Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I'll take a raincheck then! Grimm responds to Kate and then proceeds to look for useful items anywhere in the vicinity, including peering carefully inside the van's windows.


M Human unchained monk 8/paladin 6

Kinyama and others looting the dead and dying cannibals find nothing of any real value, mostly small personal belongings--a few lighters, a bottle-opener, a pack of cigarettes (camel lights), and a folded up sheet of notebook paper with a poorly-written poem about eating a young woman while she was still alive scrawled on it.


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:
I'll take a raincheck then! Grimm responds to Kate and then proceeds to look for useful items anywhere in the vicinity, including peering carefully inside the van's windows.

The inside of the van is devoid of anything useful-- it appears to have been thoroughly looted already, save for a moldy blanket in the back and what looks like an opened and emptied-out toolbox.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Is there any gas in the tank?


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Also, let me know when ten minutes has expired. So expires my mutagen.


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:
Is there any gas in the tank?

It sounds empty when you tap on it.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I'd like to pick up a lighter if possible.


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:
Also, let me know when ten minutes has expired. So expires my mutagen.

It will still be affecting you for another 5 minutes by the time you've finishing searching the cannibals and the van.


Female Human Cleric 6

Kate looks nervously in the direction the cannibals came from and retreated back to.

"Do you think we scared ''em off for good, or are they just going to get some more friends?"


Male Kitsune Mysterious Stranger/Pistolero 3

Let's not wait around to find out. Take anything of value and let's move.


M Human unchained monk 8/paladin 6

Team Lido scours the beach, picnic area, and parking lot, searches the van thoroughly, and inside a public bathroom, finding nothing of value. By the time they have finished exploring South Lido Park, it is about 3:30.

A street runs north from the park entrance, with hotels lining the west side and woods on the east.

Continue exploring to the north, or return to the pontoon with what you have (2 rifles, 80 bullets, and a few lighters)?


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I'm game for finding more stuff as long as Kate is around and Kermy waits for us. We should probably head back before dark though. I doubt that their galas are of a black tie affair.


Male Tiefling Tattooed Sorcerer 5

Ditto.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Also, if we burn the bodies, that is less food for these slimeballs. We haven't any fuel though have we?


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:

Also, if we burn the bodies, that is less food for these slimeballs. We haven't any fuel though have we?

Firewood could be made of parts of the tower or picnic tables, and kindling from pine needles. There might be enough gas left in the van's tank to help get a bonfire going.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm looks for something metal and to his own small tool set to try and get the gas tank off of the van. Anyone feel like collecting firewood?


M Human unchained monk 8/paladin 6

Chopping and prying wood off the tower or picnic tables would be relatively quick and easy, but certainly noisy and certainly bad for Lakra's axe.

Firewood might also be found in the wooded park northeast of the picnic area and parking lots. A nature trail leads from the northeast corner of the park northward into the woods, and bogs could be seen further in the woods, with boardwalks crossing over these areas.


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:
Grimm looks for something metal and to his own small tool set to try and get the gas tank off of the van. Anyone feel like collecting firewood?

Grimm can remove the tank with a DC 10 Disable Device check, or a DC 25 break check.

He begins to feel the effects of the drug ebbing now.


Male Grippli (bioengineered) Ranger 9

"Go on, you kids are doing fine so far, right? You want me to take you around the island maybe, get a look at things from a safe distance first?"


Female Human Cleric 6
Captain Kermit wrote:
"Go on, you kids are doing fine so far, right? You want me to take you around the island maybe, get a look at things from a safe distance first?"

"Ooh, good call, Captain Kermy!"


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm attempts to unseat the gas tank. Dismantle gas tank without spilling : 1d20 + 6 ⇒ (9) + 6 = 15


M Human unchained monk 8/paladin 6
Dr. Hugo Grimm wrote:

Grimm attempts to unseat the gas tank. [Dice=Dismantle gas tank without spilling ]1d20+6

Assuming that was a DD check and not a break check, he succeeds.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Disable Device, my bad


Male Grippli (bioengineered) Ranger 9

"Why waste time burning 'em? We can just take the bodies out in the gulf on the pontoon and dump 'em, right?"


Male Grippli (bioengineered) Ranger 9

"We ought to put whatever gas is in that tank in the pontoon, Doc."


M Human unchained monk 8/paladin 6

There is a small amount of gas left in the tank, about a half gallon.


M Human unchained monk 8/paladin 6

Map of Lido Key.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Good thinking, Kermy. Gas is probably getting harder to come by. Let's get a party concensus and decide where to move next. Here's some gas for the boat.

Grimm hands the barely full tank to the frog man.

Where is the local armory? We could use a fifty-caliber on this boat. Now, bullets? I'm sure that is another story..Grimm adds.


Male Tiefling Wild Rager 8

Lets follow the cannibals they probably live near supplies.


Female Human Cleric 6

"My vote is for letting Kermy take us for a boat ride around the island, first."


Male Grippli (bioengineered) Ranger 9

"I ain't voting, really, 'cause I'm just your boat captain, I'm not technically on Team Lido. But I'm happy to tally votes for whatever ideas you toss out, if you wanna put it to a vote."


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

At the mention of the word "safe" Radsworth is all over the boat option. He pulls out his map and tries to make sense of the area.

Knowledge Geography: 1d20 + 8 ⇒ (14) + 8 = 22


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Shouldn't we at least scout their positions, or burn down the watchtower so they cannot see us coming next time...I hope someone grabbed that damn air horn That watchtower could be advantagous for us as well. We should weigh that option cautiously

Kermy, is there anywhere that we can hit and get?


F Halfling

Prue remains in her spot for another minute or two, watching to see where the cannibals go, and making sure they don't try to sneak back before finally descending the tower--checking it as she goes--to join the discussion with the others. She listens to the options, before speaking up herself.

"If time is that big a factor then we should probably split up. Kermit can take those of us with keen eyes and do a loop of the island while it's still light, and the rest of us can start to explore the nearby buildings on the street. If Kermit hears the Air-horn," she raises it and gives it a shake "Then he'll know we're in trouble and need help. It's dangerous, but I don't doubt the cannibals will be back so we shouldn't stay here any longer than absolutely necessary." she glances at the bodies sadly, before turning back to the group.

"What's everyone think? Any volunteers?"


Male Tiefling Wild Rager 8

Koran volunteers to explore the island.


Male Tiefling Tattooed Sorcerer 5

Mephos will also stay on the island.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

I'll stay on the island too. Kate, any chance you'll stick around with us? Koran is a pretty tough dude. You'll be safe. Kate was attractive, but Grimm's real motive came from watching her bail us out of a jam.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Anyone interested in getting these bodies out to sea first?


Male Kitsune Mysterious Stranger/Pistolero 3

Yeah let's deal with the bodies.


M Human unchained monk 8/paladin 6

Radsworth finds the team's location on his map of Lido Key, and a plan is made to circumnavigate the island clockwise, motoring up the west coast to scout the hotels and public beach, pass under the bridge connecting Lido and Longboat Key, and down the east coast to scout the residential side, before landing on the south tip again.

Meanwhile, those staying on land will advance up Ben Franklin Drive, the street that runs the length of the key from the park to St Armand's Circle at the north end.


Female Human Cleric 6
Dr. Hugo Grimm wrote:

I'll stay on the island too. Kate, any chance you'll stick around with us? Koran is a pretty tough dude. You'll be safe. Kate was attractive, but Grimm's real motive came from watching her bail us out of a jam.

"Yeah, I'll go with you guys, you're more likely to need me to kiss your boo-boos."

Kate grins at Dr Grimm, blushing slightly.


M Human unchained monk 8/paladin 6

The cannibal's bodies are loaded onto the pontoon and dumped some 50 yards offshore, then the land team is dropped off again on the beach just west of the park.

Dr Grimm, Koran, Mephos, and Kate begin to explore inland, while Cpt Kermit takes Prue, Radsworth, Lakra and Kinyama on a cruise around the coast.


Male Tiefling Wild Rager 8

Koran will take the lead heading off in the direction the cannibals left, Hammer resting on one shoulder.


M Human unchained monk 8/paladin 6

It is approximately 4 pm when the bodies have been dumped and Team Lido splits into a land crew and a marine crew.


M Human unchained monk 8/paladin 6

Koran leads Dr Grimm, Mephos, and Kate northward to the park entrance. From there, they get a clear view of the Sarasota Sands Resort on the beach side of the road, and a forest of pines, palms, Cyprus, and mangroves on the right side.

The cannibals sounded like they were running from and back to the Sarasota Sands Resort, a three-story hotel.


Male Tiefling Tattooed Sorcerer 5

we should proceed cautiously


M Human unchained monk 8/paladin 6

As the land team approaches the Sarasota Sands Resort, they cross a parking lot to the main office on the ground floor. The glass panes of the double doors at the lobby entrance have been shattered and the shards of glass are strewn around the parking lot and in the doorway of the lobby.

Landscaping frames the lobby doors, and the parking lot forms an L, extending out toward the beach on the north side of the property.

The hotel is three stories high, and has balconies perpendicular to the beach on the south side, and access doors on the north side. A stairway and elevators stand at the near end of the building, and likely at the far end by the beach as well.

Perception checks please.


Male Tiefling Wild Rager 8

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


M Human unchained monk 8/paladin 6
Michael Johnson 66 wrote:

As the land team approaches the Sarasota Sands Resort, they cross a parking lot to the main office on the ground floor. The glass panes of the double doors at the lobby entrance have been shattered and the shards of glass are strewn around the parking lot and in the doorway of the lobby.

Landscaping frames the lobby doors, and the parking lot forms an L, extending out toward the beach on the north side of the property.

The hotel is three stories high, and has balconies perpendicular to the beach on the south side, and access doors on the north side. A stairway and elevators stand at the near end of the building, and likely at the far end by the beach as well.

Perception checks from Koran, Dr Grimm, Mephos, and Kate, please.


Male Tiefling Tattooed Sorcerer 5

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

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