Robert "Bo" Hardin |
Question now is how much for a silencer? Im upgrading pistol with seeking enchantment as well..
Robert "Bo" Hardin |
If so ill wait on that.. As an item the silencer would cost 12000.
Spell - Silence 20' Radius
Caster level 3, 2nd level spell.
2x3x2000=12000 for a continous use silence item.
That would take sometime to craft though..
I can just buy oil/scrolls if we plan on leaving the next day..
Tirion Took |
I'll level Tirion tomorrow or Sunday -- he will finally have Invisible Blade!
with the giant's leader ramping up for invasion now, I think we won't have time to get lengthy enhancement work done...
Tirion will definitely want to buy more Oil of Silence -- as will the rest of the party: can we get a bulk discount? Maybe a 5-gallon drum of it?
Robert "Bo" Hardin |
Sweet ill pick up a silencer for 12k, sell my +2 cha headband for 2k and buy a +2 cha/wis one for 10. Leaves me almost 7k for other stuff.. Ill get a list up soon.
I finally have Bane! 10 rounds of it a day!
Robert "Bo" Hardin |
Plz buy a silencer if you plan of using that pistol you have again.. We cant afford to have the whole giant kingdom on our asses..
Bo will buy scrolls of:
Heroism(2) 750
Lesser Resto(4) 600
Tounges 150
Silence 150
Elixur of Hidding(2) 500
Lesser Extend Rod 3000
Thats 5900.. That leaves 950 to go to the scroll fund.. Almost buys nother teleport scroll..
I hope our Healer has some Breath of Life Scrolls lol.. H should almost have 4th level spells now eh? Blessing of Fervor!
Robert "Bo" Hardin |
If you want me to run him i can.. I mean that spell could easily mean life or death for us is all im saying. I dont mind running him if it would help you out.
drbuzzard |
Suppose you might as well since I often forget what he can do. He is built for mostly healing and condition removal with some buffing.
Yap CR 11
XP 12,800
Pixie oracle 9 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 228)
NG Small fey
Init +8; Senses low-light vision; Perception +15
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Defense
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AC 21, touch 20, flat-footed 12 (+8 Dex, +1 dodge, +1 natural, +1 size)
hp 82 (13 HD; 4d6+9d8+28)
Fort +14, Ref +23, Will +19; +2 vs. death
Defensive Abilities evasion, invisibility; DR 10/cold iron; Immune fatigue; SR 15
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Offense
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Speed 15 ft., fly 60 ft. (good)
Special Attacks channel positive energy 7/day (DC 20, 7d6), special arrows
Spell-Like Abilities (CL 8th; concentration +14)
. . Constant—detect chaos, detect evil, detect good, detect law
. . 1/day—dancing lights, detect thoughts (DC 18), dispel magic, entangle (DC 17), lesser confusion (DC 17), permanent image (visual and auditory elements only) (DC 22), shield
Oracle Spells Known (CL 9th; concentration +15)
. . 4th (5/day)—blessing of fervor[APG] (DC 20), cure critical wounds, freedom of movement, restoration
. . 3rd (7/day)—cure serious wounds, dispel magic, invisibility purge, neutralize poison, remove blindness/deafness
. . 2nd (8/day)—cure moderate wounds, delay poison, ghostbane dirge[APG] (DC 18), resist energy, lesser restoration, silence (DC 18)
. . 1st (8/day)—air bubble[UC], bless, cure light wounds, detect undead, endure elements, protection from evil, remove fear
. . 0 (at will)—create water, detect magic, detect poison, light, mending, purify food and drink (DC 16), spark[APG] (DC 16), stabilize
. . Mystery Life
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Statistics
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Str 10, Dex 26, Con 14, Int 16, Wis 13, Cha 22
Base Atk +8; CMB +7; CMD 26
Feats Channeled Revival[UC], Divine Protection[ACG], Dodge, Fey Foundling[ISWG], Quick Channel[UM], Selective Channeling, Weapon Finesse
Skills Acrobatics +15 (+7 to jump), Bluff +13, Diplomacy +10, Escape Artist +15, Fly +21, Heal +17, Knowledge (history) +12, Knowledge (local) +12, Knowledge (nature) +13, Knowledge (planes) +13, Knowledge (religion) +13, Perception +15, Sense Motive +8, Spellcraft +18, Stealth +27, Use Magic Device +13
Languages Common, Elven, Gnome, Sylvan
SQ oracle's curse (lame), revelations (enhanced cures, life link, channel)
Other Gear cloak of resistance +2, phylactery of positive channeling, ring of evasion
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Special Abilities
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Channeled Revival May expend channel energy to cast breath of life
Damage Reduction (10/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Enhanced Cures (+9 cap) (Su) For cure spells, any level caps in the spell become oracle or shaman level.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fey Foundling Magical healing works better on you
Flight (60 feet, Good) You can fly!
Immunity to Fatigue You are immune to the fatigued condition.
Invisibility (Su) A pixie remains invisible even when it attacks.
This ability is constant, but the pixie can suppress or resume it as a free action.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Life Link (9 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Oracle/Oracle Channel Positive Energy 7d6 (7/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Ring of evasion No damage if you succeed on a Reflex save for half damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
Special Arrows (22/day, DC 18) (Su) When a pixie fires an arrow from any bow, it can decide to change the arrow's properties by sprinkling it with magical pixie dust. Doing so is a free action as long as the pixie is the one who fires the arrow.
A pixie can generate a number of
Spell Resistance (15) You have Spell Resistance.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
drbuzzard |
Magnimar is a large city. It has pretty much anything you want under 8K, but for things above that we have to roll for availability.
3d4 ⇒ (2, 3, 1) = 6
6 medium items.
6d100 ⇒ (77, 96, 86, 69, 76, 28) = 432
no rings.
wand, wondrous, wondrous, wand, wand, potion
I can roll those out if you care.
If you wish to commission works, Williamson can do it while you are gone.
Robert "Bo" Hardin |
Only thin gi need rolled for is the +2 Headband wis/cha i guess. Hopefully ill get lucky..
LitanyOfCurses |
Would you consider this abusive?
Init +9; Senses darkvision 60 ft.,
DEFENSE
AC 15, touch 13, flat-footed 11 (+4 Dex, +2 natural, -1 size)
hp 78 (12d8+24)
Fort +4, Ref +9, Will +8
DR 5/bludgeoning and immunity to cold
Fast Healing 6
undead qualities
OFFENSE
Speed 40 ft., climb 20 ft.
Melee bite +15 (2d6+9 plus grab)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 22, Dex 21, Con --, Int --, Wis 10, Cha 14
Base Atk +9; CMB +15 (+19 grapple); CMD 30 (42 vs. trip)
Feats Improved Initiative
Skills Climb +14 (Climb Speed +8,Str +6)
Special Qualities: A bloody skeleton gains the deathless special quality.
Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.
Robert "Bo" Hardin |
Have you already leveld Yap? DOes he have anymore gold to spend? Were you putting his favored class points into skills? Bc hes short hps if not.
Does he have enough to purchase some small armor?
drbuzzard |
I have not really been spending on Yap, and since he's invisible, and generally not getting involved in combat, I don't worry about armor much. I have allocated some of his class levels to skills.
No, Hero Lab didn't magically screw up on his build (as the thing is obviously from Hero Lab).
He is an NPC. They get a whole lot less WBL than PCs.
Robert "Bo" Hardin |
Yea i knew about the npc wealth and all.. THe only reason i asked is because we're getting to where baddies have see invis and him being the healer an all we dont need him getting targeted down.
So 9th level is his current level then and hes already been leveld up?
Robert "Bo" Hardin |
Gotcha.. Maybe we can get he some small Celestial Armor at some point :). That would bump his AC 9 points lol.
Even a +1 mithirl shirt for 2100 would give him 3 ac though..
Tirion Took |
in addition to the silencer from Williamson, Tirion will go shopping for a nice, new <Headband of Unshakable Resolve>, plus one <Robe of Twine>. That should be 18,600gp spent, leaving him with 7,400gp to spend on scrolls.
I'll see how much money other folks put in the pool for party scrolls, like Teleport, Communal Resist Energy, and Communal Spider Climb -- Tirion will match what others put in -- then Tirion will buy from that pool.
I'm open to suggestions about scrolls to buy, too -- just don't want to carry the full financial load for all spellcasting, since spell aren't free like most of 'em are for regular spell casters...
thanks for your 950gp to start the fund, Bo!
drbuzzard |
Sorry, could find a table for wands, so I picked a few random ones.
Wand of fireball.
Wand of ice storm
Wand of prayer.
2 wondrous
2d100 ⇒ (48, 74) = 122
neck 1d100 ⇒ 63 =Crystal of Healing Hands
slotless 1d100 ⇒ 26 Pearl of Power(3rd)
Potion 1d100 ⇒ 24 cure serious wounds
Robert "Bo" Hardin |
Bo will instead find a +2 wisdom ioun stone.. It the same amount he was spending on the headband swap so moot..
The pixie will go with the mage armor wand over the armor..
Robert "Bo" Hardin |
I think a sound investment for us will be a coupld scrolls of Rope Trick.. As long as we could find somewhere out of the way to cast it we could sleep unnoticed..
Tirion Took |
at least the Mansion doesn't get surrounded by an army of badguys waiting for their enemies to emer... -- wait! That happened to my party two modules ago! At least the dangling rope is a lot less noticeable than a big ol' mansion. Find a butcher shop, hang a side of beef from the rope -- nobody will even look twice. Or just hang hundreds of ropes around to obfuscate the real one...
perhaps a WAND of Rope Trick?
Robert "Bo" Hardin |
Well the kicker is its a 3rd level spell.. If we can find a safe hidning spot for it should be gtg.. It would take a caster to figure out what it is anyways.. Cant see a trol figuring out what the rope in the ceiling is..
We can always keep the mansion scroll as a just in case we can find no good spot to sleep backup..
We could also get a few Secure Shelter spells and fill them with pastries and hams to keep the giants busy while we sleep in the rope trick..
In all honestl I cant imagine they would be looking for that.. I mean who walks ard looking for obscure, well hidden ropes in the back, dark resses of caves, behind rock outcrops..
drbuzzard |
Seems we lost a player. I have been trimming his wings and he got sick of it. However I was also rather sick of having to try and keep him in check constantly.
He character basically had everything, and no build should be all things to all problems.
Do we find someone or what? I'm open to that or an NPC solution.