
Koran "The Hammer" |

Koran continues his barrage.
Power attack wild fighting 1: 1d20 + 22 ⇒ (9) + 22 = 31Damage: 4d6 + 1d6 + 27 ⇒ (5, 1, 4, 6) + (2) + 27 = 45
Power attack wild fighting 2: 1d20 + 22 ⇒ (3) + 22 = 25Damage: 4d6 + 1d6 + 27 ⇒ (3, 2, 6, 3) + (3) + 27 = 44
Power attack wild fighting 3: 1d20 + 17 ⇒ (10) + 17 = 27Damage: 4d6 + 1d6 + 27 ⇒ (2, 4, 6, 6) + (5) + 27 = 50

Sinspawn |

The two remaining sinspawn hurl themselves suicidally at Koran, drawn to the intoxicating aroma of berserk fury radiating from the giant tiefling....
Bite 1d20 + 3 ⇒ (15) + 3 = 18 1d6 + 2 ⇒ (5) + 2 = 7 tears Koran's flesh for 7 damage....
Claw 1d20 + 3 ⇒ (6) + 3 = 9 1d6 + 1 ⇒ (1) + 1 = 2 scrapes harmlessly against his armor....
Claw 1d20 + 3 ⇒ (9) + 3 = 12 1d6 + 1 ⇒ (6) + 1 = 7 misses....
Bite 1d20 + 3 ⇒ (4) + 3 = 7 1d6 + 2 ⇒ (2) + 2 = 4 misses....
Claw 1d20 + 3 ⇒ (16) + 3 = 19 1d6 + 1 ⇒ (3) + 1 = 4 rakes Koran for 4 damage....
Claw 1d20 + 3 ⇒ (19) + 3 = 22 1d6 + 1 ⇒ (1) + 1 = 2 slashes him for 2 damage....
A total of 13 damage (less any DR) to Koran....

Radsworth |

Radsworth is displeased by their current situation, but at least the enemy are staying in large clumps of burnable mass.
He invokes the magics of invocation through his gun and fires, shattering the round and releasing a burning hands spell, centered on the first enemy past his allies. It should engulf a number of the demonic forces.
Burning Hands: 5d4 ⇒ (1, 3, 3, 3, 2) = 12
[ooc]Reflex Save DC: 20. (10+1+1+8)

Ghul of the Silver Tower |

Reflex save vs DC 20 burning hands 1d20 + 4 ⇒ (10) + 4 = 14 fails....
Reflex save vs DC 20 burning hands 1d20 + 4 ⇒ (9) + 4 = 13 fails....
Reflex save vs DC 20 burning hands 1d20 + 4 ⇒ (4) + 4 = 8 fails....
Three of the 8 ghuls are also burnt, but seemingly less affected by the fire than the sinspawn (fire resistance 10), taking 2 fire damage each....

Derrik Stonesmith |

Nah I'm here I check the thread daily its just this fight is a bit different from the others, what another person does can effect targets, placement, movement yadda yadda.. also I get home at 6:30 Est... stay up a bit then fall asleep.. to post later in the day then most likely go to work immediately afterward. Our weekends have also been low it seems
Bullets pierce through his chestpiece as Arthur staggers back a bit.. one particular close to his heart. A gutteral Grunt of pain erupts from him.. and He surges forth cutting down the remaining Sinspawn like a machete through tall grass. Dawnbringer grew hungry for blood.
Powerful Inspired Twin Aberration Bane Dawnbringer: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2d6 + 2d6 + 12 ⇒ (3) + (2, 3) + (2, 6) + 12 = 281d6 ⇒ 5
Powerful Inspired Twin Excalibur: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 2d6 + 10 ⇒ (3) + (1, 4) + 10 = 18
Powerful Secondary Inspired Twin Aberration Bane Dawnbringer: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 2d6 + 2d6 + 12 ⇒ (1) + (6, 5) + (6, 5) + 12 = 351d6 ⇒ 4

Ghul of the Silver Tower |

Scrambling down the stairs over the fallen corpses of sinspawn, the ghuls open wide their slavering maws and snap at Derrik, Yingzen, and Koran....
Bite against Derrik 1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 6 ⇒ (1) + 6 = 7 deals 7 damage....
Bite against Yingzen 1d20 + 10 ⇒ (6) + 10 = 16 1d6 + 6 ⇒ (3) + 6 = 9 misses....
Bite against Koran 1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 6 ⇒ (6) + 6 = 12 deals 12 damage....

Mikey Jay |

The old-fashioned way, then, you stinking heap of frog-meat!
MJ 5-ft-steps up to the Spitter and unleashes a flurry of attacks....
Hastened powerful hack 1d20 + 15 ⇒ (11) + 15 = 26 2d6 + 19 ⇒ (4, 6) + 19 = 29 plus 2d6 ⇒ (4, 5) = 9 holy deals 38 damage....
Hastened powerful hack 1d20 + 15 ⇒ (16) + 15 = 31 2d6 + 19 ⇒ (6, 3) + 19 = 28 plus 2d6 ⇒ (5, 3) = 8 holy deals 36 damage....
Hastened powerful backswing 1d20 + 10 ⇒ (12) + 10 = 22 2d6 + 22 ⇒ (2, 4) + 22 = 28 plus 2d6 ⇒ (3, 1) = 4 holy deals 32 damage....
106 total damage to the Spitter of Nightmares!

Moray of Cthulhu cult |

The Morays continue their barrage of rifle fire....using Rapid Shot this time!
Against Derrik 1d20 + 10 ⇒ (16) + 10 = 26 1d10 ⇒ 1
Against Derrik 1d20 + 10 ⇒ (15) + 10 = 25 1d10 ⇒ 3
Against Derrik 1d20 + 10 ⇒ (18) + 10 = 28 1d10 ⇒ 5
Against Derrik 1d20 + 10 ⇒ (20) + 10 = 30 1d10 ⇒ 10 to confirm 1d20 + 10 ⇒ (17) + 10 = 27 critical damage 3d10 ⇒ (7, 4, 8) = 19
Against Derrik 1d20 + 10 ⇒ (12) + 10 = 22 1d10 ⇒ 7
Against Derrik 1d20 + 10 ⇒ (11) + 10 = 21 1d10 ⇒ 6
Against Derrik 1d20 + 10 ⇒ (16) + 10 = 26 1d10 ⇒ 1
Against Derrik 1d20 + 10 ⇒ (1) + 10 = 11 1d10 ⇒ 2
Against Koran 1d20 + 10 ⇒ (13) + 10 = 23 1d10 ⇒ 10
Against Koran 1d20 + 10 ⇒ (6) + 10 = 16 1d10 ⇒ 10
Against Koran 1d20 + 10 ⇒ (17) + 10 = 27 1d10 ⇒ 1
Against Koran 1d20 + 10 ⇒ (11) + 10 = 21 1d10 ⇒ 8
Against Koran 1d20 + 10 ⇒ (5) + 10 = 15 1d10 ⇒ 2
Against Koran 1d20 + 10 ⇒ (20) + 10 = 30 1d10 ⇒ 5 to confirm 1d20 + 10 ⇒ (1) + 10 = 11 critical damage 3d10 ⇒ (9, 1, 6) = 16
Against Koran 1d20 + 10 ⇒ (6) + 10 = 16 1d10 ⇒ 3
Against Koran 1d20 + 10 ⇒ (9) + 10 = 19 1d10 ⇒ 2
Against Yingzen 1d20 + 10 ⇒ (4) + 10 = 14 1d10 ⇒ 8
Against Yingzen 1d20 + 10 ⇒ (12) + 10 = 22 1d10 ⇒ 5
Against Yingzen 1d20 + 10 ⇒ (6) + 10 = 16 1d10 ⇒ 2
Against Yingzen 1d20 + 10 ⇒ (12) + 10 = 22 1d10 ⇒ 5
Against Yingzen 1d20 + 10 ⇒ (6) + 10 = 16 1d10 ⇒ 2
Against Yingzen 1d20 + 10 ⇒ (17) + 10 = 27 1d10 ⇒ 9
Against Yingzen 1d20 + 10 ⇒ (12) + 10 = 22 1d10 ⇒ 10
Against Yingzen 1d20 + 10 ⇒ (13) + 10 = 23 1d10 ⇒ 6
Against Levinson 1d20 + 10 ⇒ (14) + 10 = 24 1d10 ⇒ 9
Against Levinson 1d20 + 10 ⇒ (10) + 10 = 20 1d10 ⇒ 7
Against Daisy 1d20 + 10 ⇒ (10) + 10 = 20 1d10 ⇒ 1
Against Daisy 1d20 + 10 ⇒ (14) + 10 = 24 1d10 ⇒ 3

Koran "The Hammer" |

Koran takes a step forward rage and begins his shower of blows once more.
Hasted raging wild fighting power attack 1: 1d20 + 24 ⇒ (17) + 24 = 41Damage: 4d6 + 1d6 + 29 ⇒ (6, 1, 3, 4) + (5) + 29 = 48
Hasted raging wild fighting power attack 2: 1d20 + 21 ⇒ (2) + 21 = 23Damage: 4d6 + 1d6 + 29 ⇒ (6, 3, 1, 6) + (5) + 29 = 50
Hasted raging wild fighting power attack 3: 1d20 + 21 ⇒ (13) + 21 = 34Damage: 4d6 + 1d6 + 29 ⇒ (2, 3, 6, 4) + (2) + 29 = 46
Hasted raging wild fighting power attack 4: 1d20 + 16 ⇒ (16) + 16 = 32Damage: 4d6 + 1d6 + 29 ⇒ (2, 1, 6, 6) + (5) + 29 = 49
@GM - Since I don't know if I dropped onew when I post, can you roll will saves for me if I drop one or more.

Radsworth |

Radsworth moves forward a little, trying his best to angle again towards the enemy. Another surge of magic, this time channeled from a magical item. He pulls the largest remaining bead from his Necklace of Fireballs, and streaks it towards the group of Morays. If possible, he will try to include the cultist priests.
Burning Hands: 4d6 ⇒ (6, 5, 4, 1) = 16
Reflex DC 14 for Half

Cthulhu cultist |

The priestesses see the bead streak into their midst and scream in terror!
Reflex DC 14 vs fireball 1d20 + 6 ⇒ (5) + 6 = 11 succeeds....she shields her necklace from the blast, and takes 8 fire damage....
Reflex DC 14 vs fireball 1d20 + 6 ⇒ (13) + 6 = 19 succeeds....she shields her necklace from the blast and takes 8 fire damage....

Ghul of the Silver Tower |

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5 fails....6 fire damage after resistance....
Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (14) + 4 = 18 succeeds....2 fire damage after resistance....
Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (5) + 4 = 9 fails....6 fire damage after resistance....
Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (11) + 4 = 15 succeeds....2 fire damage after resistance....
Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5 fails....6 fire damage after resistance....
Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (15) + 4 = 19 succeeds....2 fire damage after resistance....

Moray of Cthulhu cult |

Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (6) + 6 = 12
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (20) + 6 = 26
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (20) + 6 = 26
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (14) + 6 = 20
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (4) + 6 = 10
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (6) + 6 = 12
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (16) + 6 = 22
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (1) + 6 = 7
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (10) + 6 = 16
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (14) + 6 = 20
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (12) + 6 = 18
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (19) + 6 = 25
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (19) + 6 = 25
Reflex save vs DC 14 fireball 1d20 + 6 ⇒ (4) + 6 = 10

Ghul of the Silver Tower |

Against Derrik:
Bite 1d20 + 10 ⇒ (4) + 10 = 14 1d6 + 6 ⇒ (4) + 6 = 10
Claw 1d20 + 10 ⇒ (7) + 10 = 17 1d6 + 3 ⇒ (4) + 3 = 7
Claw 1d20 + 10 ⇒ (16) + 10 = 26 1d6 + 3 ⇒ (6) + 3 = 9
Against Yingzen:
Bite 1d20 + 10 ⇒ (3) + 10 = 13 1d6 + 6 ⇒ (5) + 6 = 11
Claw 1d20 + 10 ⇒ (18) + 10 = 28 1d6 + 3 ⇒ (4) + 3 = 7
Claw 1d20 + 10 ⇒ (5) + 10 = 15 1d6 + 3 ⇒ (5) + 3 = 8
Against Koran:
Bite 1d20 + 10 ⇒ (12) + 10 = 22 1d6 + 6 ⇒ (5) + 6 = 11
Claw 1d20 + 10 ⇒ (14) + 10 = 24 1d6 + 3 ⇒ (6) + 3 = 9
Claw 1d20 + 10 ⇒ (2) + 10 = 12 1d6 + 3 ⇒ (1) + 3 = 4

Mikey Jay |

MJ dodges the glob of greenish mucus....
EWWW!! Gross!
He steps up to the hydrodaemon, swinging rapidly with "BJ'....
Hasted powerful hack 1d20 + 15 ⇒ (6) + 15 = 21 2d6 + 19 ⇒ (5, 5) + 19 = 29 plus 2d6 ⇒ (4, 4) = 8 holy deals 37 damage....
Hasted powerful slash 1d20 + 15 ⇒ (15) + 15 = 30 2d6 + 19 ⇒ (4, 5) + 19 = 28 plus 2d6 ⇒ (2, 5) = 7 holy deals 35 damage....
Hasted powerful backswing 1d20 + 10 ⇒ (2) + 10 = 12 2d6 + 22 ⇒ (5, 2) + 22 = 29 plus 2d6 ⇒ (6, 5) = 11 holy misses....
72 damage total!

Kepler DM substitute |

After Kailin:
Kepler steps up next to MJ and unleashes a flurry of claw attacks on the hydrodaemon....
Hasted claw 1d20 + 17 ⇒ (2) + 17 = 19 2d6 + 10 ⇒ (5, 1) + 10 = 16 plus 1d6 ⇒ 5 cold misses....
Hasted claw 1d20 + 17 ⇒ (9) + 17 = 26 2d6 + 10 ⇒ (5, 4) + 10 = 19 plus 1d6 ⇒ 5 cold deals 19 slashing (cold is resisted)....
Hasted claw 1d20 + 17 ⇒ (3) + 17 = 20 2d6 + 10 ⇒ (2, 2) + 10 = 14 plus 1d6 ⇒ 3 cold deals 14 slashing (cold resisted)....
Hasted claw 1d20 + 17 ⇒ (5) + 17 = 22 2d6 + 10 ⇒ (4, 6) + 10 = 20 plus 1d6 ⇒ 3 cold deals 20 slashing (cold resisted)....
Hasted claw 1d20 + 17 ⇒ (19) + 17 = 36 2d6 + 10 ⇒ (4, 6) + 10 = 20 plus 1d6 ⇒ 1 cold deals 20 slashing (cold resisted)....
Kepler rips the hydrodaemon's abdomen wide open, tearing out entrails! The daemon collapses with a dying roar!

Levinson DM substitute |

Levinson casts wall of fire running down the hall from the top of the stairs back, oriented so the hot side radiates toward the Morays and priestesses....
Wall of fire deals 2d4 ⇒ (4, 3) = 7 fire damage to all Morays and priestesses within 10 feet (currently all but 5 of the Morays), and 1d4 ⇒ 3 fire damage to all within 20 feet (the 5 Morays closest to the east wall of the hallway)....

Cthulhu cultist |

The flames from the wall of fire detonate all of the beads on the two priestesses' necklaces of fireballs! An intense conflagration roars down the hall.... The backdraft roars overhead, narrowly missing the top of Koran's head, as all the FOs are on the stairs below the blast.... But the priestesses, the Morays, and all but three of the ghuls are incinerated in the volcano-like heat!