The Chainstaff: A peculiar magical item, the chainstaff appears to be a psionic quarterstaff made of crystal strangely carved to resemble a chain whose links have all been compressed in a a line and somehow cling together. With a mental command, The Chainstaff transforms itself into a spiked chain. The Chainstaff re-sizes itself to fit its wielder.
In its staff form, The Chainstaff functions as a Psicrown containing 90 power points for use in manifesting its powers and has a daily recharge of 15pp, gaining 15pp. It can be used to manifest Personal Barred Mind, Body of Iron, and Psychoport Trigger. In addition, when touching The Chainstaff in its staff form, its wielder is constantly under the effects of the Detect Hostile Intent power.
In its spiked chain form, The Chainstaff is particularly deadly to psychic creatures. It is a +3 spiked chain with the Mindcrusher, Parrying, and Psibane properties. Additionally, the wielder can at all times act as though proficient with the use of a spiked chain.
Phaezeriel suspects that The Chainstaff may be an intelligent item because he cannot use any spell or power to identify it, and it has from time to time manifested its abilities on his behalf without his mental command.
Amulet of Mighty Fists +5: +5 enhancement bonus to the attack and damage of unarmed and natural attacks. Takes the form of a torc around Phaezeriel's left bicep.
Circlet of Demonic Intellect: Provides a +4 bonus to intelligence, and allows the wearer's darkvision to function fully in any kind of darkness, magical or otherwise.
Period 1: Meditation
Period 2: PE
Period 3: Psionic TA Period
Period 4: Alchemy
Period 5: Care for Magical Creatures
Period 6: Mathemagics (a.k.a. I've Got Tone 101)
DEFCON 5: Life as Normal
Remote View Trap: Informs me when I am being Scried on and damages the viewer.
Barred Mind: Prevents any divination spell or power, including wish, miracle, reality revision, etc. from gaining information about me.
DEFCON 4: Hostilities Suspected
Inertial Armor: +11 Armor bonus to AC
DEFCON 3: Hostilities Expected
Defensive Precognition: +6 Insight bonus to AC and Saves
Offensive Precognition: +6 Insight bonus to attack rolls
Fortify: +9 resistance bonus to saves
Energy Conversion: Energy Resistance (all) 30, can redirect absorbed energy as rays (ranged touch attack)
Pierce the Veils: True Seeing
True Metabolism: Fast Healing 10
DEFCON 2: Hostilities Imminent
Schism: Gives me a second mind that can take purely mental actions
DEFCON 1: Engaged by Hostile Forces
Mental Barrier: +5 deflection bonus to AC