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Pathfinder Adventure Path #197: Let the Leaves Fall (Season of Ghosts 2 of 4) Pathfinder GM Core Sketch Cover

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A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

"Punks in a Powderkeg" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a gazetteer of the characters' home saloon; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-412-3

The Outlaws of Alkenstar Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (963 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
3.80/5 (based on 10 ratings)

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A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

"Punks in a Powderkeg" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a gazetteer of the characters' home saloon; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-412-3

The Outlaws of Alkenstar Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (963 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
2.60/5 (based on 5 ratings)

Add Print Edition $24.99 $19.99

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Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this mutant-filled wasteland, the outlaws discover an abandoned temple of time called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle's time-warped halls: revenge.

"Cradle of Quartz" is a Pathfinder adventure for four 4th-level characters. This adventure continues the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes an exploration of the magic-warped wastes east of Alkenstar, the Spellscar Desert; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-422-2

The Outlaws of Alkenstar Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (963 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
2.60/5 (based on 5 ratings)

Add Print Edition $24.99 $19.99

Add PDF $19.99 $15.99

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Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this mutant-filled wasteland, the outlaws discover an abandoned temple of time called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle's time-warped halls: revenge.

"Cradle of Quartz" is a Pathfinder adventure for four 4th-level characters. This adventure continues the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes an exploration of the magic-warped wastes east of Alkenstar, the Spellscar Desert; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-422-2

The Outlaws of Alkenstar Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (963 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.80/5 (based on 5 ratings)

Add Print Edition $24.99 $19.99

Add PDF $19.99 $15.99

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With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!

"The Smoking Gun" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a breakdown of the world's largest arms manufacturer, the Gunworks; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-427-7

The Outlaws of Alkenstar Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (963 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.80/5 (based on 5 ratings)

Add Print Edition $24.99 $19.99

Add PDF $19.99 $15.99

Add Non-Mint $24.99 $18.74

With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!

"The Smoking Gun" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a breakdown of the world's largest arms manufacturer, the Gunworks; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-427-7

The Outlaws of Alkenstar Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (963 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.60/5 (based on 15 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave threat to Geb's minority living population, bringing them to the attention of the insidious Blood Lords who rule the land in the name of their undead wizard-king. Defeating the wicked forces behind the plot is the first step on a long road to gaining influence and power in Geb, but if the investigators can't solve the problem to the Blood Lords' satisfaction, their first step may be their last!

Zombie Feast is a Pathfinder adventure for four less-than-good-hearted 1st-level characters. The adventure begins the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the Great Factions of Geb, whose favors are key to rising in political influence, and provides a complete gazetteer of the town of Graydirge, where the adventure takes place. New monsters, spells, undead companions, and more round out the bountiful buffet of "Zombie Feast"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-446-8

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.60/5 (based on 15 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave threat to Geb's minority living population, bringing them to the attention of the insidious Blood Lords who rule the land in the name of their undead wizard-king. Defeating the wicked forces behind the plot is the first step on a long road to gaining influence and power in Geb, but if the investigators can't solve the problem to the Blood Lords' satisfaction, their first step may be their last!

Zombie Feast is a Pathfinder adventure for four less-than-good-hearted 1st-level characters. The adventure begins the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the Great Factions of Geb, whose favors are key to rising in political influence, and provides a complete gazetteer of the town of Graydirge, where the adventure takes place. New monsters, spells, undead companions, and more round out the bountiful buffet of "Zombie Feast"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-446-8

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.30/5 (based on 11 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race across the undead-haunted nation of Geb. From shadowed forests to an undersea temple, and from rusted-out factories to university lecture halls, the characters must investigate the trails of misery and fear the hags leave in their wake. The characters must vanquish the Graveclaw to protect the residents of Geb—or end up stewing in a hag’s cauldron!

Graveclaw is a Pathfinder adventure for four 4th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article exposing the secrets of hag covens and plenty of new rules for fighting against hags. New spells and new items complete the witch’s brew in the coven’s cookpot!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-453-6

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.30/5 (based on 11 ratings)

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Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race across the undead-haunted nation of Geb. From shadowed forests to an undersea temple, and from rusted-out factories to university lecture halls, the characters must investigate the trails of misery and fear the hags leave in their wake. The characters must vanquish the Graveclaw to protect the residents of Geb—or end up stewing in a hag’s cauldron!

Graveclaw is a Pathfinder adventure for four 4th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article exposing the secrets of hag covens and plenty of new rules for fighting against hags. New spells and new items complete the witch’s brew in the coven’s cookpot!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-453-6

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
3.70/5 (based on 13 ratings)

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Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the dead and races toward her master concealed in the statue-filled badlands. At the same time, foreign invaders have infiltrated the stony sentinels to move against Geb. The player characters must piece together clues, unravel tangled motives, and bring to light machinations that threaten to destabilize the nation from the Field of Maidens.

"Field of Maidens" is a Pathfinder adventure for four less-than-good-hearted 8th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the celestial matriarchy of Holomog and examines the undead shadows that plague the world's dark places. New items, spells, monsters, and more await your examination in "Field of Maidens"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-462-8

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
3.70/5 (based on 13 ratings)

Add Print Edition $26.99 $21.59

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Non-Mint Unavailable

Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the dead and races toward her master concealed in the statue-filled badlands. At the same time, foreign invaders have infiltrated the stony sentinels to move against Geb. The player characters must piece together clues, unravel tangled motives, and bring to light machinations that threaten to destabilize the nation from the Field of Maidens.

"Field of Maidens" is a Pathfinder adventure for four less-than-good-hearted 8th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the celestial matriarchy of Holomog and examines the undead shadows that plague the world's dark places. New items, spells, monsters, and more await your examination in "Field of Maidens"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-462-8

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.30/5 (based on 11 ratings)

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The Bloody Burden of Aristocracy!

Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their power-hungry peers, escort the priest-king of a subterranean ghoul nation, and quell a cannibalistic cult—all while investigating the plot to poison living residents across Geb and beyond. The mysterious mastermind behind this plot stalks the halls of power, where the characters now tread, and he knows that his enemies are closing in!

The Ghouls Hunger is a Pathfinder adventure for four less-than-good-hearted 11th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the worship of Kabriri, the demon lord of ghouls, and presents numerous downtime activities for the newest Blood Lords to expand their authority. New items, feats, monsters, and more abound when The Ghouls Hunger.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-467-3

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.30/5 (based on 11 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

The Bloody Burden of Aristocracy!

Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their power-hungry peers, escort the priest-king of a subterranean ghoul nation, and quell a cannibalistic cult—all while investigating the plot to poison living residents across Geb and beyond. The mysterious mastermind behind this plot stalks the halls of power, where the characters now tread, and he knows that his enemies are closing in!

The Ghouls Hunger is a Pathfinder adventure for four less-than-good-hearted 11th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the worship of Kabriri, the demon lord of ghouls, and presents numerous downtime activities for the newest Blood Lords to expand their authority. New items, feats, monsters, and more abound when The Ghouls Hunger.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-467-3

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
3.70/5 (based on 9 ratings)

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Ashes, Ashes, We All Fall Down!

The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the undead nation's greatest enemy. From spectral theater performances to the city's secret defense installations, the Blood Lords race to stop a plan to bring forth horrors from beyond death—and before their foes leave nothing more than ashes in their wake.

A Taste of Ashes is a Pathfinder adventure for four less-than-good-hearted 15th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the Warmaster Council orchestrating the nation's defenses and explores trade routes across the Inner Sea region. New items, spells, monsters, and more await in A Taste of Ashes.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Brian Duckwitz

ISBN-13: 978-1-64078-479-6

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
3.70/5 (based on 9 ratings)

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Ashes, Ashes, We All Fall Down!

The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the undead nation's greatest enemy. From spectral theater performances to the city's secret defense installations, the Blood Lords race to stop a plan to bring forth horrors from beyond death—and before their foes leave nothing more than ashes in their wake.

A Taste of Ashes is a Pathfinder adventure for four less-than-good-hearted 15th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the Warmaster Council orchestrating the nation's defenses and explores trade routes across the Inner Sea region. New items, spells, monsters, and more await in A Taste of Ashes.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Brian Duckwitz

ISBN-13: 978-1-64078-479-6

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
4.80/5 (based on 5 ratings)

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Commands from the King!

The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture after death. This is only the first of their dangerous trials, as the traitor’s realm is one of shadowy horror and mind-bending reality that only the most powerful characters can survive!

Ghost King’s Rage is a Pathfinder adventure for four less-than-good-hearted 18th level characters. The adventure concludes the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article about Narakass, deity of renewal and cleansing, along with several artifacts held by the psychopomps, shepherds who bring souls into the afterlife. New spells and new monsters complete the furious finale of Ghost King’s Rage!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Jessica Catalan.

ISBN-13: 978-1-64078-484-0

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
4.80/5 (based on 5 ratings)

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Commands from the King!

The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture after death. This is only the first of their dangerous trials, as the traitor’s realm is one of shadowy horror and mind-bending reality that only the most powerful characters can survive!

Ghost King’s Rage is a Pathfinder adventure for four less-than-good-hearted 18th level characters. The adventure concludes the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article about Narakass, deity of renewal and cleansing, along with several artifacts held by the psychopomps, shepherds who bring souls into the afterlife. New spells and new monsters complete the furious finale of Ghost King’s Rage!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Jessica Catalan.

ISBN-13: 978-1-64078-484-0

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
4.20/5 (based on 20 ratings)

Print Edition Unavailable

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Gaze through the gate!

Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out!

The Seventh Arch is a Pathfinder adventure for four 1st-level characters. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: James L. Sutter

ISBN-13: 978-1-64078-492-5

The Gatewalkers Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (1 MB PDF).



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Archives of Nethys
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It's written in the stars!

After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient evil, the party travels across frigid northlands toward the demon-ravaged wastes of Sarkoris. As they voyage across the harrowing waters of the Lake of Mists and Veils and push through monster-filled ruins, the party must rely on their own wits, their new friends, and the stars above to guide them to safety.

They Watched the Stars is a Pathfinder adventure for four 4th-level characters. This adventure continues the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of the shrouded waters and eerie shores of the Lake of Mists and Veils; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Jason Keeley

ISBN-13: 978-1-64078-499-4

The Gatewalkers Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (1 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
3.30/5 (based on 9 ratings)

Add Print Edition $26.99 $21.59

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Add Non-Mint $26.99 $20.24

It's written in the stars!

After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient evil, the party travels across frigid northlands toward the demon-ravaged wastes of Sarkoris. As they voyage across the harrowing waters of the Lake of Mists and Veils and push through monster-filled ruins, the party must rely on their own wits, their new friends, and the stars above to guide them to safety.

They Watched the Stars is a Pathfinder adventure for four 4th-level characters. This adventure continues the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of the shrouded waters and eerie shores of the Lake of Mists and Veils; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Jason Keeley

ISBN-13: 978-1-64078-499-4

The Gatewalkers Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (1 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
3.30/5 (based on 6 ratings)

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A dream is never just a dream!

The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover that matters at home have been far from quiet. The final leg of the party's quest to unravel their memory gaps and fulfill Sakuachi's destiny takes them to the Crown of the World, where ice-rimed temples, dream-devouring monsters, and ancient alien evils await.

Dreamers of the Nameless Spires is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes an article about the mysterious elven goddess of twilight, Findeladlara; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: James Jacobs

ISBN-13: 978-1-64078-504-5

The Gatewalkers Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (1 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
3.30/5 (based on 6 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

A dream is never just a dream!

The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover that matters at home have been far from quiet. The final leg of the party's quest to unravel their memory gaps and fulfill Sakuachi's destiny takes them to the Crown of the World, where ice-rimed temples, dream-devouring monsters, and ancient alien evils await.

Dreamers of the Nameless Spires is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes an article about the mysterious elven goddess of twilight, Findeladlara; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: James Jacobs

ISBN-13: 978-1-64078-504-5

The Gatewalkers Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (1 MB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys
3.70/5 (based on 9 ratings)

Add Print Edition $26.99 $21.59

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A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very future of all things to come, tied to the ubiquitous fortune-telling cards known as the Harrow! Who has chosen your characters for this deadly quest, and what might become of your destinies should you fail?

The Choosing is a Pathfinder adventure for four 11th-level characters. This adventure begins the Stolen Fate Adventure Path, a three-part monthly campaign in which a group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards. This adventure also includes a detailed look at a brand new demiplane tied to the Harrow deck, new rules options to explore these magical cards, and several new monsters ready to test your characters' mettle!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Ron Lundeen

ISBN-13: 978-1-64078-511-3

The Stolen Fate Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (774 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
3.70/5 (based on 9 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very future of all things to come, tied to the ubiquitous fortune-telling cards known as the Harrow! Who has chosen your characters for this deadly quest, and what might become of your destinies should you fail?

The Choosing is a Pathfinder adventure for four 11th-level characters. This adventure begins the Stolen Fate Adventure Path, a three-part monthly campaign in which a group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards. This adventure also includes a detailed look at a brand new demiplane tied to the Harrow deck, new rules options to explore these magical cards, and several new monsters ready to test your characters' mettle!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Ron Lundeen

ISBN-13: 978-1-64078-511-3

The Stolen Fate Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (774 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
3.80/5 (based on 6 ratings)

Add Print Edition $26.99 $21.59

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More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows aggressive and attacks them in their own home. Only by gathering allies, exploring an ancient ruin, and exploring a corrupted demiplane can the heroes stand a chance over their latest enemy—a demonic mercenary who's taken an apocryphal Harrow card as his own identity.

The Destiny War is a Pathfinder adventure for four 14th-level characters. This adventure continues the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including another 18 powerful cards from the Deck of Destiny, and a mix of monsters to torment the player characters.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Chris S. Sims

ISBN-13: 978-1-64078-517-5

The Stolen Fate Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (774 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
3.80/5 (based on 6 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows aggressive and attacks them in their own home. Only by gathering allies, exploring an ancient ruin, and exploring a corrupted demiplane can the heroes stand a chance over their latest enemy—a demonic mercenary who's taken an apocryphal Harrow card as his own identity.

The Destiny War is a Pathfinder adventure for four 14th-level characters. This adventure continues the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including another 18 powerful cards from the Deck of Destiny, and a mix of monsters to torment the player characters.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Chris S. Sims

ISBN-13: 978-1-64078-517-5

The Stolen Fate Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (774 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
4.70/5 (based on 3 ratings)

Add Print Edition $26.99 $21.59

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The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the heroes who seek to defend the very future of reality from being set in stone, but fate itself has its own plans. Will the heroes of Stolen Fate make their own way into an unknown future and clash against the very creators of this potent magical artifact, or is destiny truly a force that cannot be withstood?

The Worst of All Possible Worlds is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including the final 18 powerful cards from the Deck of Destiny, and several brand new monsters to test even the mightiest of heroes.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Luis Loza.

ISBN-13: 978-1-64078-520-5

The Stolen Fate Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (774 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
4.70/5 (based on 3 ratings)

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The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the heroes who seek to defend the very future of reality from being set in stone, but fate itself has its own plans. Will the heroes of Stolen Fate make their own way into an unknown future and clash against the very creators of this potent magical artifact, or is destiny truly a force that cannot be withstood?

The Worst of All Possible Worlds is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including the final 18 powerful cards from the Deck of Destiny, and several brand new monsters to test even the mightiest of heroes.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Luis Loza.

ISBN-13: 978-1-64078-520-5

The Stolen Fate Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (774 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
3.80/5 (based on 12 ratings)

Add Print Edition $26.99 $21.59

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Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt.

Mantle of Gold is a Pathfinder adventure for four 1st-level characters. This adventure begins the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a detailed look at lost dwarven treasures, tricks for adventuring in the dark, potent relics, and several monsters to threaten underground explorers.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: John Compton, Crystal Frasier, and Caryn DiMarco.

ISBN-13: 978-1-64078-530-4

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
3.80/5 (based on 12 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

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Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt.

Mantle of Gold is a Pathfinder adventure for four 1st-level characters. This adventure begins the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a detailed look at lost dwarven treasures, tricks for adventuring in the dark, potent relics, and several monsters to threaten underground explorers.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: John Compton, Crystal Frasier, and Caryn DiMarco.

ISBN-13: 978-1-64078-530-4

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
3.30/5 (based on 9 ratings)

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Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands’ dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm’s path. Yet in doing so, they learn of nefarious rivals who also seek the tomb—rivals the adventurers might stop by infiltrating an unforgiving underground metropolis.

Cult of the Cave Worm is a Pathfinder adventure for four 5th-level characters, continuing the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the underground dwarven city of Hagegraf, potent relics, and several monsters to threaten underground explorers.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Scott D. Young.

ISBN-13: 978-1-64078-534-2

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
3.30/5 (based on 9 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

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Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands’ dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm’s path. Yet in doing so, they learn of nefarious rivals who also seek the tomb—rivals the adventurers might stop by infiltrating an unforgiving underground metropolis.

Cult of the Cave Worm is a Pathfinder adventure for four 5th-level characters, continuing the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes a study of cave worm ecology, a gazetteer of the underground dwarven city of Hagegraf, potent relics, and several monsters to threaten underground explorers.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Scott D. Young.

ISBN-13: 978-1-64078-534-2

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Foundry Virtual Tabletop
Pathfinder Nexus on Demiplane
3.10/5 (based on 7 ratings)

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For all his epic deeds, the first high king earned countless enemies, and word of his tomb’s rediscovery has gathered an eclectic army of dwarves’ ancient enemies. To preserve the tomb and save a dwarven city, the adventurers must infiltrate, splinter, and sabotage the gathering legion. Only in this chaos can the adventurers catch up to their rival at the tomb itself. The question isn’t just whether they can prevail, but whether their victory makes them worthy of the tomb’s greatest secrets.

Heavy is the Crown is a Pathfinder adventure for four 8th-level characters, concluding the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes exciting ways to continue the campaign, an overview of the subterranean Darklands, a gazetteer of a lost dwarven homeland, and fearsome creatures that prowl the darkest caves.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Jessica Catalan

ISBN-13: 978-1-64078-538-0

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Pathfinder Nexus on Demiplane
3.10/5 (based on 7 ratings)

Add Print Edition $26.99 $21.59

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For all his epic deeds, the first high king earned countless enemies, and word of his tomb’s rediscovery has gathered an eclectic army of dwarves’ ancient enemies. To preserve the tomb and save a dwarven city, the adventurers must infiltrate, splinter, and sabotage the gathering legion. Only in this chaos can the adventurers catch up to their rival at the tomb itself. The question isn’t just whether they can prevail, but whether their victory makes them worthy of the tomb’s greatest secrets.

Heavy is the Crown is a Pathfinder adventure for four 8th-level characters, concluding the Sky King’s Tomb Adventure Path, a three-part monthly campaign in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb, seek subterranean treasures, and heal millennia-old injustices—all while stopping an ambitious villain from weaponizing those same discoveries. This adventure also includes exciting ways to continue the campaign, an overview of the subterranean Darklands, a gazetteer of a lost dwarven homeland, and fearsome creatures that prowl the darkest caves.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Jessica Catalan

ISBN-13: 978-1-64078-538-0

The Sky King's Tomb Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (833 KB PDF).

Other Resources: This product is also available on the following platforms:

Pathfinder Nexus on Demiplane
5.00/5 (based on 5 ratings)

Add Print Edition $26.99 $21.59

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The Season of Ghosts Adventure Path begins!

A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an upcoming winter when all contact with the outside world has been cut off by a mysterious wall of fog. What fiendish menace might be behind the Willowshore Curse, and can it be stopped before everyone in town is lost? The Season of Ghosts Adventure Path is a four-part series of connected adventures that form a complete Pathfinder campaign for characters of 1st to 12th level.

In the campaign’s opening adventure, the heroes awaken disoriented and alone in a forest clearing after taking part in a traditional festival on the last day of Spring. They soon discover their hometown of Willowshore has been invaded by monsters and has fallen under a sinister spell. Yet defeating the monsters is only the first step in discovering the frightening nature of a supernatural curse that has gripped the land, and as the days of a summer plagued with rain trudge on, the grim reality facing the people of Willowshore will need true heroes to confront!

The Summer That Never Was is a horror-themed Pathfinder adventure for four 1st-level characters. This adventure begins the Season of Ghosts Adventure Path, a four-part monthly campaign in which a group of adventurers fight to protect their home town from monsters and mysterious events that have isolated them from the rest of the world. This adventure also includes a detailed look at the small town of Willowshore, a selection of new magical items to discover, and several new monsters ready to bring a dose of fear to your table!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Sen H.H.S. and James Jacobs.

ISBN-13: 978-1-64078-544-1

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 5 ratings)

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The Season of Ghosts Adventure Path begins!

A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an upcoming winter when all contact with the outside world has been cut off by a mysterious wall of fog. What fiendish menace might be behind the Willowshore Curse, and can it be stopped before everyone in town is lost? The Season of Ghosts Adventure Path is a four-part series of connected adventures that form a complete Pathfinder campaign for characters of 1st to 12th level.

In the campaign’s opening adventure, the heroes awaken disoriented and alone in a forest clearing after taking part in a traditional festival on the last day of Spring. They soon discover their hometown of Willowshore has been invaded by monsters and has fallen under a sinister spell. Yet defeating the monsters is only the first step in discovering the frightening nature of a supernatural curse that has gripped the land, and as the days of a summer plagued with rain trudge on, the grim reality facing the people of Willowshore will need true heroes to confront!

The Summer That Never Was is a horror-themed Pathfinder adventure for four 1st-level characters. This adventure begins the Season of Ghosts Adventure Path, a four-part monthly campaign in which a group of adventurers fight to protect their home town from monsters and mysterious events that have isolated them from the rest of the world. This adventure also includes a detailed look at the small town of Willowshore, a selection of new magical items to discover, and several new monsters ready to bring a dose of fear to your table!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Sen H.H.S. and James Jacobs.

ISBN-13: 978-1-64078-544-1

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 4 ratings)

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Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. Stockpiling food, preparing for the change in seasons, and dealing with an increasing number of supernatural events take up the heroes' time as they work to make sure Willowshore is ready to face winter, but the true test lies along the ancient pathway leading west out of town. By taking this so-called Pilgrim's Path, the heroes of Willowshore can travel to an ancient monastery that, they hope, will contain clues as to how to defeat the curse. Yet what dwells now in the ruins may not part with its secrets willingly…

Let the Leaves Fall is a Pathfinder adventure for four 4th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign inspired by Asian horror in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes articles about a local autumnal festival and the reincarnation-focused philosophy of Sangpotshi, new magic items, spells, and rituals to be discovered, and a mix of supernatural monsters to menace your PCs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Joan Hong with Grady Wang and Tan Shao Han.

ISBN-13: 978-1-64078-549-6

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 4 ratings)

Add Print Edition $26.99 $21.59

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Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. Stockpiling food, preparing for the change in seasons, and dealing with an increasing number of supernatural events take up the heroes' time as they work to make sure Willowshore is ready to face winter, but the true test lies along the ancient pathway leading west out of town. By taking this so-called Pilgrim's Path, the heroes of Willowshore can travel to an ancient monastery that, they hope, will contain clues as to how to defeat the curse. Yet what dwells now in the ruins may not part with its secrets willingly…

Let the Leaves Fall is a Pathfinder adventure for four 4th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign inspired by Asian horror in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes articles about a local autumnal festival and the reincarnation-focused philosophy of Sangpotshi, new magic items, spells, and rituals to be discovered, and a mix of supernatural monsters to menace your PCs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Joan Hong with Grady Wang and Tan Shao Han.

ISBN-13: 978-1-64078-549-6

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 3 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

After making an astounding discovery in the ruins of an old monastery, the heroes of the town of Willowshore return home to face the coming of winter. As unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town, it becomes apparent that the troubles facing Willowshore are far greater than originally thought. But now, at last, the heroes know what they can do about it. The source of their home town's troubles lie beyond, in other realities and dimensions, but the truths the heroes are destined to learn there will shock them to the core!

No Breath to Cry is a Pathfinder adventure for four 7th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes articles about the sinister fiends known as nindorus and the exploration of other realities, new magic items, rituals, and strange supernatural powers to discover, and a mix of brand new monsters to threaten your PCs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Dan Cascone and Eleanor Ferron, with Jeremy Blum, Dana Ebert, Joshua Kim, and Michelle Y. Kim.

ISBN-13: 978-1-64078-551-9

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 3 ratings)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

After making an astounding discovery in the ruins of an old monastery, the heroes of the town of Willowshore return home to face the coming of winter. As unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town, it becomes apparent that the troubles facing Willowshore are far greater than originally thought. But now, at last, the heroes know what they can do about it. The source of their home town's troubles lie beyond, in other realities and dimensions, but the truths the heroes are destined to learn there will shock them to the core!

No Breath to Cry is a Pathfinder adventure for four 7th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes articles about the sinister fiends known as nindorus and the exploration of other realities, new magic items, rituals, and strange supernatural powers to discover, and a mix of brand new monsters to threaten your PCs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Dan Cascone and Eleanor Ferron, with Jeremy Blum, Dana Ebert, Joshua Kim, and Michelle Y. Kim.

ISBN-13: 978-1-64078-551-9

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 1 rating)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

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The Season of Ghosts comes to an end!

With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted the town may have been lifted, but repurcussions quickly manifest as a new murderous threat invades the region, even as the town's heroes navigate dangerous political terrain with the monstrous rulers of their nation. Will Willowshore ever find peace?

To Bloom Below the Web is a Pathfinder adventure for four 10th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes an article to help continue your campaign beyond the scope of this Adventure Path, a look at horrific urban legends, spells and feats the PCs can encounter in this adventure, and a mix of brand new monsters to threaten your PCs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Liane Merciel, with Jeremy Blum, Michelle Kim, and Joshua Kim

ISBN-13: 978-1-64078-562-5

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 1 rating)

Add Print Edition $26.99 $21.59

Add PDF $19.99 $15.99

Add Non-Mint $26.99 $20.24

The Season of Ghosts comes to an end!

With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted the town may have been lifted, but repurcussions quickly manifest as a new murderous threat invades the region, even as the town's heroes navigate dangerous political terrain with the monstrous rulers of their nation. Will Willowshore ever find peace?

To Bloom Below the Web is a Pathfinder adventure for four 10th-level characters. This adventure continues the Season of Ghosts Adventure Path, a four-part monthly campaign in which a band of adventurers must protect their hometown from supernatural peril. This adventure also includes an article to help continue your campaign beyond the scope of this Adventure Path, a look at horrific urban legends, spells and feats the PCs can encounter in this adventure, and a mix of brand new monsters to threaten your PCs.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Liane Merciel, with Jeremy Blum, Michelle Kim, and Joshua Kim

ISBN-13: 978-1-64078-562-5

The Season of Ghosts Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (860 KB PDF).

5.00/5 (based on 1 rating)

Add Print Edition $54.99 $43.99

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Add Non-Mint $54.99 $41.24

Back where it all began!

This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path!

The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!

Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that is presented in its entirety in this super-sized volume! Seven Dooms for Sandpoint also includes an updated snapshot of Sandpoint as it stands today, complete with ways to interact with and influence the townsfolk. More Thassilonian secrets, exciting new treasures, and a bestiary of dangerous new monsters round out this milestone Adventure Path volume.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

ISBN-13: 978-1-64078-570-0

The Seven Dooms for Sandpoint Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (710 KB PDF).

5.00/5 (based on 1 rating)

Add Print Edition $54.99 $43.99

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Back where it all began!

This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path!

The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!

Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that is presented in its entirety in this super-sized volume! Seven Dooms for Sandpoint also includes an updated snapshot of Sandpoint as it stands today, complete with ways to interact with and influence the townsfolk. More Thassilonian secrets, exciting new treasures, and a bestiary of dangerous new monsters round out this milestone Adventure Path volume.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

ISBN-13: 978-1-64078-570-0

The Seven Dooms for Sandpoint Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (710 KB PDF).

4.00/5 (based on 21 ratings)

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A Troubled Town

A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain!

The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!

This adventure can be used with the Pathfinder Flip-Mat: The Fall of Plaguestone.

ISBN: 978-1-64078-174-0

"Fall of Plaguestone" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
SoundSet on Syrinscape
Archives of Nethys
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A Troubled Town

A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain!

The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!

This adventure can be used with the Pathfinder Flip-Mat: The Fall of Plaguestone.

ISBN: 978-1-64078-174-0

"Fall of Plaguestone" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

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Archives of Nethys
2.60/5 (based on 21 ratings)

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In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe's colorful markets and shrines, the heroes must untangle the curse's origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it!

The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!

This adventure can be used with the Pathfinder Flip-Mat: The Slithering.

ISBN: 978-1-64078-272-3

"The Slithering" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download.

Note: All four pregenerated characters for The Slithering are available as a free download here!

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
2.60/5 (based on 21 ratings)

Add Print Edition $22.99 $18.39

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In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient magic required to break it. Tracking the course of the slithering through Kibwe's colorful markets and shrines, the heroes must untangle the curse's origin and discover the role the nefarious Aspis Consortium plays in the unfolding conspiracy. The mysteries the heroes uncover might usher in a new era of plenty and prosperity for Kibwe, if the heroes can survive the slithering to experience it!

The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!

This adventure can be used with the Pathfinder Flip-Mat: The Slithering.

ISBN: 978-1-64078-272-3

"The Slithering" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download.

Note: All four pregenerated characters for The Slithering are available as a free download here!

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
4.00/5 (based on 6 ratings)

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Onward to adventure! This exciting adventure anthology expands the realm beyond the hometown introduced in the Pathfinder Beginner Box and brings thrilling new dangers to the heroes' doorstep! Designed for use with the rules in the Pathfinder Beginner Box and the perfect bridge to the exciting options of the full Pathfinder Core Rulebook, these adventures take your heroes to 4th level and beyond as they venture further into the nearby wilderness and face fearsome foes lurking all too close to home!

The anthology's three adventures introduce a number of play styles, including clearing out an abandoned fish camp, a sandbox romp to get to the bottom of sabotage, and a classic puzzle-filled dungeon crawl.

Troubles in Otari's three adventures, written by Jason Keeley, Lyz Liddell, and Ron Lundeen, start at 2nd level and take your heroes to 4th level and beyond as they venture further into the nearby wilderness and face fearsome foes lurking all too close to home!

This adventure can be used with the Pathfinder Flip-Mat: Troubles in Otari.

ISBN: 978-1-64078-286-0



"Troubles in Otari" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (778 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

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Archives of Nethys
4.30/5 (based on 13 ratings)

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The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt within—but now, the mansion has attracted the attention of a curious group of adventurers. What is the truth behind the tragic past that empowers the evil that grips the mansion today, and what might happen to the world of Golarion if the sinister influences that grow within these haunted walls are allowed to build beyond the breaking point?

Malevolence is a horror-themed adventure for 3rd-level characters written by James Jacobs featuring sinister new monsters, mysterious magical items and spells to discover, and a fully-detailed haunted house for players to explore, exorcise, and endure. With an immersive method of researching the history and truths of the mansion's macabre secrets through visions, dreams, and good-old fashioned ghost-hunting and investigation, Malevolence is ready to test the limits of any heroic party's bravery!

This adventure can be used with the Pathfinder Flip-Mat: Malevolence.

ISBN-13: 978-1-64078-315-7

"Malevolence" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (812 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
SoundSet on Syrinscape
Archives of Nethys
4.30/5 (based on 13 ratings)

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The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt within—but now, the mansion has attracted the attention of a curious group of adventurers. What is the truth behind the tragic past that empowers the evil that grips the mansion today, and what might happen to the world of Golarion if the sinister influences that grow within these haunted walls are allowed to build beyond the breaking point?

Malevolence is a horror-themed adventure for 3rd-level characters written by James Jacobs featuring sinister new monsters, mysterious magical items and spells to discover, and a fully-detailed haunted house for players to explore, exorcise, and endure. With an immersive method of researching the history and truths of the mansion's macabre secrets through visions, dreams, and good-old fashioned ghost-hunting and investigation, Malevolence is ready to test the limits of any heroic party's bravery!

This adventure can be used with the Pathfinder Flip-Mat: Malevolence.

ISBN-13: 978-1-64078-315-7

"Malevolence" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (812 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
SoundSet on Syrinscape
Archives of Nethys
4.50/5 (based on 11 ratings)

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Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them. Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation.

Night of the Gray Death is a deluxe adventure in Gothic horror for 16th-level characters written by Ron Lundeen. It exposes the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Mysteries and intrigue abound during the Night of the Gray Death!

This adventure can be used with the Pathfinder Flip-Mat: Night of the Gray Death.

ISBN-13: 978-1-64078-372-0

"Night of the Gray Death" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (934 kb PDF).

Other Resources: This product is also available on the following platforms:

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Archives of Nethys
4.50/5 (based on 11 ratings)

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Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them. Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation.

Night of the Gray Death is a deluxe adventure in Gothic horror for 16th-level characters written by Ron Lundeen. It exposes the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Mysteries and intrigue abound during the Night of the Gray Death!

This adventure can be used with the Pathfinder Flip-Mat: Night of the Gray Death.

ISBN-13: 978-1-64078-372-0

"Night of the Gray Death" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (934 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.30/5 (based on 7 ratings)

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Over ten years ago, the city of Korvosa suffered under the rule of the tyrannical Queen Ileosa. The city has recovered from her rule, but now people are seeing her ghost appearing after dark in places where her cruelty hit particularly hard. Whispers of conspiracies, people vanishing off the streets, and the death of a prominent local religious leader have the city of Korvosa on edge. Can you unravel the truth about this latest threat to the city before it's too late?

"Shadows at Sundown" is a Pathfinder adventure for 11th-level characters. Featuring the potential return of several classic villains, an extensive investigation of a supernatural mystery, and several dangerous locations to explore, this adventure is ready to give your group the chance to save the city of Korvosa from some of its most notorious dangers—or the chance for the heroes to see their final sunset!

This adventure can be used with the Pathfinder Flip-Mat: Shadows at Sundown.

ISBN-13: 978-1-64078-421-5

"Shadows at Sundown" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (888 kb PDF).



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4.30/5 (based on 7 ratings)

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Over ten years ago, the city of Korvosa suffered under the rule of the tyrannical Queen Ileosa. The city has recovered from her rule, but now people are seeing her ghost appearing after dark in places where her cruelty hit particularly hard. Whispers of conspiracies, people vanishing off the streets, and the death of a prominent local religious leader have the city of Korvosa on edge. Can you unravel the truth about this latest threat to the city before it's too late?

"Shadows at Sundown" is a Pathfinder adventure for 11th-level characters. Featuring the potential return of several classic villains, an extensive investigation of a supernatural mystery, and several dangerous locations to explore, this adventure is ready to give your group the chance to save the city of Korvosa from some of its most notorious dangers—or the chance for the heroes to see their final sunset!

This adventure can be used with the Pathfinder Flip-Mat: Shadows at Sundown.

ISBN-13: 978-1-64078-421-5

"Shadows at Sundown" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (888 kb PDF).



Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
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Archives of Nethys
4.80/5 (based on 4 ratings)

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Celebrate Paizo’s 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon’s Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can face. Ravenous undead, cunning kobolds, and sinister necromancers are but a few of the foes that shall soon menace the small lumber town, yet none are potentially as dangerous as the Kobold King himself!

This deluxe, 128-page hardcover gathers three classic Pathfinder adventures into one unforgettable compilation, expanding them into a mini-campaign and introducing a brand-new dungeon level for heroes to explore. Completely updated to Pathfinder Second Edition, the insidious Kobold King and his minions return to bedevil a new generation of adventurers! Will your heroes save the town of Falcon’s Hollow from the Kobold King, or are they doomed to become the king’s latest trophies?

The Crown of the Kobold King contains:

  • The original adventures Hollow’s Last Hope, Crown of the Kobold King, and Hungry are the Dead, all expanded and updated for use with Pathfinder Second Edition.
  • Over a hundred pages of adventure for 1st to 6th-level parties.
  • A full gazetteer of the lumber town of Falcon’s Hollow.
  • Fifteen new magic items and other new treasures to discover.
  • Eight classic monsters from the original adventures, all brand new to Pathfinder Second Edition.

This adventure can be used with the Pathfinder Flip-Mat: Crown of the Kobold King.

ISBN: 978-1-64078-452-9

Crown of the Kobold King is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (916.4 kb PDF).



Available Formats

Pathfinder Adventure: Crown of the Kobold King Anniversary Edition is also available as:

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Celebrate Paizo's 20th Anniversary with a glorious new special edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon's Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can face. Ravenous undead, cunning kobolds, and sinister necromancers are but a few of the foes that shall soon menace the small lumber town, yet none are potentially as dangerous as the Kobold King himself!

This deluxe, 128-page hardcover gathers three classic Pathfinder adventures into one unforgettable compilation, expanding them into a mini-campaign and introducing a brand-new dungeon level for heroes to explore. Completely updated to Pathfinder Second Edition, the insidious Kobold King and his minions return to bedevil a new generation of adventurers! Will your heroes save the town of Falcon's Hollow from the Kobold King, or are they doomed to become the king's latest trophies?

The Crown of the Kobold King Anniversary Edition contains:

  • The original adventures Hollow's Last Hope, Crown of the Kobold King, and Hungry are the Dead, all expanded and updated for use with Pathfinder Second Edition.
  • Over a hundred pages of adventure for 1st to 6th-level parties.
  • A full gazetteer of the lumber town of Falcon's Hollow.
  • Fifteen new magic items and other new treasures to discover.
  • Eight classic monsters from the original adventures, all brand new to Pathfinder Second Edition.

This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark and can be used with the Pathfinder Flip-Mat: Crown of the Kobold King.

ISBN-13: 978-1-64078-457-4



Available Formats

Pathfinder Adventure: Crown of the Kobold King Anniversary Edition is also available as:

  • A 128-page hardcover
  • A 128-page PDF (includes single-file and file-per-chapter versions)

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
4.80/5 (based on 4 ratings)

Add Print Edition $39.99 $31.99

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Celebrate Paizo’s 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon’s Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can face. Ravenous undead, cunning kobolds, and sinister necromancers are but a few of the foes that shall soon menace the small lumber town, yet none are potentially as dangerous as the Kobold King himself!

This deluxe, 128-page hardcover gathers three classic Pathfinder adventures into one unforgettable compilation, expanding them into a mini-campaign and introducing a brand-new dungeon level for heroes to explore. Completely updated to Pathfinder Second Edition, the insidious Kobold King and his minions return to bedevil a new generation of adventurers! Will your heroes save the town of Falcon’s Hollow from the Kobold King, or are they doomed to become the king’s latest trophies?

The Crown of the Kobold King contains:

  • The original adventures Hollow’s Last Hope, Crown of the Kobold King, and Hungry are the Dead, all expanded and updated for use with Pathfinder Second Edition.
  • Over a hundred pages of adventure for 1st to 6th-level parties.
  • A full gazetteer of the lumber town of Falcon’s Hollow.
  • Fifteen new magic items and other new treasures to discover.
  • Eight classic monsters from the original adventures, all brand new to Pathfinder Second Edition.

This adventure can be used with the Pathfinder Flip-Mat: Crown of the Kobold King.

ISBN: 978-1-64078-452-9

Crown of the Kobold King is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (916.4 kb PDF).



Available Formats

Pathfinder Adventure: Crown of the Kobold King Anniversary Edition is also available as:

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys
3.60/5 (based on 7 ratings)

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Add Non-Mint $24.99 $18.74

The Enmity Cycle is a deluxe Pathfinder adventure for 4th-level characters. On the cusp of completing a grand project that would wow audiences and build solidarity between the five squabbling cities of Thuvia, a trio of renowned artists suddenly go missing. Who could be behind such treachery—and why? Explore the Thuvian city of Lamasara as your characters investigate the disappearance and prevent a poisoned performance from shaking the desert nation. This adventure also includes a gazetteer of Thuvia and a selection of new magic and monsters.

Written by: Brian Duckwitz

ISBN-13: 978-1-64078-516-8

The Enmity Cycle is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (975.4 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
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Archives of Nethys
3.60/5 (based on 7 ratings)

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The Enmity Cycle is a deluxe Pathfinder adventure for 4th-level characters. On the cusp of completing a grand project that would wow audiences and build solidarity between the five squabbling cities of Thuvia, a trio of renowned artists suddenly go missing. Who could be behind such treachery—and why? Explore the Thuvian city of Lamasara as your characters investigate the disappearance and prevent a poisoned performance from shaking the desert nation. This adventure also includes a gazetteer of Thuvia and a selection of new magic and monsters.

Written by: Brian Duckwitz

ISBN-13: 978-1-64078-516-8

The Enmity Cycle is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (975.4 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys
4.60/5 (based on 8 ratings)

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Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.

Written by: Vanessa Hoskins.

ISBN-13: 978-1-64078-542-7

Rusthenge is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (968.3 kb PDF).

4.60/5 (based on 8 ratings)

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Rusthenge is a deluxe Pathfinder adventure for 1st-level characters.

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls! This adventure also includes new items and character backgrounds, as well as a pair of new monsters tied to the region's notorious history.

Written by: Vanessa Hoskins.

ISBN-13: 978-1-64078-542-7

Rusthenge is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (968.3 kb PDF).

4.10/5 (based on 18 ratings)

Add Waves $9.99 $7.99

For years, the pirate Captain Renlock sailed the coast of the Arcadian Ocean from the Shackles to the south to the waters of Varisia to the north searching for plunder and adventure—until one day his luck ran out. The ship was captured by a navy and the captain and his crew were apprehended and imprisoned. Years later, after the captain's death in prison, the four released crewmembers receive a message from the deceased captain pointing them to treasure he hid for them.

This short Pathfinder 2nd edition adventure written by Jason Bulmahn is intended to be completed in a single session and includes four 5th-level pregenerated characters whose backstories and motivations tie closely into the plot of the adventure. This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"Sundered Waves" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (942 kb PDF).

Pregenerated characters for this adventure are also available as a free download, as well as a free digital wallpaper of the cover art in a variety of sizes.

Other Resources: This product is also available on the following platforms:

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3.00/5 (based on 7 ratings)

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Invited to a hunting lodge to attend a grand dinner, the PCs are in for a treat. Initially called forth to go on an exciting hunt the following day, an uncomfortable meal causes some trepidation. The eccentric hunter who inhabits the lodge has other plans for his guests. Can the group figure out what's going on before their dinner is ruined?

This short Pathfinder 2nd edition adventure written by James Jacobs is intended to be completed in a single session and includes four 4th-level pregenerated characters, who make 'use of the new ancestries in Pathfinder Advanced Player's Guide and Pathfinder Lost Omens Ancestry Guide, whose backstories and motivations tie closely into the plot of the adventure. This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"Dinner at Lionlodge" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (942 kb PDF).

Pregenerated characters for this adventure are also available as a free download.



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4.10/5 (based on 8 ratings)

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Taking a much-needed relaxing break in between escapades, four gun-toting adventurers post up in a dingy bar in one of Alkenstar's entertainment districts. Right across the street at a theater, people flood inside to catch the premiere of a highly-advertised play, but what comes out of the theater is far more dangerous. As people scatter to safety in the dusty streets, its up to the group of gunslingers in the bar to set things right.

This short Pathfinder 2nd edition adventure written by Michael Sayre is intended to be completed in a single session and includes four 3rd-level pregenerated gunslinger characters, who make use of the exciting new equpment and rules found in Pathfinder Guns & Gears, whose backstories and motivations tie closely to one another. This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"Head-Shot the Rot" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (963 kb PDF).

Pregenerated characters for this adventure are also available as a free download



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4.70/5 (based on 10 ratings)

Add Mantis $9.99 $7.99

The Red Mantis assassins are one of the most feared organizations on all of Golarion, for their reach is far and their methods effective. When several of Absalom’s councilors from the Petals District turn up dead, all evidence points to Red Mantis responsibility. However, the truth is that the sole surviving council, a secretive servant of the evil deity Norgorber, is responsible and now stands to be elected without opposition. The murderer masquerading as a Red Mantis assassin is one thing, but since the kills were so inexpertly done, the Red Mantis cannot allow the noble to live. Assigning several agents to the mission, the Red Mantis intend to infiltrate the noble’s manor and execute her for her slight against their order. With three Red Mantis assassins and one bitter mercenary on the job, the noble must die before the stroke of midnight.

This short Pathfinder (second edition) adventure written by John Compton is intended to be completed in a single session and includes four 6th-level pregenerated characters. Three of the characters have strong ties to the Red Mantis assassins and use rules options presented in Pathfinder Lost Omens: World Guide, while the fourth is a mercenary fighter out for revenge. This adventure can easily be incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"Mark of the Mantis" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (963 kb PDF).

Pregenerated characters for this adventure are also available as a free download

Other Resources: This product is also available on the following platforms:

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4.00/5 (based on 1 rating)

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A Pathfinder Bounty designed for 1st-level characters.

In the frigid region known as the Crown of the World, people from diverse cultures and backgrounds must all band together to survive the long nights of winter and deadly thaws of spring. The way of life of these hardy frontier folk is now threatened by a serpentine creature that slips in during the dead of night and empties their nets of fish and their smoking racks of fresh meat. Unable and unwilling to let this theft stand, the people of the tiny northern town of Aaminiut have placed a bounty on the creature known locally as "the Whitefange Wyrm".

Written by: Michael Sayre

Content sanctioned for use in the Pathfinder Society (second edition) organized play program.

Scenario tags: Repeatable

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Pathfinder Bounty #2: Blood of the Beautiful designed for 1st-level characters.

A Druman farmer posts a request for adventurers to begin an immediate investigation into the murder of his prized alpacas! Farmer Harjack's land is located just north of the town known as Petitioner's Point, and all he knows for certain is that a creature comes in the night and drains alpacas of their blood before disappearing into the dark. As the PCs investigations lead them into the nearby wilderness, they'll need to be ready to bring all their skills to bear if they hope to track the creature down to its lair and put it down before it can harm any more defenseless animals.

Written by: Thurston Hillman

Content sanctioned for use in the Pathfinder Society (second edition) organized play program.

Scenario tags: Repeatable

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A Pathfinder Bounty designed for 1st-level characters.

In the shadow-darkened alleys and fields of Nidal, a scarecrow lurks the night,taking people from yards and common areas before disappearing without a trace. A bounty has been posted on this nefarious fiend, but things may be even murkier than the heroes expect in this land of perpetual twilight.

Written by: Jacob W. Michaels

Content sanctioned for use in the Pathfinder Society (second edition) organized play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

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A Pathfinder Bounty designed for 1st-level characters.

On a recent trip across the trade routes of the Golden Road, a merchant was robbed and her beloved family heirloom—a puzzle box—stolen. The PCs will have to keep their wits about as they head into the desert to unravel the riddle of what happened and recover the missing antique.

Written by: Hilary Moon Murphy

Content sanctioned for use in the Pathfinder Society (second edition) organized play program.

Scenario tags: Repeatable

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A Pathfinder Bounty designed for 1st-level characters.

Everyone loves Winter Week! But a witch in a quiet town isn’t finding the preparations for the big holiday feast as joyful as usual, and she’s overwhelmed by all the work left to do. As the PCs respond to her request for helpers, can they ensure the festivities go off without a hitch?

Written by: Patrick Hurley

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

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A Pathfinder Bounty designed for 1st-level characters.

Hired to deliver packages from the small fishing village of Otari to the metropolis of Absalom, the PCs encounter halfling traders who have suffered a strange attack and confront a subterranean creature that’s surfaced to hunt.

Written by: Ron Lundeen

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

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A Pathfinder Bounty designed for 1st-level characters.

A time-displaced alchemist hires the PCs to clear out his former master's abode, which has become infested with oozes over the intervening millennia.

Written by: Elizabeth V Nold

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

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A Pathfinder Bounty designed for 1st-level characters.

A caravan is set to depart from the small town of Grayce, but it needs some capable guards. It's up to the PCs to step in and ensure the caravan, and its passengers, reach their destination.

Written by: Ivis K. Flanagan

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

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A Pathfinder Bounty designed for 1st-level characters.

The Silverscales Tournament calls citizens and adventurers alike to participate in a competition to catch silver trout. This year, a pair of rival twins and some unexpected dangers ensure the event is one that the people of Anthusis will not soon forget.

Written by: Letterio Mammoliti

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

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A Pathfinder Bounty designed for 1st-level characters.

A kind traveler was escorting a clutch of wayward baby dinosaurs to safety when they broke free of their temporary enclosure. The PCs are tasked with rounding up the dinosaurs, but when they learn one is missing, their quest to rescue it takes them into the harsh wilderness of the Realm of the Mammoth Lords.

Written by: Nicole Heits

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

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  • Pathfinder Flip-Mat: Ambush Sites Multi-Pack
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    A Pathfinder Bounty designed for 1st-level characters.

    The PCs attend a decadent salon in Galt to learn the truth about a disgraced artist who was falsely accused of forgery. Will an evening filled with socialization and espionage lead them to the truth?

    Written by: Randal Meyer

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat: Asylum
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    A Pathfinder Bounty designed for 1st-level characters.

    While sheltering in a cave from a storm, the PCs discover a note from a stranded spelunker in need of immediate assistance. They must navigate the hazards and creatures of the treacherous caverns if they want to help their bounty make it out alive.

    Written by: Kim Frandsen

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat Classics: Twisted Caverns
  • 3.00/5 (based on 2 ratings)

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    A Pathfinder Bounty designed for 1st-level characters.

    A recent rescue mission led to the discovery of many ruined sites from an ancient civilization. Some of the ruins contain an abundance of strange mushrooms, and a curious explorer asks the PCs to help collect and identify them. This adventure ties to events in Pathfinder Society Intro #2: United In Purpose, though it does not assume the PCs are members of the Pathfinder Society.

    Written by: Alex Speidel

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Map Pack: Fungus Forest
  • 4.00/5 (based on 1 rating)

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    A Pathfinder Bounty designed for 1st-level characters.

    The PCs are sent into the sewers connected to an ancient ruin the Pathfinder Society has been exploring. An enemy agent is trapped there after fleeing when the Society caught them spying on their activities. The leader of the Radiant Oath faction wants the PCs to negotiate with the agent on behalf of the Society and bring them to safety. This adventure ties to events in Pathfinder Society Intro #2: United In Purpose, though it does not assume the PCs are members of the Pathfinder Society.

    Written by: Caryn DiMarco

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Tiles: Urban Sewers Expansion
  • 5.00/5 (based on 3 ratings)

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    A Pathfinder Bounty designed for 1st-level characters.

    A former slave seeks to reclaim a life’s worth of pay from her former captors. Luckily for her, a ship containing the misbegotten wealth of her masters is just off the coast of the city of Kintargo. A group of heroes steps in to assist and claim whatever goods remain on the wreck, but not everything is calm beneath the waves.

    Written by: Brent Bowser

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat: Shipwrecks
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    A Pathfinder Bounty designed for 1st-level characters.

    A citizen is in search of heroes! His parents recently found themselves swindled by a nefarious noble from distant Taldor. Needing adventurers to come in and assist, the man offers a hefty reward for any assistance that can be provided. Of course, not everything is as it appears on the mean streets of Absalom.

    Written by: Logan Harper

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat: City Sites Multi-Pack
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    A Pathfinder Bounty designed for 1st-level characters.

    Ecmund Swiftstout was always fascinated by tales of “roughing it” in the wilderness of regions far away from the Inner Sea. Seeking to explore such places, Ecmund’s mother has hired a group of adventurers to keep her son safe during his moment of wanderlust. Now trudging through the Sodden Lands, a group of heroes must content with the dangers of the jungle while keeping tabs on the wandering dwarf. Of course, there’s something else out in the jungle, and it’s only a matter of time before it makes itself known!

    Written by: Michael Bramnik

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

    [Scenario Maps spoiler - click to reveal]

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  • Pathfinder Flip-Mat: Jungle Multi-Pack
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    4.50/5 (based on 2 ratings)

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    A Pathfinder Bounty designed for 3rd-level characters.

    When the Fifth Mendevian Crusade ended, the hamlet of Bulviss was one of many casualties on the Mendevian side of the border. Overrun by demons and their allies, the hamlet hasn’t been touched since a band of crusaders cleared out the demonic influence that lingered. Now, contracted by an interested party, a group of adventurers must head into the ruins of Bulviss to find a missing deed and any other surviving treasures. Have the demons truly been removed, or are there other, darker secrets waiting in the ruins?

    Written by: Alexi Greer

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat: Ghost Towns
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    A Pathfinder Bounty designed for 3rd-level characters.

    The heads of missing villagers from a small Irriseni village have started appearing on the edge of the Hoarwood Forest. Desperately needing to access the trees to survive Irrisen’s eternal winter, the people of the village seek adventurers to find the source of the murders and excise it from their land. Exactly who or what is responsible for the grim murders remains unknown, and it’s up to the PCs to track the murders back to their source and then venture into the Hoarwood to confront the threat.

    Written by: Cat Evans

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat: Winter Forest
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    A Pathfinder Bounty designed for 3rd-level characters.

    A member of the Aspis Consortium is tasked with inspecting all incoming shipments to the port of Bloodcove. The job is too much for one person, and she calls in skilled adventurers to assist with the inspections. Of course, not all is as it seems, and the Consortium’s many enemies have snuck dangers into several of the incoming shipments. It’s up to the hired help to figure out what’s good for transport and what needs a more ‘thorough’ inspection.

    Written by: Dana Ebert

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat: City Sites Multi-Pack
  • 3.00/5 (based on 1 rating)

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    A Pathfinder Bounty designed for 3rd-level characters.

    The squire of a long-dead knight asks for the help of heroes in investigating the site of their master’s death. A bleak island awaits the heroes, now inhabited by the dead and undead alike. It’s up to the PCs to retrieve mementos of lost knights and lay to rest any lingering spirits on the island.

    Written by: Sen H.H.S.

    Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

    Scenario tags: Repeatable

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  • Pathfinder Flip-Mat: Bigger Island
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    4.50/5 (based on 8 ratings)

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures...

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    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures...

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    5.00/5 (based on 1 rating)

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures...

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    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures...

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    4.50/5 (based on 8 ratings)

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures...

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    4.30/5 (based on 6 ratings)

    Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to...

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    Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to...

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    Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to...

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    Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to...

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    4.30/5 (based on 6 ratings)

    Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to...

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    5.00/5 (based on 1 rating)

    Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a...

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    Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a...

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    Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a...

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    Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a...

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    5.00/5 (based on 1 rating)

    Heroes are defined by their foes—from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a...

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    4.60/5 (based on 9 ratings)

    Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your...

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    3.80/5 (based on 13 ratings)

    When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the...

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    When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the...

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    3.80/5 (based on 13 ratings)

    When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the...

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    Prepare for the fight of your life! ... The Ruby Phoenix Tournament gathers the most talented martial artists, mages, and misfits from around the world to compete on a world stage. The grand prize? Winner's choice of a priceless treasure from the vault of Hao Jin, the Ruby Phoenix, herself! This...

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    5.00/5 (based on 1 rating)

    Prepare for the fight of your life! ... The Ruby Phoenix Tournament gathers the most talented martial artists, mages, and misfits from around the world to compete on a world stage. The grand prize? Winner's choice of a priceless treasure from the vault of Hao Jin, the Ruby Phoenix, herself! This...

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    5.00/5 (based on 13 ratings)

    Take the first step into an amazing world of fantasy adventure! The Pathfinder Beginner Box contains everything you need to learn how to play the Pathfinder Roleplaying Game, including rules to create your own fantasy hero and tools to make your own amazing stories. ... Will you be a courageous...

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    5.00/5 (based on 13 ratings)

    Take the first step into an amazing world of fantasy adventure! The Pathfinder Beginner Box contains everything you need to learn how to play the Pathfinder Roleplaying Game, including rules to create your own fantasy hero and tools to make your own amazing stories. ... Will you be a courageous...

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    3.70/5 (based on 34 ratings)

    Dawn of a New Age ... Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await...

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    3.70/5 (based on 34 ratings)

    Dawn of a New Age ... Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await...

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    3.90/5 (based on 19 ratings)

    Stand Against the Darkness ... The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must...

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    3.90/5 (based on 19 ratings)

    Stand Against the Darkness ... The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must...

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    3.70/5 (based on 11 ratings)

    The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings—a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on...

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    3.70/5 (based on 11 ratings)

    The Age of Ashes Adventure Path continues! In defeating the treacherous Cult of Cinders, the heroes discover a nefarious group pulling the cult's strings—a mysterious merchant's guild called the Scarlet Triad. Following clues and utilizing another portal found below their castle on...

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    4.60/5 (based on 11 ratings)

    The Scarlet Triad—slavers at the center of a vast conspiracy—have been tracked to the Five Kings Mountains. There, in the subterranean city of Saggorak, the slavers have forged an alliance with a terrifying dragon. To stop them, the heroes must navigate a complex political landscape...

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    4.60/5 (based on 11 ratings)

    The Scarlet Triad—slavers at the center of a vast conspiracy—have been tracked to the Five Kings Mountains. There, in the subterranean city of Saggorak, the slavers have forged an alliance with a terrifying dragon. To stop them, the heroes must navigate a complex political landscape...

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    4.20/5 (based on 11 ratings)

    The Scarlet Triad’s Last Stand ... The slavers known as the Scarlet Triad have been defeated twice before, and now the time has come for the heroes to confront them in their stronghold in the sprawling city of Katapesh. But the Triad still enjoys the support of the city's government; before the...

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    4.20/5 (based on 11 ratings)

    The Scarlet Triad’s Last Stand ... The slavers known as the Scarlet Triad have been defeated twice before, and now the time has come for the heroes to confront them in their stronghold in the sprawling city of Katapesh. But the Triad still enjoys the support of the city's government; before the...

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    4.50/5 (based on 8 ratings)

    The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth—the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating...

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    4.50/5 (based on 8 ratings)

    The Age of Ashes Adventure Path concludes! The heroes have defeated the Scarlet Triad, but in doing so have learned a shocking truth—the Scarlet Triad has been financed all these years by the enigmatic ruler of the island nation of Hermea, the gold dragon Mengkare! After a devastating...

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    4.00/5 (based on 12 ratings)

    The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the...

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    4.00/5 (based on 12 ratings)

    The Extinction Curse Adventure Path begins! The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! When the ringmaster turns up dead, the fate of the traveling circus and its entertainers hangs in the balance, and the...

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    5.00/5 (based on 6 ratings)

    The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden,...

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    5.00/5 (based on 6 ratings)

    The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. But old enemies lurk in the city, including the cruel Mistress Dusklight and her Celestial Menagerie. Investigating the looming xulgath threat in a shuttered temple to Aroden,...

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    3.70/5 (based on 6 ratings)

    Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos—the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore...

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    3.70/5 (based on 6 ratings)

    Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos—the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore...

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    4.00/5 (based on 7 ratings)

    The heroes and their circus arrive in Willowside, a swamp community in dire need of diversion from the relentless expansion of the blighted land known as the Welt. Willowside soon experiences a problem of a different sort, as dinosaur-riding xulgaths blockade the town. The heroes mount a defense...

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    4.00/5 (based on 7 ratings)

    The heroes and their circus arrive in Willowside, a swamp community in dire need of diversion from the relentless expansion of the blighted land known as the Welt. Willowside soon experiences a problem of a different sort, as dinosaur-riding xulgaths blockade the town. The heroes mount a defense...

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    4.20/5 (based on 5 ratings)

    On the hunt for a life-giving aeon orb far below the surface world, the heroes venture into a blighted Darklands waste known as the Vault of the Black Desert. Facing off against lurking, vampire-like urdefhan and even stranger subterranean beasts, the heroes track the lost artifact to an enclave...

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    4.20/5 (based on 5 ratings)

    On the hunt for a life-giving aeon orb far below the surface world, the heroes venture into a blighted Darklands waste known as the Vault of the Black Desert. Facing off against lurking, vampire-like urdefhan and even stranger subterranean beasts, the heroes track the lost artifact to an enclave...

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    4.00/5 (based on 3 ratings)

    The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself,...

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    4.00/5 (based on 3 ratings)

    The heroes have at last earned the magical energies drawn from the life-giving aeon orbs. They must now scale the highest peaks of the Starstone Isle, outwitting wily demons and facing the mightiest xulgath invaders from deep beneath the earth. In a trap-laden vault constructed by Aroden himself,...

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    3.50/5 (based on 13 ratings)

    Get ready to shine your badge and report for duty—the Agents of Edgewatch Adventure Path begins! In this thrilling new Pathfinder campaign, players assume the role of fresh recruits of the Edgewatch, the newest division of Absalom's city watch. Tasked with fighting crime during this year's...

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    3.80/5 (based on 9 ratings)

    The Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs. The robbery turns out to be just one piece to a much larger puzzle though—after the...

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    3.80/5 (based on 9 ratings)

    The Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs. The robbery turns out to be just one piece to a much larger puzzle though—after the...

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    3.70/5 (based on 3 ratings)

    When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks. Following the trail of clues left behind by the murderous Norgorber cultist called the Skinner, the...

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    3.70/5 (based on 3 ratings)

    When the Edgewatch agents receive a much-deserved promotion and transfer to Absalom's interjurisdictional Starwatch company, they find that with increased responsibilities come increased risks. Following the trail of clues left behind by the murderous Norgorber cultist called the Skinner, the...

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    3.20/5 (based on 6 ratings)

    The Agents of Edgewatch Adventure Path continues! Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout. But before they...

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    3.20/5 (based on 6 ratings)

    The Agents of Edgewatch Adventure Path continues! Armed with the identity of a powerful Norgorber cultist belonging to the so-called Twilight Four, the agents infiltrate a soiree of alchemists and poisoners in order to apprehend the sinister Infector in his underground hideout. But before they...

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    3.60/5 (based on 5 ratings)

    The Agents of Edgewatch Adventure Path continues! Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongly incarcerated primarch. Old enemies become new friends as the heroes work for an infamous...

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    3.60/5 (based on 5 ratings)

    The Agents of Edgewatch Adventure Path continues! Having been betrayed by their confidants and stripped of their badges, the Edgewatch agents must perform a daring prison break to spring the wrongly incarcerated primarch. Old enemies become new friends as the heroes work for an infamous...

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    2.80/5 (based on 5 ratings)

    The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and...

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    2.80/5 (based on 5 ratings)

    The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and...

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    4.40/5 (based on 13 ratings)

    Enter the megadungeon! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse—and delve the dungeon levels far beneath...

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    4.80/5 (based on 5 ratings)

    Beware when dealing with devils! The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. Here, vile fleshcrafters labor to create armies of monsters for their long-dead leader, and a force of devils still work...

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    4.80/5 (based on 5 ratings)

    Beware when dealing with devils! The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. Here, vile fleshcrafters labor to create armies of monsters for their long-dead leader, and a force of devils still work...

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    5.00/5 (based on 4 ratings)

    Death lurks in the darkness! The deepest levels of the Abomination Vaults contain massive caverns and a relic left behind by one of the Outer Gods. The heroes must negotiate the ruthless politics of insular drow, vampiric urdefhans, and stranger creatures for the tools they need to vanquish...

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    5.00/5 (based on 4 ratings)

    Death lurks in the darkness! The deepest levels of the Abomination Vaults contain massive caverns and a relic left behind by one of the Outer Gods. The heroes must negotiate the ruthless politics of insular drow, vampiric urdefhans, and stranger creatures for the tools they need to vanquish...

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    4.70/5 (based on 3 ratings)

    The Ruby Phoenix Tournament begins! The sorcerer Hao Jin has returned to Tian Xia to host her decennial international fighting tournament, and contestants from all over the world have arrived to try their chance at winning a prize from her vault of incredible treasures. Before they can compete in...

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    4.70/5 (based on 3 ratings)

    The Ruby Phoenix Tournament begins! The sorcerer Hao Jin has returned to Tian Xia to host her decennial international fighting tournament, and contestants from all over the world have arrived to try their chance at winning a prize from her vault of incredible treasures. Before they can compete in...

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    5.00/5 (based on 4 ratings)

    The time has finally come for the Ruby Phoenix Tournament! Eight teams of the world's greatest fighters have qualified for the grand tournament and must now compete to win a prize from the grand treasure vault of Hao Jin, the Ruby Phoenix. The player characters will need to muster skill,...

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    5.00/5 (based on 4 ratings)

    The time has finally come for the Ruby Phoenix Tournament! Eight teams of the world's greatest fighters have qualified for the grand tournament and must now compete to win a prize from the grand treasure vault of Hao Jin, the Ruby Phoenix. The player characters will need to muster skill,...

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    5.00/5 (based on 4 ratings)

    The Ruby Phoenix Tournament reaches its exciting conclusion! The sorcerer Hao Jin is nowhere to be found. The heroes' search for the tournament's grand judge takes them across Tian Xia's legendary Flying Mountains and face to face with the Celestial Dragon. They ultimately reach a dark demiplane...

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    5.00/5 (based on 4 ratings)

    The Ruby Phoenix Tournament reaches its exciting conclusion! The sorcerer Hao Jin is nowhere to be found. The heroes' search for the tournament's grand judge takes them across Tian Xia's legendary Flying Mountains and face to face with the Celestial Dragon. They ultimately reach a dark demiplane...

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    4.40/5 (based on 9 ratings)

    The Strength of Thousands Adventure Path begins! A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot...

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    4.40/5 (based on 9 ratings)

    The Strength of Thousands Adventure Path begins! A magic school like no other! The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot...

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    4.50/5 (based on 6 ratings)

    Trouble in the Academy! The heroes have proven themselves to be worthy additions to Magaambya school of magic, but they are still students. Trusted to handle important school business in the surrounding city of Nantambu, the Song-Wind City, the heroes confront a vengeful alchemist, stealthy...

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    4.50/5 (based on 6 ratings)

    Trouble in the Academy! The heroes have proven themselves to be worthy additions to Magaambya school of magic, but they are still students. Trusted to handle important school business in the surrounding city of Nantambu, the Song-Wind City, the heroes confront a vengeful alchemist, stealthy...

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    3.60/5 (based on 5 ratings)

    The Students Become the Masters! Lore-speakers are the teachers of the Magaambya school of magic, and the heroes have graduated and joined their ranks. Sent with their students to the edge of the Mwangi Expanse, these new teachers must unearth ancient ruins while keeping themselves and their...

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    3.90/5 (based on 7 ratings)

    From the Necropolis to the Lost City! As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these negotiations, the heroes unearth the location of a wondrous hidden village that needs the Magaambya's...

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    4.80/5 (based on 5 ratings)

    Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it—to another planet of red sands and high adventure! Working to...

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    4.80/5 (based on 5 ratings)

    Soar above a planet of adventure! The trail of a long-vanished ally leads to the other side of a magical portal called the Doorway to the Red Star. The heroes must earn the trust of the portal's guardians then travel through it—to another planet of red sands and high adventure! Working to...

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    4.00/5 (based on 4 ratings)

    Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they'd vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free...

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    4.00/5 (based on 4 ratings)

    Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they'd vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free...

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    4.60/5 (based on 10 ratings)

    For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will...

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    4.60/5 (based on 10 ratings)

    For generations, the Broken Tusk following has roamed their small patch of the Realm of the Mammoth Lords in relative peace. Now, to avoid annihilation from a maniacal war horde, they must flee into the unknown. If the Broken Tusks are to survive their flight, a team of their best scouts will...

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    4.40/5 (based on 5 ratings)

    With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of...

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    4.40/5 (based on 5 ratings)

    With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of...

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    4.50/5 (based on 6 ratings)

    The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to...

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    4.50/5 (based on 6 ratings)

    The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to...

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    3.80/5 (based on 10 ratings)

    A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive...

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    3.80/5 (based on 10 ratings)

    A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive...

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    2.60/5 (based on 5 ratings)

    Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this...

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    2.60/5 (based on 5 ratings)

    Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this...

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    4.80/5 (based on 5 ratings)

    With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring...

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    4.80/5 (based on 5 ratings)

    With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring...

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    4.60/5 (based on 15 ratings)

    Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave...

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    4.60/5 (based on 15 ratings)

    Something gnawing at you? The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave...

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    4.30/5 (based on 11 ratings)

    Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race...

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    4.30/5 (based on 11 ratings)

    Toil and Trouble! After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race...

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    3.70/5 (based on 13 ratings)

    Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the...

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    3.70/5 (based on 13 ratings)

    Secrets Hidden in Stone! The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the...

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    4.30/5 (based on 11 ratings)

    The Bloody Burden of Aristocracy! ... Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their...

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    4.30/5 (based on 11 ratings)

    The Bloody Burden of Aristocracy! ... Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their...

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    3.70/5 (based on 9 ratings)

    Ashes, Ashes, We All Fall Down! ... The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the undead nation's greatest enemy. From spectral theater performances to the city's secret defense installations, the...

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    3.70/5 (based on 9 ratings)

    Ashes, Ashes, We All Fall Down! ... The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the undead nation's greatest enemy. From spectral theater performances to the city's secret defense installations, the...

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    4.80/5 (based on 5 ratings)

    Commands from the King! ... The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture...

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    4.80/5 (based on 5 ratings)

    Commands from the King! ... The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture...

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    4.20/5 (based on 20 ratings)

    Gaze through the gate! ... Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all...

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    3.30/5 (based on 9 ratings)

    It's written in the stars! ... After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an...

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    3.30/5 (based on 9 ratings)

    It's written in the stars! ... After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an...

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    3.30/5 (based on 6 ratings)

    A dream is never just a dream! ... The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover...

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    3.30/5 (based on 6 ratings)

    A dream is never just a dream! ... The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover...

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    3.70/5 (based on 9 ratings)

    A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the...

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    3.70/5 (based on 9 ratings)

    A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the...

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    3.80/5 (based on 6 ratings)

    More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows...

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    3.80/5 (based on 6 ratings)

    More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows...

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    4.70/5 (based on 3 ratings)

    The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the heroes who seek to defend the very future of reality from being set in stone, but fate itself has its own plans. Will the heroes of Stolen Fate make their own way into an unknown future...

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    4.70/5 (based on 3 ratings)

    The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the heroes who seek to defend the very future of reality from being set in stone, but fate itself has its own plans. Will the heroes of Stolen Fate make their own way into an unknown future...

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    3.80/5 (based on 12 ratings)

    Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a...

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    3.80/5 (based on 12 ratings)

    Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a...

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    3.30/5 (based on 9 ratings)

    Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands’ dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm’s path. Yet in doing so, they learn...

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    3.30/5 (based on 9 ratings)

    Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. As the adventurers set out from Highhelm, they must brave the Darklands’ dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm’s path. Yet in doing so, they learn...

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    3.10/5 (based on 7 ratings)

    For all his epic deeds, the first high king earned countless enemies, and word of his tomb’s rediscovery has gathered an eclectic army of dwarves’ ancient enemies. To preserve the tomb and save a dwarven city, the adventurers must infiltrate, splinter, and sabotage the gathering legion. Only in...

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    3.10/5 (based on 7 ratings)

    For all his epic deeds, the first high king earned countless enemies, and word of his tomb’s rediscovery has gathered an eclectic army of dwarves’ ancient enemies. To preserve the tomb and save a dwarven city, the adventurers must infiltrate, splinter, and sabotage the gathering legion. Only in...

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    5.00/5 (based on 5 ratings)

    The Season of Ghosts Adventure Path begins! ... A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an...

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    5.00/5 (based on 5 ratings)

    The Season of Ghosts Adventure Path begins! ... A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an...

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    5.00/5 (based on 4 ratings)

    Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. Stockpiling food, preparing for the change in seasons, and dealing with an increasing number of supernatural events take up the heroes' time as they work to...

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    5.00/5 (based on 4 ratings)

    Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. Stockpiling food, preparing for the change in seasons, and dealing with an increasing number of supernatural events take up the heroes' time as they work to...

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    5.00/5 (based on 3 ratings)

    After making an astounding discovery in the ruins of an old monastery, the heroes of the town of Willowshore return home to face the coming of winter. As unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town, it becomes...

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    5.00/5 (based on 3 ratings)

    After making an astounding discovery in the ruins of an old monastery, the heroes of the town of Willowshore return home to face the coming of winter. As unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town, it becomes...

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    5.00/5 (based on 1 rating)

    The Season of Ghosts comes to an end! ... With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted the town may have been lifted, but repurcussions quickly manifest as a new murderous threat...

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    5.00/5 (based on 1 rating)

    The Season of Ghosts comes to an end! ... With the arrival of spring, the town of Willowshore can begin to recover from the ordeals brought on by a harrowing winter. The sinister curse that afflicted the town may have been lifted, but repurcussions quickly manifest as a new murderous threat...

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    5.00/5 (based on 1 rating)

    Back where it all began! ... This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path! ... The town of Sandpoint has seen more than its fair share of danger and trouble over the years,...

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    5.00/5 (based on 1 rating)

    Back where it all began! ... This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path! ... The town of Sandpoint has seen more than its fair share of danger and trouble over the years,...

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    4.00/5 (based on 21 ratings)

    A Troubled Town ... A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant...

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    4.00/5 (based on 21 ratings)

    A Troubled Town ... A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant...

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    2.60/5 (based on 21 ratings)

    In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient...

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    2.60/5 (based on 21 ratings)

    In the cosmopolitan trading city of Kibwe, at the edge of the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes. The heroes are at the epicenter of this slimy curse and might be the only ones capable of recovering the ancient...

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    4.00/5 (based on 6 ratings)

    Onward to adventure! This exciting adventure anthology expands the realm beyond the hometown introduced in the Pathfinder Beginner Box and brings thrilling new dangers to the heroes' doorstep! Designed for use with the rules in the Pathfinder Beginner Box and the perfect bridge to the exciting...

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    4.30/5 (based on 13 ratings)

    The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt...

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    4.30/5 (based on 13 ratings)

    The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt...

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    4.50/5 (based on 11 ratings)

    Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand...

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    4.50/5 (based on 11 ratings)

    Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand...

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    4.30/5 (based on 7 ratings)

    Over ten years ago, the city of Korvosa suffered under the rule of the tyrannical Queen Ileosa. The city has recovered from her rule, but now people are seeing her ghost appearing after dark in places where her cruelty hit particularly hard. Whispers of conspiracies, people vanishing off the...

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    4.30/5 (based on 7 ratings)

    Over ten years ago, the city of Korvosa suffered under the rule of the tyrannical Queen Ileosa. The city has recovered from her rule, but now people are seeing her ghost appearing after dark in places where her cruelty hit particularly hard. Whispers of conspiracies, people vanishing off the...

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    4.80/5 (based on 4 ratings)

    Celebrate Paizo’s 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon’s Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can...

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    Celebrate Paizo's 20th Anniversary with a glorious new special edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon's Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes...

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    4.80/5 (based on 4 ratings)

    Celebrate Paizo’s 20th Anniversary with a glorious new edition of Crown of the Kobold King, the epic original Pathfinder adventure! The town of Falcon’s Hollow is no stranger to peril, yet the danger growing in the dungeons below a nearby ruin pose a threat that only a new band of heroes can...

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    3.60/5 (based on 7 ratings)

    The Enmity Cycle is a deluxe Pathfinder adventure for 4th-level characters. On the cusp of completing a grand project that would wow audiences and build solidarity between the five squabbling cities of Thuvia, a trio of renowned artists suddenly go missing. Who could be behind such treachery—and...

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    3.60/5 (based on 7 ratings)

    The Enmity Cycle is a deluxe Pathfinder adventure for 4th-level characters. On the cusp of completing a grand project that would wow audiences and build solidarity between the five squabbling cities of Thuvia, a trio of renowned artists suddenly go missing. Who could be behind such treachery—and...

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    4.60/5 (based on 8 ratings)

    Rusthenge is a deluxe Pathfinder adventure for 1st-level characters. ... The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow,...

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    4.60/5 (based on 8 ratings)

    Rusthenge is a deluxe Pathfinder adventure for 1st-level characters. ... The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow,...

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    4.10/5 (based on 18 ratings)

    For years, the pirate Captain Renlock sailed the coast of the Arcadian Ocean from the Shackles to the south to the waters of Varisia to the north searching for plunder and adventure—until one day his luck ran out. The ship was captured by a navy and the captain and his crew were apprehended...

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    3.00/5 (based on 7 ratings)

    Invited to a hunting lodge to attend a grand dinner, the PCs are in for a treat. Initially called forth to go on an exciting hunt the following day, an uncomfortable meal causes some trepidation. The eccentric hunter who inhabits the lodge has other plans for his guests. Can the group figure out...

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    4.10/5 (based on 8 ratings)

    Taking a much-needed relaxing break in between escapades, four gun-toting adventurers post up in a dingy bar in one of Alkenstar's entertainment districts. Right across the street at a theater, people flood inside to catch the premiere of a highly-advertised play, but what comes out of the...

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    4.70/5 (based on 10 ratings)

    The Red Mantis assassins are one of the most feared organizations on all of Golarion, for their reach is far and their methods effective. When several of Absalom’s councilors from the Petals District turn up dead, all evidence points to Red Mantis responsibility. However, the truth is that the...

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    4.00/5 (based on 1 rating)

    A Pathfinder Bounty designed for 1st-level characters. ... In the frigid region known as the Crown of the World, people from diverse cultures and backgrounds must all band together to survive the long nights of winter and deadly thaws of spring. The way of life of these hardy frontier folk is now...

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    3.40/5 (based on 7 ratings)

    Pathfinder Bounty #2: Blood of the Beautiful designed for 1st-level characters.A Druman farmer posts a request for adventurers to begin an immediate investigation into the murder of his prized alpacas! Farmer Harjack's land is located just north of the town known as Petitioner's Point, and all he...

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    4.60/5 (based on 5 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... In the shadow-darkened alleys and fields of Nidal, a scarecrow lurks the night,taking people from yards and common areas before disappearing without a trace. A bounty has been posted on this nefarious fiend, but things may be even murkier...

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    5.00/5 (based on 6 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... On a recent trip across the trade routes of the Golden Road, a merchant was robbed and her beloved family heirloom—a puzzle box—stolen. The PCs will have to keep their wits about as they head into the desert to unravel the riddle of what...

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    4.30/5 (based on 3 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... Everyone loves Winter Week! But a witch in a quiet town isn’t finding the preparations for the big holiday feast as joyful as usual, and she’s overwhelmed by all the work left to do. As the PCs respond to her request for helpers, can they...

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    1.70/5 (based on 3 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... Hired to deliver packages from the small fishing village of Otari to the metropolis of Absalom, the PCs encounter halfling traders who have suffered a strange attack and confront a subterranean creature that’s surfaced to hunt. ......

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    5.00/5 (based on 2 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... A time-displaced alchemist hires the PCs to clear out his former master's abode, which has become infested with oozes over the intervening millennia. ... Written by: Elizabeth V Nold ... Content sanctioned for use in the Pathfinder...

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    4.90/5 (based on 7 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... A caravan is set to depart from the small town of Grayce, but it needs some capable guards. It's up to the PCs to step in and ensure the caravan, and its passengers, reach their destination. ... Written by: Ivis K. Flanagan ... Content...

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    3.70/5 (based on 3 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... The Silverscales Tournament calls citizens and adventurers alike to participate in a competition to catch silver trout. This year, a pair of rival twins and some unexpected dangers ensure the event is one that the people of Anthusis will...

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    5.00/5 (based on 5 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... A kind traveler was escorting a clutch of wayward baby dinosaurs to safety when they broke free of their temporary enclosure. The PCs are tasked with rounding up the dinosaurs, but when they learn one is missing, their quest to rescue it...

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    A Pathfinder Bounty designed for 1st-level characters. ... The PCs attend a decadent salon in Galt to learn the truth about a disgraced artist who was falsely accused of forgery. Will an evening filled with socialization and espionage lead them to the truth? ... Written by: Randal Meyer ......

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    4.00/5 (based on 1 rating)

    A Pathfinder Bounty designed for 1st-level characters. ... While sheltering in a cave from a storm, the PCs discover a note from a stranded spelunker in need of immediate assistance. They must navigate the hazards and creatures of the treacherous caverns if they want to help their bounty make it...

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    3.00/5 (based on 2 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... A recent rescue mission led to the discovery of many ruined sites from an ancient civilization. Some of the ruins contain an abundance of strange mushrooms, and a curious explorer asks the PCs to help collect and identify them. This...

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    4.00/5 (based on 1 rating)

    A Pathfinder Bounty designed for 1st-level characters. ... The PCs are sent into the sewers connected to an ancient ruin the Pathfinder Society has been exploring. An enemy agent is trapped there after fleeing when the Society caught them spying on their activities. The leader of the Radiant Oath...

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    5.00/5 (based on 3 ratings)

    A Pathfinder Bounty designed for 1st-level characters. ... A former slave seeks to reclaim a life’s worth of pay from her former captors. Luckily for her, a ship containing the misbegotten wealth of her masters is just off the coast of the city of Kintargo. A group of heroes steps in to assist...

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    A Pathfinder Bounty designed for 1st-level characters. ... A citizen is in search of heroes! His parents recently found themselves swindled by a nefarious noble from distant Taldor. Needing adventurers to come in and assist, the man offers a hefty reward for any assistance that can be provided....

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    A Pathfinder Bounty designed for 1st-level characters. ... Ecmund Swiftstout was always fascinated by tales of “roughing it” in the wilderness of regions far away from the Inner Sea. Seeking to explore such places, Ecmund’s mother has hired a group of adventurers to keep her son safe during his...

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    4.50/5 (based on 2 ratings)

    A Pathfinder Bounty designed for 3rd-level characters. ... When the Fifth Mendevian Crusade ended, the hamlet of Bulviss was one of many casualties on the Mendevian side of the border. Overrun by demons and their allies, the hamlet hasn’t been touched since a band of crusaders cleared out the...

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    1.00/5 (based on 1 rating)

    A Pathfinder Bounty designed for 3rd-level characters. ... The heads of missing villagers from a small Irriseni village have started appearing on the edge of the Hoarwood Forest. Desperately needing to access the trees to survive Irrisen’s eternal winter, the people of the village seek...

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    5.00/5 (based on 1 rating)

    A Pathfinder Bounty designed for 3rd-level characters. ... A member of the Aspis Consortium is tasked with inspecting all incoming shipments to the port of Bloodcove. The job is too much for one person, and she calls in skilled adventurers to assist with the inspections. Of course, not all is as...

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    3.00/5 (based on 1 rating)

    A Pathfinder Bounty designed for 3rd-level characters. ... The squire of a long-dead knight asks for the help of heroes in investigating the site of their master’s death. A bleak island awaits the heroes, now inhabited by the dead and undead alike. It’s up to the PCs to retrieve mementos of lost...