Radi Hamdi

Hassan al'Akbar's page

392 posts. Alias of DM DoctorEvil.


Full Name

Hassan al'Akbar

Race

HP: 14/14| AC: 19 T: 12 FF: 17 | Fort: +3 | Ref: +2 | Will: +7 | Init: +6 | Perc: +9 | CMD: 15 | Condition: None

Classes/Levels

Spells: Hex Ward, Divine Favor Other: Fire bolt 6/7 ; Judgement; spell sage

Gender

M

Size

M

Age

19

Special Abilities

Judgement; Fire Bolt: Flame of the Dawnflower; Spell Sage +4

Alignment

NG

Deity

Sarenrae

Languages

Common, Kelish

Occupation

Witch Hunter

Strength 14
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 18
Charisma 10

About Hassan al'Akbar

Hassan al'Akbar
Male human (Keleshite) inquisitor (witch hunter) of Sarenrae 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Combat 53)
NG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 8 (1d8) (currently 1)
Fort +2, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron longsword -2 (1d8+2/19-20) or
dagger +2 (1d4+2/19-20) or
scimitar +2 (1d6+2/18-20)
Ranged longbow +2 (1d8/×3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—fire bolt (1d6 fire)
Inquisitor (Witch Hunter) Spells Known (CL 1st; concentration +5)
1st (2/day)—cure light wounds, hex ward[UM] (DC 15)
0 (at will)—daze (DC 14), detect magic, disrupt undead, light
Domain Fire
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Statistics
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Str 14, Dex 14, Con 10, Int 10, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Favored Judgment[UM], Persuasive
Traits flame of the dawnflower, vigilante witch hunter
Skills Acrobatics -2 (-6 to jump), Diplomacy +2, Heal +8, Intimidate +7, Knowledge (arcana) +4, Knowledge (religion) +4, Perception +8, Ride +2, Sense Motive +10, Survival +8
Languages Common, Kelish
SQ hero points, spell sage, stern gaze +1
Other Gear breastplate, hide armor, arrows (20), cold iron longsword, dagger, longbow, scimitar, backpack, bedroll, belt pouch, blanket[APG], candle (10), canteen[UE], flint and steel, holy text (Sarenrae)[UE], manacles, silk rope (50 ft.), spell component pouch, trail rations (2), wooden holy symbol of Sarenrae, 1 gp, 3 sp
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Special Abilities
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Favored Judgment (Humans) Judgments gain +1 to bonuses for attacks to from foe chosen (on ranger's favored enemy list).
Fire Bolt 1d6 fire (7/day) (Sp) As a standard action, ranged touch attack deals fire dam to foe in 30 ft.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor (Witch Hunter) Domain (Fire) Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Spell Sage +4 (Ex) At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to d
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
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Raised in the desert Plains of Padesh of Qadira, Hassan grew up in a tribe of very fundamental believers in Sarenrae. While followers of other good-aligned gods were at least tolerated, others were persecuted including attacks and burnings. He was trained in the use of the scimitar and longbow as a youth as his tribe as the scourge of the steppes.

Arcane magic users were considered witches in his tribe, and he was raised to hate and fear them. In his early teen years, he lost both his parents to disease, which his tribal shaman attributed to witchcraft. Hence, his hatred which formed early was cemented. The rest of his education was with a church sponsored orphanage in Omash. The priests who run this church have heard of strange happenings in the Border Woods and have sent Hassan, now of age, to investigate.