JD's Giantslayer AP - Book 2

Game Master Jack Daniels


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Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Jericho gladly gave the wet druid a hearty handshake as he pulled him back on board. "Not the time to go swimming, G!" The half-elf winked with a smile on his face. After things died down, Jericho went back to navigating the boat. He had been glad for the interruption in the monotony of his duties. Unfortunately, his boredom led to him getting distracted!
Prof. Sailor: 1d20 + 6 ⇒ (2) + 6 = 8

Could only fail on 1-3! Really?!


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

HAnimal: 1d20 + 4 ⇒ (6) + 4 = 10
ride: 1d20 ⇒ 15


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Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

The excitement over Penny returned to her duties.

Cook: 1d20 + 6 ⇒ (20) + 6 = 26

Oh dear, the boats cook is really going to hate me. :)


Slides

Results of daily checks:
Ulmo again rows very competently without fatigue, impressing Coxswain with his effort.
Jericho has issues with the boat getting stuck in the shallows, on occasion, but not enough to cause significant delays. If you fail check by 5 or more, you add 1 day of travel to the trip.
Goliath passes his Animal Handling check so the stalls are clean and the horses are healthy.
Penny gets rave reviews for her cooking, earning some dirty looks from Gashnakh.
Overall, the party gets good marks on their performance from the crew and the captain.

Day 3:

The next morning after breakfast, the party starts to perform their duties. An hour into his rowing, Ulmo hears the screams of panicked sailors running for their lives coming from the western end, yelling "It's free!"

Initiative:
Monster: 1d20 + 7 ⇒ (14) + 7 = 21
Goliath: 1d20 + 4 ⇒ (15) + 4 = 19
Jericho: 1d20 + 6 ⇒ (11) + 6 = 17
Penny: 1d20 + 2 ⇒ (9) + 2 = 11
Ulmo: 1d20 + 2 ⇒ (5) + 2 = 7
Order: Monster, then rest of party.

As Ulmo investigates, he sees a crewmember trying to run from the western end, gets grabbed from behind by 2 hairy arms, while claws rip into the sailor, killing him instantly! Standing 20' from Ulmo is a four-armed gorilla-like creature, covered in matted white fur, matted with blood! The other rowers yell, as Coxswain yells, "Run for your lives, the girallon is free!"

Party is up.

Monster pic in Slides. Players' position on boat on map of boat - Zoom into 200%. The stairs down are in the galley.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Could you put the links to the maps & slides up top?


Slides
Penny Foundling wrote:
Could you put the links to the maps & slides up top?

The link to the slides is above my profile pic. Thought it was pretty obvious.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Computer is dead dead. Cant use map atm on phone but I am in range…bracing for the animal to charge. Please move Ulmo to stand in front of the fleeing crew so that he can brace and protect them

Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature

Brace: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d8 + 20 ⇒ (2, 7) + 20 = 29

If there was one thing Ulmo knew was that he wasn’t going to outrun the creature. Fortunately he had decided to risk drowning by wearing his breastplate. ”Get help!” The dwarf roared. Placing himself between the fleeing crew and the monster he took his spear and braced it against the charge he expected to come.


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Unarmed and unarmored, Goliath gives the elf a chance the prove his metal. He slaps Jericho on the back and the rogue feels a rough, stiff sensation against his skin, spreading from the point of impact. "I believe in you, small elf. "

barkskin on the elf! +2 ac


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny casts Mage armor on herself, she will then go down the stairs, making for the the double doors this round.

Can't move my icon


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Apologize for the delay.

Jericho thanks Goliath, "Appreciate it." He double moves down the stairs and draws his blade as he moves.


Slides

Round 2:

The girallon sees the brave dwarf standing there, protecting the fleeing crew and charges at him! Ulmo hears the force of the ape's four fists pounding the wooden floor as it rushes toward him. Undeterred, the dwarf braces himself for the attack and thrusts his longspear as soon as the beast is within range! The girallon rages in pain, as the spear pierces its abdomen, inflicting a grievous wound. Angered, the beast swing its claw at the dwarf feebly and misses!

Attack: 1d20 + 10 ⇒ (2) + 10 = 12

Party is up. I have moved each of you 30' this round, so you have a standard action or another move action, including swift and free actions. I am sorry for quality of map - if you can zoom to 200% you can see it better. You should be able to move your icons now.

Damage to Girallon: 29.


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath hustles for the dwarf gorilla.

Move closer


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Round 2: Jericho
The half-elf nimbly moves down the stairs, avoiding the fleeing crewmen when he sees the dwarf bravely standing alone against the giant gorilla. Jericho takes a deep breath and casts Shield on himself. He yells out, "Don't hog up all the fun, Ulmo! I'll be right there."


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Hit: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 10 ⇒ (7) + 10 = 17

Buoyed by the sound of his comrades approaching, the dwarf dug his feet in, holding his ground. His spear already dripping blood, he thrust it again at the beast. He didn’t expect for it to die, not even with two deep wounds. Much like fighting a giant, he expected it to fight on for much longer, only succumbing to either a blow to a vital organ, or blood loss.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny notes that the Girallon is close enough for her spell Which is too close!

Penny casts Scorching ray. She has Point blank shot and Precise shot.

ranged touch + PBS: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage Fire + PBS: 4d6 + 1 ⇒ (6, 2, 4, 1) + 1 = 14

My dice are doing their best to suck today!

She then takes a 5' step back, "What kind of cargo is this?" She asks with some asperity.


Slides

Summary:
Goliath double moved.
Jericho moved and cast Shield.
Ulmo pierced the creature again, inflicting more damage. Total: 46.
Penny' scorching ray misses.

Round 3:

The bleeding girallon roars, beats his chest, and full attacks the dwarf!
Claw: 1d20 + 10 ⇒ (5) + 10 = 15 --- miss
Claw: 1d20 + 10 ⇒ (1) + 10 = 11 --- miss
Claw: 1d20 + 10 ⇒ (4) + 10 = 14 --- miss
Claw: 1d20 + 10 ⇒ (19) + 10 = 29 --- hit
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 10 ⇒ (6) + 10 = 16 --- miss
5 attacks and only 5 damage!*Shakes head*

Party is up!


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Hit: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 10 ⇒ (3) + 10 = 13

The creature unleashed a furious barrage of attacks against the dwarf. A mixture of shield work and his well formed breastplate allowed him to weather the attacks, only taking a nasty cut to the arm. It overextended itself, however, and took yet another wound from his spear in return.


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Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Round 3: Jericho

Feeling the weight of his sword in both of his hands, Kericho moves in and graceful slices the large gorilla!

He provokes AoO moving into the creature's threatened area.
Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Confirmation: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d10 + 9 ⇒ (9) + 9 = 18 x 2 = 36!
AC: 27


Google Slides

Ulmo lands another blow on the severely wounded girallon.
Jericho moves in and provokes bite attack from the 4-armed ape. The bite is accurate, aimed at the half-elf's shoulder, but at the last second, it bounces off harmlessly due to the shield of force surrounding Jericho. He gracefully takes advantage of the girallon's neck being in range to masterfully slash across the equivalent of its jugular vein. The beast grasps at its neck futilely trying to stop the bleeding, before its eyes rolls up into its head and it collapses dead to the floor.

AoO vs. Jericho: 1d20 + 10 ⇒ (15) + 10 = 25 --- miss
Combat over!


Slides

Apologies, last post was posted from wrong alias.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Nice work you two." Penny says quietly, staying alert and keeping an eye out for the next dropping shoe.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

”Hmm.” The dwarf looked down at the corpse and then at the half-elf. ”Not bad.” He said, deadpan. He thought about adding that he could have taken it, but decided against it. There was no point discouraging teamwork. Just because he was winning didn’t mean that it was certain. Many a giant slayer had died to such overconfidence. ”Lets find the captain and ask if there are any other cargo that we should be concerned about.”


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

"No worries, Ulmo. You wear them down and I'll finish 'em for ya." The half-elf smiles with a wink. "It would have been nice if the Captain would have told us that he was hauling dangerous cargo."


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath grumbles with disapproval. He'd partaken in his fair share of big game hunting, something his dragonhide armor attests to, but this was hardly a sporting event. "Who is responsible for seeing to the live cargo? This level of incompetence is unacceptable. Especially on a boat."


Slides

A couple of rounds later, with the threat neutralized, the half-orc Captain Bloodtusk comes rushing down the stairs with men in tow. As soon as he sees the dead creature, he cruses, "By the gods! That one there was going to fetch a pretty penny....I am glad that you are all right and I understand you did what you had to protect the crew and yourselves and I thank you for it. But still..how the hell did it get out? It was supposed to be drugged! Where the hell is Sharg? He was supposed to be guarding it!" As you follow the captain as he heads to the western end of the boat, he finds Sharg, ripped to pieces by the creature. The captain is frustrated by the loss of gold and his crewmember. He leads the party to the armory, where you see an iron cage with the door open. looks at the party, "The beast was held in an iron cage and supposedly drugged. I don't know how in in the Nine Hells it got out?! You all stepped up and I appreciate it."


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Ulmo nodded, curtly. ”Aye. Glad we were there.”

Does it look like the cage was broken open? Is the lock still in one piece? That information would change how he responds


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

"Yesss." Goliath grumbles. "Where is this 'Sarg'?"

Perception (Sarg): 1d20 + 10 ⇒ (3) + 10 = 13


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny points to the ripped apart corpse on the floor. "There is this Sarg."

She then examines the cage the Girallon was held in. Knowledge Engineering: 1d20 + 8 ⇒ (3) + 8 = 11 NVM.

"If Sharg was responsible for keeping the beast drugged he's not going to tell us much." She sighs.


Slides

Sharg is dead on the floor. You find the lock to the door (think of it as a locker combination lock) intact strewn on the floor in the armory as if it went flying when the cage door burst open.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

The lock was intact but the cage was broken. That told Ulmo that the creature had broken free based on its own strength, and the fault lay on whomever planned the operation. He thought about confronting the captain, but it didn’t seem practical. It would hurt his pride and wouldn’t lead to any gain for it. But it did show dangerous incompetence.

”Are there any other such beasts locked away in here? Or other cargo which might prove dangerous?” He asked instead. He no longer trusted the captain or crew to safely get them to their destination, unless it simply involved rowing and not crashing. It made sense to take precautions should there be other dangers involved. He just hoped that the captain would be forthcoming with them. Given that the captain had kept the danger hidden, he didn’t have any trust to blindly give. So he watched carefully for any signs of falsehood or that information was being withheld.

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20


Slides

The captain looks a little irked at the question, but understands the party's apprehension. "No, no other cargo. This should not have been an issue. There were safety protocols. I care for the safety of my crew. Poor Sharg." Ulmo does not sense any deception on the captain's part. The captain calls for the crew together to mourn the death of Sharg and give him a river burial before the journey continues.

The party continues to receive praise from the crew, especially Ulmo, for his bravery in standing alone against the beast.


Slides

Will assume Goliath heals Ulmo.

Day 4:
The morning passes quickly the next day as the party goes through its chores. After midday, on a sunny day...

Perception checks vs. DC 17:

Goliath: 1d20 + 8 ⇒ (12) + 8 = 20
Jericho: 1d20 + 10 ⇒ (8) + 10 = 18

Goliath and Jericho, who are on the deck of the keelboat, happen to look up and see 2 large dragon-like creatures using the sun to mask their descent. Image in Monsters slide.

Surprise Round:
Goliath and Jericho can act. Standard or move actions only.


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Before

With no deception found, Ulmo could do little but accept the explanation as given. He joined the crew in mourning their loss, offering a silent prayer of his own for the lost life. Thereafter, he took the praise from the crew politely. Given his goal of earning a name for himself, it was welcome. Still, he was not one for large displays of emotion, nor for being overly expressive. It was thus almost a relief when it was time to go back to work.


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

"Is passage on this river usually this treacherous?" Goliath grumbles when his keen shoanti eyes see the dragon-likes. "Above! Something comes from above!" He bellows, calling on the strength of the aurochs to ready him for battle.

Standard Action to Cast Bull's Streangth.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Jericho sees the danger approaching, "Oh boy..." He casts Shield on himself as a standard action.


Slides

The two beasts land on the deck of the boat, causing panic and screams. Now that you see them up close, you realize that they are not dragons, but instead river drakes.

Ulmo, below decks, and Penny in the kitchen hear the screams of the crew and can act. You all go before the drakes in Round 1, so you may post your actions. The drakes are color-coded: orange and yellow.


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny will crack open the door of the kitchen and peek at what we're facing.

"River Drakes! Two of them." She informs Jericho.

Knowledge Arcana Dragons: 1d20 + 14 ⇒ (18) + 14 = 32


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Round 1:

Jericho double moves to within 10' east of the orange drake.
AC: 25


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

With a deep sigh, Ulmo took up his spear and began making his way towards the deck. Hearing 'river drakes' he didn't know if the ship was actually being attacked or not, but he wanted to be ready should violence break out.

Double move


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

Goliath calls upon the strength of the mighty oak to bring him up to the river drakes' weight class.

Cast enlorge person.


Slides
Penny Foundling wrote:

Penny will crack open the door of the kitchen and peek at what we're facing.

"River Drakes! Two of them." She informs Jericho.

[dice=Knowledge Arcana Dragons] 1d20 + 14;

Knowledge Check results for Penny:

Drakes are a member of the dragon family.
They can fly and swim.
They are immune to sleep and paralysis.
They are resistance to acid 20.
They can spit a ball of acid.


Slides

Round 1: Drakes

The orange drake takes a 5' step and attacks Jericho with its bite and tail slap, but the half-elf is hard to pin down and both attacks miss.

Bite: 1d20 + 7 ⇒ (12) + 7 = 19
Tail slap: 1d20 + 2 ⇒ (11) + 2 = 13

The yellow drake sees the enlarged druid and rears its neck back and spits a ball of acidic mucus at him.

Goliath's Reflex save vs. DC 14: 1d20 + 2 ⇒ (5) + 2 = 7 --- fails
Goliath suffers 2d8 ⇒ (4, 7) = 11 acid damage and is entangled.

Entangled:
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Goliath can roll a new save at the end of his turn to end the entangle effect.

The crew scrambles away to allow the party to deal with the threats.

Party is up in Round 2!


Fem Half-elf Arcanist 4. AC 13 *17, t 13 *16, ff 11 *15, hp -3 (26), Fort +3, Ref +4, Will +6, Init +2; Perception +8, Portrait

Penny casts Gravity bow and advances to where she can see and get a shot at Yellow.


Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Round 2:

Jericho dodges the orange drake's attacks and counterattacks it with his elven curve blade.

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d10 + 9 ⇒ (5) + 9 = 14
AC: 25


Ranger (4) Wounds (0) HP (40) AC (22/23/19, +4 vs giants) Saves (7/6/4, +2 Hardy) Adaptable (3/4) Blessings (4/5) Lvl 1 (0/1) Initiative (+2) Buffs (Longstrider, Adaptable)

Cant move on map ATM. Please move Ulmo up 40ft to the upper deck, or I’ll do it once I can.

Hearing the sounds of fighting, he realized that he truly was needed on deck. Moving as fast as his legs could carry him, he continued onward.


Slides

Moved you Ulmo.
Goliath, due to the acidic mucus, you take an additional 1d4 ⇒ 2 acid damage at the beginning of your turn.


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

"Bah!" Goliath barks in draconic. "I'll add your scales to my armor!" Ignoring the sticky mucus as best he can, Goliath fights forward, some of the mucus strands ripping up deckboards as the giant druid closes on the drake. He raises his earth breaker over his head and brings it down on the drake's. At least, hopefully it hits the drake. It will probably sink the ship if it misses.

Move 10' (20') feets.
Earth Breaker (10' Reach, Power Attack, entangled: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
B Damage (Power Attack, Destructive Smite): 3d6 + 15 ⇒ (4, 1, 1) + 15 = 21
DC 14 Ref: 1d20 + 3 ⇒ (6) + 3 = 9


Slides

Summary of Round 2:
Jericho hits, inflicting 14 damage on the drake.
Ulmo double moves and Penny casts spell and moves.
Goliath hits and inflicts 20 damage. I have +14 on damage, how do you get +15? 24 Str= +7, +3 2-handed +3, +1 weapon, +3 power attack.

Round 2: Drakes

The orange drake full-attacks Jericho, but misses!

Bite: 1d20 + 7 ⇒ (5) + 7 = 12
Tail slap: 1d20 + 2 ⇒ (5) + 2 = 7

The yellow drake full-attacks the giant druid and draws blood!

Bite: 1d20 + 7 ⇒ (8) + 7 = 15 -- hits
Damage: 2d4 + 3 ⇒ (2, 4) + 3 = 9
Tail slap: 1d20 + 2 ⇒ (2) + 2 = 4

Party is up in Round 3! Goliath takes an additional 1d4 ⇒ 1 acid damage at the beginning of his round.


HP 18/36 Nonlethal 00/36 | AC 19 T 10 FF 19 | CMB +9, CMD 18 | F: +7, R: +3, W: +6 | Init: +4 | Perc: +10 | Equipped Weapon: Earth Breaker +8 (2d6+7/×3 Bludgeoning) | Speed 30**/40**ft | Active Conditions: *LStride 4Hrs* | Special Abilities DSmite +1 4/6: |
Spells Per Day:
1: LStride 1/2, TStomp 0/1, TStrike 1/1 | 2: BSkin 1/1, BStr 2/2

With a roar, Goliath tears free from the viscous acid - leaving ropes of it falling to the deck sizzling as it eats into the boat - and brings his mighty earth breaker down on the drakes head.

Let's see. 1.5x STR is +10, +1 Weapon, +1 Destructive Smite, +3 Power Attack.
Earth Breaker (10' Reach, Power Attack, entangled: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
B Damage (Power Attack, Destructive Smite): 3d6 + 15 ⇒ (4, 5, 4) + 15 = 28
DC 14 Ref: 1d20 + 3 ⇒ (17) + 3 = 20
Surely this dragoo boy doesn't have more than 49 HP.


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Half-elf Rogue 4. AC 21, T 17, FF 14, HP: 34/34, Fort +3, Ref +10, Will +3, Init +6; Perception +10, Shield spell: 3/3

Round 2: Jericho

The half-elf weaves his blade around and tries to pierce the beast's scales.

Attack: 1d20 + 10 ⇒ (18) + 10 = 28 --- threat
Confirm: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d10 + 10 ⇒ (2) + 10 = 12...if critical, add 1d10 + 10 ⇒ (8) + 10 = 18
AC: 25

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