Robert "Bo" Hardin |
I guess we push forwards and will just be down in wbl..
drbuzzard |
Since you won't be getting back to Magnimar till the module is over most likely, how about you folks give me a wish list of toys you might want, and I'll try to have them among the treasure. Of course firearms cannot be included in that (this location is 10k years old. Also things which are greatly specialized for classes and whatnot are unlikely. However stat items and other misc stuff is possible (as is armor).
Robert "Bo" Hardin |
I was likely just going to buff my current items with wbl tbh. He was gonna buff armor, shield, ring of prot, amulet of na, cloak, gun all to +5 and then get belt to +6, headband to +4..
There aren't any specialty items I was looking for with him.
Yap is pretty much the same. I suppose another cool staff would be ok for him. He rarely has anything to do in combat.
Januarius ibn Fahlad |
The adamantine +5 bayonet would be great although I suppose I could improvise something from a dagger with Craft (firearms) that would work as well if you OK'd it.
Robert "Bo" Hardin |
Out of town on a hunting trip this weekend Buzz.. Post rate will be low so if u need to bot go ahead.
Robert "Bo" Hardin |
Ducks!
drbuzzard |
Viorian Dekanti CR 18
XP 153,600
Female human fighter 18
NE Medium humanoid (human)
Init +7; Senses Perception +7
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Defense
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AC 49, touch 16, flat-footed 46 (+19 armor, +3 deflection, +3 Dex, +5 natural, +9 shield)
hp 283 (18d10+180)
Fort +24, Ref +20, Will +25 (+5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
DR 3/—
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Offense
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Speed 30 ft.
Melee sword of greed chellan +35/+30/+25/+20 (3d6+34/15-20)
Ranged +1 composite longbow +25/+20/+15/+10 (1d8+15/×3)
Special Attacks weapon trainings (fighter's reflexes, heavy blades +6, armed bravery, bows +5)
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Statistics
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Str 29, Dex 17, Con 26, Int 10, Wis 24, Cha 8
Base Atk +18; CMB +22; CMD 43 (47 vs. disarm, 47 vs. sunder)
Feats Advanced Armor Training, Advanced Armor Training, Advanced Weapon Training, Armor Focus, Cornugon Smash, Critical Focus, Greater Shield Focus, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Hurtful, Improved Initiative, Intimidating Prowess, Iron Will, Power Attack, Shield Focus, Staggering Critical, Toughness, Two-weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Acrobatics +19, Intimidate +29, Ride +22
Languages Common
SQ armor training 4
Combat Gear potion of cure serious wounds (5), potion of haste; Other Gear +5 full plate, +5 heavy steel shield, +1 composite longbow (+10 Str) with 20 arrows, sword of greed chellan, amulet of natural armor +5, belt of physical might +6 (Str, Con), cloak of resistance +5, gloves of dueling[APG], headband of inspired wisdom +6, sihedron ring, vibrant purple prism ioun stone, 37,000 gp
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Special Abilities
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Advanced Weapon Training You are specially trained to use your weapon skills in new ways.
Prerequisites: Fighter level 5th, weapon training class feature.
Benefit: Select one advanced weapon training option, applying it to one fighter weapon group you h
Armed Bravery (+5/+10) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Specialization +4 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 4 (Ex) Worn armor -4 check penalty, +4 max DEX.
Armored Juggernaut 3 (Ex) Gain DR based on armor worn, stacks with adamantine armor.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Critical Focus +4 to confirm critical hits.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Fighter's Reflexes (Weapon Training [Blades, Heavy] +6) (Ex) While not denied Dex bonus to AC, add training bonus to Reflex saves.
Focused Weapon (Weapon Training [Blades, Heavy] +6, Scimitar) (Ex) Can deal damage as per Sacred Weapon class feature with chosen weapon.
Hurtful Make melee attack against creature you have just demoralized as free action.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Staggering Critical (DC 28) Critical hit staggers target
Weapon Training (Blades, Heavy) +6 (Ex) +6 Attack, Damage, CMB, CMD with Heavy Blades
Weapon Training (Bows) +5 (Ex) +5 Attack, Damage, CMB, CMD with Bows
Robert "Bo" Hardin |
Dang, well sry to ruin ur fun Buzz.. I have a feeling i was gonna get hammered next round.
drbuzzard |
I'm on a ski trip this week. I assume the place I'm staying has internet though this is not something I know for certain. Given the nature of the trip (lots of skiing) my posting may be a bit slower than normal. Just a fair warning. I'll be there late this afternoon and know about the internet situation then.
Robert "Bo" Hardin |
You back Buzz?
Robert "Bo" Hardin |
All good.. I needed a break tbh. Im on my 30th straight day of work, so I haven't had much time to post either.
How was the trip?
Robert "Bo" Hardin |
Sounds nice. I haven't been sking since I was a teenager. Not sure my knees could handle it now though lol..
Robert "Bo" Hardin |
Just like 3.5, pathfinder long ago reached a point where "as written" scenerio's are a steam roll with any sort of optimized build. It's not the GM's fault for wanting to modify and make it tougher, just the same as it's not the players fault for getting access to powerful builds in any class. Most of these modules were written for 4 player groups, not 5, with core rules. I don't think getting mad at each other solves anything and I frankly would like to finish a campaign I've played since May of 2014..
Obidiah Gerheart |
the campaign as designed was destined for this.
yes, 4 ranged martial characters at 17th level can generate 400-600 points of damage.
But any magical challenge they confront will turn off the party.
One well designed character has the best dpr and controls 90% of the games spellcasting.
Everyone else wants to feel relevant, so the rogue and melee fighter traded in their characters for ranged dpr characters because there weren't any challenges that matched up with their characters strengths.
My cavalier has no way to keep up with the fighter and paladin/inquisitor ranged dpr when he runs out of challenges so I shifted to provide a fairly minor AC buff to have some reason to keep playing.
We proved in one combat that glorious challenge / chain challenge doesn't actually work for a cavalier at because enemies won't stand next to each other and if they do, another party member will kill-steal a challenge target and end the chain.
Robert "Bo" Hardin |
You mean 18?
drbuzzard |
WotR is a tricky one to run since once you hit the second book and everyone is mythic, things quickly go off the rails, and the GM has to remake every encounter as the ones provided are jokes.
I mean a well optimized PF party already blows through APs, but you add in mythic and everything goes utterly haywire.
My home party is particularly hard to run for with 7 players, and a crazy optimized bard buffing the hell out of the already ridiculous builds.
Robert "Bo" Hardin |
Just a heads up, been super busy today and I have to drive 3 hours after I get off today. Tm is testing all day then drive 3 hours back so it is quite possible I will be unable to post again till wends.
Robert "Bo" Hardin |
Posting buffs here..
Bo casts in order: Stoneskin, Extended Heroism, Extended See Invis, Shield of Fortification, Heightened Awareness.
He drinks a potion of flying and the resist acid 20 he picked up.
He uses his divine bond, as well as gives the group Illuminating Touch(grants +5 to your next will save.).
Before entering the door his finished off with extended Channel Vigor and Divine Power..
Will be using my remaining adamantine rounds as well. He has 12.
YaaP |
While Bo does his stuff Yap buffs as well. In order of casting.
He uses the Scroll of Foresight he has. Then casts Trueseeing of Bo and Jan. Communal Air Walk of the group, Freedom of Move on Bo and Jan, Communal Pro Lightning on the group, Communal Resist Fire and Cold on the group, Communal Pro Evil on the group. Shield on himself. Finally as they are about to enter Repulsion set to 30' and Blessing of Fervor.
He establishes Life Links with Jan, Bo, and Boom as well.