Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16 vs DC 19
Traveler: 1d20 + 8 ⇒ (9) + 8 = 17 vs Touch AC
1d8 + 1 ⇒ (1) + 1 = 2

Radsworth fails to make the mental hop to determine the effects of magic that have just taken place. With Arthur and the others here, he has no doubt the cultists days are numbered but is concerned he cannot locate Yingzen.

He readies his weapon for two possibilities.

1) Another foe appears.
2) The Wizard survives, and begins to cast a spell.

If 17 hits the Wizard for two damage, he must make a concentration check DC 10+2+Spell Level


M Human unchained monk 8/paladin 6

The Devil Ray glances over his shoulder out the office window to see if any enemies can be seen on the street....

At that moment, the black rabbit skitters into Mr Clean's arms as both duck into the shadows of the cabinet on the east wall....


Eh?? Where did you slip off to, you little wretch? No matter.... More pressing matters are evident.... Must first deal with your companions.... Then, I shall find you, and make a nice stew....

The wizard casts another spell (false life)....

He calls out loudly for aid:

NEIRA!! LUCRETIA!! COME!! THERE ARE INTRUDERS!!


Derrik (next round)
Mr Clean
Marcus
Radsworth (next round)
Yingzen-bunny
Devil Ray (cast false life)
Mikey Jay
Cultists (2; next round)
Daisy (next round)

Eeeeeeek!!!


Initiative 1d20 + 7 ⇒ (5) + 7 = 12


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

(In the first couple rounds it takes him to vault up the stairs and reach the southwest office where the wizard has turned Yingzen into little bunny foo foo)....

Good afternoon, evil cultists of Cthulhu! No, we're not Jehovah's Witnesses.... We're even better! Instead of knocking on your door to talk to you about Jesus, we kick in your door and arrange a face-to-face meeting!


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

When Marcus arrives at the room, a little ways behind his image, he starts casting as quietly as he can.

He makes the required gestures, fingers bending in ways that are sickening to look at, and muttering in an unnatural language.

Preparations done, he shoves his still twisted hand at the Wizard.

"Stop, stop, stop all the dancing!" he giggles softly, but forcefully to himself.

Hold Person, DC 21 Will.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

(In his round of surgin' upward)

Derrik pushes himself somewhat as he too ascends the stairs with untold Alacrity the calling of reinforcements seemingly upon both sides.. and he was not sure what the two names represented.. Could be more cultists, Vile Creatures or students under the man. A distinct *CLANK CLANK CLANK CLANK* comes from the stairwell as he rapidly approaches. Each step the runes on his armor growing brighter and forming new messages in an untold language.

Divine Favor and move


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Blake, now holding the tiny bunny sees an opening and darts back toward the entering group trying to move next to if not past a defensive line.

Double move, with a Withdraw action if needed and moving behind the group. That will end Clean's turn.


Will save vs DC 21 hold person 1d20 + 10 ⇒ (3) + 10 = 13 fails!

The Devil Ray goes rigid with compulsive paralysis!

S+&%.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Please, please, PLEASE, Yingzen, COUP DE GRACE HIM AS A BUNNY.


M Human unchained monk 8/paladin 6

LMAO!!!


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

I am more than willing to walk back in there and sit the bunny right on the Devil Ray's shoulder for the Coup De Grace. That would be a 1d3-4 bite crit with sneak attack. I think he can end this guy! MJ, If you allow me to "Rewind Time" and do so I would totally be down for it!


M Human unchained monk 8/paladin 6

Permission granted lol!


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

As a rift in time suddenly appears and a flash blinks through the tower, Blake finds himself standing once again behind the desk as the little black bunny leaps into his arms. He begins to dart for the hall where the companions are emerging from, a echo in the back of his mind causes him to hesitate and look over to the Devil Ray. As he watches, he hears the last few words of Marcus' incantation float through the air and sees the Devil Ray's body go rigid, muscles knotting, eyes locking forward, and voice caught in mid spell casting. He looks down at the agitated black rabbit a moment, then back to the wizard. A sadistic grin slips across his surly features as he darts over to the frozen caster and gently lays the rabbit right on the b@$#@&d's shoulder.

Move action to get over to the Devil Ray, Free action to drop the rabbit in the Devil Ray's square, and a second move action to move back into a hidden position behind the table.

Stealth: 1d20 + 21 ⇒ (1) + 21 = 22


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Arriving in the doorway just in time to see Clean set up a gloriously Monty Pythonesque death for the wizard....

BAHAHAHAHAHA!! Is that Yingzen!?....


male tengu swordmaster (Rogue) lv 19 trickster tier 9

Yingzen moves over to attack the wizard


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Just a note the spell functions like Beast Shape... Yingzen is a rabbit so he does 1d3 BUT the adjustments are for the spell only... So his Str goes down by 4 and Dex up by 4...otherwise he' mostly the same. Still hilarious as all get out.


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Yingzen, coupe de grace if my memory serves is a full round action. Me placing you there sets you up for it w/o you needing to move.


Male Top Hat Intelligent wondrous item

When Radsworth arrives to the point in the hall outside the office where he has line of sight to the wizard with the black Yingzen-bunny attached like a feral necktie to the Devil Ray's throat....

Oh! Jolly good show, that!! Jolly good!! A little slice of The Holy Grail, that!! Hohohohoho!!


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

"He'll bite your head off!" HAHAHAHAHAAAAA!! He even kinda looks like Tim, the wizard from the movie!! HAHAHAHAHAAAAA!!!


F~&*! They're right! My death is a scene from a f!+$ing Monty Python movie!! If it were anyone else but me, I'd be laughing, too! F&$!!!


male tengu swordmaster (Rogue) lv 19 trickster tier 9

Yingzen bites the wizard in the neck performing a coup de grace

2 pts of damage


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Should be more than that, shouldn't it? You only have 10 Str afterwards but it IS an auto-crit.


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

On top of that Yingzen, you should be doing Sneak Attack damage as well.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Proper numbers would be 2d3+4d6; Regardless I say roll his Fort save because avg thats a DC 28 fort


Fort save vs DC TBD coup de grace 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Assuming minimum damage, that's DC 16. He's dead.

DEATH BY BUNNY.


The wizard shrieks as the black rabbit nibbles open his jugular vein and carotid artery....

He falls dead!


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Marcus laughs maniacally.


male tengu swordmaster (Rogue) lv 19 trickster tier 9

don't get sneak attack
http://www.d20srd.org/srd/spells/balefulPolymorph.htm


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

So out of curiosity. Due to the hold person, did that take place before or after he cast his spell/called for help?


M Human unchained monk 8/paladin 6

After.


If Yingzen doesn't kill the Devil Ray, he would get a save attempt to break free of the hold person on his turn, a full round action....

Fort save vs DC 21 hold person 1d20 + 10 ⇒ (15) + 10 = 25 succeeds!

So whether or not he gets sneak attack matters.... What was the final word RAW?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He gets Sneak Attack, as I posted in the Discussion thread. Yingzen was confused, and used the 3.5 version of Polymorph for some reason, which works significantly differently from the PF version.


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

(If Yingzen didn't kill the Devil Ray):

Okay, that's f+!!ing hilarious, but let me give ya a hand there, little fella! Haha!

Charging vital striking overhand chopping powerful "BJ" 1d20 + 17 ⇒ (19) + 17 = 36 to confirm crit 1d20 + 17 ⇒ (18) + 17 = 35 4d6 + 22 ⇒ (3, 6, 5, 3) + 22 = 39 plus 2d6 ⇒ (1, 3) = 4 holy, plus 2d6 + 22 ⇒ (2, 4) + 22 = 28 critical....

MJ's mighty blow cleaves the black-robed wizard in twain, unleashing a shower of blood and gore!


M Human unchained monk 8/paladin 6

Okay, so Yingzen actually rips open the wizards vital throat vessels, as previously described! Monty Python death! :)


Now the sounds of two priestesses guzzling potions might be detected from nearby offices to the east.... Perception DC 20 detects this subtle sound from the nearer office, or DC 21 from the next one down....

As free actions, they shout (between gulps of potions): To arms! To arms! Enemies are upon us!


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Only if he succeeds on a will save from the Baleful Polymorph. Failing on the will save means his mind becomes that of the animal he was changed into. So, regardless, we still need to wait on Yingzen. How it should go is,

  • Successful Will Save: Retains mental faculties, Deals (As per our faithful Ruleadin) 2d3+4d6 points of damage as a full round action to Coup De Grace.
  • Failed Will Save: Mind is turned from killing to carrots and he scurries scared from the Devil Rays shoulders and scampers around while Clean tries to catch him and save him for the second time.


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy casts protection from evil on Derrik as he clanks up to her....


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

Listening intently, after the squishy mess with Devil Rays... well... Whole being... was split asunder, Blake readies himself for the approaching enemies.

Perception: 1d20 + 16 ⇒ (12) + 16 = 28


M Human unchained monk 8/paladin 6

Blake certainly hears the sounds of corks being popped out of potion bottles and hasty quaffing....


M Human unchained monk 8/paladin 6

Yingzen already succeeded on the Will save, didn't he?


M Human unchained monk 8/paladin 6
Yingzen wrote:
[dice=will]1d20 + 9

Here it is, he got a 22 vs DC 20 I believe....


Round 3!
Derrik
Mr Clean
Marcus
Radsworth
Yingzen-bunny
Mikey Jay
Cultists (2)
Daisy

Eeeeeeek!!!


Male Svirfneblin (Bioengineered) Gunslinger (Pistolero) 9
Vitals:
HP:84 | Initiative: +8(10) | AC: 25 | Touch: 19 | Flat-Footed: 17 | CMB: +7 | CMD: 23 | Fortitude +13 | Reflex +16 | Will +10
Skills:
Acrobatics: 17 | Craft(Alchemy): 13 | Perception: 16 | Stealth: 21

My fault, I must have missed it. So, yes he should get the rolls previously posted by Derrik.

Cursing under his breath Blake tries to get the attention of his allies.

I don't know how you run speaking in the middle of combat so you can rule where this takes place in the order of things.

I heard the bottles being uncorked. I don't want those two getting the jump on us. Someone grease the eastern doorway or somethin to mark footsteps of any invisible assailants.

His voice had shifted from his usual tone to that of almost a military sharpness. The usual quick smattering was now clear and concise and easy to understand. Blake knew communication on the field was important, and this shift in tone and personality showed it. Focusing intently, he peeks toward the east trying to determine where the enemies are and steadies himself to spring into action.

Delaying action until either they appear, or their exact location is determined.


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

1d20 + 8 ⇒ (1) + 8 = 9

"Well, I didn't hear anything, but if you say so..."

Marcus mutters.

"Hm. I don't have any spells to reveal invisibility...AHA!" he exclaims "I know just the thing."

Marcus' body starts to stretch and bulk up, becoming covered in thick and matted hair as his arms elongate to near ape-like proportions, finally ending up in an 8 foot tall, hairy, and very recognizeable form.

"Hah! They said I was crazy for believing! Who's the crazy one now, huh?"

Marcus uses his Many Forms ability to transform into a Sasquatch, gaining +2 Str, Scent, and Low-Light vision.

He moves forward until he is within about 30 feet of the door, but off to the side, somewhat out of sight. He brings his Image up to the very edge of the hall and tries to make himself as inconspicuous as possible. So that hopefully the Image is what the two coming up the stairs see first. The image should last until the end of this round, unless I'm mistaken.

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21

Even if they are invisible, if they come within 30 feet of Marcus he should be able to smell them.


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

MJ moves back out into the hall and faces east as indicated by Mr Clean, blade raised....

He readies an attack against the first foe to come within reach....


The cultists unstop and drink another potion, still remaining out of sight in the two offices east of the Devil Ray's office....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy steps over to Mikey and touches his arm, casting her other protection from evil spell on him....

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