The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Typically, cursed items have a cumpulsion on them that make you want to keep them.


Damiani said wrote:

The Warhammer setting is about various 'societies' or cultures (religions, whatever) vying for power / dominion over each other, thus forming a gigantic feuding culture of ... angst and warfare. Hence the Warhammer part.

Magic comes from the 'chaos' of the Warp, if not mistaken, which 'corrupts' anything that touches/focuses it. Daemons, traditionally, are chaotic entities that only exist to create chaos, or perhaps bring more of the Warp into the non-Warp worlds/planes.

It's very Cuthulu in essence, but not visually the same. Touching 'stuff' that is inhuman and alien, always touches you, no matter who or what you are.

Abyss, looking into it, it looks into you, all that. :)

Plus the game design was inherently about tactical combat with miniatures, their core business. So-- more about tactical combat than anything else.

I don't see how it'd be a student, personally-- that's my two cents.

Off to enjoy a Friday evening out! You folks be well.

Well, although it was designed as a tactical combat system, it has been converted to a few d20 sourcebooks over the years. To me this is a godsend because I love the lore of it all, but can't much wrap my head around the miniatures without my head exploding from trying to figure out what's going on so to speak


icehawk333 said wrote:
Typically, cursed items have a cumpulsion on them that make you want to keep them.

Ah, I didn't know that, however wouldn't you have to make a Will save to break the compulsion?


Hm. You are a 40k person then Fate-Seer?

Anyway.. Personally I can see Tzeentch working... He is probably the least overtly evil of the Chaos gods.

Slight correction as well Damiani, at least in the fantasy part, magic has a bunch of different sources: orcs and goblins get magic from Gork and Mork. High Elves, Dark Elves and Wood Elves all can tap into the "Winds of Magic." Etc etc. The Warp in 40k though... That's where psychics gain their power.

A Tzeentch Changer of Ways would be the ultimate in Chaos, alignment wise. It could even be worked in that Tzeentch himself is a v a protean that achieved Godhood, which could make the student in question someone who I trying to come to terms with his chaotic nature, or something similar. Perhaps a half-protean? Need to give it a reason to actually /want/ to grow and move away from the Chaos of himself.


Fate-seer wrote:
icehawk333 said wrote:
Typically, cursed items have a cumpulsion on them that make you want to keep them.
Ah, I didn't know that, however wouldn't you have to make a Will save to break the compulsion?

Not usually. Only remove curse. A curse that they won't admit to having.


I do personally enjoy it Fireclaw, but like I said, the miniatures I can't wrap my head around.

Hm, well, I haven't given the background much thought as I've been trying to get him approved first before I do anything, I can see that working quite well actually, it would tie in with the entire 'escaping his own dimension' thing I had going


Background is the most important PART about getting approved. YOu aren't likely to be any more OP than anything else in the game.

Lynora (rightly) cares way more about story than stats... and that's the kind of game this is: stats matter very little, in the end. Tell a good story.


Ok, I'll work on my characters background a bit more, the idea that Tzeentch is half-protean isn't that far-fetched actually, it makes much more sense them having him simply exist as a being of negative energy and chaos. If you don't mind, can I incorporate your idea into his background?


Of course.

Just remember: being OP doesn't matter when everyone is OP. Make your character interesting and you will do well here. You can sweat the crunch later. I have several characters who do not have fully developed character sheets. :)


There's one thing that confuses me though, to qualify to be a psyker as a part of his background, warhammer's equivalent of mages, the book says I'll need to go Smart Hero, then take Magos advanced class, then levels in Psyker prestige class. I'm wondering if that would cause any problems because I've only used regular and prestige classes when I've played D&D and I have no clue as to what advanced classes would be ruled here


Pathfinder Rulebook Subscriber
Fate-seer wrote:
There's one thing that confuses me though, to qualify to be a psyker as a part of his background, warhammer's equivalent of mages, the book says I'll need to go Smart Hero, then take Magos advanced class, then levels in Psyker prestige class. I'm wondering if that would cause any problems because I've only used regular and prestige classes when I've played D&D and I have no clue as to what advanced classes would be ruled here

That sounds more like d20 modern.

If you go to d20pfsrd.com, they have the official unofficial psioics stuff for pathfinder.
Its pretty much a redo of expanded psionics handbook for PF.
Also, Lyn doesnt usually care too much about non core classes as long as she can read it over herself.


Ok, I think I have him pretty much finished except for the skills and a few other things, but most of it is up and ready to be looked at


Lynora is the GM and does the checking, but I just noticed two things when I glanced over.

Cat bonus is +3 to stealth now, since Pathfinder eliminated the move silently skill. And we are playing with max HP per level.


Oh, Pathfinder eliminated that, alright, I'll fix that. Max HP for my character would be 16d6+10 if I'm doing it right


Assuming all your classes are d6 hit dice (maybe should make it d8, since all d6 classes were bumped up to d8 in Pathfinder)

You would have:

16d6 + 160
16(6) + 160
256 hp


Seems to make things a lot easier to take, I'll fix my characters HP then, is there anything else?

If I bump them up to d8s that would give me...288


@Fate-Seer:

Try to focus on the 'story' you are telling, not your stats. Those are far less critical, as per what FireclawDrake suggested and I support as well by this post.

Frankly, and I mean no offense by this, if you solely focus on your abilities and 'mad skills', you're going to get bored, very, very quickly, imho.

Just food for thought. Lots of people do the stats before background, which is very common, and in this story telling heavy setting (and rules light, AND Godlings and other 'epic' peeps) filling out quasi-PC roles, being unique by stats, is not the path to take.

Cheers.


@Damiani

I plan on focusing on the story, without it, it wouldn't be much of an interesting character. I'm not offended, in fact I appreciate the help, its just that having something to go off of even though its not entirely finished would help with anything the character does related to his story and the path I'm planning on having him take.


To yah it was deffinetly burn the heretic.

As for why keep the item. Lust for power. It's warhammer all negative emotions in the world are highten.

In the rp of warhammer using magic was basically using power from the dark gods. Magic items were the same just less covert about it. So no curse just greed.


It wouldn't have lasted long either imo, either you would've brutally murdered one another like you said, one would survive to be mutated and go mad, or all of you, if you survived, would be hunted by the inquisition for heresy (whether post or pre-Horus Heresy). One of the few things I hate about the Imperium is the inquisition, that, and the 'burn-it-with-fire-if-its-even-remotely-suspicious' mentality.


It sounded to me like it was a fantasy game, not 40k Fate-Seer.

Personally I prefer fantasy warhammer to 40k myself.


*Shrugs* If it was fantasy, then my comment can be disregarded. I like both of them, just stating what I hated about 40k, not much that I hate about the fantasy warhammer.


It was fantasy, but mentality is pretty much the same.

After I got mutated, our mission changed from rid the land of taint to just plain old revenge. We took our revenge and most of us died during which. Only I maybe survived. The final scene of the campaign was me running from the city guards after killing a noble that we had been trying to prove was tainted before we all mutated. Ended with scene fading to black and a single gun shot being heard.


Well, at least it ended up in the air with a bit of suspense. I mean your character is either dead, or he survived and ran.

Personally I prefer that type of ending as apposed to what I thought earlier with your explanation of ending it before you murdered one another. But that's just me, lol


It was a fun game but but the game basically ended with the players going as mad as the characters. :P

That gm is a great gm.


I give props to your gm for a good ending


Yeah he's a great story teller. Then again he writes adventures as a freelance writer. If your going to Gencon I would suggest trying to get in a Rocket Age game. It's his newest adventure that's being published.

I was going to run a few of the games for it but I couldn't confirm I was going till it was to late.


Might be worth checking out


Dom, since you recommended Rocket Age to me, and the fact I can't seem to find a trailer relating to it, can you tell me about it?


I'll do so in a pm. There hasn't been any reviews yet since it's being released I think at Gencon. Don't quote me on that could just be previews but that really would be had buisness sense If they don't have copies for sale.


Ok, all they have on it is a few bits in forums, so I figured you'd be the go-to-guy for this right now until it came out for what information I can get.


Lyere the Lord-of-Change


What book are those smart hero talents in? I haven't scene them and they sound like my kind of smart talents.


Are you still accepting Character submissions?


Always. Hi. :)


Cool, hey! :P


And we're all happy to assist with concepts and suggestions.

Go nuts.


Well off the top of my head, I'm thinking a concept of a character named Ranjit Sandhu, a hindu indian from another dimension that gets accidentally "spit" through the cosmic ether and in the process his body becomes altered, taking on certain features and enahnced abilites based off the African Lion. He would effectively be an altered being whose powers would function like Sorcerous spells- his roar would be Shatter or a similar effect, he would be able to take on aspects of the Lion form by use of Cat's Grace, Bull's Strength, Eagle's Spledor, etc. His more animalistic abilities would be manifested through Beast Form spells.

Clearly he would be a 'fish out of water' character as both a newly changed being and also an outsider to the world he know finds himself in and needs to learn not only how to master his abilities but also to live on this strange new planet/plane.

Any thoughts? Start over from scratch?

Shadow Lodge

Hmm, I would have him as a shape shifter archetype ranger or some kind of Druid, gesaulted ith either the other one or the monk of the four winds
If Druid is used, there is a prestiuge class, I think it's called "child of bast" add template animal lord "lion"


I like the idea other than the Indian part. We already have quite a few earth transplants.
Not as much of a fish out of water as you'd think.
I'm a catfolk.
Why don't you just go with a were-lion sorcerer?
With the power level here you'd have far more spells than interesting things about lions.
My two cp.

Also our GM Lyn is out for the week so it'll probly be a bit before we can get you in. :)

Shadow Lodge

I think there is a lion shamen Druid archtype


fbdaury wrote:

Well off the top of my head, I'm thinking a concept of a character named Ranjit Sandhu, a hindu indian from another dimension that gets accidentally "spit" through the cosmic ether and in the process his body becomes altered, taking on certain features and enahnced abilites based off the African Lion. He would effectively be an altered being whose powers would function like Sorcerous spells- his roar would be Shatter or a similar effect, he would be able to take on aspects of the Lion form by use of Cat's Grace, Bull's Strength, Eagle's Spledor, etc. His more animalistic abilities would be manifested through Beast Form spells.

Clearly he would be a 'fish out of water' character as both a newly changed being and also an outsider to the world he know finds himself in and needs to learn not only how to master his abilities but also to live on this strange new planet/plane.

Any thoughts? Start over from scratch?

Excellent concept!

If you want to worry about 'how' to define this, there's lots of options as some people have listed-- another one to consider would be the Psionic Class: Psion, Metamorphsis with their Body Shaping equivalent as well.

Just realize, more important than stats (for the most part here) is the concept, and the stronger your story point is, the richer (IMHO) your experience may be.

You could easily take the Abberant Sorc line, gestalt with druid shaman or what not, or even a Ranger Shapeshifter (is that the archetype)?

Loads of options.


Dom Waverider wrote wrote:


What book are those smart hero talents in? I haven't scene them and they sound like my kind of smart talents.

If you mean my talents with the arcane talent tree, they're from a 40k book I found on scribd. Helped me out a lot. If you want to see it I'll see if I can put the url on here


Cool fate seer.

Daury. Have you looker at the ranger varient infiltrator? Since this is a guastalt game you could do sorceror/ranger. Sounds like you got a great concept though.


Thanks Dom and Dam- I'll have to look at the Ranger variants you mentioned- so gestalt classes are also allowed? Cool!


Don't worry to much about what class really just find one that simulates your idea fairly well. I think thats good advice.


fbdaury wrote:
Thanks Dom and Dam- I'll have to look at the Ranger variants you mentioned- so gestalt classes are also allowed? Cool!

If you are a student you can go up to 16/16 gestalt. Be forewarned though. This is almost solely roleplay so if you're looking for a ton of combat this isn't your thing. :)


Combat's alright, but I like trying to help build a story with the game.


Good. :)


The concept sounds like it would fit best as one of the older elementary students. I imagine he'll retain his intelligence, personality, etc, but because he's in an entirely new body, and an animal as opposed to another humanoid, he'll have a lot of learning to do.

Is the character going to be some what humanoid? or will he be an actual lion, perhaps more powerful than normal?

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