Fighter

Januarius ibn Fahlad's page

715 posts. Alias of Elmdorprime.


Full Name

Januarius ibn Fahlad

Race

Keleshite

Classes/Levels

Fighter (Trench Fighter) | Level 17 | HP 170/208, AC 34, T 21, FF 26 | F 20 R 19 W 16 | CMB 18 CMD 40 | Init + 11 | Perc +22 | SQ: Clustered Shots

Gender

Male

Size

Medium

Age

26

Alignment

NG

Deity

Iomadae

Languages

Common, Giant, Kelish, Osiriani, Thassilonian, Varisian

Occupation

Shieldmarshal

Strength 12
Dexterity 28
Constitution 20
Intelligence 13
Wisdom 10
Charisma 10

About Januarius ibn Fahlad

Januarius ibn Fahlad
Male human (Keleshite) fighter (trench fighter) 17
NG Medium humanoid (human)
Init +11; Senses Perception +22
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Defense
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AC 34, touch 21, flat-footed 26 (+9 armor, +3 deflection, +8 Dex, +4 natural)
hp 208 (17d10+102)
Fort +20, Ref +19, Will +16 (+4 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
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Offense
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Speed 30 ft.
Ranged +5 distance impervious seeking rifle +39/+34/+29/+24 (1d10+24/×4) or
. . composite longbow +26/+21/+16/+11 (1d8/×3)
Special Attacks weapon trainings (abundant tactics, firearms +6[UC], versatile training, weapon specialist)
--------------------
Statistics
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Str 12, Dex 28, Con 20, Int 13, Wis 10, Cha 10
Base Atk +17; CMB +18; CMD 40 (44 vs. disarm, 44 vs. sunder)
Feats Clustered Shots[UC], Dazzling Display, Deadly Aim, Disrupting Shot[APG], Disruptive, Greater Weapon Focus (bayonet), Greater Weapon Focus (rifle), Greater Weapon Specialization (bayonet), Greater Weapon Specialization (rifle), Impact Critical Shot[UC], Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Shatterspell[ARG], Snap Shot[UC], Spellbreaker, Warning Shot, Weapon Focus (bayonet), Weapon Focus (rifle), Weapon Specialization (bayonet), Weapon Specialization (rifle)
Traits indomitable faith, reactionary
Skills Bluff +22, Climb +7, Craft (firearms) +20, Fly +12, Handle Animal +5, Intimidate +19, Knowledge (dungeoneering) +16, Knowledge (engineering) +16, Linguistics +4, Perception +22, Ride +15, Survival +20 (+22 to avoid becoming lost), Swim +7
Languages Common, Giant, Kelish, Osiriani, Thassilonian, Varisian
SQ trench warfare
Combat Gear jingasa of the fortunate soldier[UE]; Other Gear celestial armor, +5 distance impervious seeking rifle[UC], composite longbow, amulet of natural armor +4, belt of physical might +6 (Dex, Con), beneficial bandolier[UE], clear spindle ioun stone, cloak of resistance +5, gloves of dueling[APG], handy haversack, sihedron ring, wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], pot, powder horn[UC], torch (10), trail rations (5), waterskin, 112,774 gp
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Special Abilities
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Abundant Tactics (Weapon Training [Firearms] +6, Shatterspell [8/day]) (Ex) Add weapon training bonus to number of times/day you can use combat feats.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Dazzling Display (Rifle) Intimidate check to demoralize can affect those within 30' who see you.
Deadly Aim -5/+10 Trade a penalty to ranged attacks for a bonus to ranged damage.
Disrupting Shot Readied ranged attack vs. caster within 30' increases the concentration check by +4.
Disruptive +4 DC to cast defensively for those you threaten.
Impact Critical Shot You can bull rush on a critical hit
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Rifle) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Shatterspell (8/day) Sunder ongoing spell effect like spell sunder rage power.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you.
Trench Warfare (Ex) +2 to AC bonuses from cover.
Versatile Training (Weapon Training [Firearms] +6) (Ex) The fighter can use his base attack bonus in place of his ranks in two skills of his choice that are associated with the fighter weapon group he has chosen with this option (see below). The fighter need not be wielding an associated weapon to use thi
Warning Shot (Rifle) As std act, make range atk with wep- you have wep foc, attempt to demorize tar instead of dmg.
Weapon Specialist (Weapon Training [Firearms] +6) (Ex) Treated as having chosen feats for all weapons in group.
Weapon Training (Firearms) +6 (Ex) +6 Attack, Damage, CMB, CMD with Firearms

Normal Attack:

[dice=Attack (Lever-Action Rifle)]1d20 + 39[/dice]
[dice=Attack (Lever-Action Rifle)]1d20 + 34[/dice]
[dice=Attack (Lever-Action Rifle)]1d20 + 29[/dice]
[dice=Attack (Lever-Action Rifle)]1d20 + 24[/dice]

[dice=Damage (Lever-Action Rifle)]1d10 + 24[/dice]
[dice=Damage (Lever-Action Rifle)]1d10 + 24[/dice]
[dice=Damage (Lever-Action Rifle)]1d10 + 24[/dice]
[dice=Damage (Lever-Action Rifle)]1d10 + 24[/dice]

Point-Blank Shot:

[dice=Attack (Lever-Action Rifle, Point-Blank Shot)]1d20 + 40[/dice]
[dice=Attack (Lever-Action Rifle, Point-Blank Shot)]1d20 + 35[/dice]
[dice=Attack (Lever-Action Rifle, Point-Blank Shot)]1d20 + 30[/dice]
[dice=Attack (Lever-Action Rifle, Point-Blank Shot)]1d20 + 25[/dice]

[dice=Damage (Lever-Action Rifle, Point-Blank Shot)]1d10 + 25[/dice]
[dice=Damage (Lever-Action Rifle, Point-Blank Shot)]1d10 + 25[/dice]
[dice=Damage (Lever-Action Rifle, Point-Blank Shot)]1d10 + 25[/dice]
[dice=Damage (Lever-Action Rifle, Point-Blank Shot)]1d10 + 25[/dice]

Rapid Shot:

[dice=Attack (Lever-Action Rifle, Rapid Shot)]1d20 + 37[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot)]1d20 + 37[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot)]1d20 + 32[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot)]1d20 + 27[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot)]1d20 + 22[/dice]

[dice=Damage (Lever-Action Rifle, Rapid Shot)]1d10 + 24[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot)]1d10 + 24[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot)]1d10 + 24[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot)]1d10 + 24[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot)]1d10 + 24[/dice]

Rapid Shot, Point-Blank Shot:

[dice=Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d20 + 38[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d20 + 38[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d20 + 33[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d20 + 28[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d20 + 23[/dice]

[dice=Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d10 + 25[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d10 + 25[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d10 + 25[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d10 + 25[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Point-Blank Shot)]1d10 + 25[/dice]

Deadly Aim:

[dice=Attack (Lever-Action Rifle, Deadly Aim)]1d20 + 34[/dice]
[dice=Attack (Lever-Action Rifle, Deadly Aim)]1d20 + 29[/dice]
[dice=Attack (Lever-Action Rifle, Deadly Aim)]1d20 + 24[/dice]
[dice=Attack (Lever-Action Rifle, Deadly Aim)]1d20 + 19[/dice]

[dice=Damage (Lever-Action Rifle, Deadly Aim)]1d10 + 34[/dice]
[dice=Damage (Lever-Action Rifle, Deadly Aim)]1d10 + 34[/dice]
[dice=Damage (Lever-Action Rifle, Deadly Aim)]1d10 + 34[/dice]
[dice=Damage (Lever-Action Rifle, Deadly Aim)]1d10 + 34[/dice]

Deadly Aim, Point-Blank Shot:

[dice=Attack (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d20 + 35[/dice]
[dice=Attack (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d20 + 30[/dice]
[dice=Attack (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d20 + 25[/dice]
[dice=Attack (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d20 + 20[/dice]

[dice=Damage (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]
[dice=Damage (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]
[dice=Damage (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]
[dice=Damage (Lever-Action Rifle, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]

Rapid Shot, Deadly Aim:

[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d20 + 32[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d20 + 32[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d20 + 27[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d20 + 22[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d20 + 17[/dice]

[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d10 + 34[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d10 + 34[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d10 + 34[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d10 + 34[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim)]1d10 + 34[/dice]

Rapid Shot, Deadly Aim, Point-Blank Shot:

[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d20 + 33[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d20 + 33[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d20 + 28[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d20 + 23[/dice]
[dice=Attack (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d20 + 18[/dice]

[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]
[dice=Damage (Lever-Action Rifle, Rapid Shot, Deadly Aim, Point-Blank Shot)]1d10 + 35[/dice]

Ammo Hardness:

Lead - Hardness 6
Steel - Hardness 10
Adamantine - Hardness 20