listed under the Mythic rules. Now to clarify Legendary Items they begin as Rank 5 items and gain power throughout the campaign. Now, I am NOT going to say 'you can only select this or this' as abilities for the items. Instead, I will simply ask that you look at the various Minor Artifacts and submit an idea on what you want your items to do. This helps make the items feel more 'artifact-y' and allows for things that more accurately reflect what you want it to do, as opposed to it feeling like a slew of copy-pasted abilities.

In addition, you have the powers of 150,000 GP in magic items as INNATE ABILITIES, MATCHING THE 'ITEMS' THAT YOU SELECT! To give an example, you could spend X amount of gold and get the corresponding Bracers of Armor +Y, which would function identically, but would be an innate power of yours, not some item. Or you could have abilities copying a Robe of Eyes or a Staff of the Magi. The options are pretty vast really. My only caveat is that items which are consumable be okay'd by me first.

Fiendish Powers:
All of the Fallen practically drip with power, though this reflects differently in each of them.
Each Fallen starts out with 30 points of Fiendish Power. Said Fiendish Power is spent on unique special abilities and special qualities.

You may propose ANY monster ability that belongs to a monster on the 3.X SRD and the Pathfinder SRD.

Regarding saves, use the standard scaling of monster abilities. I may, in some situations, allow people to alter which ability score adds to an ability's save DC, should it make sense.

Domain:
All Fallen get access to ONE Cleric Domain of their choice from the SRD. You may select a Subdomain, should you so wish. This domain reflects something that your Fallen had power over before their fall. You gain BOTH Domain Abilities and you gain all spells that a Cleric of your level could cast from said Domain as Spell-Like Abilities. You can use 1st level spells from this list 9/day, 2nd level spells 8/day, and so on and so forth. The saves are based on your level and the mental score of your choice, as opposed to class level + WIS.

Fallen Names:
While I hate dictating fluff, many angel and demon names will be used in this campaign, so please refrain from using real world angel and demon names. As Benighted Regent said, most angel names end with -el, the Babylonian suffix for light, so that would be a place to start coming up with a name from if you are going old school with naming conventions, you know?