
lynora |

So, though I have finally found a DM willing to let me play a dragon, I find myself returning over and over to the Quasit. So I think I will go with that. Now, you said loosely based on Pathfinder, and Gestalt is allowed, Would you have any objection to a level 16 Quasit using gestalt levels? What are your gestalt guidelines?
Works for me. It's basic gestalt rules as outlined in the srd. Pretty simple. :)

MisterLurch |

@ Iynora: Edited last post. Restating here cause you are that fast on responses. Which I love. :)
Also, I don't know if I just missed it, but I didn't see any creation guidelines. I know this is rules-light, which I don't really grock, but if you could give me some guidelines that would be great.

Ephebe |

You know what? Who nearly went Apathetic again to save you because you fell asleep in the hall and got kidnapped? Who is it? Yeah, it's me, the guy stuck in bed because he'strying to rearrange his mental structure with a mind that is like sand paper at the moment.
*hangs head*
Sorry, Tare. You're teh awesome and I should at least wait until you're out of bed before picking on you. Sorry.

lynora |

@ Iynora: Edited last post. Restating here cause you are that fast on responses. Which I love. :)
MisterLurch wrote:Also, I don't know if I just missed it, but I didn't see any creation guidelines. I know this is rules-light, which I don't really grock, but if you could give me some guidelines that would be great.
Ah, right. For student characters level 16 cap, generally level 14-16. Pathfinder rules basically. Obviously most races allowed. gestalt allowed. Virtually no equipment. Mundane equipment allowed, only a couple of magic items allowed based on what is important to the character concept. Keeping in mind you're in a school so you're not really hauling gear around most of the time. Books sure, gear not so much. I'll generally give stuff a glance over to make sure you're within the correct power range. More often than not I have to get people to adjust up. : )

Phaezeriel |

I present to you the preliminary stage of Phaezeriel, the only Quasit in known history to be "corrupted" to the cause of good by the mortal to whom he was bound!
I have a few more questions :)
how do you do HP?
should i choose wizard spells as per wizard class rules?
I am sure I will come up with a few more as I go. Wanted to get your feedback for what I have done so far.

lynora |

I present to you the preliminary stage of Phaezeriel, the only Quasit in known history to be "corrupted" to the cause of good by the mortal to whom he was bound!
I have a few more questions :)
how do you do HP?
should i choose wizard spells as per wizard class rules?I am sure I will come up with a few more as I go. Wanted to get your feedback for what I have done so far.
Max hp. And yes, choose wizard spellls as per wizard class rules. You can have access to spells pretty easily at Avalon, so you'll have as much opportunity to learn new spells as you like there.
Looks fine so far, though I'll admit I only gave a cursory glance. I can look more thoroughly tomorrow. :)

Gustav Stonecutter |

Gustav is ready for inspection. A few items of note:
- The original character for another campaign was 24-point Pathfinder buy
- Gustav has a Headband of Intellect and Boots of Elvenkind, I've tried to find a background story reason for those
- His equipment reflects the "I've just walked from the mountains 1,000 miles away" setting (Psychoport notwithstanding)
- one psionic power is from WoTC's The Mind's Eye, while one feat is from Dreamscarred Press' latest book, Psionics Unleashed: Unlimited Possibilities.
I'm a roleplayer, but I'm used to a by-the-book-or-die type game, so I'm still testing the limits here...
I hope you find the background story quirky enough, a town where gold and silver are easy to find but not food and water, or common supplies. Unlike the American California Gold Rush of the early 1800s, this town/city had a different outcome.

lynora |

Your stats are fine. You can feel free to bump your ability scores a bit if you want, though it certainly isn't necessary. They're within a good range as is. I like the background info. Also you can have a higher bonus on the Headband of Intellect if you like.
The one thing I will tell you is that the equipment and clothes will mostly languish in his room. He'll be wearing a uniform like everyone else for the most part. It's fine for him to have the stuff though, especially since it establishes his back story so well.
Also, be prepared for a non-structured adventure style. Rewards are pretty much story based....actually pretty much everything is story based. Feel free to read some of the thread (definitely not required to read it all) if that will help you get a feel for how rules light plays. It's an adjustment to get used to, but I think you'll find that it suits this format particularly well.
And as it looks like you have a finished character with a perfectly good backstory, please feel free to introduce yourself over in the discussion thread, and we can work on getting you introduced in game. :)

Damien Rosaltier |

Posting for interest, as Mister Rivets has got me interested in this campaign and I'd love to join. You've got an extremely unique thing going on here :)
He says you allow essentially anything, and I'd like to go with a gestalt (Drow perhaps?) Fighter or Barbarian/Flesh Mage, Flesh Mage being a class from a 3pp book called Magic, for 3.0 DnD. I'll get Jim to share it on Google Docs if you'd care him to, as he says he's already uploaded it.
The gist of the Flesh Mage is a con-based spontaneous caster with a mix of divine and arcane spells. A modified spell list is probably in order, as I don't believe there are Pathfinder versions of several spells in the book.

Agarthian Storyteller |

Oh look, fresh meat for the grinder! Welcome to the recruitment thread, where your character and concept will be mercilessly ripped apart, stomped on, put into a washing machine, burnt to ash in the oven, and used to keep aphids off the roses before we let you play.
Disclaimer: Processing may not be as harsh as that. Maybe.

"Jim" Rivets |

I've tried to get him into PBPs for a while, and all of a sudden he wants to be in a few that I'm in. At first, he was hesitant to join this one because of how fast it advances, and how often people post, as he was afraid he wouldn't be able to keep up. He has since come around to the idea, and I think he'll be a good addition to the ranks of students (if he so chooses to be a student).

lynora |

I would like to see that class and a modified spell list would be no problem. I'm pretty sure it'll be fine, but I like to see what we're working with ahead of time. Saves drama later. :)
Level cap for students is 16, drow is fine, although you'll have to deal with extreme prejudice from Professor Relkav* ;P
*Disclaimer: everyone has to deal with extreme prejudice from Vakkler in some form or other. ;P
Teacher characters are also allowed and are often a good option for those who won't be able to post as often.

"Jim" Rivets |

Damien Rosaltier |

A couple of questions...
How would you care for me to do stats? A point buy of some number, or an array, etc?
And would a Drider have any place in Avalon Academy? 9 racial HD, etc etc. And if so, how would you like me to calculate effective level? Add the HD to one of the gestalt levels, both, or none at all/modified number?
Just need that and I'll be off to work shaping myself for Agartha.

Jen the GM |

I'm interested in coming in, but I just have a quick question about the setting that I didn't find in the campaign info thingy.
How do deities work in this setting? I couldn't find a comprehensive list.
I am interested in playing a house cat, granted sentience and some powers by a patron deity of cats (can be changed, if deities don't really exist) as a "prototype", to see if house cats are capable and worthy enough to be granted the privilege of being a sentient race and overcoming their limitations.
Mainly because I don't like the chore of leveling up with a burning passion, I will probably start at level 16 right off, but just not use the higher level spells until she learns how to control them or there is some great need (she will be a sorcerer). So there will still be the learning experience, but with less stat blocking.
And her goal is to control her feline instincts and work hard, like the members of other sentient races, instead of sleeping for 20 hours a day and playing with a ball of yarn for the other four.

Damien Rosaltier |

Reading over the descriptions of things and talking with Jim, I'm considering dropping Flesh Mage completely (You don't really want spells that can only be reversed by another flesh mage or limited wish/miracle etc...).
So, as an alternate, how about Number Magician from the same book, with no Gestalt.
Also, Drider is right out, Human is the most likely now and I don't really have any reason to be anything else for the concept I'm thinking of.
Sorry for switching gears out of nowhere, I just don't want to introduce an untouchable flesh-thing.

Vai Emkar |

Having played in this game for about 6 months: Stats and crunch don't matter as much as a good story. Bend the rules to make your character work, don't bend your character to fit the rules (as you might have to in normal D&D), that's why we're playing rules-light.
The rules exist to give us a framework, not to interfere with the storytelling.

lynora |

Well said, Vai. :)
Damien, your second concept sounds cool too. You have the go-ahead on that if you like.
Jen, sentient cat sounds cool. :)
As for deities, the answer is yes. As in you can bring in whatever deity you like. The residents of this world came from many different worlds and brought many different faiths with them. What faith is most prevalent varies by region, town, etc. There is no set list.

lynora |

One thing I will say; once you have your character ready to go and your alias made after getting the green light on your concept in this thread, stop in the discussion thread to introduce yourself to the other players and wait for either myself or DB3 to give you the go-ahead to jump into the game thread. We're juggling a lot of plots here, and that helps us make sure your entrance gets the attention it deserves. :)

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Kobold Catgirl |

To be fair, driders are created by Lolth and thus are technically made by the same general means as kobolds were. Driders would therefore get the same rights as Krays and Vakkler.
Just two differences: Driders are produced only by drow failing Lolth's big test, and driders are all completely evil.
Just like beholders and black dragons and quasits.
>> <<
But none of that changes Vakkler's total loathing for the species. :33