Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Fortitude Save: 1d20 + 2 + 5 ⇒ (17) + 2 + 5 = 24
As usual, Zses seems unaffected by the cold. Seating on the Slaygon, he will think about what waited for them up ahead.
I feel like we're getting close... I hope a snowstorm doesn't break out when we're getting near the portal. I imagine it will be well guarded, and bad weather will only make things worse,


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

wall o' fort saves:

Survival: 1d20 + 5 ⇒ (8) + 5 = 13
silence fort: 1d20 + 5 + 5 ⇒ (7) + 5 + 5 = 17

Mule fort: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Charger fort: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
cold damage: 1d6 ⇒ 6
El Horso Del Gaupo fort: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
cold damage: 1d6 ⇒ 3
Juicyfrui fort: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

Mr.Whiskers fort: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Pinapple fort: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
cold damage: 1d6 ⇒ 2

Silence frowned as they continued on, the cold air on the edge of really bothering him, and he could tell poor Charger and the horses were really getting down by the weather.

"At this rate the horses wont make it too long, I hope we find this damn portal soon!" He said to his allies on the Slaygon, scowling through all the white. At least there were quite a few horses to pull the slaygon.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Survival: 1d20 + 10 ⇒ (11) + 10 = 21
Fortitude Save: 1d20 + 5 + 5 + 2 ⇒ (1) + 5 + 5 + 2 = 13
Damage: 1d6 ⇒ 3

"M-m-m-me t-too..."

Blik will say, unable to get warm since the doll's icy attack.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Survival: 1d20 + 7 ⇒ (2) + 7 = 9
As the group continues onward Neverhome returns to his withdrawn state that he carried himself with when he first came to the inn. For those aware of the magic protecting him from the cold they get the feeling that even without the cloak he wouldn't pay much attention to the deathly chill as he is now.


GM Rolls:
Silence: 1d20 + 4 ⇒ (19) + 4 = 23
Neverhome: 1d20 + 9 ⇒ (10) + 9 = 19
Blik: 1d20 + 10 ⇒ (14) + 10 = 24
Hobbes: 1d20 + 8 ⇒ (9) + 8 = 17
Zes: 1d20 + 5 ⇒ (6) + 5 = 11

1d20 + 3 ⇒ (12) + 3 = 15
PCs: 5d20 + 21 ⇒ (12, 16, 11, 20, 2) + 21 = 82

Blik/Silence:
You see a Giant Weasel creeping toward the wagon. It appears to be slightly wounded. You can take a single move or standard action.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Hold! the weasel!

He cried and pointed kicking Mule into motion to attack it!

Yay a cloak for Zsestrian, oh Blik, or Hobbes!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will get out his new sling and load a bullet, but peer closely at the animal, curious about it's wounds.

Maybe Blik can identify how it was wounded?
Heal: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

@Blik: Didn't we know that it was the hunter that we found dead to have wounded the Giant weasel?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Also is it eyeing Zses like a snackum?


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

If it isn't an undead weasel, there are no problems


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The pretzelwyrm wasn't undead either...


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

But the pretzylwyrm didnt eat Zses... it ate you i thought


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Because I got in the way of it eating Zses...


GM Rolls:
Claw: 1d20 + 6 ⇒ (1) + 6 = 7
Claw: 1d20 + 6 ⇒ (19) + 6 = 25
Bite: 1d20 + 6 ⇒ (20) + 6 = 26
Bite Confirm: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 1d6 + 8 + 1d4 ⇒ (1) + (1) + 8 + (1) = 11

Seeing it's been noticed, the Giant Weasel tears violently into Silence's mount! After raking Mule with a claw, it buries its sharp teeth into the horse's chest and latches on, trying to bring him to the ground. (Mule takes 10pts damage + 1pt bleed. In addition, while he doesn't have the 'grappled' condition, the Weasel is attached to him.)

Blik:
The weasel appears to be favoring one of its hind legs - almost as if it had been caught in a trap fairly recently.

Surprise round over
Your turns

Map is under my profile as usual. :-)


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

The biting enemies strike again!
"Weasel? Zses ask a second before turning his attention where Silence was pointing, only to see Mule assaulted by the animal.
"You..." Zses starts before moving a little closer to the creature.
(5-ft. step)
"You better let Mule go and get out of our way, because my friend Crow just needed a new coat." the witch will eye* the weasel up and down, as if mentally taking measures for the soon-to-be coat. He will then give a satisfied laugh** "Yes, you will do just fine!"

*Evil Eye DC 15 7 rounds (save reduces to 1), -2 to saves
**Cackle

Meanwhile, Crow will fly off of Neverhome hood and support Zses's statement "My coat! My own coat!"


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes hops off the cart while drawing his sword. He moves forward next to the weasel.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome will follow Hobbes lead, hopping off the cart and drawing his sword as he approaches the overgrown varmint.
Can someone put me below Hobbes and adjacent to the FutureCrowCoat please?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Done.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Gracie.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Oh! The Hunter, that's right. For some reason I assumed that journal was older...

"Poor thing, don't worry, you won't be hurting much longer..."

Blik will send off a shot from his sling, trying to out the beast out of its misery.

Attack: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Let go of Mule you stupid pile of fur!"

The feline samukitteh growled ears laid back as he deftly slid from the horseback and tried to hack the damnable thing off his mount and friend.

katanna o'doom: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d8 + 3 ⇒ (4) + 3 = 7

His swing was far too tentitive however with the large furred beast on his friend.

Mule 10/20 hp

If Mule can somehow attack even though the weasel is trying to hug him todeath

hoof1: 1d20 + 1 ⇒ (19) + 1 = 20
damage hoof1: 1d6 + 1 ⇒ (2) + 1 = 3
hoof2: 1d20 + 1 ⇒ (8) + 1 = 9
damage hoof: 1d6 + 1 ⇒ (2) + 1 = 3
bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage bite: 1d4 + 3 ⇒ (2) + 3 = 5


GM Rolls:
Will: 1d20 + 2 ⇒ (16) + 2 = 18
Grapple: 1d20 + 8 ⇒ (14) + 8 = 22
Bleed: 1d4 ⇒ 2
Silence Reflex: 1d20 + 3 ⇒ (15) + 3 = 18

The weasel seems relatively unaffected by Zes's comment. I guess it doesn't speak Common (successful save). Ignoring Mule's frantic struggles, it proceeds to pull the horse to the ground (Mule is now grappled and takes 2pts bleed damage). As his horse falls, Silence deftly leaps off (passed Reflex Save, so you're not prone. If you don't like where I put you, feel free to place yourself on any square adjacent to Mule).

New Round
Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes starts attacking the weasel.

PA: 1d20 + 6 - 1 ⇒ (19) + 6 - 1 = 24

1d4 + 2 ⇒ (2) + 2 = 4

Confirming: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14

Extra if confirmed: 1d4 + 2 ⇒ (1) + 2 = 3


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses gulps as he prepares to cast his new power at the Weasel. It didn't work out the last two times, and he wasn't even sure what it did, but he felt that was the correct thing to do.
Please work please work please work
"त्वं गच्छ अरत्रा लक्ष्मी परितुदति यू!"

Aklo:
"May the Wheel of Fortune trample you!"

Misfortune DC 15
After a second, he will also give an unnerving laugh to scare the beast.
Cackle, extending last turn Evil Eye and (hopefully) this turn Misfortune


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The picture you have of the weasel is now eerily accurate.
Neverhome was starting to get annoyed with everything in the forest trying to eat them.
Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will reload and send another sling bullet flying, jumping up onto his seat.

Attack: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Stupid dumb weasel!Let go of my friend!"
He added with another growl, real worry for his friend and mount Mule. He took a measured strike at the creature.

katana: 1d20 + 6 ⇒ (18) + 6 = 24
crit confirm: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 3 ⇒ (4) + 3 = 7
bonus crit damage: 1d8 + 3 ⇒ (7) + 3 = 10


GM Rolls:
Will: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4
Grapple: 1d20 + 8 ⇒ (20) + 8 = 28
Grapple2: 1d20 + 8 ⇒ (2) + 8 = 10
Bleed: 1d4 ⇒ 1

The weasel whines in pain under the barrage of attacks. It tries to keep hold of Mule - and succeed for a brief second (nat20 to maintain the grapple) - but then its mouth involuntarily opens, and the horse is able to slip free (followed by a rolled 2: screw you, Zes). It appears to be in very rough shape. (Mule does take 1pt bleed damage)

New Round
Your turns


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"You can blame your own arrogance for your demise." Neverhome will solemnly say as he raises his sword again.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Hey, screwing people over is a Witch job :P

So that's what it does? Hmmm...
Zses will gaze* satisfied at the weasel, and then add while gesturing towards it "Well well, looks like it's time for you to go to the tanner, you oversized, stretched mouse!"
*Evil Eye DC 15 7 rounds (save reduces to 1), -2 to AC
Sure that the weasel was done for and that their path to the portal was now clear, Zses will give a victorious laugh.
Cackle


With Neverhome's blow, the Weasel goes limp and falls to the ground.

Combat is over


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Taking a moment to scan the area to see if anything else wants to eat them, if he doesn't find anything he'll put away his sword and begin skinning and salvaging meat from the Weasel's corpse. Can I take a 20? it would be a 29 if yes, if not:
Harvesting: 1d20 + 9 ⇒ (4) + 9 = 13
As he goes about his work he'll ask aloud, "Mule will be alright, won't he?"


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Silence was noticibly well Silent as he did his best to provide succor to his bleeding companion. He was frowning no scowling really.
healcheck to stop bleeding: 1d20 ⇒ 14

how big is el weaselo? Is it cloak makable for our small friends? or is it certainly a crow coat maker? I think besides our traveling resteraunt idea we can ad custom cloak making and furriers


The weasel's Large-sized, so even though it's pretty cut up, you should be able to salvage enough hide for a Halfling-sized cloak. :-)

And it's a Heal DC 15 to stop the bleeding so get someone to assist (or use curative magic).


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes draws the wand and walks over to heal the brave Mule.

1d8 + 1 ⇒ (2) + 1 = 3


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Here, I'll help!" Zses will say as he rushes to help Silence.
Assist Heal: 1d20 + 1 ⇒ (3) + 1 = 4
Hobbes already healed him, but I doubt Zses would stay there without doing anything.
Not that the 4 helped <.<

When they're done healing and tanning, Zses will urge the group to move on "We'd better hurry. The closer we shut the Winter Portal down, the better. If the giant weasel, the mantis, the frostfirs and everything else came from a portal that's been open from only some days, our enemies could assemble an army given the time."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Was the earlier harvesting check also perhaps a skinning check? if not Im sure Silence would mention to be sure to get the furs as intact as they could, its cold out!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Yeah, was trying to get some cloaks and food.


Neverhome's able to gather enough hide to make a stylish small-sized cloak (with an appropriate crafting roll). However, this comes at the expense of food-collecting, and he's only able to preserve some of the meat (2 days of food for 1 person).

Moving on (with a partially-healed Mule), you finally enter the Somir Valley. The snowfall has been slowly lightening - which is a good thing, as the sun is going down. (it'll be dark within the hour).


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Well, at least it's not snowing." Zses will grin.
"Do you want to search and attack the portal this night? I can't see in the dark, but I can provide light." he will add, snapping his finger to materialize 4 greyish orbs Cast Dancing Lights. Despite their appearance, they will move to the corners of the Slaygon and provide a warm, bright light.
"Anyway, I'd prefer if we don't rest and strike as soon as possible. Sleeping would only make us vulnerable, give them time to call other reinforcements from the portal or simply make them spot us. I can still use most of the spells I memorized this morning..." Zses will tell the party the spells he still has available.
"I can use Enlarge Person. It will last enough for a fight, and make one of us way bigger and stronger, but also more easy to hit. Lyosha, I think you'll be the one that gets more benefits from it..."
"And the one that will look scarier" Crow will add from Neverhome's hood.
"Obviously. I also memorized a Silent Image. It doesn't do actually anything, but it creates a partially stationary illusory image of anything. With some ingenuity, it could turn the tables for us" Zses will stop for a second to ponder "Let's do it like this: if I'm casting a spell by speaking in common, I'm casting Silent Image, ok? In this way I'm making you know that the spell I'm casting is only an illusion."
Before Zses could continue, Crow's shadow started to flicker and multiply as he spoke with a deep voice "It's best if we prepare as best as we can. I can lend my aid if you need someone to scout. The bond between Zsestrian and me lets us feel our mutual emotions, and he can cast the Message spell on two other people. It should be very useful indeed"
Then Crow voice will turn back to normal as fast as it changed in the first place "So, scouting?" he will croak.

IC battle plans are fun!


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Yea, let's do this now. Make an image that distracts whatever is in there would work."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Still coated in chunky red salsa from his weasel harvesting Neverhome will merely scratch his head as Zsestrian goes on about his spells. "Not quite sure how to feel about being turned into Giant, but if it helps..."


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

They had finally reached their destination it would seem, and he was ready for it, Charger still was bothered by wounds, by the samurai horse He considers the horse a samurai as well! Was stoic and prepared to do his duty as was the feline. He gave the warhorse a firm pat on the neck and looked about to his companions than nodded.

"we do not know what horrors lie here at this portal my friends, but this is not our final hour. If the evil that is invading these lands here is strong, too strong for us to prevail at this moment, we can retreat, and return better rested and perhaps with additional aid. Their is no dishonor in retreating from a battle you can not win, not when one can still win the day better rested and prepared."

He added making sure his new friends understood then readied himself, pulling out the naginata to keep his enemies at range until it came time for the general melee.


It's several hours past sunset by the time you reach the area marked on the Sentinel's Map. As you travel, the snowfall steadily increases until you're caught in a blizzard. As you trudge through 4ft deep snow, you can barely make out several igloos.

Not sure how this'll play out over PbP, but I'll do my best. No map for this, as vision's reduced to 5ft. Also, you're in extremely difficult terrain, so quadruple movement. I'll keep track of everyone via MY map, so be as descriptive as possible in your posts. On the plus side, by choosing not to rest, you bypassed the midnight ambush encounter. :-)


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes is glad to be riding in the Swagon as he would not be able to see much above the snow almost as tall as he is. "Let's see if they got any friendlies in them." He says pointing to the igloos.


There are four igloos: two on the left side of the path; two on the right side of the path.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Let's hit the right ones.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses will stand up and move closer to the edge of the Slaygon, commanding the Dancing lights: he will position one of the lights on top of the cart of the slaygon, another in front of the horses, and the last two in upper-right and upper-left position from the light in front of the horses, like a Y. Also, he will cast and keep up Detect Magic in front of the Slaygon. "Let's hope this helps with the visibility."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Getting up Neverhome will quietly address the group, "I'll go first." before dipping over the side of the slaygon and moving about on all fours to try and distribute his weight evenly.
Stealth: 1d20 + 2 ⇒ (1) + 2 = 3
Ha! CRUNCH CRUNCH CRUNCH goes the snow :3 though you'd think you'd also get a bonus for wearing the yeti cloak in the conditions we're in.
Before going far he'll turn his head slightly to address Crow, "When we get there, unless they're offering drinks, go tell the others."
Slowly "sneaking" to the first igloo on the right.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"Lyosha, wait a second." Zses will say before Neverhome jump off the cart. Interrupting his Detect Magic he will point at both Crow and Lyosha and cast Message.

Lyosha:
Lyosha, can you hear me? When I whisper to you, you can respond to me, but it's not a constant two way communication: I have to whisper to you first. I can sense if Crow feels in danger tough, so I'll know if something is going on so we ca get there to help you.

He will give an encouraging smile to Lyosha, nod, and then resume casting Detect Magic in front of the Slaygon.

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Dot with your alias once you're ready. Gameplay thread will go up once everyone's done. :-)


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik is ready! He is the hero Heldren deserves! He is the night!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Zzzzzzzzzzzzz

The Exchange

M HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Well, I hate to be the first one to bail. But this same character got selected for another ROW campaign. Since you have 8 players over here, I think you can survive w/o me and/or find someone with a broken heart to join up.

The selection for other group is smaller, so if I bow out there it'll be more of an impact.

Sorry if it led you on, but one never knows in the selection process, and I certainly didn't know you'd have two games going here.

Thanks for picking me, but it's best to bow out now and open a spot. Hope you all stay warm! I'll see you around the boards.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The Dawnflower is a lie!

/kidding


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

dotting and reformatting


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

This gonna be good


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Oh, I'm sorry to see you go, Assan. Bye, and have fun!

Reformatted, too.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I forgot my mounts stat card at home >.< I will add him in first thing in the morning. My apologies.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Updated my profile with Crow stats, too.


@Hassan: While I'm sorry to lose you so soon, I understand the reasoning. Good luck, and happy gaming. :-)

@Everyone: I'm doing character audits this afternoon. Spoilered posts will have my feedback, and once it's been addressed, you can dot the Gameplay thread.


Blik:
Change "Nighthunter" to 6/6 in your "Spells" spoiler. At the moment, you also don't need "1/1" next to your first-level spells. Your Climb check should be +5. Actually, it's fine in your original sheet, so it's just a copy error. :-) Just double-check both of your character sheets to make sure there aren't any other discrepancies I missed; I focused on the one using my format. Otherwise, everything looks good. Blik was actually the first character I knew HAD to be in this campaign; his backstory's a poem, for cryin' out loud! :-)


Lyosha Neverhome:
Before I begin, what would you prefer I call your character? Lyosha? Neverhome? His full name? That guy? Okay, on to the audit. In your Vitals spoiler, change to "Perception +6 (+2 scavenger)". I often roll passive checks for PCs, and I don't want to short you if there's a trap around or something. Same thing with your Will save. Add a (+2 vs. charms/compulsion). Your Fortitude save should be a +6 (the trait bonus stacks with Sacred Tattoo). Add your raging stats to the full sheet (AC/Saving throws/Attacks/Damage). Also, make sure you include your Rage rounds in the spoiler for easy tracking. Otherwise, everything looks good. :-)


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep
Your Benevolent Dictator wrote:
** spoiler omitted **

My Benevolent Dictator:
I believe with my -1 armor check penalty my climb is accurate, 1 rank 3 class 1 strength -1 armor penalty. Other than that I think everything else is solid! (My trait bonus negates the armor penalty on my stealth).

I'm really glad you liked my background, I'm really looking forward to this game, thanks for putting in all the extra work for two groups so I could be here!


Silence:
You forgot the end tag on your "Skills" spoiler. Just pointing that out. ;-) Katana attacks should be at +5; Naginata should be at +4. If you two-hand either weapon, you'll get an extra point of damage. Just pointing that out since you don't have a shield. Have you spent your favored class bonus? It's either +1 HP or +1 skill rank. Other than that, you look okay. When you hit Level 3, I'll ask you to put Challenges/day and Resolve points in your profile spoiler, but it's not necessary now. Once you get your Mount statted, add a "Vitals" spoiler for him but leave out Initiative. Also, I'm not particularly familiar with the Samurai class (never built or played one), so if I screw up/forget a mechanic, please remind me. :-)


@Blik: you're right. I play a lot of Rogues/Monks/casters, so I often forget about the ACP. You're good to go. :-)


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Did I do it right?


Erika:
Your damage is off for the Shortbow. It should be a flat 1d6 unless you bought a "Composite Shortbow +3". Add your attack bonus to that section as well, please. My calculation is Melee +2, Ranged +3. Have you figured out your Favored Class Bonus? Options are +1HP, +1skill rank, or +1/6 of a +1d4 when spending motes on skill/ability checks. Other than that, you look fine. :-) One caveat: I love the concept of the Time Thief, but this is the first time I've experienced one in actual play. I know they can get complicated at higher levels, so if I screw up something, please let me know.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Okay I believe I've gotten everything right, and Neverhome is fine.


@Neverhome: thanks for updating; go ahead and dot the Gameplay thread. :-)


Hobbes:
Explain the Disable Device/Sleight of Hand breakdown for me; I'm not sure what the situational bonus is for. In your Vitals spoiler, please change to "Will +2 (+2 vs. fear)". Sometimes I roll for players to save time, and I don't want to short your bonus. :-) You need to pick a bonus language and add 1d4 hex nails. Other than that, you look solid. Sorry about having to separate you from the Gnome sisters; I prefer to run for no more than 6 people, and there's going to be enough craziness in that game already. Plus, I think 2 is my short-people limit for an adventuring party. ;-) Dot the gameplay thread when you're ready.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

I've done an additional reformatting to enhance readability of the stat block (Without words in bold it looked like a giant mass of text).


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

YBD:

Hex Nails: 1d4 ⇒ 2

DD = 1 rank + 3 trained bonus + 3 dex + 1 trapfinding bonus = +8, -3 for armor check penalty.

Sleight of hand = 1 rank + 3 trained + 3 dex + 2 racial(from the shiftless racial trait)=+9 and the same armor check penalty applies.

Always keeping the little people down.. :(


Ah, that makes sense. I always forget about the ACP. You're good to go. :-)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)
Your Benevolent Dictator wrote:
** spoiler omitted **

I havent played one either, or even with one. hope to do it justice.

and sorry for that, my computer has been having issues with paizo all day >.<


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

math:
On the katana number i had assumed that a masterwork +1 enhance and then the weapon focus +1 to my normal melee of +4 is the six, and seeing that the naginata should be a +3 working on things late at night >.< Sorry about my number errors.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

from what i gather of the Samurai class, it is pretty much just a Cavalier archtype called a class, that gets less starting gold >.> Never played a cavalier either. But it looks awesome and you have no idea how much research im doing at work... (mostly watching old samurai drama's but hey it counts right?!?)


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well you trade alot of the mount-specific stuff for generally more useful class features. I've played a cavalier up until retirement in PFS next to a samurai and you can tell the difference.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Paizo keeps eating my edits >.< Oh wells attempt three. as to the cavalier/ samurai thing, yeah i noticed that too, its like it was a planned archtype for a cavalier but they decided it was a little too different by like a point or so, sooo they called it its own class. Its all good, i look forward to learning something new. and Hey Hobbes if you happen to notice something i could be doing better/different or the like feel free to shoot me a message or something, I wont mind.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well they did a few flavor-specific class features too, but yea no problem.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

All fixed up i believe, i hope, i think


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Now that the site is back up... Favored Class is in HP. I updated everything, it should be good now.


Silence:
What animal is your mount? It's significantly more powerful than a Horse or Camel, so I'm not sure how to audit it.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Since posts are missing I guess the site isn't working right not just for me.


Yeah, it's been down since yesterday afternoon for me. Came back up about an hour ago, but it's after 2am, so doesn't do me much good. :-(


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Paizo ated teh posts? good thing i wrote all the changes that needed made down eh? I will reedit when i hink the site doesnt hate us no more *nods*


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

No! Bad Paizo forums! You can't eat post! C'mon, spit them back, c'mon!


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Is it safe to come back...? *Peeks around the corner warily*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Boo!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

no eating of posts okay paizo *pats*


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

re-edited My mount Mule. should be good to go now i think.


@Silence: looks good, go ahead and dot the Gameplay thread. :-)

Once Erika dots, we'll get started.


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

For the Archery contest do you want us to roll all 5 shots at once or roll in separate posts?


If a game calls for multiple rolls, go ahead and do everything at once. Then you can write up what happens. Saves time and keeps the thread from exploding. :-)

Scarab Sages

will there be a chance to do multiple contests?


Yes


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

OMG I just had an awesome idea, can we have the tug o war contest against group 1? :3


LOLOLOLOLOLOLOL!

I'm posting over there right now. :-)


Well, the response to your challenge was unanimous, so let's do this. Here's how it's going to go down....

Six people (or goats) to a side. Each person rolls 5 STR checks. I'll do the rest. Please keep your rolls in your group's thread.


Oh yeah, make your rolls In-Character and in the Gameplay thread. I have two different quest hooks, so some group overlap in the beginning is totally fine. :-)

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