Ephemeral Echo

Iaidionnel's page

28 posts. Alias of Xentik.


Full Name

Íaídíonnel

Race

Fallen

Gender

Female

Size

Medium (6'2")

Age

Unknown

Special Abilities

Devour Soul

Alignment

Lawful Evil

Deity

Fumeiyoshi

Location

Hell

Languages

Celestial, Infernal, Abyssal; truespeech

Strength 0
Dexterity 18
Constitution 0
Intelligence 24
Wisdom 25
Charisma 26

About Iaidionnel

Description:

Appearance
Iadionnel (Post-Fall)
Iadionnel (Pre-Fall, on left)

Before Iaidionnel's fall, she took the form of an Astral Deva of surpassing beauty. Her facial features are those of a young Tian-min woman with raven-black hair, a pale cream-colored complexion and striking golden irises. Her wings, just a shade or two bluer than her hair made her stand out among her fellow devas. She carried a caduceus staff which she used as a quarterstaff when fighting, and wore simple white silk robes inscribed with swirling silver forms not unlike clouds in a turbulent sky or eddies in a stream.

After her fall, she still retained her unearthly beauty but her body is now translucent from the loss of her physical form. Her robes, once pristine white have faded to an ashen grey, and the silver that embroidered them is a tarnished black. Where there were once golden irises, her eyes now are a sickly white, lacking any pupil and iris. Her wings still have roughly the same form, though now they are comprised of inky black wisps of smoke and shadows instead of feathers. Her staff destroyed in her battle against Fumeiyoshi's servant, she now carries his Naginata, to which she bound part of his soul. Floating above her head is a swirling mass of shadows resembling something somewhere between a halo and a crown, in which is set a single brilliant white gem whose flickers and glints seem to be shadow rather than light. Small openings appear within the wreath of shadows, as if there were unfilled sockets waiting for gems.

When she chooses to, she can manifest a physical body almost identical to her original form, with her wings resuming their original appearance as raven's wings, though her robes remain grey and tarnished. At any point she can shed the physical form, flying forth from it and leaving it to crumble away to dust. Furthermore, her skills in necromancy allow her to sculpt the corpse she uses as a shell into any form she chooses, allowing her to disguise herself when desired.

Personality
Tasked with organizing and keeping track of Qi Zhong's library relating to healing and medicine, Iaidionnel has always been obsessed to some extent with knowledge. A master of healing magic and one of the foremost experts on magic involving souls, Iaidionnel served as one of Qi Zhong's closest lieutenants, and some claim that prior to her death and ascension as a Deva, she'd been visited by Qi Zhong and lain with him as a lover. Whatever the truth of it, she was devoted to her lord and served him loyally for many eons. Many believed that, given her service and success, she would be ascended to Planetar or Solar soon, taking her place at Qi Zhong's right hand.

Though good at heart, her mastery of the healing arts and her high position within Qi Zhong's heirarchy despite not having ascended as a Solar yet tainted her ever so subtly with pride. She helped when she could, but the thing she wanted most was to prove herself superior to all of her lord's servants and to assume her place at his side for eternity.

[/bigger]The Fall[/bigger]
When Khzêlel the Devourer, servant of Fumeiyoshi began his assault on Nirvana, she was chosen to lead the defense. The battles were long and costly, and for centuries they fought to a standstill. One day, however, that changed. Instead of leading from the rear of his army, Khzêlel began showing up to the battlefield himself with hardly any troops in tow. Despite this, he seemed to easily dispatch the troops that Iaidionnel dispatched to handle him. Through much scrying and research, she was able to determine that he'd developed a means to tie himself directly to the plane of negative energy through the sacrifice of his follower's souls. This ability made him nearly impossible to kill, and the imbalance was only exacerbated by his ability to feast on the souls of those he'd slain in combat.

Desperate for a solution, she returned to her lord's library as her armies fought a desparate holding action against the daemon lord. There, after much frantic searching, she developed a means for linking together the souls of an angelic host so that she could draw upon their power to sever Khzêlel's link to the negative energy plane. Confident in her abilities and certain that she'd come up with a way to defeat him she headed back to the front with her personal escort and Qi Zhong's generals. Her forces numbered in the hundreds of Devas several dozen Planetars and the four great generals who normally oversaw Qi Zhong's forces. In preparation for the battle she linked herself to them all, the host willingly offering their souls to the union so that she would be able to defeat Khzêlel. Empowered by the connection, she charged into battle with the fiend, who no longer even bothered to bring troops with him when he came to battle. She charged the ascended obcisidaemon, launching into a series of quick open palm strikes interspersed with blows from her Caduceus staff, her prefered method of fighting. Though her strikes were quick and accurate, Khzêlel seemed to shrug them off without much trouble. Nevertheless, she pressed the attack, knowing she'd need to provoke him into using his soul devouring ability in order to try to sever his link and defeat him. Onward she pressed, and aided in her assault by the four generals, they managed to put Khzêlel in a desperate situation.

Tired of the game, he opened his maw and breathed in; a terrible wind blew through the battlefield towards him, a wind so cold and terrible it seemed to draw the very life from even Iaidionnel's body. Knowing that now was her chance, she called upon the power of the host, drawing the positive energy from each of their individual connections to the plane of positive energy and channeling the gathered energy into her staff, so she could release it in a single burst and thereby seal Khzêlel's power permanently. Focusing on the demon, she struck with the base of her staff, unleashing the gathered power into him. As she did had a vision of his soul seated within the portal that he drew his power from. The energy she'd released rushed forward in a torrent towards him and began to overwhelm Khzêlel, threatening to close the portal. In that moment she heard his words in her mind: "I am impressed, I had not thought your pathetic abilities could even begin to match my mastery of souls. For that I'll imprison you instead of devouring you, so that you might enjoy the remainder of eternity knowing you weren't quite good enough..." As the words finished, her vision changed, and what had seemed a small portal nearly overwhelmed by the torrent was now a gaping chasm with only a trickle flowing through it. As it changed, her staff shattered from the backlash of negative energy pouring through it, shards tearing into her body as it did. She knew at once what had happened: While she was manipulating willing souls to provide her power, he was able to use them to fuel his power directly. She could not compete when he could afford to wring every last bit of energy from each soul he had consumed and she needed to worry about perserving those serving under her.

In that moment she understood she'd been defeated, and in that realization she felt true envy for the first time. She was easily his better, but her ethics prevented her from making the most of her knowledge. If she were free to do what was necessary, she'd easily best him in battle. The thought echoed through her mind over and over as she felt her soul begin to be drawn from her body. Overwhelmed by her envy and pride, and the fear of losing when she'd been so close to achieving her goal, something within Iaidionnel snapped. She would not lose here, she thought, not to this filth. She would win, no matter what the cost. With an inherent understanding of Khzêlel's magic, she realized that she could gain the upper hand. While Khzêlel had certainly devoured his army to gain power, he'd taken those souls by force. If souls that were willingly given were so sacrificed, however, she'd be able to extract even more power from them. Partially from the lack of resistance, and partially from the terror that they would likely feel when they realized they had been betrayed. Nevertheless, it was worth it to not lose.

Reaching deep into herself, she took hold of the tether between her and the rest of the host and pulled. The souls of her army were torn from their bodies, drawing screams of horror throughout the battlefield before reducing them all to ash. As the surge of energy reached her, time seemed to stop before her eyes. Everything was still across the battlefield, and wherever she looked she could see the truth beyond reality. She looked down at her own hands and realized that she was close to ascending, not to life as a more powerful angel, but to godhood. Knowing she needed to work quickly before the burst of energy was gone, she began crafting the items she would need to finish her apotheosis.

Reaching into Khzêlel's body, she easily snapped the thin cord that connected him to his source of power and drew out his soul by force. Laying it before her, she traced her finger across it, splitting it into three parts: his power, his intellect, and his hunger. Firstly, she took his power for herself, consuming it greedily as she'd consumed the souls of her host. Secondly, she crafted a wreath of shadows from the negative energy that was still flowing through the aether around them. She then reached over to the final soul on the battlefield, Mieanel, the Lantern Archon gestalt that had been assigned to her by Shizuru as her Adjutant and observer to record all that happened at the battle. It had been the only being on the field not linked to her, and so she grabbed it and compressed the pitiful little creature's soul until all that remained was a pristine diamond composed of positive energy. Within the gem she placed a measure of her own soul along with Khzêlel's intellect, entwining the two so he'd be unable to ever escape her grasp. The gem completed, she set it in the shadowy circlet and released it, upon witch it floated up above her head in some twisted mockery of a halo. Finally she took Khzêlel's weapon and imbued it with his hunger, again binding it with a small measure of her own soul so the weapon would be forever bound to her.

Shortly after she'd finished the rush of energy passed, and so with it the understanding of what she'd done. Above her head floated Meianel, the Soul-Wrought Diamond, Tomb of the Khzalel the Devourer, and in her right hand, Khzêlärev, the Culler of Fates. She knew that with the two she would be able to achieve a goal greater than any she had dreamt of before, though how she would do so had become unclear to her again. Dismissing the two after inspecting them, she surveyed the battlefield. Where there had been green fields and celestial creatures, there was now only ash and dust. Her armies were all dead, along with the daemon Khzêlel. Unmoved, she turned and headed back to report to her lord on her success.

When she arrived in his presence, he seemed distracted. She strode up behind him, triumphant and declared "I have met Khzêlel in battle, and he has fallen before me." Sounding concerned, Qi Zhong queried, "Yes, and at what cost? How many of your host survived?" Not expecting the question, she fumbled for a response as she felt anger welling up, "We had no choice but to defeat him! We lost the armies, yes, but it was a price that had to be paid!" she shouted at him. In her mind she felt something, words forming not of her own volition, "He doesn't know what you accomplished... he won't give you the recognition you desire. But he still trusts you, see how he turns his back? Do you feel his power waiting to be taken?" The words penetrated deeply, feeding the desire and envy that had taken root in her heart. She looked at Qi Zhong and felt the spark of divinity pulsing within him, and felt a hunger well up within her that she'd never known before. Walking up close, she wrapped her arms around him and whispered "I am sorry my lord, I did not mean to speak as such. It was a terrible price that was paid, and I am truly sorry it came to that." As she finished she bit down into his neck instinctively, and for the briefest of moments she felt power unimaginable flowing into her. However, as quickly as it had started, it had finished and she was thrown back by a burst of holy light that filled the room.

Turning to face her, he spoke, a look of true sadness and disappointment on his face. "I am sorry it has come to this, I had hoped to cure you of this curse you'd recieved from Khzêlel, but I can see now that you are not who I thought you were." He drifted calmly towards her and reached out for her soul, grabbing it and holding it before him. Taking his quill, he rewrote the true name within it, saying "From now on you shall be known as Iaidionnel, She who devours the light. As a gift to the one who was before you, I hereby banish you from Nirvana to the Hells for eternity. Begone from my sight!" He waved his arm and holy fire consumed her burning at her flesh as she plumetted from the plane into darkness. As she fell, she looked back up at the fading light that was Qi Zhong, reaching desperately for him. As the last of her body turned to ash, she heard the words form in her mind again. "Fear not my mistress, Mieanel will restore you. This is not the end of your journey, merely the beginning..."

Statistics:

Íaídíonnel, Devourer of the Light
Female Negative-Energy Charged Dread Wraith Sovereign Fallen Oracle(Unlife) 13 | Unchained Monk 13 | Magus(Kensai) 10
LE Medium Outsider(Fallen, Evil, Undead, Incorporeal, Lawful)

Init +16; Senses see in darkness, lifesense 60 ft.; Perception +40
Aura unnatural aura 100 ft., unnatural chill 30 ft.

Defense
AC 58, Touch 50, Flat-footed 44 (8 armor + 4 dex + 4 shield + 7 int + 7 wis + 4 monk + 8 deflection + 3 dodge + 2 luck + 1 insight)
HP 247/247; fast healing 1
THP 0/0
Fort +26, Ref +22, Will +25 (+10 vs enchantment spells/SLA's)
Defensive Abilities channel resistance +4; incorporeal, improved evasion, strong resistance, obscuring energy (25%/55%);
DR 10/force; Immune electricity, cold, petrification, undead traits Resist positive energy 10; SR 25
Weaknesses daylight vulnerability

Offense
Speed fly 160 ft. (perfect) [(30 base + 30 racial/fast) x 2 template + 40 enhancement]

Melee Flurry Touch (bite/unarmed) or Attack (Khzêlärev) +0/+0/+0/-5/-10 (Damage by Attack)
Melee Spellcombat Touch (bite/unarmed) or Attack (Khzêlärev) -2/(-2)/-7/-12 (Damage by Attack)
Melee Touch Bite +20 [2d6 + 7 neg en. + 1d8 con drain (Fort DC 25) + 1 level energy drain , x2]
Melee Touch Unarmed Strike +21 [3d6 + 7 neg en + 1d8 con drain (Fort DC 25), 19/x2]
Melee Khzêlärev +21 [1d10 + 8 slash + 1d6 neg en., 19/x4]
Ranged Touch Searing Darkness +21 [6d8 neg en., 20/x2]
Modifiers Divine Favor (+4 luck hit; +4 luck dam); Arcane Pool (+4 enhancement hit; +4 enhance dam); Arcane Strike (+5 dam); Kirin Strike/Combat Stamina (+7 dam)
Special Attacks, energy drain (Fort DC 25 to prevent permanent), con drain (Fort DC 25 negates), spellstrike, spell combat, flurry of blows, ki strike, style strike

Spell-Like Abilities (CL 13; concentration +21):
constant--detect magic, detect undead, detect secret doors, detect poison, non-detection, deathwatch
at-will--invisibility, bestow insight, protective penumbra
9/day--cure light wounds
8/day--remove disease
7/day--cure serious wounds
6/day--neutralize poison
5/day--break enchantment
4/day--heal
3/day--regenerate
2/day--cure critical wounds (mass)
1/day--heal (mass)

Spells Known (Oracle) (CL 13; concentration +21, +23 spell combat)
6th (4+1/day) – heal, mass inflict moderate wounds, harm,blade barrier
5th (6+1/day) – breath of life,mass inflict light wounds,major curse,daywalker,true seeing
4th (6+2/day) – restoration,inflict critical wounds,cure critical wounds,freedom of movement,spell immunity,rest eternal
3rd (6+2/day) – neutralize poison,inflict serious wounds,cure serious wounds,channel vigor,deeper darkness,speak with dead
2nd (6+2/day) – lesser restoration,inflict moderate wounds,cure moderate wounds,darkness,resist energy,shield other,unliving rage
1st (6+2/day) – detect undead,inflict light wounds,cure light wounds,divine favor,cause fear,know the enemy,deathwatch
0th (at will) – bleed,guidance,light, mending,read magic,resistance, spark,stabilize,virtue

Spells Memorized (Magus) (CL 10; concentration +20, +22 spell combat)
4th (1+1 slots) – greater invisibility,greater invisibility
3rd (3+2 slots) – vampiric touch (empowered),vampiric touch (empowered),vampiric touch (empowered),haste,ray of exhaustion
2nd (4+2 slots) –mirror image,mirror image,frigid touch,frigid touch,tactical acumen,tactical acumen
1st (5+2 slots) -- chill touch,shield,shield,shield,chill touch,shocking grasp,shocking grasp
0th (5 slots, at-will) - prestidigitation,mage hand,ray of frost,disrupt undead,arcane mark
Spellbook Blessed Book, 1000 pages. Min Spells Known (0th - All, 1st - 14 (3+7+4) 2nd - 6, 3rd - 6, 4th - 2)

Statistics
Str -, Dex 18, Con -, Int 24, Wis 24, Cha 27
Base Atk +13; CMB +17; CMD 38

Feats Extra Traits, Feral Combat Training (Bite), Channel Smite, Spark of Divinity, Dodge, Mobility, Crusader's Flurry (Naginata), Divine Protection, Emergent Divinity(Divine Portfolio: Void - Absence of Body), Strange Revelation (Dark Tapestry), Eschew Materials, Arcane Strike, Combat Stamina, Kirin Style, Kirin Strike, Kirin, Path, Imp. Critical (Unarmed), Extra Arcana: Broad Study (Oracle), Empower Spell, Combat Style Master, Improved Init, Alertness
Traits Spell-hunter(Vampiric Touch), Magical Lineage (Vampiric Touch), Fate's Favored, Fast Talker
Skills Bluff +34, Disguise +44, Heal +25, Intimidate +26, Know(Arcana) +35, Know(History) +35, Know(Nature) +35, Know(Planes) +35, Know(Religion) +35, Lore(Souls) +35, Perception +40, Sense Motive +48, Spellcraft +25, Stealth +41 Racial Modifiers +8 perception, +8 stealth, +8 sense motive, +8 disguise, +8 bluff
Languages Celestial, Infernal, Abyssal; Tongue of the Sun and Moon
Limited Use Abilities Arcane Pool (13/13), Ki Pool (13/13), Stamina Pool (21/21), Stunning Fist (13/13), Channel Energy (9/9), Restorative Touch (10/10), Cloak of Darkness (13/13), Searing Darkness (3/3), Combat Inflict (2/2)
SQ

Gear Meianel, the Soul-Wrought Diamond, Tomb of the Khzalel the Devourer; Khzêlärev, the Culler of Fates

Abilities:

Special Abilities (Race/ARG)
[cost: 4 RP] See in Darkness:See perfectly in darkness of any kind (even magical).
[cost: 3 RP] Constant Divination: constant detect spells.
[cost: 6 RP] Fast:+30 base move
[cost: 4 RP] Flex Bonus Feat: gain extra feat.
[cost: 1 RP] Mist Child: +5% miss chance when under any form of concealment.
SLAs: (Caster Level 13)
  • [cost: 4 RP] (at-will) invisibility
  • [cost: 4 RP] (at-will) protective penumbra
  • [cost: 4 RP] (at-will) bestow insight

    Special Abilities (Race/Eidolon)
    [cost: 1 EP] Bite: 1d6 dmg
    [cost: 4 EP] Fast Healing 1
    [cost: 5 EP] Skilled (Perception, Sense Motive, Disguise, Bluff, Stealth)

    Special Abilities (Race/Fiend)
    Devour Soul (Su): [cost: 18 Fiend Points] (std act, at-will, Fort DC 25) Consume target's soul if save failed, imprison within Meianel, target's body turns to dust. Successful save grants 2 permanent negative levels instead. Max 10 souls at once. After 1 day, may consume soul in gem to heal 1d6 hp/HD of soul. Full details as demilich ability.
    Rejuvenation (Su): [cost: 8 Fiend Points] When Iaidionnel is destroyed, Meianel immediately begins to rebuild her body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the Meianel merely starts the process anew. After this time passes, the Iaidionnel wakens fully healed.
    Change Shape (Su): [cost: 4 Fiend Points] May change appearance at will to any humanoid form, remains incorporeal. When using daywalker, may change shape to any corporeal humanoid.

    Special Abilities (Feat/Trait)
    Spell Hunter: Treat metamagic as one level lower when applying to Vampiric Touch.
    Magical Lineage: Treat metamagic as one level lower when applying to Vampiric Touch.
    Divine Portfolio - Absence of Body (Su): Gain DR 10/force, increases to 15 at 15th level.

    Combat Stamina Gain stamina pool, gain benefits stamina-dependent effects on feats.
    Kirin Style: (swift act) Make knowledge check (DC 15 + CR) Success grants +2 saving throws and +2 dodge AC vs AoO's vs target creature type. (stamina, 2 pts max) Gain bonus equal to double points spent to ID creatures.
    Kirin Strike: +2 insight bonus to knowledge checks to identify creatures. (Swift act) add 2x int damage to attack. (stamina) As long as 1 pt left, gain int mod on all melee/ranged attack damage vs target for 24 hours.
    Kirin Path: Take 10 on all knowledge checks to ID creatures. (AoO) If creature ends in threatened area, move up to 35'. End move in square threatened by creature. (stamina, 5 pts) May pay 5 pts instead of AoO to move when creature ends move in threatened square.
    Dodge: +1 dodge AC (stamina, dex pts max) If move at least spd in round, gain dodge AC bonus equal to half points spent.
    Mobility: +4 dodge AC vs AoO's (stamina) +8 dodge AC vs AoO's
    Combat Reflexes: Gain dex extra AoO's per round. (stamina, 5 pts) If miss on AoO, may attack a second time at -5 at cost of second AoO.
    Feral Combat Training (Bite): May bite as part of flurry. (stamina, 2 pts) Each 2 pts adds an additional natural attack until start of next turn.
    Crusader's Flurry: May flurry with Naginata.
    Channel Smite: May deliver channel energy through attack. (stamina, 7 pts max) Add extra 1d6 dmg per stamina spent. Extra damage also halved if target saves vs channel.
    Arcane Strike: +4 damage (stamina, 1 pt min) Increase duration by number of points spent.
    Improved Initiative: +4 init (stamina, 10 pts) Treat init as natural 20.
    Improved Critical (Unarmed Strike): Double threat range. (stamina, 5 pts) May attempt to deal double damage on natural 16-18 that hits. Roll confirmation, if successful, deal double damage.
    Stunning Fist: (stamina, 5 pts) May declare stun use after hit successful.
    Weapon Focus (Unarmed Strike): +1 to hit. (stamina, 2 pts) Choose another weapon to use with weapon focus until start of next turn.

    Special Abilities (Templates)
    Defensive Benefits: undead traits, incorporeal, immunity cold, SR 12+HD (25), cha to deflection bonus, and no natural armor bonus (or shield/armor that aren't ghost touch/based on force). +2 dodge AC, resist positive energy 10, channel resistance +4.
    Speed: Change base move speed to fly with perfect manuverability. base speed doubled.
    Attacks: All natural attacks become incorporeal touch attacks. Gains slam three sizes larger if no other natural attacks. All attacks gain constitution drain ability. All attacks gain +1d6 negative energy damage. Natural attacks considered evil for overcoming damage reduction. One attack (bite) gains energy drain (1 level).

    Command wraiths (Su): Command all wraiths and dread wraiths within 30 ft. as free action. Will not normally be attacked by either.
    Constitution Drain (Su): (part of touch attacks, Fort DC 25) 1d8 con drain
    Unnatural Aura (Su): Animals within 100 ft. become panicked and flee out to 100 ft.
    Unnatural Chill (Su): 30 ft. radius, deals 2d6 cold damage each round, and those in radius must save Fort DC 26 or be paralyzed. Those damaged or paralyzed become shaken for one minute.
    Daylight Vulnerability (Su): -4 to all attack rolls, skills and saves when in natural sunlight.
    Lifesense (Su) As blindsight, but only living creatures. Also continous deathwatch
    Penetrating Touch (Su): All natural attacks ignore DR.
    Bonus Feats(Ex): Improved Init., Alertness, Dodge, Mobility, Run, Fly-by Attack

    Obscuring Energy (Su): Always under concealment (25%). If standing still, under total concealment (55% chance)
    Strong Resistance (Su): If a positive energy attack would destroy Iaidionnel, make will save (DC = damage inflicted) to reduce damage by half. Against effects that can banish or destroy Iaidionnel outright, she gets a will save, even if it wouldn't normally be allowed. If a will save is allowed, may roll twice and take better of tow. On a successful save, the effect fails completely. Also effects any weaknesses that can destroy Iaidionnel.
    Searing Darkness (Su): (3/day, 230 ft range, std act) Deal 6d8 negative energy damage to living creature, or heal 6d8 to an undead or self.

    Special Abilities(Domain)
    Restorative Touch (Sp): (10/day, std act.) Removes one condition from target: dazed, fatigued, shaken, sickened or staggered.
    Healer's Blessing (Su): All cure spells treated as empowered (+50% healing)

    Special Abilities (Oracle)
    Curse - Friendless (Su): No Cha to Diplomacy, Diplomacy lowers attitude after success/failure. Add cha to sense motive as bonus and vs spells/SLA s of enchantment school. Gain continual non-detection.
    Mystery - Unlife: Spells gained: detect undead, lesser restoration, neutralize poison, restoration, breath of life, heal, greater restoration, mass heal, true resurrection

  • Revelation - Channel Negative Energy(Su): (std act., 9/day) Channel to heal undead for 7d6 or harm living for 7d6.
  • Revelation - Enhanced Inflicts All inflict spells deal/heal max based on oracle level (13), i.e. inflict light wounds does 1d8+13.
  • Revelation - Combat Infliction (swift act, 2/day) Cast quickened inflict spell by using two spell slots.
  • Revelation - Spirit Boost Inflict spells that heal over your maximum provide temporary HP for 1 round/lvl (up to oracle level)
  • Strange Revelation - Cloak of Darkness (std act, 13 hrs/day) +8 armor, +6 circumstance vs stealth. 1 hour min use.

    Special Abilities (Monk)
    AC Bonus (Ex): Gain wis +4 to AC and CMD while unarmored.
    Flurry of Blows (Ex): Gain two additional attacks at max BAB when using flurry as full-attack action.
    Stunning Fist (Ex): (free act, 1/rnd, 13/day, DC Fort 23) Apply one of the following effects as part of an attack

  • Stun: Target is stunned for one round.
  • Fatigued: Target is fatigued until it gets a chance to rest.
  • Sickened: Target is sickened for 1 minute.
  • Staggered: Target is staggered for 1d6+1 rounds.
    Unarmed Strike: Deals 2d8 with unarmed attacks, counts as both a manufactured and natural weapon. May deal lethal or non-lethal damage.
    Improved Evasion (Ex): Take no damage on successful reflex save, half damage on failed save.
    Fast Movement (Su): +40 ft enhancement bonus to move rate.
    Ki Pool: (13 pts) As long as 1 point remains, attacks are treated as magic, cold iron, silver, and lawful for overcoming damage reduction. Interchangeable with Arcana Pool.
  • Extra Attack: (swift act, 1 pt) Make an extra attack at max BAB when using flurry of blows.
  • Empty Body: (mv act, 3 pts) As etherealness for 1 minute.
  • Furious Defense: (imm act, 1 pt) Gain +4 dodge bonus to AC until end of next turn.
  • Abundant Step: (mv. act, 2 pts) As dimension door, but self only.
  • Ki Guardian: (imm act, 1pt/ally) Roll one saving throw per ally included, replaces ally's saving throw. If any failed, monk is affected as if they failed the saving throw.
  • Qinggong: Ki Leech (std act, 0 pts) As ki leech, crits replenish 1 ki as long as you have 1 ki in pool.
    Still Mind (Ex): +2 on sv vs enchantment spells and effects
    Purity of Body (Ex): Immunity to all diseases, magical, supernatural or otherwise.
    Style Strike (Ex): May designate one attack during flurry as style strike, extra effects depending on type.
  • Elbow Smash: Extra attack at -5 penalty, deals non-lethal damage.
  • Defensive Spin: If attack hits, gain +4 dodge bonus vs target until start of next turn.
  • Shattering Punch: Attack bypasses any damage reduction or hardness the target possesses.
    Tongue of the Sun and Moon (Ex): Monk may understand and speak with any creature, as tongues

    Special Abilities (Magus)

    Arcane Pool (Su): (13 points) Interchangable with Ki Pool. (1 pt, swift act) Grant +4 enh bonus to 1 weapon.

  • Enhancement Choices: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, vorpal.

    Arcana

  • Familiar: Meianel as familiar.
  • Broad Study: Use Oracle spells with Spell Combat/Spellstrike
  • Ki Arcana: Use Ki and Arcana pools interchangeably.
    Improved Spell Combat (Ex): (full-rnd act, at-will) -2 to attacks, cast std act spell with off-hand if offhand empty. +2 to concentration checks to cast defensively.
    Spellstrike(Su): Deliver touch spell through touch, unarmed strike, natural attack or weapon. If delivering via unarmed/natural/weapon attack, roll to hit normally and spell delivered on hit. Crit on attack signifies crit on hit, only x2 crit multiplier allowed.
    Weapon Focus (Ex): Gain Weapon Focus in one weapon (Unarmed strikes).
    Dimished Spellcasting: 1 less spell slot per day per level.
    Canny Defense (Ex): Gain Int as a dodge bonus, up to Magus level.
    Perfect Strike (Ex): (no act, 1 pt) On hit, maximize weapon base damage (no act, 2 pt) Increase crit multiplier by 1 on critical hit.
    Fighter Training (Ex): Counts magus level -3 as fighter level for purposes of feats with favored weapon.
    Iaijutsu (Ex): Add int to dex modifier on initiative rolls. May make AoOs while flat-footed, and draw weapon as free action during AoO.
    Critical Perfection (Ex): Add int bonus to critical confirmation rolls with favored weapon. May use magus level to qualify for crit focus and any feats for which it is a pre-req.

    Mythic Abilities (Archmage/Heirophant)

  • Maths:

    Ability Score Calcs
    Str: --
    Dex: 18 = 12 base + 6 enh
    Con: --
    Int: 24 = 12 base + 10 buy + 2 enh
    Wis: 25 = 12 base + 10 buy + 2 enh + 1 level up
    Cha: 26 = 12 base + 10 buy + 2 enh + 2 level up

    Attack Calcs
    Melee Touch Bite [+20 (13 BAB + 7 wis); 2d6 + 7 (1d6 base neg. en. + 1d6 bonus neg. en. + 7 wis), 20/x2] (1d8 Con Drain, 1 level Energy Drain)
    Melee Touch Unarmed Strike [+21 (13 BAB + 7 wis + 1 feat); 3d6 + 7 (2d8 base neg. en. + 1d6 bonus neg. en. + 7 wis), 19/x2] (1d8 Con Drain)
    Melee Khzêlärev [+21 (13 BAB + 7 wis + 1 enh); 1d10 + 1d6 + 8 (1d10 base. + 1d6 bonus neg. en. + 7 wis + 1 enh), 19/x4]
    Ranged Touch Searing Darkness [+21 (13 BAB + 4 dex); 6d8 neg en., 20/x2]
    Modifiers Divine Favor (+4 luck hit; +4 luck dam); Arcane Pool (+4 enhancement hit; +4 enhance dam); Arcane Strike (+5 dam); Kirin Strike/Combat Stamina (+7 dam)

    CMD 10 + 13 BAB + 4 dex + 7 wis + 4 monk
    CMB 13 BAB + 4 dex

    Saves
    Fort: 26 (8 base + 8 cha + 8 cha (div prot) + 2 luck)
    Ref: 22 (8 base + 4 dex + 8 cha (div prot) + 2 luck)
    Will: 25 (8 base + 7 wis + 8 cha (div prot) + 2 luck)

    Skill Calcs
    (at-will) Any Trained Skill: +5 Insight
    Bluff +34 [13 ranks + 3 class + 8 cha + 2 luck + 8 racial]
    Disguise +44 [13 ranks + 3 class + 8 cha + 2 luck + 8 racial + 10 change shape]
    Heal +25 [13 ranks + 3 class + 7 wis + 2 luck]
    Intimidate +26 [13 ranks + 3 class + 8 cha + 2 luck]]
    Knowledge(Arcana) +35 [13 ranks + 3 class + 7 int + 2 luck (+ 10 competence)]
    Knowledge(History) +35 [13 ranks + 3 class + 7 int + 2 luck (+ 10 competence)]
    Knowledge(Nature) +35 [13 ranks + 3 class + 7 int + 2 luck (+ 10 competence)]
    Knowledge(Planes) +35 [13 ranks + 3 class + 7 int + 2 luck (+ 10 competence)]
    Knowledge(Religion) +35 [13 ranks + 3 class + 7 int + 2 luck (+ 10 competence)]
    Lore(Souls) [13 ranks + 3 class + 7 int + 2 luck (+ 10 competence)]
    Perception +40 [13 ranks + 3 class + 7 wis + 2 luck + 8 racial + 5 enh + 2 feat]
    Sense Motive +48 [13 ranks + 3 class + 7 wis + 8 cha + 2 luck + 8 racial + 5 enh + 2 feat]
    Spellcraft +25 [13 ranks + 3 class + 7 int + 2 luck]
    Stealth +41 [13 ranks + 3 class + 4 dex + 2 luck + 8 racial]

    Favored Class Choices (Oracle)
    +13 HP
    1-13 (oracle): +1 hp

    Starting Purchases
    Starting: 150000
    Spent: 150000
    Remaining: 0

    Headband of Mental Superiority +2 (16 Kgp)
    Belt of Incredible Dexterity +6 (36 Kgp)
    Ring of Revelations, Greater: Combat Infliction (16 Kgp)
    AoMF: Guided Weapon (4 Kgp)
    Dusty Rose Prism (5K)
    Monk's Robe (13K)
    Mask of 1000 tomes (10 K)
    Luckstone (20 Kgp)
    Eyes of the Eagle (2.5 Kgp)
    +5 Sense Motive Enhancement Item (2.5 Kgp)
    Jingasa of the fortunate soldier (5Kgp)
    Adamantine for Legendary Naginata (3Kgp)
    Deathwatch Eyes (2K)
    Bag of Holding I (2.5K)
    Blessed Book (12.5K)

    Meianel, the Soul-Wrought Diamond, Tomb of the Khzalel the Devourer:

    Type: Legendary Ioun Stone
    A crown or halo consisting of a swirling mass of shadows with a gleaming white gem set in its center. The gem flickers and glints with shadows, hinting at something buried deep within. In various places along the circumference of the shadowy circlet are voids which appear as if they were sockets for missing gems. The white gem was forged from the soul of Iaidionnel's adjutant, a lantern archon gestalt, and used as a prison for Khzêlel's intellect along with a portion of Iaidionnel's. Meianel's personality contains only the cold logic and cruel intent of Khzêlel, and desires only to serve Iaidionnel and to witness her reach a new pinnacle in mastery of necromancy. Meianel is fiercely loyal due to the fact that a portion of Iaidionnel's soul is bound within it. Should she fall, it's first priority is to vanish and find a safe location to hide until it can rejuvenate her.

    Tentative Legendary Powers:

  • Soul Battery
  • Soul Construct
  • Intelligent (teleport)
  • Returning
  • Undetectable

    Legendary Power Ideas
    Soul Construct
    - Counts as "Intelligent" legendary power, except may never have a cha score.
    - Functions as Ioun Wyrd Familiar, except it may be healed by negative energy and any DR/SR it may acquire are bypassed by positive energy.
    - Able to use/benefit from own Legendary powers as needed
    - SLAs of a quasit.
    - When taken a second time as a major or minor artifact, gains the additional abilities
    -- As long as a soul is contained within Meianel, it gains Fast Healing and Immunity to Magic as the Adamantine Golem abilities. The fast healing is equal to the number of souls contained within it.

    Soul Battery
    - Can keep a pool of temporary hit points produced via necromantic spells, energy drain or spirit boost (inflict overhealing). Maximum number of THP equal to Meianel's HP. Normal durations of THP do not apply to THP stored by Meianel.
    - Swift action: Iaidionnel can transfer a portion of the stored THP to herself.
    - Full-round action: Iaidionnel can transfer any THP she has to Meianel.

  • Khzêlärev, the Culler of Fates:

    Type: Legendary +1 Unholy Guided Keen Ghost Touch Adamantine Naginata

    Khzêlärev is a Naginata with a black-laquered shaft with a silver pommel and blade. Silver thread inlaid into the black shaft begins at the pommel, depicting a sturdy thread that winds around the length of the shaft, thinning and becoming more frail as it approaches the middle. In the center the silver thread frays into a thousand pieces and ends abruptly in a black void in the dead center of the blade. Immediately after the break the frayed silver threads resume, tying themselves back together and thickening until the resemble the thread again, winding its way around and finally merging with the blade of the weapon. When a necromancy spell is channeled through the weapon, the threads glow with a sickly white light. The weapon belonged to Khazelel before he was defeated by Iaidionnel. She took it to replace the staff she'd used previously that was destroyed in the fight, and also bound a portion of Khazelel's essence to it. The weapon was evil to begin with, but with the devourer's hunger bound within it the weapon has become something else. The weapon has one desire, to cull Iaidionnel's enemies so that she may consume them.

    Tentative Legendary Powers:

  • Khzêlärev Hungers
  • Soul Conduit
  • Intelligent (spellcasting)
  • Intelligent (spellcasting) Vampiric Touch 3/day (6), Ghoul Touch 3/day (4)
  • Upgradeable

    Legendary Power Ideas
    Khzêlärev Hungers
    - Counts as "intelligent" legendary power, except Khzêlärev can never have an int or wis score.
    - Khzêlärev can gain SLA's via legendary power, but only necromancy spells. These spells may be chosen from any spell list as long as they are harmful or may be used in a harmful fashion.
    - As part of a coup-de-grace action, Iaidionnel may channel her Devour Souls ability through Khzêlärev. If the coup-de-grace action would kill the creature before applying the effects of devour soul, Iaidionnel may convert the soul to healing as if it had been trapped in a soul gem for a full day immediately. Any overhealing may be transferred to Meianel as THP as a free action.
    - When taken a second time as a minor or major artifact, these abilities are gained:
    -- All SLA's possessed by Khzêlärev which have more than one use per day are able to be used at-will.
    -- Khzêlärev can store one necromancy spell as a spell-storing weapon.
    -- Khzêlärev channels Iaidionnel's con drain ability, allowing it to affect those it strikes.

    Soul Conduit
    - For the purposes of casting necromancy spells, a hand holding Khzêlärev counts as a free hand.
    - Khzêlärev's Necromancy SLA's may be cast through it as if they were normal spells.
    - When killing a foe with Khzêlärev, Khzêlärev may regain the use of a number of SLA spell-levels equal to half the HD of the slain creature.