The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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Silver Crusade

bigrig107 wrote:

Does the one point really matter, Jonny?

I don't see Cronossuss taking Herald. Anyway, 11+HD is plenty.

@Darthrancor- you're gonna have to wait until Fallen Herald gets back.

Not unless there is such a thing as Herald of time, it reads like there can only ever be four in a game, and Cronossuss as yous say fits none of them.


The four Heralds follow the traditional breakdown, so... nothing about time. And yeah, they're generally unique templates.


Posting progress. Picked a domain, created minor artifacts for legendary items, adjusted all values.

Tomorrow -- upgrade minor artifacts to legendary items, write history for items


Wait a second.

"Created minor artifacts"?
What does that mean...?


Technically, they should probably be existing items converted to Legendary ones, rather than being wholly original...


I....just put the +6 equivalent bonus on them.

Should I have chosen minor artifacts for them to be?
I got the okay on the Celestial Plate, but the +4, arrow deflecting quickdraw mitral light shield was custom made.


Adding my currently incomplete character to the list of prospects. Details in profile.


ok. My last post stating that I was going to be going away for a few days for a funeral got eaten, and my last post before that was on page 12, literally half the entire thread back XD
By the time I read up another 300 posts, 100 more had been made, and I FINALLY got caught back up on everything XD
Still plugging away on my Fallen of Gluttony and he his far from finished, but a few of his stats so far...
CMD: 53 without items (70 against grapple...)
but only 13-15 for F/R/W XD
Grapple CMB: 43
They will go up, and I am currently huge (and honestly debating dropping down to large. I dont NEED to be that big. It was mostly "Ohhh@! Shiny!)
However I can currently Swallow Colossal creatures, despite only being huge XD
One fun thing I intend on doing with my guy, is to first swallow someone, forcing him into my gullet, then curling up into a defensive ball to focus on digesting him :) (Protective Shell, Aberrant Aegi)

Still, plan on getting him significantly further by tonight :)


Pathfinder Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've decieded on an idea, Psychic/Mesmerist/Slayer, a Fallen of Nightmares. He uses dream and mental magic to bend or break his enemies to his will. Before he fell he was tasked with protecting a high ranking clergy from his gods faith from an evil and aggressively invasive dreamscape that began tormenting the clergy after he closed a portal to a madness inducing hell-like landscape. SPOILER ALERT! He didn't succeed.

I have most of him done, and I'll get the rest done tomorrow. Off to bed I go!


Also, we don't really *need* four horsemen, because horsemen generally serve the interests of Abaddon, and sticking most of the party with that allegiance might not be something the GM wants for his plot.

Rynjin wrote:
Anyone know a way to make Flurrying with a Mind Blade legit?

Crusader's Flurry. What is your deity's favorite weapon? If you worship yourself, then...


Yeah, but that would require me to dip Cleric. The only reason I'm looking for a way to Flurry with my Mind Blade is because I wanted a way to avoid dipping!


You can also get Channel Energy from being a shaman, witch, summoner, or wizard... but, sure. (Alternately, if "pre-nerf" in recruitment includes the bit about SLAs qualifying, you could pick up a familiar to qualify for adept channel)


Do those classes qualify? Since the Feat is pretty specifically worded "Channel Energy class feature", so it would have to specifically be Channel Energy (not say "Channel Positive Energy" like a Paladin).

So of those I think only Witch qualifies. And like I said, I hate Familiars.

It's not really a make or break thing, just looking to see if I could save three Feats. If it comes down to it if the GM lets me make a +6 Crystal Hilt my Legendary item I can roll with a Sansetsukon.


There's an FAQ out there about how the Oracle/Summoner/Shaman version does qualify for feats. I missed that bit about Alignment Channel, though.

Also, Sacred Fist Warpriest gets both Channel Energy and Flurry.

Silver Crusade

Darthrancor wrote:

I've decieded on an idea, Psychic/Mesmerist/Slayer, a Fallen of Nightmares. He uses dream and mental magic to bend or break his enemies to his will. Before he fell he was tasked with protecting a high ranking clergy from his gods faith from an evil and aggressively invasive dreamscape that began tormenting the clergy after he closed a portal to a madness inducing hell-like landscape. SPOILER ALERT! He didn't succeed.

I have most of him done, and I'll get the rest done tomorrow. Off to bed I go!

I was going fallen of dreams for a while but then set on time instead.

Not even thought about items yet, thing is I think it's clear we my have lost the GM


It's only been three days since he last posted—he might just be more busy than some of us.


To be honest, it sounds like some people are getting more results by pming him directly.
(sorry Fallen GM! I might have just sent a wave of pms your way...)


bigrig107 wrote:

Wait a second.

"Created minor artifacts"?
What does that mean...?

At first the GM said,

"Legendary Item: Your item starts at a baseline of five abilities. When you gain mythic ranks (SPOILER!), it will increase. As well, it automatically upgrades to Minor Artifact and Major Artifact status as you gain Mythic Ranks, requiring no expenditures to get such upgrades."

But then he clarified,

"For Legendary Items, I propose that they gain additional powers as you level. For purposes of legendary weapons or armor, assume that they have the equivalent of a +6 bonus already. For other legendary items, drop a line on the thread about what you might be interested in as far as abilities. Also, my mistake in noting that they were not already Minor Artifacts. That will teach me to post after I've been to a party!"

"Your Legendary Items are bound to your very being. You may summon them from your very being or dismiss them back into yourself as a standard action. Also, regarding Legendary Item Abilities, you may message my profile with ideas on what you want them to do. They ARE Minor Artifacts after all! Just don't propose any 'Sphere of Annihilation as a sword' type nonsense and I can probably help you get something close to what you want."

As far as design is concerned, he noted,

"For purposes of legendary weapons or armor, assume that they have the equivalent of a +6 bonus already. For other legendary items, drop a line on the thread about what you might be interested in as far as abilities."

A +6 weapon is worth 72,000gp, so I used that as a benchmark in assigning abilities as though it were a custom enchanted item.


Just an FYI, I PM'd him about abilities for non-weapon/armor legendary items, and Fallen Herald's response was that they get zero budget, but you can buy abilities out of your starting 150K for them.

Silver Crusade

Gobo Horde wrote:

To be honest, it sounds like some people are getting more results by pming him directly.

(sorry Fallen GM! I might have just sent a wave of pms your way...)

I sent one PM the only one I have sent 5 days ago, nothing back.

If he's basicly picked the players, and doing this v pm then he should really let the rest of use know.
But saying that has any one had a PM back from him in the last 5 days?

I know money God said he was waiting on feed back and has not posted he ever did


Yes. Please be patient. If it's tough for us to build the sheets, just try to imagine to him. Just give him time and some space and he will get back to you. He was always very kind and responsive, and I bet he's as excited with the game as we all are. People are just busy!

Silver Crusade

The Archlich wrote:
Yes. Please be patient. If it's tough for us to build the sheets, just try to imagine to him. Just give him time and some space and he will get back to you. He was always very kind and responsive, and I bet he's as excited with the game as we all are. People are just busy!

That's all very true, but a single post here would put pay to fears we had scared him off.

As you say theses are complicated pcs to build it would be a shame to make them for nort.
Even if some have other uses for them.


Iaidionnel wrote:

Just an FYI, I PM'd him about abilities for non-weapon/armor legendary items, and Fallen Herald's response was that they get zero budget, but you can buy abilities out of your starting 150K for them.

Ay-yi-yi! This is majorly screwed up. So if you aren't in to traditional weapons and armor you only get 60% of the wealth of somebody else?


I believe the idea was to not have item-reliant characters. Basically, you don't see most summoned devils and whatnot chugging down potions or carrying an assortment of weapons for overcoming different weaknesses. ^^ I'll be reviewing my own choices a bit later.

Also, the bit about "not having Sphere of Annihilation as a sword" implies they're rather customizable and you could probably duplicate most magical item effects.


Jonny...Panic wrote:


But saying that has any one had a PM back from him in the last 5 days?

I got one on Sunday.


Tamlakos did you consider Unstoppable Force (Ex)

A godspawn can always charge, even if its movement is impeded or its path is blocked by another creature. It receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects, and can make one such check as a free action as part of a charge. In addition, the natural weapons of a godspawn ignore all forms of damage reduction and hardness.


Ohhhh that's really cool.

But for the most part I don't want to run past enemies, I want to put myself between them and friendlies so they can't get to the squishier people. The natural weapon thing is also super cool. Maybe I can look into that separately.
Might be worth it if I could engulf with overruns though.

Maybe I should look for the opposite and find an Immovable Object ability :)


Bane88 wrote:

Tamlakos did you consider Unstoppable Force (Ex)

A godspawn can always charge, even if its movement is impeded or its path is blocked by another creature. It receives a +20 racial bonus on combat maneuver checks to overrun and Strength checks to break or destroy objects, and can make one such check as a free action as part of a charge. In addition, the natural weapons of a godspawn ignore all forms of damage reduction and hardness.

*YOINK*


Hurl Foe (Ex) When a kaiju damages a Huge or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 10 feet in a direction of the kaiju's choice and falls prone. The distance the foe is hurled increases by 10 feet for every 5 points by which the kaiju's check exceeds the foe's CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.

Massive (Ex) Because kaiju are so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to a kaiju's movement, though areas of forest or settlements are considered difficult terrain to a kaiju. A Huge or smaller creature can move through any square occupied by a kaiju, or vice-versa. A kaiju can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. A kaiju gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It's possible for a Huge or smaller creature to climb a kaiju—this generally requires a successful DC 30 check, and unlike the normal rules about kaiju and attacks of opportunity, a Small or larger creature that climbs on a kaiju's body provokes an attack of opportunity from the monster.


6 people marked this as a favorite.

Wow! Look at all those posts!

Anyway, my coworker finally got medicated and sent back to work, so after a few more hours, I can finally start working on answering all these questions you guys and gals have!


1 person marked this as a favorite.

Lo! He hath returned!

Welcome back. Make sure you check out the googledoc battlespy set up.


I must admit, you had me worried for a minute there!


(Alias of Battlespy, since Herald might not know)

The Fallen Herald wrote:

Wow! Look at all those posts!

Anyway, my coworker finally got medicated and sent back to work, so after a few more hours, I can finally start working on answering all these questions you guys and gals have!

Glad they are okay!

Bane88 wrote:
Hurl Foe (Ex) When a kaiju damages a Huge or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 10 feet in a direction of the kaiju's choice and falls prone. The distance the foe is hurled increases by 10 feet for every 5 points by which the kaiju's check exceeds the foe's CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.

I love this and I want it super hard now.

Right now the fiendish powers I'm thinking about spending my 4-8 points on are custom ones:
-Flexible Anatomy (Ex): Reduce size from Gargantuan to Huge or Large at will
-Extradimensional Anatomy (Su): Can engulf any number of creatures smaller than him, or 1 creature the same size. (I don't actually see any size limits or number limits on engulf, but I figure they exist, and it'd suck to only be able to engulf a single medium creature as a gargantuan one)

And now Hurl Foe, limited to enemies smaller than himself of course.
There was one more I was thinking about, but I left the piece of paper where I wrote it down at home.


1 person marked this as a favorite.
The Fallen Herald wrote:

Wow! Look at all those posts!

Anyway, my coworker finally got medicated and sent back to work, so after a few more hours, I can finally start working on answering all these questions you guys and gals have!

Welcome back!

Just wanted to reiterate Johnnycat's pointing out of the spreadsheet, it's super effective! Battlespy/Tamlakos deserves major props for setting it up :p


I'll be out for a few hours, but once I'm back, I'll be working at formatting Sariel's sheet properly. ^^ I think I'm MOSTLY done with it.

Silver Crusade

The Fallen Herald wrote:

Wow! Look at all those posts!

Anyway, my coworker finally got medicated and sent back to work, so after a few more hours, I can finally start working on answering all these questions you guys and gals have!

That's what I'm talking about, and had me to worried there too moment Herald, Thanks for the post, Now back to building that PC time for me.


If anyone has time to waste and feels like looking over a character and giving any suggestions: here's mine
Only things I haven't filled out are the effects of the Giant template (because I don't know if I will be able to use it) and 4 points of unused fiendish pool (to purchase a way so I can shrink so I can use Giant)

Revised backstory, concept, and some explanations, are on my profile.


working on items

Silver Crusade

You know what. I think I will swap. Machinesmith it is.

DM. One question before I continue with my remake. Can I create two weapons for my mobius core weapons?


I'm very close to being done. Picking items is a bit of a daunting task, but I'll be ready sooner or later.


Also, I would like to point out that several people had questions regarding the base concept of the legendary items. A general statement may be useful here.

Specifically:

1.: Can items such as Death's Scythe gained per template be used as "base" item for those legendaries?
2.: If so, can we further "improve" them slightly? We already paid their cost with the template, in a way, so it would seem weird that getting a normal old weapon may be more "useful"(e.g. use Deaths Scythe against living things, and get another Scythe with undead-bane as legendary item)

3.: What about non-weaponized/non-armor legendary items? Someone said there's no budget for those, but you said we may have ideas about them and offer them up. What is true about them, now?
(Specifically, we understand we should not "expand" our budget we spend on innate items, but for those of us not dual or multi-wielding, and those builds not dependent on armor, it seems a bit unfair as the extra value is basically lost(unless I run around with 3 scythes, 2 of which are legendary...).

Thanks.


Still on the last details for my Pasiruel, but talking to the GM about it. His profile is already up-to-date with the crunch, and I'll probably add more fluff.


Harlequin, the Jester wrote:


1.: Can items such as Death's Scythe gained per template be used as "base" item for those legendaries?
2.: If so, can we further "improve" them slightly? We already paid their cost with the template, in a way, so it would seem weird that getting a normal old weapon may be more "useful"(e.g. use Deaths Scythe against living things, and get another Scythe with undead-bane as legendary item)

As I understood, you can do the following:

Have a +6 weapon or armor as your legendary item for free. In addition, if you want effects of another item (Death's Scythe, adamantine, celestial mithral, etc) you would pay the normal price for that item and it would essentially be merged with your legendary.
I don't know what specific item you're referencing, but I would hazard to guess any standard magic weapon bonuses (+x, keen, etc) would not stack. So you'd get whatever nonstandard effects, plus +6 worth of magic item bonuses.

Like I made my legendary adamantine by paying 3k out of pocket.

I do not know about other kinds of items and their rules.

Edit: Just noticed you're talking about something from a template and not an item. I have no idea, all the above is kinda null in that case.


@GM- I know you have a bunch of questions waiting but here's 2 more:
SLAs and FP- it seems like most constant use spells cost 1 fp/spell level, is that standard or should we ask on every spell? What about at will SLAs, is there a standard cost for those or should we ask on that too?
backstory and 'former angel'- I don't know if you saw my post(s) but I'm thinking about building a (potential) character that was human and performed a terrible ritual to steal an Angels essence- he transformed into an angel but immediately fell because of the horrific deed behind his transformation... Would that be an acceptable background? (I would obviously add more and flesh it out too)


Areniel wrote:

@GM- I know you have a bunch of questions waiting but here's 2 more:

SLAs and FP- it seems like most constant use spells cost 1 fp/spell level, is that standard or should we ask on every spell? What about at will SLAs, is there a standard cost for those or should we ask on that too?

I was told it would be on a case by case basis. Which makes sense. At-will greater teleport (self only) should be cheaper than at-will disintegrate.


Philo Pharynx wrote:
Areniel wrote:

@GM- I know you have a bunch of questions waiting but here's 2 more:

SLAs and FP- it seems like most constant use spells cost 1 fp/spell level, is that standard or should we ask on every spell? What about at will SLAs, is there a standard cost for those or should we ask on that too?
I was told it would be on a case by case basis. Which makes sense. At-will greater teleport (self only) should be cheaper than at-will disintegrate.

and lets not bring a "constant" yet suppressable time-stop into

[b]@Tamlakos, yep, I see you found my problem.

It's an existing +1 keen adamantine Scythe with an Attack Rider I get as part of the template, on certain circumstances(be mounted, call it...not very complicated), and want it to be a "permanent" item instead that does not require me to be mounted.

But if "permanency" is the only thing I get, that would be a bit...disappointing. So then I would rather choose a +2 keen undeadbane impact scythe instead...

And the second legendary item? No better, unless psychoactive skin=armor, I would need to pick up another Scythe just to pick something useful, if it would indeed be limited to Weapons and Armor so that we don't get more "Item Power" that way. Wanted to have my Phylactery be a Sand-Hourglass...-


Tamlakos wrote:

As I understood, you can do the following:

Have a +6 weapon or armor as your legendary item for free. In addition, if you want effects of another item (Death's Scythe, adamantine, celestial mithral, etc) you would pay the normal price for that item and it would essentially be merged with your legendary.
I don't know what specific item you're referencing, but I would hazard to guess any standard magic weapon bonuses (+x, keen, etc) would not stack. So you'd get whatever nonstandard effects, plus +6 worth of magic item bonuses.

Like I made my legendary adamantine by paying 3k out of pocket.

That is a very helpful post and kind of fix's what my item will be.

His body, legendary adamantine +6 In enhancements. Simple and clean.


Sariel's basic submission is done. It may get a few tweaks still, once I chat with the GM, but yeah.

Sadly, I had to leave off the fluff. I may just make a link to it or something. I think profiles aren't allowed to be that long. XD; *About 30 pages thus far*


That's a bit overkill, don't you think?

The GM has a lot of submissions to go through. Reading a novella just puts the guy under even more stress.


Maybe make a synopsis? Do put a link to the full thing though, good backgrounds are always fun to read :)

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