The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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I will do more than 50 damage to you if it is the last thing I do. Well my character in this game could but that is slightly not fair.

The Exchange

Don't worry. It will be the last thing you do. ~evil grin~


I was thinking I'd give my girl low charisma to start, as she'll be shy, a bit paranoid, and all around not very likeable. This would have the added bonus of her being unable to cast her spells with any real power. As she slowly comes out of her shell and her instructors help her, she'll gain charisma, until her full potential is realized. How does that sounds? (Like start her at 10 charisma, so she can only cast cantrips.)


FireclawDrake wrote:
I was thinking I'd give my girl low charisma to start, as she'll be shy, a bit paranoid, and all around not very likeable. This would have the added bonus of her being unable to cast her spells with any real power. As she slowly comes out of her shell and her instructors help her, she'll gain charisma, until her full potential is realized. How does that sounds? (Like start her at 10 charisma, so she can only cast cantrips.)

We can work with this yeah. She wouldn't be the first character to start out with powers that hadn't fully manifested.

Are you going with straight up sorceror or other abilities too? Gestalt is allowed if you want to, but certainly not required.


I probably won't do gestalt simply because I can't think of anything that would work other than Dragon Disciple, but I don't think PrCs work with gestalt do they?

Edit: Unless we have the PrC go at half progression (1 level for every 2 levels of sorc for example), but this would make the caster level pretty high.


Oh, it's another insecure one?
Better not join my class. I have enough of your type as there is. Even the normal ones are jumping at shadows by midterms...I can't explain it.
*Sigh*
;)

The Exchange

Do you mind if I gestalt Armiger, mostly to show how tough this character is, and how he has capitalized on his construct-ness? I'm fine with yes or no. Just curious on how you feel with it.


Edgar and his Armiger. For note he will be literally a walking tank. Anyway Edgar why do you like Armiger so much well other than being a walking tank?


Edgar Lamoureux wrote:
Do you mind if I gestalt Armiger, mostly to show how tough this character is, and how he has capitalized on his construct-ness? I'm fine with yes or no. Just curious on how you feel with it.

Yeah, I'm okay with it. I will most likely regret saying this later. I almost always do. :)


FireclawDrake wrote:

I probably won't do gestalt simply because I can't think of anything that would work other than Dragon Disciple, but I don't think PrCs work with gestalt do they?

Edit: Unless we have the PrC go at half progression (1 level for every 2 levels of sorc for example), but this would make the caster level pretty high.

I am really confused by the question. The way I've been interpreting it is that you have two classes running concurrently. Should you add a prestige class to one of them, then you stop accruing levels in that class and start accruing prestige class levels, but the other class is still running.

Example: I have a Soulknife 16/Oracle 10, Divine Gunslinger 6. The prestige class is added on to the oracle class while she still continued gaining levels in soulknife.
It is theoretically possible to have two classes each of them with a prestige class attached.
None of this should make the caster level higher. Gestalt gives you the highest value of those available not an added value of all of them. So if you have two classes and one gets a +5 on Reflex saves and the other gets a +3, you have a +5, not a +8. Since the level cap is 16, the highest your caster level can be is 16.

The Exchange

To answer your question, Mrdarknlight, for both this and MG's campaign, I just feel they fit the character. Kolm survived the complete destruction of his hometown, and this character has capitalized on his already-keen defenses.

Spoiler:
I also like HPs


All about the HPs.


lynora wrote:
FireclawDrake wrote:

I probably won't do gestalt simply because I can't think of anything that would work other than Dragon Disciple, but I don't think PrCs work with gestalt do they?

Edit: Unless we have the PrC go at half progression (1 level for every 2 levels of sorc for example), but this would make the caster level pretty high.

I am really confused by the question. The way I've been interpreting it is that you have two classes running concurrently. Should you add a prestige class to one of them, then you stop accruing levels in that class and start accruing prestige class levels, but the other class is still running.

Example: I have a Soulknife 16/Oracle 10, Divine Gunslinger 6. The prestige class is added on to the oracle class while she still continued gaining levels in soulknife.
It is theoretically possible to have two classes each of them with a prestige class attached.
None of this should make the caster level higher. Gestalt gives you the highest value of those available not an added value of all of them. So if you have two classes and one gets a +5 on Reflex saves and the other gets a +3, you have a +5, not a +8. Since the level cap is 16, the highest your caster level can be is 16.

The way I was thinking it works wasn't quite in line with the rules, which is fine. I might go all the way to 9th level in Dragon Disciple, for the wings (which she'd have to keep hidden of course). Is there any guidelines for character creation other than max level 16? Like... wealth, traits, etc? I realize these have small impact on the actual game, just don't want to miss something that you'll be looking for.

The Exchange

I'd also like to know of any other guidelines.


FireclawDrake wrote:


The way I was thinking it works wasn't quite in line with the rules, which is fine. I might go all the way to 9th level in Dragon Disciple, for the wings (which she'd have to keep hidden of course). Is there any guidelines for character creation other than max level 16? Like... wealth, traits, etc? I realize these have small impact on the actual game, just don't want to miss something that you'll be looking for.

Wealth...don't worry about it. This is a school and students might have a special item or even two, but not everyone does. In other words, little to no magical equipment. Just what's required for your character concept. Traits, yeah go ahead and use them (within reason, I will notice if you have fifteen traits) if they're helpful to you, but don't sweat it if they're not. This is rules light so don't sweat the details too much.


Since it's at a school and any items you might need are easily obtainable I've been mostly ignoring wealth by level and I have 2 traits.


lynora wrote:
FireclawDrake wrote:


The way I was thinking it works wasn't quite in line with the rules, which is fine. I might go all the way to 9th level in Dragon Disciple, for the wings (which she'd have to keep hidden of course). Is there any guidelines for character creation other than max level 16? Like... wealth, traits, etc? I realize these have small impact on the actual game, just don't want to miss something that you'll be looking for.
Wealth...don't worry about it. This is a school and students might have a special item or even two, but not everyone does. In other words, little to no magical equipment. Just what's required for your character concept. Traits, yeah go ahead and use them (within reason, I will notice if you have fifteen traits) if they're helpful to you, but don't sweat it if they're not. This is rules light so don't sweat the details too much.

Errrr…

The Exchange

Asch Redgrave wrote:
lynora wrote:
FireclawDrake wrote:


The way I was thinking it works wasn't quite in line with the rules, which is fine. I might go all the way to 9th level in Dragon Disciple, for the wings (which she'd have to keep hidden of course). Is there any guidelines for character creation other than max level 16? Like... wealth, traits, etc? I realize these have small impact on the actual game, just don't want to miss something that you'll be looking for.
Wealth...don't worry about it. This is a school and students might have a special item or even two, but not everyone does. In other words, little to no magical equipment. Just what's required for your character concept. Traits, yeah go ahead and use them (within reason, I will notice if you have fifteen traits) if they're helpful to you, but don't sweat it if they're not. This is rules light so don't sweat the details too much.
Errrr…

lol. That is all.


My character has 4 magic items if that helps you gauge it. One is his sword other is his armor. Last two are his cloak and mask. Cloak and Mask do not help him though they hinder him.


Asch Redgrave wrote:
lynora wrote:
FireclawDrake wrote:


The way I was thinking it works wasn't quite in line with the rules, which is fine. I might go all the way to 9th level in Dragon Disciple, for the wings (which she'd have to keep hidden of course). Is there any guidelines for character creation other than max level 16? Like... wealth, traits, etc? I realize these have small impact on the actual game, just don't want to miss something that you'll be looking for.
Wealth...don't worry about it. This is a school and students might have a special item or even two, but not everyone does. In other words, little to no magical equipment. Just what's required for your character concept. Traits, yeah go ahead and use them (within reason, I will notice if you have fifteen traits) if they're helpful to you, but don't sweat it if they're not. This is rules light so don't sweat the details too much.
Errrr…

I said it was okay to have the stuff that was required for your character concept. Your concept required making an exception. :)


And it helps that I've made most of my equipment.

The Exchange

My character is an Engineer by class, so he would have made some stuff. He'd probably make a standard belt +6 at least.

Also, he's got Master Craftsman and Craft Magic Arms and Armor using Armorsmithing. How much will you allow me to enhance his Armor Plating?

Another thing I just thought of. Would you allow me to put a Portable Hole into his chest, with a locked hatch? It would be an easy way to carry his crafting equipment, his tools, even his books and school supplies. Edit: He also has Craft Wondrous Item from level one, so he could have had this for a while.

I'm sure I'll have other questions about things I may or may not have been able to craft myself or get for myself.

Edit: I've already thought of one. There was an item which was from an Eberron book that would be very attractive to my character. It's called a tracker mask, and it bestows the scent ability to its wearer. More importantly for me, however, is that it allows the wearer to partake in that time-honored fleshy tradition of "smelling things."

Shadow Lodge

I make one little post and leave for a bit. I come back and find 66 new posts. What have I done?!


Jiminy, Prankster of the Future wrote:
Well at least it's not my fault this time. :D

That's just because your responsible side is showing.


Dragonborn3 wrote:
I make one little post and leave for a bit. I come back and find 66 new posts. What have I done?!

"Well you've caused the apocalypse , clearly…"


Asch Redgrave wrote:
Dragonborn3 wrote:
I make one little post and leave for a bit. I come back and find 66 new posts. What have I done?!
"Well you've caused the apocalypse , clearly…"

"Huh, I could have sworn that would be me..."


Taron Sunwake wrote:
Asch Redgrave wrote:
Dragonborn3 wrote:
I make one little post and leave for a bit. I come back and find 66 new posts. What have I done?!
"Well you've caused the apocalypse , clearly…"
"Huh, I could have sworn that would be me..."

"Nope, you'll start the other one…"


Edgar Lamoureux wrote:

My character is an Engineer by class, so he would have made some stuff. He'd probably make a standard belt +6 at least.

Also, he's got Master Craftsman and Craft Magic Arms and Armor using Armorsmithing. How much will you allow me to enhance his Armor Plating?

Another thing I just thought of. Would you allow me to put a Portable Hole into his chest, with a locked hatch? It would be an easy way to carry his crafting equipment, his tools, even his books and school supplies. Edit: He also has Craft Wondrous Item from level one, so he could have had this for a while.

I'm sure I'll have other questions about things I may or may not have been able to craft myself or get for myself.

Edit: I've already thought of one. There was an item which was from an Eberron book that would be very attractive to my character. It's called a tracker mask, and it bestows the scent ability to its wearer. More importantly for me, however, is that it allows the wearer to partake in that time-honored fleshy tradition of "smelling things."

Let's stick with the belt, the armor, the portable hole, and the mask for now. That's already quite a bit of magic, but there's in character story justification for all of them so it's fine. As far as how much he can enhance the armor plating I don't remember off the top of my head what would be normal for that level. I'll get back to you on that later tonight.


Just thought I should give you a heads up. I'm working on the rogue character and decided to make her(I'm making it a girl) a Rogue 10/Shadow Dancer 6. She has the Knife Master and Bandit archetypes. I'll have a complete stat block up probably tomorrow sometime.

For the other character I'll probably go either straight fighter or Fighter/Stalwort defender. Again expect a complete stat block some time tomorrow.

The Exchange

That's fine. I'm still statting him up, but he'll be ready soon.

Hopefully.

The Exchange

Lynora, how do you want me to do spells written in his Laboratory book?

I'm nearly done.


Edgar Lamoureux wrote:

Lynora, how do you want me to do spells written in his Laboratory book?

I'm nearly done.

How are they supposed to be done? Generally for spellcasting classes I just have people pick their spells and then if you know it you can cast it. I'm not really all about tracking spells per day.

The Exchange

2+int at first level, then 1 per level afterwords. I'm just wondering concerning the actual number of spells I have in the book.


Edgar Lamoureux wrote:
2+int at first level, then 1 per level afterwords. I'm just wondering concerning the actual number of spells I have in the book.

I'd make that 2 per level afterwards.

The Exchange

Thank you. I'll adjust my spellbook accordingly.

The Exchange

Any news on the amount of Armor Enhancement possible?


Edgar Lamoureux wrote:
Any news on the amount of Armor Enhancement possible?

Oops, sorry about that. I forgot to post it earlier. I'm thinking +7 total enhancement including special qualities.

The Exchange

Alright, sounds good. I'll have him up tomorrow, most likely.

Edit: Actually, I'm surprised how few actual +x-equivalent enhancements there are for armor. Most of the enhancements are actually gold amounts.


Agartha Background Info wrote:
It has been many centuries since Agartha was formed and much of this history has been lost. People have forgotten that their ancestors ever lived on any world but this one or that other worlds even exist.

Would "many centuries" at least go into the double digits? Just thinkin' about an idea of a fellow that was imprisoned (as the spell) roughly five centuries ago. His bubble crystal actually being found during deep mining excavations of needed mineral. Hoping that would still be within the time of the fear of the dragon myths created by the hunters.

Concept is kind of sketchy....Paladium style wolfen with ghul lord abilities from Land of Fate ( I have some 3.0 conversions that could easily be Pathfinderized.) Of course this would be a woofrace somewhere within the world...and the ghul lord stuff would just be magic that needed learnin'.

Would this be a valid concept? or just too much out there?

Was thinkin' about playin' with you funyuns.

Greg


A century is 100 years.


Asch Redgrave wrote:
A century is 100 years.

um yeah. What I was asking... Is it 5 centuries...50 centuries...500 centuries...5000 centuries...and so on. I wasn't looking for an exact number, but "many" can mean different things to different people.

Greg


Asch Redgrave wrote:
A century is 100 years.

um yep. But that was not my question. I was refering to the "Many" part. Is many five centuries...50...500...5000...50000. Wasn't really lookin' for an exact number, just a rough idea. Many could mean different things to different people.

Greg

(postmonster musta grabbed my first responce)


Greg Wasson wrote:
Agartha Background Info wrote:
It has been many centuries since Agartha was formed and much of this history has been lost. People have forgotten that their ancestors ever lived on any world but this one or that other worlds even exist.

Would "many centuries" at least go into the double digits? Just thinkin' about an idea of a fellow that was imprisoned (as the spell) roughly five centuries ago. His bubble crystal actually being found during deep mining excavations of needed mineral. Hoping that would still be within the time of the fear of the dragon myths created by the hunters.

Concept is kind of sketchy....Paladium style wolfen with ghul lord abilities from Land of Fate ( I have some 3.0 conversions that could easily be Pathfinderized.) Of course this would be a woofrace somewhere within the world...and the ghul lord stuff would just be magic that needed learnin'.

Would this be a valid concept? or just too much out there?

Was thinkin' about playin' with you funyuns.

Greg

Yeah since the centuries in this case is measured in dragon lifetimes should be fine though four hundred years would put him more solidly into the time when the fear of dragons myths became prevalent and accepted.

Not really familiar with Palladium. Can you give me a quick summary of what a wolfen is? Is it some form of lycan? Also what is a ghul lord? I'm sure we can work something out, but I need to know more.


Greg Wasson wrote:
Asch Redgrave wrote:
A century is 100 years.

um yep. But that was not my question. I was refering to the "Many" part. Is many five centuries...50...500...5000...50000. Wasn't really lookin' for an exact number, just a rough idea. Many could mean different things to different people.

Greg

(postmonster musta grabbed my first responce)

…oh…I thought you were ask g how many yeas a century was not how "many" centuries sorry. Reading comprehension fail.


lynora wrote:
Not really familiar with Palladium. Can you give me a quick summary of what a wolfen is? Is it some form of lycan? Also what is a ghul lord? I'm sure we can work something out, but I need to know more.

Certainly. Easy peasy.

Wolfen are large humanoid wolves. ( more humanoid than wolf...but wolf heads, also would be Medium rule size )

ghul lords are from second edition's land of fate. Magic is based off of negative energies (think necromantic mostly) but the use of it gradually deteriates the caster...also special effects accompany casting. The effects usually bear little to no impact. For example, a chorus of whispers, bleeding from eyes, static fills the air and causes hair to stand on end. I would think a slight adjustment to the undead bloodline would work very well. But they are not true necromancers (ghuls, a land of fate beast, were a traditional enemy).

Greg

PS WOW! quick responces!


EEP! Forgot to add: Wolfen culture is based of expanionistic Roman. When they took over a territory, the populace was offered citizenship and were given equal treatment under the laws.

I was thinking the wolfen expansion fell sometime during the character's being ummm "indisposed".

:P

Greg

Edit: Wolfen miniature


Asch Redgrave wrote:
…oh…I thought you were ask g how many yeas a century was not how "many" centuries sorry. Reading comprehension fail.

No worries at all.

It was an awkwardly worded sentence.

Unfortunately, them there awkwardlies are pretty durn standardized for me and cause a great amount of losterfication when tryin' to comprehendify 'em.

Greg


Greg Wasson wrote:

EEP! Forgot to add: Wolfen culture is based of expanionistic Roman. When they took over a territory, the populace was offered citizenship and were given equal treatment under the laws.

I was thinking the wolfen expansion fell sometime during the character's being ummm "indisposed".

:P

Greg

Edit: Wolfen miniature

Okay, as long as it's a small empire, I think we can find a place for it to the north (but not too far north, that gets into witch territory). There's already a group of lycans at the school, so it should be interesting seeing how they would interact with a wolfen. The lycans come from a forested area in the west and they have their own society with it's own rules and customs, and when I say lycans I am not just referring to werewolves. There's all sorts of were creatures.

Anyhoo...I'm still not entirely sure what ghul lord entails, but I don't see anything objectionable in the description, especially if it's mostly amounting to just adding some flavor to undead bloodline.

Next question. Were you hoping to bring this guy in as a teacher or a student?

Also, the whole being sealed in a crystal bubble thing reminds me of Avatar: the Last Airbender....this is not a complaint. Somehow AtLA references keep popping up in the game...:)


Hey, sorry I've been a bit out of it as far as posting is concerned. I'll be posting my character shortly. Other than the crunch, what do you need on the character sheet? Background/description, etc?

Shadow Lodge

A bit of background(spoilered in your alias for ease of access) would be nice, as well as personality. Description can be done through posting if you want.

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