The Fallen Sons and Daughters of Heaven Pathfinder Campaign

Game Master Divinitus


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@bigrig: I think what Rednal meant was rather what I asked on page 1 of the thread:

MordredofFairy wrote:

on that line:

"You gain 30 points to buy racial stuff from the ARG with, though ability score bonuses are banned and AC bonuses cap at +4."

Does this only refer to the ability score bonuses, or also the the basic distribution choice(Ability Score Modifier Quality)?
It could be our base racial modifier is "+2 across the board", but it's not 100 percent clear I think.

to which the answer was:

Quote:
Base Racial Modifiers: Essentially, you do have a +2 bonus across all your ability scores.

@fnord72: I don't think so. Reference: "inital cap of 24+size modifications." You can even get your regular 3 level-up boni into stats and end up with 27 in that attribute as I understood. But all your racial boni, initial spending(of race points, eidolon points, legendary items, innate abilities etc...), CANNOT put you over 24 total(+size).


@Mordred- the person I responded to, asking to quote the post where he said enhancement can't take you higher than 24+size deleted his post. My mistake!

And I've solved my "problem".
I'm just gonna go Large through the eidolon points, which gets me a +8 size to Strength, and allows me to keep my 32.

Got some money to distribute, however.


Yeah I deleted that because I saw thunderbeard already quoted it. :P

Though it would not hurt for a bit of full clarification.


Also I officially now have plasma breath and chain guns.

Next goal is to become a transformer.


There IS a transforming construct template...


On second thought, may I want to make a Collosal Animated Blender with Swallow Whole.

A most demonic construct, indeed.


MordredofFairy wrote:

On second thought, may I want to make a Collosal Animated Blender with Swallow Whole.

A most demonic construct, indeed.

Can you get collossal?

Please tell me you can.

Silver Crusade

Changing my PC from Fallen of Dreams to the Fallen of Time.

Cronossuss The Fallen of Time.

It was the good guardian of stopping things getting out of place in time, when it's view on such matters lead to its down fall.


TarkXT wrote:
MordredofFairy wrote:

On second thought, maybe I want to make a Collosal Animated Blender with Swallow Whole.

A most demonic construct, indeed.

Can you get collossal?

Please tell me you can.

Well, just maybe. But no shenanigans, just common household appliances turned evil. Like a Toaster. Or an Oven. As said, dibs on the blender......costs 5 template levels though...IF it is allowed.


Cronossuss may not like Sariel too much - I just found an "Alter Age" touch ability that can make people older or younger. XD I don't think I can resist trying to give Sariel the ability to give youth back to mortals with just a touch.


Woof, my attack bonus is only +22. That's pretty terrible given the ACs that have been flying around. Any suggestions?


Well, it depends.

What kind of attack?
Magic weapon? Weapon Focus?
Is it a touch attack?
Do you have spells? And what kind?
Any attack-stat boosting items/spells?


Large +3 longsword.
32 strength.
Can get a touch attack for an arcana, but I'd rather not.
Full inquisitor and magus casting, both with 22 in their relevant stats. Spell combat with both as well.
Don't have anything that boosts attack directly, but 1/day I can pump my strength to 40 for a round.


Sariel is currently starting at +24 for attack, and honestly, our own defense values don't matter NEARLY as much as our enemies' defense values, since I don't think this is a PvP game. XD In my case, I have melee attacks, touch spells, non-touch spells, and various other abilities - so one way or another, I should always be able to affect an opponent somehow.

Diversity in abilities helps. o wo~


Johnnycat93 wrote:

Large +3 longsword.

32 strength.
Can get a touch attack for an arcana, but I'd rather not.
Full inquisitor and magus casting, both with 22 in their relevant stats. Spell combat with both as well.
Don't have anything that boosts attack directly, but 1/day I can pump my strength to 40 for a round.

Good news is you can buff extremely well. Judgment and Arcane Accuracy can bump that up quite a bit.

You also have spells like Divine Favor and what not.

Basiucally you're going to want to do a lot of prebuffing.


I'm running on the assumption that at least some of our foes will be tristalted and using powers similar to ours. I can get my attack bonus higher expending arcane points/judgements but I still want to know if anyone has any other clever tricks.


Johnnycat93 wrote:
I'm running on the assumption that at least some of our foes will be tristalted and using powers similar to ours. I can get my attack bonus higher expending arcane points/judgements but I still want to know if anyone has any other clever tricks.

There's also the Stamina Point system which is allowed. That can offer you another avenue.


bigrig107 wrote:

Wait, seriously?

The enhancement bonuses can't take us over 24+size?
I just got a lot of wealth back, and need to find more ways to get my strength up.

@Rednal- I think those were replaced by (+2 to everything), since we started out with all 12's?

Personally, I'm being a bit cheesy with the stat thing. One of my classes is Kineticist, which gives me a bonus to my physical ability scores from Elemental Overflow... which is, inexplicably, a size bonus.


Don't forget that we're a team - and my character specializes in helping others. ^^ There are many ways to improve your offense.


TarkXT wrote:
Johnnycat93 wrote:

Large +3 longsword.

32 strength.
Can get a touch attack for an arcana, but I'd rather not.
Full inquisitor and magus casting, both with 22 in their relevant stats. Spell combat with both as well.
Don't have anything that boosts attack directly, but 1/day I can pump my strength to 40 for a round.

Good news is you can buff extremely well. Judgment and Arcane Accuracy can bump that up quite a bit.

You also have spells like Divine Favor and what not.

Basiucally you're going to want to do a lot of prebuffing.

"Why can't I hold all these swift actions?"

T-T

I may just pick up the Stamina feat. I can swap Barroom Brawler for it if stamina proves useful enough.


Rednal wrote:
Don't forget that we're a team - and my character specializes in helping others. ^^ There are many ways to improve your offense.

My character can help improve you.

Merely discard your soft pathetic flesh.


Rednal wrote:
Don't forget that we're a team - and my character specializes in helping others. ^^ There are many ways to improve your offense.

I can "borrow" morale bonuses from others as well (here's to hoping I get in alongside a Rager!).

The power of love and friendship is always an option, though.


Also, I don't know if the GM is around or anything, but I was wondering if we could have our Legendary Items be things that don't take up item slots, and if so, what rolls the Legendary Surge would be on. Specifically, I'm hoping for one of my legendary items to be a tome.


Friendship, no. Aid Another, yes. Right now, I think I can give someone a +9 boost to their attacks, and it gets even better if we're both fighting the same foe. XD Depending on stances and whatnot, anyway, to say nothing of Mesemerist tricks or-

...

Point is, be awesome. o wo/ And I will make you even more awesome.


I may have a few tips for people later who are utterly daunted by the options available. Going to write them down and share here since I've seen plenty of people intimidated by such a monumental task.


Speaking of teamwork, a thought occurs. What do we have so far in the way of applicants with healing capacity? I have a few abilities that can provide major healing, but it's not enough to rely on. Is that also something you're bringing, rednal?


I think I'm going to take the Herald of the Apocalypse template people had been talking about a few pages ago.


Sariel is a positive-energy oracle. She brings all the healing. XD


Fantastic. Sucks for our undead friends, I suppose, but I can keep them patched up by the power of GLORIOUS FIRE!


If our undead friends are smart, they'll take energy affinity and get healed by both. XD

I can also provide 2d8 + CHA temporary HP for twelve hours (class level) as an emergency backup, which ought to be enough time for even our undead buddies to get some proper healing done. ^^


I should have some ways of healing too, to help :) Plus, I hope I can help boosting some of the party abilities as well.


Well, I didn't take energy affinity, because 1: it felt too cheaty honestly, 2: I have fast healing 2, my rejuvenation ability with indestructible armor (my phylactery), and harm 4/day from my destruction domain. If 130 hp as a standard action 4 per day isn't enough, I deserve to die and spend the 1d10 days thinking about my mistakes.
Also, Greater False Life.

So, no, I'm good on healing, for me.

@Rednal- She'd always love a +9 attacks! Is that on all attacks, or just the next one? I have a feeling that all this buffing will be well-appreciated by her.


It depends on the situation - though right now, I see it's just +8. Normally, I can use Aid Another at a distance to boost one attack.

On the other hand, I can also adopt the Golden Commander stance. That lets everyone flank foes they're fighting together in melee if they're within 30 feet of Sariel. Combine that with her innate Tactical Flanker ability - same range - and everyone fighting the same foe Sariel is in melee gets her CHA mod (currently +8) as their flanking bonus without needing to be opposite her. So in THAT case, yeah, it's all attacks. XD There are definite benefits to be had when you're Sariel's friend...


Alright I think this will probably be my last reworking haha. Looks like I have a Barbarian (Invulnerable Rager) / Inquisitor / Cleric that has 4 domains worth of abilities! Travel, Healing, Law (Loyalty), and Protection (Defense)

Didn't take the herald after all because it makes you essentially undead for healing's purposes, so my character is officially 'living'
Dr 6/-, Fast healing 6, can get Fast Healing 20 for several rounds when I kill someone a certain way. Still have a lot of utility from Inquisitor and Cleric, I'm really liking how it turned out.


would one of the full-caster types be kind enough to show what bonus they have to penetrate spell resistance? I picked up SR 24 and I'm wondering how much mileage I'll get out of it.


Currently, my powers versus SR are +12 - I haven't specialized in that or tried to increase it, really...

...

But remember, it's the ENEMY'S ability to overcome it that counts. XD Still, mid-20's for SR probably isn't bad.


Rednal wrote:
If our undead friends are smart, they'll take energy affinity and get healed by both. XD

I havnt been able to find, and I think im smart? Linky?

I have not yet done my stats, but i should really check to see how my Str will add up. That could seriously affect it :)

Edit: Spell Resistance. I also have 23 flat, and it does matter since we have no choice but to save vs your buffs as well :(
Wondering how easily you can penetrate that :)


Ok, so my Str Stat (the one that will be mainly affected, and the one that I am most worried about)

Aegi get +6 enhancement as part of their class features, I would assume that this is treated as equipment here...

12 base, +3 lvl up, +4 size, +6 enhancement.
18 base, spend 6 points=24+7
=31. (throw in a +1 inherent somewhere in there, might also be raging, depending on my final class. scratch that, im undead!)
That was easy!

Oh ya! I basically am an undead blender XD


I don't have any SR. Because it often gets more in the way than out of it.


Oh, right. o_O SR affects buffs.

...Unless, of course, they're not spells or spell-like. >D Mesmerist is mostly Supernatural bonuses, and the Warlord's effects are generally Extraordinary. That includes the flanking stuff!

You will, however, have to either hope for the best or lower your SR if you want something like Blessing of Fervor cast on you.

Uuuuuuuuunless we could all spend some of our Fiendish Points to get an ability to designate a number of creatures (1 per 2 levels?) as allies who can cast beneficial spells through our Spell Resistance without needing to make a check? *Glances at GM*


Gobo Horde wrote:


Aegi get +6 enhancement as part of their class features, I would assume that this is treated as equipment here...

Why should it?

It's a class feature not any more different than barbarian's rage or widlshape. Simply different sets of bonus names.


Only have 1d20+11 to break SR, but I am not focused on too much offensive casting. I have SR24. I'm not sure how often I will have it down or not - probably only have it up when I know there's dangerous spells in an upcoming encounter.
So 20-25 is probably good enough to stop spells every so often.


TarkXT wrote:
Gobo Horde wrote:


Aegi get +6 enhancement as part of their class features, I would assume that this is treated as equipment here...

Why should it?

It's a class feature not any more different than barbarian's rage or widlshape. Simply different sets of bonus names.

Because if everyone else is capped on their enhancement bonuses, and we get them for free, that essentially means we sit at +6 higher then anyone else, potentially for 3 of our stats :/

And my SR comes part and parcel to my template... No getting rid of that one ^^


Gobo Horde wrote:
TarkXT wrote:
Gobo Horde wrote:


Aegi get +6 enhancement as part of their class features, I would assume that this is treated as equipment here...

Why should it?

It's a class feature not any more different than barbarian's rage or widlshape. Simply different sets of bonus names.

Because if everyone else is capped on their enhancement bonuses, and we get them for free, that essentially means we sit at +6 higher then anyone else, potentially for 3 of our stats :/

Yes, but we had to spend allll of our customization points to get it.

And the enhancement bonuses from the suit dont stack with items anyway.

That's like banning protection domain just because it emulates a cloak of protection. Somethign everyone is bound to get in soem form or another.


Yeah, I avoided SR like the plague. It's nice, but I prefer to simply go with really good saves and allow healing.


Though it does beg the question.

Does having crafting feats reduce the cost of the "equipment" we'll be getting?

In my case equipment and innate are virtually the same anyway since I'm essentially a cyborg.


Could I use some of my starting funds to use Genesis, essentially a Psionic version of create Demiplane, to use the Permanency function of the power? It feels...right...for this one to have there own personal storehouse and bolthole.


TarkXT wrote:

Though it does beg the question.

Does having crafting feats reduce the cost of the "equipment" we'll be getting?

In my case equipment and innate are virtually the same anyway since I'm essentially a cyborg.

Archlich asked this up thread (end of page 3), The Fallen Herald responded with no (mid of page 4). Thematic, but I guess not :)

Side thought... Build an aegis/druid/barbarian. I has all the strength! XD


I'll also be able to help with healing and some buffing. Psionically of course, so much of it will be insight bonuses. :)

Oh, and I can boost and heal people even when they have SR up.

I think I'm coming to the point where I've decided all of my bits and the hard part is assembling it all together.

*looks over a field of parts and all he has is the crappy hex wrench/screwdriver thy include with flatpack furniture.*


JonGarrett wrote:
Could I use some of my starting funds to use Genesis, essentially a Psionic version of create Demiplane, to use the Permanency function of the power? It feels...right...for this one to have there own personal storehouse and bolthole.

Assuming that the GM says yes, the cost would be 22,275gp using a power stone (20,000gp for the focus, 2,275 for a 7th lvl power stone).

Power Stones:

6 1,650 gp
7th 2,275
The user must have the power on his or her class list.
The user must have the requisite key ability score.
If the user meets these requirements and has a manifester level at least equal to the power’s manifester level, she can automatically manifest the stored power without a check. If she meets both requirements but her own level is lower than the power stone’s manifester level, she has to make a manifester level check (1d20 + manifester level), against a DC equal to the power stone’s manifester level +1, to manifest the power successfully. On a failure, the user must succeed on a DC 5 Wisdom check to avoid brainburn (see below). A natural roll of 1 on this check is always a failure.

Philo Pharynx wrote:

I think I'm coming to the point where I've decided all of my bits and the hard part is assembling it all together.

*looks over a field of parts and all he has is the crappy hex wrench/screwdriver thy include with flatpack furniture.*

I know the feeling! I build all my creations by hand, its a sense of pride and fun, but high lvl double/triple casters takes time! And the only tools I have are these stubby fingers I own :D

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