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![]() Against Derrik:
Against Yingzen:
Against Koran:
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![]() Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5 fails....6 fire damage after resistance.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (14) + 4 = 18 succeeds....2 fire damage after resistance.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (5) + 4 = 9 fails....6 fire damage after resistance.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (11) + 4 = 15 succeeds....2 fire damage after resistance.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5 fails....6 fire damage after resistance.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (15) + 4 = 19 succeeds....2 fire damage after resistance.... ![]()
![]() Scrambling down the stairs over the fallen corpses of sinspawn, the ghuls open wide their slavering maws and snap at Derrik, Yingzen, and Koran.... Bite against Derrik 1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 6 ⇒ (1) + 6 = 7 deals 7 damage.... Bite against Yingzen 1d20 + 10 ⇒ (6) + 10 = 16 1d6 + 6 ⇒ (3) + 6 = 9 misses.... Bite against Koran 1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 6 ⇒ (6) + 6 = 12 deals 12 damage.... ![]()
![]() Reflex save vs DC 20 burning hands 1d20 + 4 ⇒ (10) + 4 = 14 fails.... Reflex save vs DC 20 burning hands 1d20 + 4 ⇒ (9) + 4 = 13 fails.... Reflex save vs DC 20 burning hands 1d20 + 4 ⇒ (4) + 4 = 8 fails.... Three of the 8 ghuls are also burnt, but seemingly less affected by the fire than the sinspawn (fire resistance 10), taking 2 fire damage each.... ![]()
![]() Derrik Stonesmith wrote:
Derrik's shot fells another ghul! ![]()
![]() One of the ghuls cannot flee without drawing an AoO from Yingzen, but it attempts to do so anyway, withdrawing from one threatened square, but forced to try to slip by through another threatened square....drawing an AoO from Yingzen.... The other four make complete withdraws and flee north, back the way they came, but one cannot escape without provoking an AoO from Kepler as it passes through the eidolon's reach.... ![]()
![]() Yingzen wrote:
As Rad pointed out, cure light wounds heals 1d8+1.... Yingzen is able to step back 5 ft before retrieving his potion, thereby limiting the number of ghuls that can make AoOs on him as he drinks it to one.... Bite 1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 6 ⇒ (5) + 6 = 11 deals 11 piercing to Yingzen! ![]()
![]() Will save vs DC 16 channel 1d20 + 7 ⇒ (7) + 7 = 14 Will save vs DC 16 channel 1d20 + 7 ⇒ (13) + 7 = 20 Will save vs DC 16 channel 1d20 + 7 ⇒ (15) + 7 = 22 Will save vs DC 16 channel 1d20 + 7 ⇒ (6) + 7 = 13 Will save vs DC 16 channel 1d20 + 7 ⇒ (8) + 7 = 15 Will save vs DC 16 channel 1d20 + 7 ⇒ (20) + 7 = 27 Will save vs DC 16 channel 1d20 + 7 ⇒ (1) + 7 = 8 Will save vs DC 16 channel 1d20 + 7 ⇒ (18) + 7 = 25 Will save vs DC 16 channel 1d20 + 7 ⇒ (4) + 7 = 11 Will save vs DC 16 channel 1d20 + 7 ⇒ (12) + 7 = 19 ![]()
![]() The other ghuls continue their assault on the front line.... Against Derrik:
Against Koran:
Against MJ:
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![]() Now that Yingzen has made his presence known, the ghuls turn, snarling, and spring at him! Bite 1d20 + 10 ⇒ (6) + 10 = 16 1d6 + 6 ⇒ (2) + 6 = 8
Bite 1d20 + 10 ⇒ (8) + 10 = 18 1d6 + 6 ⇒ (6) + 6 = 12
Bite 1d20 + 10 ⇒ (5) + 10 = 15 1d6 + 6 ⇒ (6) + 6 = 12
Bite 1d20 + 10 ⇒ (2) + 10 = 12 1d6 + 6 ⇒ (2) + 6 = 8
Bite 1d20 + 10 ⇒ (3) + 10 = 13 1d6 + 6 ⇒ (1) + 6 = 7
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![]() The back four ghuls break away from the mob and rush around the work station to attack the party's flank, passing by Yingzen, who lurks in the shadows of the work station, drawing an attack of opportunity from the stealthy Tengu.... The ghuls are able to move around to the party's side, but cannot attack until next round.... ![]()
![]() Will save vs DC 16 channel 1d20 + 7 ⇒ (9) + 7 = 16 takes 11.... Will save vs DC 16 channel 1d20 + 7 ⇒ (17) + 7 = 24 takes 11.... Will save vs DC 16 channel 1d20 + 7 ⇒ (1) + 7 = 8 takes 23.... Will save vs DC 16 channel 1d20 + 7 ⇒ (3) + 7 = 10 takes 23.... Will save vs DC 16 channel 1d20 + 7 ⇒ (20) + 7 = 27 takes 11.... Will save vs DC 16 channel 1d20 + 7 ⇒ (7) + 7 = 14 takes 23.... Will save vs DC 16 channel 1d20 + 7 ⇒ (7) + 7 = 14 takes 23.... Will save vs DC 16 channel 1d20 + 7 ⇒ (3) + 7 = 10 takes 23.... Will save vs DC 16 channel 1d20 + 7 ⇒ (11) + 7 = 18 takes 11.... Will save vs DC 16 channel 1d20 + 7 ⇒ (14) + 7 = 21 takes 11.... The ghuls howl in agony as holy radiance sears their undead flesh! ![]()
![]() The ghuls surge forward in the hall, three abreast, closing the distance and snapping fang-filled jaws at Derrik, Koran, and MJ.... Bite 1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 6 ⇒ (3) + 6 = 9 piercing to Derrik.... Bite 1d20 + 10 ⇒ (18) + 10 = 28 1d6 + 6 ⇒ (2) + 6 = 8 piercing to Koran..... Bite 1d20 + 10 ⇒ (8) + 10 = 18 1d6 + 6 ⇒ (1) + 6 = 7 gnaws harmlessly on MJ's shoulder pauldron.... ![]()
![]() Against a second fireball, hurled by Koran: Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5....takes 15 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (18) + 4 = 22....takes 2 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (8) + 4 = 12....takes 15 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (5) + 4 = 9....takes 15 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (14) + 4 = 18...takes 2 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (15) + 4 = 19...takes 2 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5....takes 15 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (12) + 4 = 16...takes 2 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (15) + 4 = 19...takes 2 fire after resist.... Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (20) + 4 = 24...takes 2 fire after resist.... The second fireball elicits another round of shrieks and writhing! ![]()
![]() Radsworth hurls the first fireball, landing it directly behind the mob of undead.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (19) + 4 = 23....takes 2 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (18) + 4 = 22....takes 2 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (6) + 4 = 10....takes 15 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (4) + 4 = 8....takes 15 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (7) + 4 = 11....takes 15 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (20) + 4 = 24....takes 2 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (4) + 4 = 8....takes 15 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (7) + 4 = 11....takes 15 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (16) + 4 = 20....takes 2 fire damage after resist.... Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (8) + 4 = 12....takes 15 fire damage after resist.... The pack of ghuls shrieks and writhes in the burst of flames! |