The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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Where is this spreadsheet? Should we add our FP questions there instead of PMing him?

I'm not going to go for strength-based casting. I'll probably just go for charisma based casting, maybe even a sorcerer instead of eldritch goodling. Are there any "non-3rd party" ways of dealing with anti-magic fields?


oyzar wrote:

Where is this spreadsheet? Should we add our FP questions there instead of PMing him?

I'm not going to go for strength-based casting. I'll probably just go for charisma based casting, maybe even a sorcerer instead of eldritch goodling. Are there any "non-3rd party" ways of dealing with anti-magic fields?

Spreadsheet

Also linked in my profile.

bigrig107 wrote:

You could always just buy an innate Blessed Book, and not pay anything.

Solves the issue of losing your spellbook as well.

Wouldn't there still be a cost for either: buying the scroll to copy from, or the fee the wizard you're copying from demands.


Bluff the Wizard and say you're a scholar reading it. Your lack of a spellbook helps put to rest any notion of copying it.

Or say that you studied it in the archives of Hell, and as a Devil you didn't need to pay.

Or say that the spells were copied in from scrolls given as gifts by mortal spellcasters associated with your former church.

There's lots of ways to do it if you're creative (and the GM permits it). XD


Obviously there is an infinite number of ways you can get spells. But the gm will probably want a standard cost whatever it is, because I doubt he's going to want to oversee a dozen different ways on how people got their spells, and then deal with people being unhappy that some other person got them cheaper.
That's why I put the question up on the sheet so he can answer it.


I don't think there's anything inherently wrong with strength based casting (I mean, I have Wis based fighting...it's basically the same thing) as long as you make sure to keep your stat at around the same place as everyone else.

Which is roughly 30, with around a maximum of 33 (12 to start, +12 from Point Buy, +3 from leveling, +6 from Stat Boosters). That'd put both your save DCs and attack rolls around the same point as everyone else, before buffs (so, stuff like Mutagen...it's basically the same as being a Mindchemist in this case as far as save DCs go).


But no one that chooses Strength based casting will do that.

They'll go 12 base + 12 point buy + 3 from leveling +6 stat + 8 eidolon large, on top of rage, mutagen, etc.

I just don't think that a character like that won't get selected.


The players can easily get 30-40 bonus to saves without sacrificing much and 50-60 AC. We can expect the enemies we fight to have higher values than since they might be solitary. I'm building my character with that in mind (as a caster, so AC is pretty irrelevant except for touch stuff). As I said I won't go down the strength route, it was just an idea that struck me. I'm waiting for the GM to answer my PM before I send more as I don't want to flood his inbox before he can get back to us. Hopefully he will soon enough.


Well, thematically... where does strength-based casting come from? Outsiders typically cast as Sorcerers or Clerics (with a few rare ones as Druids or Bards), though with our fallen nature clerical magic might be lost and replaced with Oracle magic. Inquisitor, Psion, and Magus fit a couple people's themes, but do represent unusual training.

As for Godling? There's... a lot of story that goes behind that one.


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thunderbeard wrote:

Well, thematically... where does strength-based casting come from?

Hilarity.


Might someone more familiar with Path of War enlighten me on this:

"Combat Precognition (Su) The stalker designates his combat senses towards his opponents and gains momentary flashes of insight into how to defend himself against them. SpendIng one point of ki as an immediate action forces opponents who attack the stalker to roll their attack rolls twice and take the worse of the two results due to the stalker's precognitive abilities. This art has a duration of 1 + the stalker's Wisdom modifier in rounds."

I don't think I understand this correctly.

Because surely, it can't mean that on being attacked, I spend one point of ki as inmediate action, and without save, anybody attacking me for the rest of the battle(effectively) has to roll twice and use the lower roll? And that's what it seems to imply to me, but nobody could publish something that broken, right?


Have you read the rest of Path of War? XD


MordredofFairy wrote:

Might someone more familiar with Path of War enlighten me on this:

"Combat Precognition (Su) The stalker designates his combat senses towards his opponents and gains momentary flashes of insight into how to defend himself against them. SpendIng one point of ki as an immediate action forces opponents who attack the stalker to roll their attack rolls twice and take the worse of the two results due to the stalker's precognitive abilities. This art has a duration of 1 + the stalker's Wisdom modifier in rounds."

I don't think I understand this correctly.

Because surely, it can't mean that on being attacked, I spend one point of ki as inmediate action, and without save, anybody attacking me for the rest of the battle(effectively) has to roll twice and use the lower roll? And that's what it seems to imply to me, but nobody could publish something that broken, right?

You're correct, you're not understanding it correctly.

You don't need to activate it when someone attacks you. =D


Rednal wrote:
Have you read the rest of Path of War? XD

meanwhile, in broken blade.


More seriously, remember that Initiators are meant to be roughly equivalent in power to 9th level casters in some ways with many of their abilities and the power level clarifies.


We probably shouldn't derail the discussion too much, we are kinda waiting for the GM to come back and he has to thrawl through all that. That said I can't help myself but reply...

I find that Initiators are not at all like 9th level casters. They start out REALLY strong, at level 1 there are pretty much no paizo material that comes remotely close. As they gain in level they don't fall of quite as hard as paizo martial characters and while they do have much better defenses(counters) and options than paizo martials they often don't actually do that much more damage than paizo martials. They are still martials though. They don't have nearly the flexiblity of casters to deal with a wide array of enemies and got extreemly limited AoE capabilities.

The whole Path of War is basically see what's the craziest stuff you can put on a swift or immeadiate action. Warlord gets an immeadiate action that adds cha as luck bonus to will or fort saves and if you are successful you regain cha*2 hp and cha number of maneuvers. The Warder ability Extended defenses let you use a counter as many times as you want in a round. That could mean a diplo check to negate all attacks on anyone within 30, the ability to use an attack roll as a dispel check as for counterspell or a bunch of different other abilities.


Rynjin wrote:
More seriously, remember that Initiators are meant to be roughly equivalent in power to 9th level casters in some ways with many of their abilities and the power level clarifies.

Exactly.

Well, except the part where 9th level casters can still pee all over reality and reality will ask for more.


Rynjin wrote:
More seriously, remember that Initiators are meant to be roughly equivalent in power to 9th level casters in some ways with many of their abilities and the power level clarifies.

Err... gestalt casters/martials. They're still able to do five times as much damage as your average caster, like any self-respecting martial character.

Not that it matters when we have all of SRD 3pp to choose from, of course! While I didn't pull much 3pp into my character (one magic item, two levels in an archetype), it definitely puts her onto a high enough power level to compete with any of the PoW characters.


oh well...in that case, screw Antipaladin, Stalker, here I come...

thanks for the responses.
In that case, it's too good to pass up.

@johnnycat: oh lookie, stalker HAS broken blade as a discipline...

@rednal: na, been avoiding that as much as I could. I also know why again, now.

Also, not sure if I can bring myself to include that kind of brokenness -_- I like many kinds of brokenness, but this one...it seems so...un-elegant.


MordredofFairy wrote:

oh well...in that case, screw Antipaladin, Stalker, here I come...

thanks for the responses.
In that case, it's too good to pass up.

@johnnycat: oh lookie, stalker HAS broken blade as a discipline...

@rednal: na, been avoiding that as much as I could. I also know why again, now.

Also, not sure if I can bring myself to include that kind of brokenness -_- I like many kinds of brokenness, but this one...it seems so...un-elegant.

Eh, I think you'll find yourself scrambling to figure out the best way to handle your swift/immediate actions.

Proper action economy usage is rather difficult with a whole host of Boosts, Counters, and swift action activations to consider round to round.

Now add the trouble of Tristalt+all we've got and it just adds more to it.

It's an amazing ability, no doubt, but opportunity costs can get high.


Yar, that's the main downside of Path of War. A LOT of stuff takes Swifts and Immediates, encouraging you to use your Maneuvers and full attack most of the time, and pick your more powerful Counters, Boosts, and other such things wisely.


Antipaladin and stalker are very different. Antipaladin provides incredible saves and full bab, while stalker provides a host of other defensive options, all at the cost of a swift action. As pointed out a couple times, you sadly only get one swift action per turn. There is a solution to the problem though. You can combine them! Due to the way initiators work you can take the trait "practiced initiator" from path of war expanded which is basically magical knack for initiators and take 4 levels in another class and still get full initiator progression (aka casting progression). So you could for example go Antipaladin 4/Stalker 9 and still get access to 7th level maneuvers. Of course all this depend on what the rest of the classes you are taking are...


oyzar wrote:
Antipaladin and stalker are very different. Antipaladin provides incredible saves and full bab, while stalker provides a host of other defensive options, all at the cost of a swift action. As pointed out a couple times, you sadly only get one swift action per turn. There is a solution to the problem though. You can combine them! Due to the way initiators work you can take the trait "practiced initiator" from path of war expanded which is basically magical knack for initiators and take 4 levels in another class and still get full initiator progression (aka casting progression). So you could for example go Antipaladin 4/Stalker 9 and still get access to 7th level maneuvers. Of course all this depend on what the rest of the classes you are taking are...

Are PoW traits even on the pfsrd?


TarkXT wrote:
oyzar wrote:
Antipaladin and stalker are very different. Antipaladin provides incredible saves and full bab, while stalker provides a host of other defensive options, all at the cost of a swift action. As pointed out a couple times, you sadly only get one swift action per turn. There is a solution to the problem though. You can combine them! Due to the way initiators work you can take the trait "practiced initiator" from path of war expanded which is basically magical knack for initiators and take 4 levels in another class and still get full initiator progression (aka casting progression). So you could for example go Antipaladin 4/Stalker 9 and still get access to 7th level maneuvers. Of course all this depend on what the rest of the classes you are taking are...
Are PoW traits even on the pfsrd?

Nope, but he said all PoW stuff was allowed at some point I believe. Kinda hard to find the post though :p.

Edit, yeah took me 1 minute:

The Fallen Herald wrote:

Just going to copy Benighted Regent's format for addressing questions.

This recruitment is so much more complex than any other that I have seen, but it just makes me more interested in the campaign itself! The thoughtful questions here show that people know the system and I don't have to worry about forgetting some trivial detail and it flowering into a full-scale problem once the campaigns begin.

For Legendary Items, I propose that they gain additional powers as you level. For purposes of legendary weapons or armor, assume that they have the equivalent of a +6 bonus already. For other legendary items, drop a line on the thread about what you might be interested in as far as abilities. Also, my mistake in noting that they were not already Minor Artifacts. That will teach me to post after I've been to a party!

You cannot buy any more ability scores with EP or RP, unless that change is due to size increase or decrease.

You know what folks? Screw the list of powers... you may look at ANY Bestiary creature and propose powers that you want to scavenge from each! I will assign their point costs after you propose the ability to me. This way, everyone has a SUPER broad range of awesome abilities that aren't just limited to what classic evil outsiders have! The reason I am doing this is so that people can select things that fit their character more. I reserve the right, as always, to disallow abilities that do not suit the campaign.

ALL of the Path of War and Psionics materials are allowed. For that matter, all d20pfsrd material, unless I specifically ban it, is allowed. I thought I stated that earlier? I may have forgotten.

Any becoming Undead gain the (Extraplanar, Fallen, Evil) subtypes. This is because, even though you are Undead, you are still a Fallen.

Bigrig107: The Marilith's Multiweapon Mastery IS going to be available under Fiendish Powers. As for Legendary Items, Tier 5. You will go beyond tier scaling in this campaign, as far as the items go....

Silver Crusade

Fallen of Dream I'm thinking Might L13/Clever L13/eldritch 13 Goodling

Classed as Human/Outsider Fallen Angel.
Should give me around 11 Devine traits a side, + Godling Spells as SU + SR that works in anti magic, + SR V divine + Suspend Domain.


Jonny...Panic wrote:

Fallen of Dream I'm thinking Might L13/Clever L13/eldritch 13 Goodling

Classed as Human/Outsider Fallen Angel.
Should give me around 11 Devine traits a side, + Godling Spells as SU + SR that works in anti magic, + SR V divine + Suspend Domain.

Is that 3 goodling classes? :O I'm so unsure about picking one that I'm waiting for Fallen Herald to get back on if he wants me to pick Eldritch Godling or Sorcerer before I build my character.


Yeah....a character that combines three Godling classes can basically be marked as not being chosen.

I'd never even allow one, if it was my game.
But it's not, so who knows?


Rednal wrote:
Resonant Regalia...

Rednal: It appears that Resonant Regalia gives mythic feats/spells with no actual downside. I'm a bit worried that this is game-breaking, but I also like the idea of my fists being part of a set of two legendary items. Any thought on balance here?


Resonant Regalia wrote:
or at the GM’s option it instead could be a similar ability

Pretty sure that line takes care of things.


Jonny...Panic wrote:

Fallen of Dream I'm thinking Might L13/Clever L13/eldritch 13 Goodling

Classed as Human/Outsider Fallen Angel.
Should give me around 11 Devine traits a side, + Godling Spells as SU + SR that works in anti magic, + SR V divine + Suspend Domain.

Why not pick 1-3 classes with some tie whatsoever to dreams?

Example:
-Dreamspun Bloodline Sorcerer
-Dreamweaver Witch
-Dream Domain (3pp) or Moon Domain Cleric
-Psychoportation Psion

-Nightmare Creature Template
-Dream Creature Template
-Dream Eater Template


Nightmare Creature/Nightmare Lord templates are REALLY cool.


Rynjin wrote:
Nightmare Creature/Nightmare Lord templates are REALLY cool.

"You are totally right! We're AWESOME!"


MordredofFairy wrote:

I may only get one swift per turn.

But it lasts for about 10 rounds or so on ONE activation. And it only takes a Swift to activate.

Which means it's a great thing to do during buffing.

Also, I've got 3 standard actions in the first round and an empowered time stop 1/day. That should give me some ability to self-buff before joining battle.

Right...but all of those things are more a function of this particular game rather than the class itself.

In most cases, your Initiator attribute is going to be quite a bit lower than 28-30 at 13th. More like 22 or so AT BEST, since you for the most part need to make attacks (vs full AC a lot of the time) for your Maneuvers to trigger.


3 Godling classes does feel a touch silly.


@Jonny: Remember that Godlings have restrictions on multiclassing.

@Thunderbeard: "or at the GM’s option it instead could be a similar ability, like a special purpose or similar ability as an intelligent item, or a bonus mythic feat or a knowledge of a number of mythic spells equal to one-half your mythic tier." In other words, you'd need specific permission to use Resonant Regalia for that purpose. They also have the Legendary Power requirements from the next bit, which'd help. That said, we're already getting two Legendary Items - I would pass on taking Resonant Regalia. XD Those bonuses are basically active powers anyway, and we have enough of those as it is. Passive boosts are much more useful.


Did we actually find a concrete answer on what mythic tier we count as for item effects, or should I add that to the questions sheet?


Go ahead and add it. I'm working with 5th Tier for now, but it's probably best to get it clarified. ^^

Silver Crusade

thunderbeard wrote:
Jonny...Panic wrote:

Fallen of Dream I'm thinking Might L13/Clever L13/eldritch 13 Goodling

Classed as Human/Outsider Fallen Angel.
Should give me around 11 Devine traits a side, + Godling Spells as SU + SR that works in anti magic, + SR V divine + Suspend Domain.

Why not pick 1-3 classes with some tie whatsoever to dreams?

Example:
-Dreamspun Bloodline Sorcerer
-Dreamweaver Witch
-Dream Domain (3pp) or Moon Domain Cleric
-Psychoportation Psion

-Nightmare Creature Template
-Dream Creature Template
-Dream Eater Template

That is a really good idea,

Yep silly idea, just had a raw look and its nuts, myself I am now of the opinion that godling should be banded,


Jonny...Panic wrote:
Yep silly idea, just had a raw look and its nuts, myself I am now of the opinion that godling should be banded,

I second the motion.


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I would support that notion too.

Only, I do trust a GM will be sensible enough to decide wether he wants those or not.
I know if I were to GM such a crazy campaign, I'd still draw a line somewhere...much as I would not take a incorporeal fine undead hivemind swarm with Ex-immunity to elementary damage and positive energy.(go ahead, try and kill me)

So, considering that, I do expect that people who use Godling have a very difficult job of showing that they do so responsibly, or simply not get picked.
Furthering that thought, if people using Godling have a slim chance to be choosen, that increases the probability for people not using Godling.
Therefore, I'm against banning Godling. Because otherwise those people will reconstruct and maybe turn into valid competition. ^_^


*Snickers*

You're not going to forget that one anytime soon, are you? XD


MordredofFairy wrote:

I would support that notion too.

Only, I do trust a GM will be sensible enough to decide wether he wants those or not.
I know if I were to GM such a crazy campaign, I'd still draw a line somewhere...much as I would not take a incorporeal fine undead hivemind swarm with Ex-immunity to elementary damage and positive energy.(go ahead, try and kill me)

So, considering that, I do expect that people who use Godling have a very difficult job of showing that they do so responsibly, or simply not get picked.
Furthering that thought, if people using Godling have a slim chance to be choosen, that increases the probability for people not using Godling.
Therefore, I'm against banning Godling. Because otherwise those people will reconstruct and maybe turn into valid competition. ^_^

Strike me down and I will become more powerful than you can even imagine.


I dot even think it was immune to positive energy.
It was just a swarm, so it was immune to single-target effects, which was the only kind of positive energy we had.

It's whatever.
We left it to kill whoever it wanted. Or did we stash in it one of the demiplanes?


Yes. A cleric would have been very helpful - and powerful - there. XD It's just that the party didn't have one (or any other way of channeling positive energy into a burst).


I was referring more to banning godlings.


@bigrig: It was not. but in this campaign, we GAIN a native immunity, and can get more. So technically, you can make this thing utterly immune to energy damage. Or, via Fiendish Points, actually enjoy being bathed in positive energy ^_^

And no Rednal, not going to forget that any time soon :)
I did consider remaking it for this submission, for the laugh.
But I wanted something that has a realistic chance of being picked ^_^
Not something immune to weapon damage, single-target effects(except mind affecting), all types of energy, mind-affecting, ...

@Arkothus: I like clerics, but luckily, the times of CoDzilla are past. plus, they don't, by themselves, have as much broken stuff as Godlings. Plus, I defended you...I voted against a Godling Ban. (though for selfish reasons, admittedly).


MordredofFairy wrote:


@Arkothus: I like clerics, but luckily, the times of CoDzilla are past. plus, they don't, by themselves, have as much broken stuff as Godlings.

>=D


TarkXT wrote:
MordredofFairy wrote:


@Arkothus: I like clerics, but luckily, the times of CoDzilla are past. plus, they don't, by themselves, have as much broken stuff as Godlings.
>=D

Oh, don't get me wrong. Well played Cleric is still awesome. But much of the brokenness of 3.0 and 3.5 was taken care of.

And as said, no Strenght-based Casting, no ignoring Anti-Magic Fields, those kinds of rule-benders are simply not in there. By all means, swap over to cleric-they are awesome! Plus I could use someone else to channel energy and heal me ^_^


Holy crap. This thing is nearly fifteen hundred posts long. I didn't expect that when I left it alone for a while. Probably won't catch up to it, but you guys have fun with the game! :)


Most of it's just chatting about our ideas. XD When opportunities for campaigns like this come up, people tend to get excited.

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