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Just thought I'd bring this thread out of the archives to see if there are any new people who'd like to join.
Since we are currently in the middle of an invasion from creatures of the Lower Planes, most(if not all) of the students and non-combatant teachers are in shelters.
After the invasion is over, it is assumed that most of our current teachers will quit, so anyone wanting to run the part-time posting gig that is an educator is welcome to it.

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I'm not really interested in being a teacher, but I'd like a chance at the Entrance Exam to be a student. :P
I'm interested in being a Warforged-Like Engineer, trying to control his use his intellect to destroy.
He'd have the standard Warforged outlook, for the most part, with a seemingly-insane bent from time to time. While not an extensive user of the Death ray, Every once in a while, he just gets that urge. Since coming to the Academy, however, he has gotten much better about hurting those that don't deserve it in a moral sense, but he still gets angry and isn't afraid to get in a scrap.

TheDarkKing |
TheDarkKing wrote:can i join?Sure, it's open enrollment. Do you want to play a teacher or a student? What sort of concept(s) do you have in mind?
um student or teacher doesn't matter.
i was thinking a expert and powerful gunslinger i was thinking he has a troubled past as he accidentally destroyed a settlement when he was battling his evil younger brother. that it for a concept
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I'm not sure if you know what the Warforged are, but they're basically already Iron Men, or, if you will, Adamantine Men in my case. In their original campaign setting [Eberron], they were forged in giant, magical artifacts, which either bound a soul or created a soul to inhabit their metal and wood body structure.
Through Science, I would create for myself not only the obligatory Wondrous Items, but also fantastical devices, such as those that can double the size of their creator, or [if I so choose] one who has been given authorization. They can create temporary magic Armor, weapons, etc. through the use of these devices, and in doing so, accomplish their goals.
They also enhance themselves with mechanical implements, in the case of warforged Artificers, building directly onto their existing anatomy. All either make a mechanical hand which increases their strength or manual dexterity, or a set of Clockwork Armor, enhancing their often-frail forms to much more capable levels. These do not come without a cost, however, as the use of these objects is physically demanding.
Some Engineers put forth their efforts into alternate methods of travel, putting together mechanical sets of wings, or augmenting their Battle Fists into a high-power Digging Implement.
Over the course of their life, Engineers often find that almost anything can be accomplished through a generous application of Science, whether for good or evil, in the pursuit of Law or chaos.

lynora |

lynora wrote:TheDarkKing wrote:can i join?Sure, it's open enrollment. Do you want to play a teacher or a student? What sort of concept(s) do you have in mind?um student or teacher doesn't matter.
i was thinking a expert and powerful gunslinger i was thinking he has a troubled past as he accidentally destroyed a settlement when he was battling his evil younger brother. that it for a concept
Okay, well first I would recommend reading through the campaign info and get some baseline knowledge of the world. And then we can work on fine tuning the concept from there. Think about what race you'd like to play and what type of region you'd like your guy (or gal) to be from.

lynora |

...lots of description...
Warforged I know. Engineers I am a little less familiar with. I was hoping for more details about this character in specific. I already have a construct engineer type in play and I want to make sure we don't end up with too much overlap. I'm more looking for details on personality and specific abilities at this point. Sorry, I was totally murky about that at first. One of these days I will learn not to post while distracted...okay, the chances of that are not high, but I can hope. :)

lynora |

I'm interested in joining this as a teacher. What information do I need to know when creating my character?
Well, reading the campaign info is a great place to start. There's a level cap for students of 16, but teachers can be higher level. Or not. Sometimes expertise is more important than power level. Teachers can follow a more casual posting schedule than students since they usually interact with the student storylines a little more tangentially. Which doesn't mean that you can't be more involved, just that it's easy to step back for a bit when you need to.
What sort of teacher were you thinking of?
mathpro18 |
Well it seems that the school specializes in studients with superior magical powers from what I've gleemed from the campaign info(though I've only had a quick glance). I was thinking of being a teacher that emphisises that not every problem has a magical solution. That would require me to be a more mele based character. I'm thinking either fighter(old war general type) or rogue(reformed theif). I'm thinking the general would be around level 12-14 while the rogue would be more around level 10.
I'm open for criticism if you have any of course since these are just starting ideas.

lynora |

Ah. I have much less of that information ready to spout off at a moments notice.
Give me some time, like a day, and I'll have a much more refined character concept for you.
That's fine.

lynora |

Well it seems that the school specializes in studients with superior magical powers from what I've gleemed from the campaign info(though I've only had a quick glance). I was thinking of being a teacher that emphisises that not every problem has a magical solution. That would require me to be a more mele based character. I'm thinking either fighter(old war general type) or rogue(reformed theif). I'm thinking the general would be around level 12-14 while the rogue would be more around level 10.
I'm open for criticism if you have any of course since these are just starting ideas.
** spoiler omitted **
Well, we already have a teacher for swordwork...I think the rogue is probably something we could use more, but I'm sure we can find a place for the general if that's what you prefer...or you can play both. Although I recommend introducing one at a time.
The only thing I'll say is that the level for the rogue there is way too low. With students in the 14-16 level range for the most part, they would run rough-shod over a level 10 teacher.
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Absolutely no problem. I've had the same problem when trying to DM home games. Two people come up with similar concepts, and I have to make sure that no Toe-stepping is going on.
In regards to attitude, while he would play to his strengths as a construct, he would long to be a "Fleshy". Being so out of place in fleshy society, he never really understood any of the common emotions. He got a good grip on wrath/anger, and envy as well, as those are fairly simple to explain/understand. Where he has trouble are love, happiness, and their many nuances. Unable to understand many of these concepts, even after trying so hard, he has found solace in the cold, factual world of science that he came from.

lynora |

Hmm I might just do both. for the general type I'm thinking he's going to specialize in either two handed weapons(great weapons) or axes to give a little variety. And I'll bump up the rogues level. I'll have characters up probably tomorrow or Tuesday at the latest.
After the current situation and some others coming up, I'm thinking we should have him teach a remedial combat course, subtitled how to avoid a massacre. Might help ease the outcry from angry parents....not to mention the school board. *shudder* ;P

lynora |

Awesome. I was thinking some sort of half-dragon who had been used as a labrat by her decidedly more evil green dragon father, and rescued and taken away by the school.
Ummm....dragons are tricky....I can make this work in a couple of ways from the rescuing standpoint....might require some serious illusions while at school. I'd suggest you read the campaign info before seriously committing to this. If you still want to do it then we can work out the details and find a way to make it happen. Just know it comes with some extra roleplaying challenges.

FireclawDrake |

Ummm....dragons are tricky....I can make this work in a couple of ways from the rescuing standpoint....might require some serious illusions while at school. I'd suggest you read the campaign info before seriously committing to this. If you still want to do it then we can work out the details and find a way to make it happen. Just know it comes with some extra roleplaying challenges.
I sorta skimmed the campaign reading (at work atm), but the basic idea was that she's a bit of a tortued soul (or literally tortured), who acquired her magic through illicit means, but not by her choice. (Was infused during lab tests or something)

Mrdarknlight |

Mrdarknlight wrote:Hey now Lynora we are doing a good job about massacring the other side.This is true. But you know the school board only looks at the losses on our side not the other guys. All the want to know is why the other guys weren't massacred sooner. ;)
Man people are not just happy. We stop an legions of things but no we should of killed them sooner.

lynora |

lynora wrote:Man people are not just happy. We stop an legions of things but no we should of killed them sooner.Mrdarknlight wrote:Hey now Lynora we are doing a good job about massacring the other side.This is true. But you know the school board only looks at the losses on our side not the other guys. All the want to know is why the other guys weren't massacred sooner. ;)
Yep, welcome to the fun and rewarding field of education. ;P

lynora |

lynora wrote:Ummm....dragons are tricky....I can make this work in a couple of ways from the rescuing standpoint....might require some serious illusions while at school. I'd suggest you read the campaign info before seriously committing to this. If you still want to do it then we can work out the details and find a way to make it happen. Just know it comes with some extra roleplaying challenges.I sorta skimmed the campaign reading (at work atm), but the basic idea was that she's a bit of a tortued soul (or literally tortured), who acquired her magic through illicit means, but not by her choice. (Was infused during lab tests or something)
Yeah, you really need to read the background info for this one. The whole Dragon Empire thing plus the whole dragons are eeeevil belief held by most Agarthians are particularly relevant here. No worries if you don't have time right at the moment. But I'd rather you knew what you were getting into before we went forward with this concept.

FireclawDrake |

Alright, now I'm even more determined to roll with this kinda backstory (I read the campaign info).
Basically, my character would be a girl who was kidnapped, or put up as a sacrifice to a local deity (secretly a green dragon). The dragon subjected her to a battery of tests and experiments, the result of which infused her with his own sorcerous powers (she'll be a sorcerer with the green dragon bloodline). So she's a scared teenager with massive power.
She's well aware that if the source of her powers is ever discovered, everyone would either cast her out, or simply kill her on the spot. As such, she'd be very shy. In addition, she might suffer from a form of paranoia or even psychosis as a result of her treatment at the hands of the green dragon (won't go into detail here as I'm not sure how mature of a game this is).

Mrdarknlight |

Alright, now I'm even more determined to roll with this kinda backstory (I read the campaign info).
Basically, my character would be a girl who was kidnapped, or put up as a sacrifice to a local deity (secretly a green dragon). The dragon subjected her to a battery of tests and experiments, the result of which infused her with his own sorcerous powers (she'll be a sorcerer with the green dragon bloodline). So she's a scared teenager with massive power.
She's well aware that if the source of her powers is ever discovered, everyone would either cast her out, or simply kill her on the spot. As such, she'd be very shy. In addition, she might suffer from a form of paranoia or even psychosis as a result of her treatment at the hands of the green dragon (won't go into detail here as I'm not sure how mature of a game this is).
Would fit in with my character. Well fit in oddly well with him.

lynora |

Alright, now I'm even more determined to roll with this kinda backstory (I read the campaign info).
Basically, my character would be a girl who was kidnapped, or put up as a sacrifice to a local deity (secretly a green dragon). The dragon subjected her to a battery of tests and experiments, the result of which infused her with his own sorcerous powers (she'll be a sorcerer with the green dragon bloodline). So she's a scared teenager with massive power.
She's well aware that if the source of her powers is ever discovered, everyone would either cast her out, or simply kill her on the spot. As such, she'd be very shy. In addition, she might suffer from a form of paranoia or even psychosis as a result of her treatment at the hands of the green dragon (won't go into detail here as I'm not sure how mature of a game this is).
Okay, since you know what you're getting into and this concept sounds pretty cool I'm giving you the green light for this one.
Background:

lynora |

Forum ate my post.
So, right now I'm loking at Warforged Engineer 16. How do you want stas done?
Also, Mrdarknlight, I'm not sure if this:
Mrdarknlight wrote:Hey Edgar. Edgar cool peoples.was describing me, or meant to introduce me to the cool people on this thread.
Rule of cool. In other words, use what stats you like. Don't go too ridiculously nuts with it, but yeah, that's pretty much how we handle stats.