Fate-seer |
Ok
Lord of Change
HP: to be determined
Size: Large
Movement: 30ft, Fly 70ft
Special Attacks: Bite
Special Abilities: Psychic Powers (Str added to DC; I took off the unlimited uses), Staff of Tzeentch (DC 25 or be petrified permanently), and All-Seeing-Eyes (normally it would be +100 for Spot, Listen and Sense motive but I changed it to somewhere between +10 or +20 and I need help deciding this one in particular).
Stat Modifiers: Str +4, Con +4, Int -2, Wis +8, Cha -4
ECL:16
If I left anything out please tell me
Fate-seer |
I can assure you that the only thing he'd be here for is to learn and see if anyone can assist him in that, Tzeentch is also the Dark God of Knowledge. He'll save murder and conversion for another time and place
Most likely it will be enemies or people from his own dimension that come after him that will have either happen to them
Settro |
My mom is the mother of monsters. Shapeshifting is one of my big things. But I'm a Demi-god, and only technically at that. So don't worry. He'd like another god to talk to, and Someone actually on his level to spar with. (Ooh, or get help itch fleshcrafting poisons!)
(Teachers, above. Most students, below.) (i like the idea, and settro may very well get someone to talk with.)
Yrrin Lightbringer |
My mom is the mother of monsters. Shapeshifting is one of my big things. But I'm a Demi-god, and only technically at that. So don't worry. He'd like another god to talk to, and Someone actually on his level to spar with. (Ooh, or get help itch fleshcrafting poisons!)
(Teachers, above. Most students, below.) (i like the idea, and settro may very well get someone to talk with.)
[teasing] I am powerful enough to spar with you...but never would I sink to your level [/teasing]
FireclawDrake |
*Thinks* Tzeentch was originally a formless shape along with the other original two, a being of pure energy, so I suppose he would be closer to Proteans than Daemons. One thing I do know is that Daemons serve him
Not to debate semantics overly, but even though they are called daemons in the Warhammer universe, they aren't necessarily in that category in the Pathfinder mythos. Daemon is a pretty specific classification. Tzeentch horrors, for example, are beings of chaos (the alignment), as they shift and change constantly.
Edward Sobel |
"My dad is the grim reaper, my mom is the queen of one circle of the underworld"
Which is why i may bring in little kimberly an oracle of Pharasma
Already clear somewhat wiith lyn except for a story to get her there and add a couple of levels and reason to be at the school
She would be great friend to grim reaper reaps souls and pharasma judges then for the afterlife
icehawk333 |
Grim Jr. wrote:"My dad is the grim reaper, my mom is the queen of one circle of the underworld"Which is why i may bring in little kimberly an oracle of Pharasma
Already clear somewhat wiith lyn except for a story to get her there and add a couple of levels and reason to be at the school
She would be great frin to grim reaper reaps souls and pharasma judges then for the afterlife
I have a idea for something similar, but a homebrew class i found.
It's big thing is the ability to change your form by fusing yourself with your soul, thus making you into a unique outsider while you do so, and the ethereal gate, witch can have spirits go to the afterlife. (Willing or otherwise.)Never sent this idea in, and it seems the position is thoroughly filled. So, this one wont see play, most likely.
Fate-seer |
Ok
Lord of Change
HP: to be determined
Size: Large
Movement: 30ft, Fly 70ft
Special Attacks: Bite
Special Abilities: Psychic Powers (Str added to DC; I took off the unlimited uses), Staff of Tzeentch (DC 25 or be petrified permanently (can be removed with a remove curse spell)), and All-Seeing-Eyes (normally it would be +100 for Spot, Listen and Sense motive but I changed it to somewhere between +10 or +20 and I need help deciding this one in particular).
Stat Modifiers: Str +4, Con +4, Int -2, Wis +8, Cha -4
ECL:16If I left anything out please tell me
That's the template so far, I need help with it
lynora |
Okay, I'm not really sure how to help as I'm really unclear on what you're trying to do here. I honestly have never heard of Tzeentch before and I'm not sure about the concept. I kinda need more background to give feedback.
Some other folks seemed to know what you were talking about. Can someone please enlighten me? What is this stuff from specifically?
Fate-seer |
Well, what I'm trying to do is make a daemon of Tzeentch, a follower of a dark and chaotic god of subterfuge, plots, change, and fate. The character is a large humanoid bird, seeking knowledge from other universes because his own universe is filled with...how should I put this...? 'Burn-all-the-heretics'-type humans, everyone that's not them being heretics; aliens, robotic constructs, or warring demons/green orks.
Jen the GM |
Tzeentsch is a demon lord from the War hammer setting. In general, the fantasy games related to that are usually darker than Pathfinder, in the sense that corruption is all around. Demons are the source of most magic, and are the most powerful practitioners, and magic usually causes corruption.
Just a brief summary
Dom Waverider |
Tzeentch isn't really the problem is just how the game went.
Couple with the fact Warhammers a dark dark fantasy setting.
As for what the plans were. The mage wanted to keep and use a magic item that was changing him in to a mutant so was planning on killing both my character and the fighter, not sure how. The mutated fighter was planning on Killing the mage because he knew he was goig to try to keep the item. I was planning on killing both of them, while they slept, because they were tainted by evil. (mutated) AKA a normal DARK fantasy setting.
The game didn't last but one more session before we ended it. Since the party was going to try killing each other.
edit For got to mention we were tasked with rooting out those who were tainted from the kingdom at the time. So it was kinda our job to kill those that are tainted.
Damiani |
Tzeentch isn't really the problem is just how the game went.
Couple with the fact Warhammers a dark dark fantasy setting.
As for what the plans were. The mage wanted to keep and use a magic item that was changing him in to a mutant so was planning on killing both my character and the fighter, not sure how. The mutated fighter was planning on Killing the mage because he knew he was goig to try to keep the item. I was planning on killing both of them, while they slept, because they were tainted by evil. (mutated) AKA a normal DARK fantasy setting.
The game didn't last but one more session before we ended it. Since the party was going to try killing each other.
The Warhammer setting is about various 'societies' or cultures (religions, whatever) vying for power / dominion over each other, thus forming a gigantic feuding culture of ... angst and warfare. Hence the Warhammer part.
Magic comes from the 'chaos' of the Warp, if not mistaken, which 'corrupts' anything that touches/focuses it. Daemons, traditionally, are chaotic entities that only exist to create chaos, or perhaps bring more of the Warp into the non-Warp worlds/planes.
It's very Cuthulu in essence, but not visually the same. Touching 'stuff' that is inhuman and alien, always touches you, no matter who or what you are.
Abyss, looking into it, it looks into you, all that. :)
Plus the game design was inherently about tactical combat with miniatures, their core business. So-- more about tactical combat than anything else.
I don't see how it'd be a student, personally-- that's my two cents.
Off to enjoy a Friday evening out! You folks be well.
Fate-seer |
Tzeentch isn't really the problem is just how the game went.
Couple with the fact Warhammers a dark dark fantasy setting.
As for what the plans were. The mage wanted to keep and use a magic item that was changing him in to a mutant so was planning on killing both my character and the fighter, not sure how. The mutated fighter was planning on Killing the mage because he knew he was goig to try to keep the item. I was planning on killing both of them, while they slept, because they were tainted by evil. (mutated) AKA a normal DARK fantasy setting.
The game didn't last but one more session before we ended it. Since the party was going to try killing each other.
edit For got to mention we were tasked with rooting out those who were tainted from the kingdom at the time. So it was kinda our job to kill those that are tainted.
Seems like you were playing the Imperium side the 'burn-all-the-heretic' types I mentioned earlier though why would the mage refuse to give up an object that was tainting him and others?