Momo Strawberry
|
Momo moves quickly to close the gap with Ears, eager to follow the guiding light, but now also casting a faint glow herself.
Double move, attune photon 1
phaeton_nz
|
The blue crocodile looking thing moves up and spits a glob of corrosive acid at Borq.
spit: 1d20 + 14 ⇒ (9) + 14 = 23 v EAC. acid: 1d6 + 6 ⇒ (6) + 6 = 12
Qimok and Borq are up.
Qimok
|
Qimok rushes forward to help Borq fight the crocodilian monsters. He strikes at the two nearest creatures with different weapons, making himself look as fearsome as he can as he does.
Use hyper for extra move action, to move up to engage.
Full attack: curve blade vs. Red, pike (reach) vs. Blue:
holy merciful carbon steel curve blade: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11, damage (S): 1d10 + 12 ⇒ (2) + 12 = 14
invigorating tactical pike: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26, damage (P): 1d8 + 12 ⇒ (7) + 12 = 19
crit damage: 1d8 + 12 ⇒ (7) + 12 = 19
Use Grab Attention feat to demoralize (DC = 15 + [CR x 1.5]): Intimidate: 1d20 + 15 ⇒ (1) + 15 = 16
(So...whiff on one hit and the demoralize, but I'll take the crit!)
Borq, the Skeedish Chef
|
Borq dodges back away from the crocothingy, trying to hit again. Provoking, but tumbling
Acrobatics: 1d20 + 17 ⇒ (7) + 17 = 24
Survival to Trick Attack: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21 for Trick Damage: 3d8 ⇒ (2, 1, 7) = 10
Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (11) + 10 = 21 for E&F Damage: 1d4 + 3 ⇒ (1) + 3 = 4 with crit wound
"Leaving a space for you, Momo. If you want it."
Ears
|
that's a nice crit. And Ears can just see the roundoff at the end of Borq's tumbling pass.
phaeton_nz
|
The curve blade misses but the tactical pike crits. (Red: -38). That one looks to be in a bad way. Borq's follow up attack kills it. Borq also avoids the AOO.
Yellow moves up next to Blue and also spits, targeting Qimok
spit: 1d20 + 14 ⇒ (14) + 14 = 28 v EAC. acid: 1d6 + 6 ⇒ (6) + 6 = 12
Ears is up before Green.
Qimok
|
Yellow's ranged attack within Qimok's reach should provoke an attack of opportunity.
invigorating tactical pike: 1d20 + 10 ⇒ (7) + 10 = 17, damage (P): 1d8 + 12 ⇒ (4) + 12 = 16 (reach 10 ft.)
Though, sadly, that's a poor roll.
Ears
|
Ears steps forward. He noted Borq's backward movement and leaves room behind the main combatants for them to step back again if necessary. There's not much he can do from here except contribute a little infallible damage.
Move as shown.
Magic Missile v blue: 2d4 + 2 ⇒ (1, 4) + 2 = 7
That's 1 second level and 2 first level spells cast.
phaeton_nz
|
The tactical pike just misses. but Ears force bolt doesn't ((Blue:-7))
Green moves up a bit and uses it's corrosive spit to make the two squares in front of it difficult terrain. It also damages the side of the crate beyond (15ft cone) spilling some of the contents out.
Momo, Jakcedo, and Thrym are up before Blue.
Thrym-Who-Speaks-With-Spirits
|
Thrym fires a flare at Blue!
Trick - 35. Flat-Footed for 1 round.
Ghost Killer Underwater Dazzler Flare Pistol (EAC): 1d20 + 12 ⇒ (17) + 12 = 29, for 1d6 + 3 + 4d8 ⇒ (1) + 3 + (6, 3, 6, 4) = 23 Fire damage.
phaeton_nz
|
That hits Blue square in the face (-30)
Jekcedo
|
Jek moves up, and uses Telekinetic Projectile against blue, then acts as a Bodyguard for Qimok as well as In Harm's Way.
Bodyguard Benefit: As a reaction when an adjacent ally is attacked, you can grant that ally a +2 circumstance bonus to its AC against that attack. If you do so, you take a –2 penalty to your own Armor Class until the beginning of your next turn.
In Harm's Way Benefit: When an attack hits an ally whose Armor Class you have increased with the Bodyguard feat, you can intercept the attack. You take all damage and associated effects from that attack, and once you intercept the attack, no other ability can redirect it. This ability takes no action, but you can intercept only one attack in this way each round.
Telekinetic Projectile: 1d20 + 6 ⇒ (9) + 6 = 15
Bludgeon damage: 1d6 ⇒ 1
Momo Strawberry
|
Momo runs some more to close the gap, and just provides a yell Leave some space, let me handle it!
She is glowing brighter and brighter, and her yellow glow is rapidly pulsating to a more orange tone.
Attune 2 of 3, which means next round is kaboom, if she can find the gap.
phaeton_nz
|
Blue backs off and moves around the crate.
Qimok and Borq are up before Yellow.
Borq, the Skeedish Chef
|
Borq fires at Green, backing away from the brightly glowing solarian.
Survival to Trick Attack: 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 39 for Trick Damage: 3d8 ⇒ (4, 2, 1) = 7
Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (8) + 10 = 18 for E&F Damage: 1d4 + 3 ⇒ (2) + 3 = 5 with crit wound
Qimok
|
Qimok thusts his pike past Momo to fend off the closest crocodilian to her, before taking a step back to give her room to light up the stage.
invigorating tactical pike: 1d20 + 10 ⇒ (5) + 10 = 15, damage (P): 1d8 + 12 ⇒ (1) + 12 = 13 vs. Yellow.
Sigh. An even worse roll.
Supernova is 10 ft, IIRC? On Momo's turn, she should now have plenty of space if she steps SE one square first.
phaeton_nz
|
((Green: -12, Blue: -30, Yellow:0))
Yellow backs off and fires an acid spitball at Momo
spit: 1d20 + 14 ⇒ (16) + 14 = 30 v EAC. acid: 1d6 + 6 ⇒ (4) + 6 = 10
Ears is up before Green.
Ears
|
Sorry, should have seen this coming and posted beforehand.
Ears waits for Momo's Big Momont.
Sorry I'm playing clone batch catastrophe in another game.
Delay til after Momo.
phaeton_nz
|
Green also backs off and fires an acidic spitball at Momo.
spit: 1d20 + 14 ⇒ (14) + 14 = 28 v EAC. acid: 1d6 + 6 ⇒ (3) + 6 = 9
Momo, Jakcedo, Thrym and a delayed Ears are up before Blue.
Jekcedo
|
"Getting kind of crowded in here, I'll make room for others."
Jek moves up to green and attacks with their survival knife
Survival knife: 1d20 + 5 ⇒ (4) + 5 = 9
Damage Slash: 1d4 + 4 ⇒ (4) + 4 = 8
"I can act as a bodyguard, or I can just get in the way of the attack! Sometimes the crazy sounding options work best. "
Thrym-Who-Speaks-With-Spirits
|
Thrym fires a flare at Yellow.
Trick - 35. Flat-Footed for 1 round.
Ghost Killer Underwater Dazzler Flare Pistol (EAC): 1d20 + 12 ⇒ (7) + 12 = 19, for 1d6 + 3 + 4d8 ⇒ (2) + 3 + (3, 7, 3, 4) = 22 Fire damage.
Momo Strawberry
|
Is Jek ok with getting hit? Or does he delay until after Momo?
She'll do as below, but move SW (instead of SE, so two squares to the left) hitting only yellow
Momo steps in, nearly tackling the creature in front of her.
♫ It starts with a Hah-hah-hah-Hey
Burning carbon till Oh-Oh-Oh-Nay
Silly-silly-silicon - Feh
Su-su-su-supernova! ♫
Fire Damage: 6d6 ⇒ (2, 3, 5, 2, 2, 2) = 16 DC 15 Reflex for half (yellow and green, and maybe Jek
Jekcedo
|
Jek would have delayed, if Jek can't take their turn, over Jek is fine taking damage. If Jek can take their turn over, then Jek rushed in behind Momo to set off a foam grenade 10'r to be sure the crates don't set on fire. Gernades dropped in the southwest corner of Jeks Square.
If Jek can't delay
Reflex: 1d20 + 4 ⇒ (17) + 4 = 21
phaeton_nz
|
I think I prefer this Explosion
Yellow takes fire damage from Thrym. (-22). Jekcedo may delay.
ref(yellow): 1d20 + 5 ⇒ (6) + 5 = 11
ref(green): 1d20 + 5 ⇒ (1) + 5 = 6
((Green: -28, Yellow: -38)) They're both still up but badly singed.
Blue looks to have had enough as it is retreating.
Qimok and Borq are up before Yellow.
Qimok
|
After Momo's supernova goes off, Qimok rushes back into the fray, slashing at Yellow with their curve blade.
holy merciful carbon steel curve blade: 1d20 + 10 ⇒ (7) + 10 = 17, damage (S): 1d10 + 12 ⇒ (4) + 12 = 16
If that hits but doesn't kill it, free demoralize attempt using Grab Attention feat:
Intimidate: 1d20 + 15 ⇒ (19) + 15 = 34 to demoralize (DC = 15 + CRx1.5)
Ears
|
Ears steps forward into the presumably safe space created by Momo's and Jek's explosions. He's surprised to find yellow still standing, and so close, but realizes he has a trusty bulwark in Qimok.
"Just a little adjustment."
Move as shown.
Cast supercharge weapon on Qimok's sword.
phaeton_nz
|
Qimok misses but Yellow, being already badly wounded, starts to do a full withdrawal. Take AOOs if you have them.
Also waiting on Borq who does act before Yellow moves.
Borq, the Skeedish Chef
|
Borq takes a shot at Green as he moves back into the fray.
Survival to Trick Attack: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31 for Trick Damage: 3d8 ⇒ (5, 4, 3) = 12
Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (5) + 10 = 15 for E&F Damage: 1d4 + 3 ⇒ (3) + 3 = 6 with crit wound
"Think they'll let us clear this stuff out instead of attacking? We kinda need it."
Qimok
|
The creature tries to retreat safely, but Qimok has reach.
AOO vs. Yellow: invigorating tactical pike: 1d20 + 10 ⇒ (17) + 10 = 27, damage (P): 1d8 + 12 ⇒ (4) + 12 = 16
If that hit drops it, Qimok's invigorating fusion gives him a +3 morale bonus to Strength-, Dexterity- and Constitution-based ability checks and skill checks, and a +10 enhancement bonus to his speed, until the end of his next turn.
phaeton_nz
|
Nice trick but misses
Yellow full retreats. Take any AOOs if you have them.
Ears is up before Green
Ears
|
Ears had been delaying. Yesterday morning IRL he supercharged Qimok's sword.
phaeton_nz
|
Yellow drops so Qimok is invigorated.
Green moves and spits at the nearest Starfinder, Momo.
spit: 1d20 + 14 ⇒ (1) + 14 = 15 v EAC. acid: 1d6 + 6 ⇒ (2) + 6 = 8
Momo, Jakcedo, Thrym are up before Blue,
Thrym-Who-Speaks-With-Spirits
|
Trick - 35. Flat-Footed for 1 round.
Thrym shifts for a better position, and squeezes the trigger...
...only to be surprised when nothing happens!
Looking at his gun in surprise and disgust, he tosses it aside, then draws another one.
Jekcedo
|
Jek takes a double move, rushing towards blue, making a loud insectoid screeching sound on the way, trying to scare it away.
"SCHREEEeeeEEEeeechSCHREEEeeeEEEeeechSCHREEEeeeEEEeeech"
Intimidate: 1d20 + 0 ⇒ (6) + 0 = 6
Ears
|
Ears watches his teams put the creatures to flight.
What's off the right edge of the map?
Borq, the Skeedish Chef
|
Behind him, Bzzt shrieks as Jek scares the pants off of her, while Borq claps two hands to his head. "Turn off the coms next time, Jek!"
Jekcedo
|
Jek tries not to look embarrassed as they try to find the mute button on their comm unit.
"Whoever designed these comm units obviously has never used one before!"
BLuff untrained: 1d20 + 0 ⇒ (7) + 0 = 7
phaeton_nz
|
Still waiting on Momo
Momo Strawberry
|
Momo is holding her ground, readying an action in case the monster decide not to retreat all the way
Ready action to attack in case any come close
phaeton_nz
|
Blue disappears down a hole in the wall (just off the edge of the map). Whether or not it was scared off by Jekcedo, or going to do that anyway, is hard to tell.
Qimok, Borq and Ears are up before Green.
Qimok
|
Qimok dashes around Momo to strike at the one living monster still within sight.
holy merciful carbon steel curve blade: 1d20 + 10 ⇒ (3) + 10 = 13, damage (S): 1d10 + 12 ⇒ (3) + 12 = 15
Ears
|
Don't forget the supercharge on that curve blade!
Ears steps forward, draws his slug thrower, and uses it to try to convince green to cease harrassing the party.
semi-auto pistol, tactical v KAC : 1d20 + 8 ⇒ (12) + 8 = 20 ... damage: 1d6 + 3 ⇒ (1) + 3 = 4 critical -; Analog)
Qimok
|
I forgot about that, but I'm pretty sure that 13 won't hit, sadly, so the spell fizzles. (If it somehow does hit, add 4d6 ⇒ (4, 6, 6, 4) = 20damage.)
phaeton_nz
|
Qimok doesn't hit but Ears does. ((Green: -34))
Green warily backs away around a crate. (5ft) but since Qimok is still within melee range, decides to do that.
claw: 1d20 + 8 ⇒ (1) + 8 = 9 slashing: 1d6 + 4 ⇒ (3) + 4 = 7
Everyone is up.
Jekcedo
|
Jek moves up to block and flank, green then strikes with a survival knife.
Survival knife: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage Slash: 1d4 + 4 ⇒ (2) + 4 = 6
Thrym-Who-Speaks-With-Spirits
|
Thrym shifts position, and fires a flechette at Green.
Trick - 35. Flat-Footed for 1 round.
Tactical Skipshot Pistol (KAC): 1d20 + 12 ⇒ (10) + 12 = 22, for 1d4 + 3 + 3d8 ⇒ (3) + 3 + (5, 2, 1) = 14 Piercing damage.
phaeton_nz
|
And Green goes down.
The crate that the frenata appropriated contained mostly fabrics: ceremonial robes, carpets, and tapestries. Most sustained damage from the creatures’ use of them for nesting material. The remaining four crates contain large, heavy items— things Rasheen probably wouldn’t have wanted taking up precious cargo space. Most are sculptures and statuary clearly of hobgoblin origin. One crate contains two elaborately carved stone thrones, inlaid with bone and rare wood, and a dizzying assortment of ceremonial pre-Gap polearms, also consistent with hobgoblin culture.
The final crate contains a more mysterious artifact: a ten foot- tall disk of non-native black stone, engraved with strange symbols. Some appear to be astrological, while others seem to be mathematical formulas, possibly for the calculation of eclipses and planetary transits
Perhaps most important of the treasure in this area is the next of Jelev Rasheen’s treasure beacons. The device lies inside one of the unopened crates and it contains heavily encrypted information pointing to the leg of Rasheen’s famous final journey into the Vast.
Jekcedo
|
Culture: 1d20 + 13 ⇒ (13) + 13 = 26
"Dosen't look to be of hobgoblin origin, but they date to the early post-Gap period."