fnord72's page

Organized Play Member. 866 posts (4,922 including aliases). No reviews. 2 lists. 1 wishlist. 43 aliases.


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It would make sense that all the equipment was masterwork. Even if I make a replica sword that looks like it came from the 12th century, modern metallurgy means it is probably made much better.

Turns out that both drives in my raid failed.

Waiting to see if they can recover anything.

The thumb drive that I use to keep a portable copy of my pdf library had a software glitch that has been slow in repairing.

At the same time the raid assembly on my desktop that contains the master library also experienced a drive failure.

My desktop is in the shop getting the raid moved to a new array.

So the weapons..

In GURPS Spaceships all the weapons for a given size effectively do the same damage (except missiles). Trading out particle cannons (energy only) for rail guns (carry ammo) still does 4d and 3d damage. The difference is the types of countermeasures weapon ranges, and energy vs ammo. Since this is a shuttle with limited capacity I went with the energy guns.

A TL9 laser operates in the visible spectrum or near UV. A TL10 neutral particle beam is optimized for space combat, has better armor penetration, but reduced range and accuracy. A TL10 UV laser operates in far UV and has better range than lasers. Etc.

Switching to railguns means that instead of being able to fire a shot as long as the power plant can operate, the gun holds 70 shells, and a ton of cargo will hold 80 more. It still does 4d damage for the primary weapon and 3d damage for the secondary.

I can reduce the type of mount. Currently the fixed forward main gun is a primary weapon system. It holds one weapon. The self-defense turret is a medium battery that can hold up to 3 weapons, each doing 3d damage.

Next down is a secondary battery (also does 3d damage per weapon), but can hold a mix of ten weapons.

Finally, a tertiary battery also does 3d damage per weapon, but holds upto 30 weapons.

Note that these are already the smallest weapons available, which is why reducing the turret type doesn't reduce damage. I can remove the forward mounted gun and just have the mid turret. I'd like to keep the laser/missile combination as this is a nice mix of offensive and defensive capability.


As for the main ship, the same google doc now has a 1000 ton exploration ship.

It has 8 cabins that can hold up to 16 occupants, with space to grow food providing total life support. Two medbay's with autodocs that can be supplemented with the medbay's on the shuttle. A superb comm/sensor suite for exploration is complemented with a defensive ecm system.

The ship is lightly armed with a single turret that has one missile launcher and one railgun. The missiles provide the primary offensive capability. A hanger deck is customized for the shuttle. A robofac provides the ability to replace just about any part as along as there is power. For the crew there is a gym physics and biology labs, and two office spaces.

The ship has 135 tons of cargo capacity with an additional 7.5 tons of shielded cargo space. (I am considering dropping this by 1/3 to have a second powerplant for a back up.)

The ship can boost at .5 G's and has the experimental stardrive that allowed them to reach this system.

This ship, fully loaded, comes in at $212.81 million.

Stormtrooper Academy ftw!

that wasn't psionic games, from what I read the psionic games is for the intendant? (don't have my book in front of me), I didn't see that a noble could play the games.

How did the other player select their psionic powers?

The zodani book i used was published in 2011.

Third imperium alien module 4: zhodani.


Homeworld of Ifsenja Siakr (0403 A677532-D Ag Ga Ht Ni) Capital of the Diazhiensh Subsector.

Background Skills: Animals 0, Computers 0, Social Science 0

Psionic Training, attempting Mimic, Clairvoyance, Blocking, Telepathy, Awareness.

2d6 + 1 - 3 ⇒ (4, 6) + 1 - 3 = 8 Success
2d6 + 1 - 1 + 3 ⇒ (3, 2) + 1 - 1 + 3 = 8 Success
2d6 + 1 - 2 - 2 ⇒ (3, 1) + 1 - 2 - 2 = 1 Fail
2d6 + 1 - 3 + 4 ⇒ (2, 3) + 1 - 3 + 4 = 7 Fail
2d6 + 1 - 4 ⇒ (6, 5) + 1 - 4 = 8 Success

Mimic 0, Clairvoyance 0, Awareness 0.

fnord72 wrote:

2d6 ⇒ (3, 3) = 6 Endurance
2d6 ⇒ (6, 5) = 11 Education
2d6 ⇒ (1, 6) = 7 Dexterity
2d6 ⇒ (1, 6) = 7 Intelligence
2d6 ⇒ (6, 6) = 12 Social
2d6 ⇒ (5, 1) = 6 Strength

2d6 ⇒ (5, 6) = 11 Psionic


Looks like a noble Zhodani.

From earlier. But after reviewing the book a little further I'm going to switch endurance and education. This results in the education getting boosted to 8. This places me pretty well for a career in the guards.


3 players responding.

Do we keep going with a small group? Look at the recruitment thread for fill-ins from those not initially selected or open recruitment?

Well since I like the gen system, and even though I missed the recruitment window, I still want to get onto the bottom of the backup list.

I was just thinking...


2d6 ⇒ (3, 3) = 6 Endurance
2d6 ⇒ (6, 5) = 11 Education
2d6 ⇒ (1, 6) = 7 Dexterity
2d6 ⇒ (1, 6) = 7 Intelligence
2d6 ⇒ (6, 6) = 12 Social
2d6 ⇒ (5, 1) = 6 Strength

2d6 ⇒ (5, 6) = 11 Psionic


Looks like a noble Zhodani.

If I wanted to play a zhodani, would something along the lines of an agent be acceptable?

Alternatively would be a retired individual that finally decided the rigid nature of zhodani society had become unbearable and goes on walk about.

And a third option would be something of a hunted individual.

Of course any of this is partially predetermined by the rolls.

So I select service or education table (for instance) and then you make the roll for the skill learned?

Are you making all progression rolls, or can I if I have the books?

Sure, I'll do a standby!

What version of the rules are you using?

Wow, I am so bummed I missed this. Lot of activity for a couple of days!


Hey Ash,

I happen to be around the corner in Eastmark!

1d3 + 15 ⇒ (3) + 15 = 18
1d6 + 10 ⇒ (1) + 10 = 11
1d3 + 15 ⇒ (2) + 15 = 17
1d6 + 10 ⇒ (3) + 10 = 13
1d3 + 15 ⇒ (1) + 15 = 16
1d6 + 10 ⇒ (6) + 10 = 16

Well that's a nice set of stats.

I'll get something in the offering momentarily.

I've been hearing a lot about this AP.

When's the recruitment close?

new body parts is a good mutation, the other mutation I received was a defect.

No real use of the fangs and a negative to robot recognition pretty much makes it a defect though.

So the ape-men come to this planet and only shoot the aliens? Every one of the new and strange aliens is being targeted? How many of them actually shot at one of the residents of the planet?

perc @13: 3d6 ⇒ (2, 6, 4) = 12

Page 421 of Basic (book 2) states that temporary attribute penalties don't affect HP, basic speed, basic move, or FP, this also includes active defenses, resistance rolls, fright checks, etc.

I'm okay with you rolling dodge for me.

I'll likely also roll a dodge just in case at the bottom of my actions.

Actually, a cleric doesn't get access to new spells when they level a PrC.

Prestige Classes that advance spell casting all state "He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting."

Since a cleric is not a spontaneous spellcaster, they do not get spells known.


The fee to copy a spell is also a consumable, which also fits the position of temporary gold sink.

I'm not talking about two base classes, I'm talking about PrC's that force a wizard to buy scrolls to expand spells known, but doesn't require the sorcerer to do this.

The cleric must also buy scrolls while the oracle doesn't with PrC's that advance spell casting.

If you really think it through, it's an inconvenience.

Pathfinder encounters follow the older D&D expectations of wealth by level. Some of this is assumed to be consumables that are replaced.

So if I have a wand worth 750g it's part of my WBL calculation.
If I then use up that wand, there is an expectation that my WBL did not just drop by 750g permanently, but that the wand will be replaced.

So if I spend gold to be scrolls, then consume those scrolls to write the spells to my spellbook (or cat), then the gold value of those scrolls gets replaced at some point.

It is expected that a party will consume so much of their wealth per adventure, and this is supposed to be replaced.

While there is no statement that a GM must at all times maintain WBL for characters, it has been stated that this should be used as a guide at the end of adventures to ensure a balance across characters.

And no, I'm not expecting any reckoning by a GM. What I am pointing out is that the game states consumable items are replaced to maintain WBL. Scrolls are consumables. Requiring an expenditure in scrolls to increase spells known for only a few classes has no other effect than to be a temporary gold sink for those few classes that are preparation casters.

Well, I guess we spent 30 minutes watching Hudson.

Scrap that idea then.

I've noticed that it's a nerf on casting (and only prepared casters).

If the other class happens to have a stacking level based ability (like sneak attack, evasion, feat progression, etc) then they do stack up to character level.

We also might be able to partially disassemble it and make a two-wheeled wagon.

It'll be sloppy. But might be better than trying to sit on top of the LAV.

A DEW is one of my most favorite toys at higher levels.

The possibilities are just astounding.

Damn, forgot to make some rolls.

4d6 ⇒ (1, 4, 1, 4) = 10 9 (-1)
4d6 ⇒ (6, 5, 5, 1) = 17 16 (10)
4d6 ⇒ (4, 4, 4, 2) = 14 12 (2)
4d6 ⇒ (1, 6, 3, 4) = 14 13 (3)

4d6 ⇒ (1, 3, 5, 3) = 12 11 (1)
4d6 ⇒ (5, 3, 6, 3) = 17 14 (5)
4d6 ⇒ (6, 4, 4, 6) = 20 16 (10)
4d6 ⇒ (5, 6, 3, 2) = 16 14 (5)

Looks like a keeper.

From what I saw, the best way is to take the gestalt at each even level and calculate from there.

One question I did have, are you allowing a method of making up lost caster levels with a PrC?

For instance a PrC that only progress spell casting by 8/10 levels. Could I take a level on the otherside to make up the spellcasting level?

Caster 1
Caster 2 // Other Class 1
Caster 3
Caster 4 // Other class 2
Caster 5
PrC 1 // Caster 6
Prc 2
Prc 3 // Other class 3

At this point I have 8 character levels, my spellcasting is 8th level (the PrC doesn't give caster progression at 1st), and I have 3 levels in a secondary class.

Hi there!

Wow, I totally missed this and just finished reading up on it.
Do you have a planned close date?

Aster felt he had been making progress towards picking up the trae lingo and only hoped he wouldn't fumble the introduction.

Show of force seems to be the preferred method with these guys.

Aster dons his suit and loads his rifle, though he keeps the safety on.

He stands at the hatch, his suit pockets bulging with gear, his pistol slung low in a hip holster while he cradles his rifle. should I bring Betty too? He is referring to his big game laser rifle, of course.

I can understand that space opera may take things for granted. But there are still rules, no matter how illogical they may seem.

Stating that we use an ether drive that lets us get from the earth to mars in four days, regardless of where the two planets are in their orbit is fine.

Even knowing we just sat there and did routine ship maintenance for a couple of weeks while they flew to us tells us something different than they popped up 100 yards off the starboard bow.

So are you not running it here?

yeah! sounds like lots of fun!

3d8 ⇒ (8, 4, 6) = 18
3d8 ⇒ (6, 6, 4) = 16
3d8 ⇒ (4, 6, 5) = 15
3d8 ⇒ (7, 3, 5) = 15
3d8 ⇒ (5, 1, 7) = 13
3d8 ⇒ (2, 7, 6) = 15

3d8 ⇒ (4, 3, 6) = 13
3d8 ⇒ (3, 5, 4) = 12
3d8 ⇒ (6, 3, 2) = 11
3d8 ⇒ (7, 7, 8) = 22
3d8 ⇒ (4, 8, 1) = 13
3d8 ⇒ (8, 8, 5) = 21

Couple of interesting options here.

1 person marked this as a favorite.

Half-celestial? I've got a concept I enjoy of an aasimar that's a bit closer tied to her celestial background than usual.


This thing on?


Are templates allowed?

Color me interested.

Maybe drop in some of the rules so that the potential players can look at it now?

SO the two big guys were running full out at speed 250 (to go from 1500' to 0' in 5 rounds).

Does that mean the rest of their army is way behind them, or are the grunts also moving at speed 250?

Did the one that fell plow a fur-rough as it bit the dust at that speed?

Not much for me to do other than take pot shots, and unless I have a stack of loaded clips behind me, I'm being ammo conscious.

I don't know how far out triggered anti-personnel mines would be, but figured at 100 yards. So once they get that close I'll start triggering them.

we're finalizing several documents related to the current state of the world, character generation, and godbound rules.


i thought fit was a required advantage...

I seem to have missed the explanation on how your working gestalt.

I read something about a choice, or the second class coming up but I can't find the post with the details.

I like at least 8 for the abilities that appear at that point.

Good Monday morning to all!

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