
Prue Silversmith |

Prue sighs, any hopes of a diplomatic approach blasted away by the other's weapons, and they didn't even stop the alert. She hurries forwards to take cover behind the van, pointedly not looking at it's decorations too closely and lines up her shot for the sound of approaching feet.
Readied attack vs. touch AC within 400 feet, max range 800 feet: 1d20 + 6 ⇒ (20) + 6 = 26
Confirmation roll: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 ⇒ 1
x4 Crit if confirmed: 3d8 ⇒ (1, 1, 5) = 7
Move speed of 30 feet due to Fleet of Foot racial trait. Rifle's range increment is 80 feet, so apply whatever penalty for range when they appear.
Wow, that's some shitty damage...

Michael Johnson 66 |

The first wave of reinforcements comes into view through the trees--twenty dirty-looking people, most of them bearded men between the ages of adolescence and mid-forties, armed for the most part with clubs fashioned from table legs or baseball bats. Some wear caps or visors, some have sunglasses on, some wear T-shirts or fishing vests, while others go shirtless. Some have decorated their bodies with scars or tattoos of disturbing aspect. One has tied together the pigtails of a small girl's decaying head and wears it like a grisly necklace. A few others are wearing what appear to be tattered masks made from the skin of human faces.
Prue's shot takes one of the men wearing a human-skin mask in the chest, causing him to scream, but he does not fall.

Michael Johnson 66 |

The men are channeled through a choke point formed by the entrance from the road of South Lido Park, a 15-ft-wide paved road barricaded by a long steel gate, and framed by rows of palm trees and parking posts.
Team Lido's front line stands about 160 ft away, separated by relatively level terrain--about 40 ft of white sand with palm trees here and there, a vandalized work van (tires missing and windows busted out), and a volleyball net, then about 40 ft of ground carpeted with pine needles from the pine trees shading several picnic tables and grills, and then about 80 ft of sand-and-shell parking lots.

Michael Johnson 66 |

Ahh, if she had the time then Prue would have climbed the lookout post for the superior vantage point :)
Then Prue is in the watchtower, and does indeed have a superior view of the action.
Prue can see a cul-De-sac and a broad paved street stretching north from the entrance gate where the band of club-wielding men are passing through a gap between the entrance gate and a tall royal palm tree, two abreast.
A forest of pines, palms, Cyprus, and mangroves stretches along the east side of the paved street, with power line poles and street lights at intervals of about 100 ft, while on the west side, beachfront hotels form a towering barrier between the street and the white sand of Lido Beach.
Both lookouts lie motionless on the deck floor of the watchtower, their life's blood pumping out of them from the wounds of bullets and chakram.

Michael Johnson 66 |

Mephos also climbed the tower.
edit: since he has time Mephos will CDG the lookouts.
Mephos quickly finishes off both guards. A battered acoustic guitar lies on the deck, and each man was armed with a hunting rifle. Both wore shorts, and their pockets clearly bulge with something.

Michael Johnson 66 |

Koran also hides behind the van readying himself to charge.
[dice=prepared action to charge as soon as he has a strait line of 120ft or less]1d20+8
[dice=damage]3d6+8
AC is 14 until my next turn
Koran dashes to meet the first of the dirty, bearded men, and a heavy blow of his massive hammer caves in the man's face, dropping him lifeless to the pavement.
Koran now stands within reach of two more men, and can clearly see another seventeen funneling through the gap or about to jump over the 3-ft-high steel gate or go around the trees.

Radsworth |

Rad backpedals 30 ft back from the van and pulls Traveler from his holster. Aiming for the funnel where the men are arriving, he spins the cylinder until a small red bullet is the next feed.
Taking aim, he fires beyond Koran into the crowd.
[Move: 30 ft away from the group.]
[Standard: Cast Burning Hands through the revolver.]
1d4 ⇒ 4 Reflex DC 15 for half.

Dr. Hugo Grimm |

Right before the mob arrives, Grimm drinks a special concoction made from a formula he retained from his D.O.D. job.
+4 STR, -2 INT, +2 Natural AC for 10 minutes (60 rounds)
He will lob the liquid grenade, missed and then prepare to attack with the morningstar from his father's medieval weapon collection.

Michael Johnson 66 |

Right before the mob arrives, Grimm drinks a special concoction made from a formula he retained from his D.O.D. job.
+4 STR, -2 INT, +2 Natural AC for 10 minutes (60 rounds)
He will lob the liquid grenade, missed and then prepare to attack with the morningstar from his father's medieval weapon collection.
Dr Grimm feels the concoction spreading quickly through his bloodstream, causing muscle fibers to expand monstrously, thickening his skin to a scaly hide, and taking hold of his senses and thoughts, neurotransmitters devoted to instinct and primal urges clouding his usually sharp mind.....

Michael Johnson 66 |

Rad backpedals 30 ft back from the van and pulls Traveler from his holster. Aiming for the funnel where the men are arriving, he spins the cylinder until a small red bullet is the next feed.
Taking aim, he fires beyond Koran into the crowd.
[Move: 30 ft away from the group.]
[Standard: Cast Burning Hands through the revolver.]roll 1d4 Reflex DC 15 for half.
Reflex save 1d20 - 1 ⇒ (14) - 1 = 13
Reflex save 1d20 - 1 ⇒ (14) - 1 = 13Reflex save 1d20 - 1 ⇒ (12) - 1 = 11
A gout of flame erupts from the red bullet, blistering three of the foremost men, and eliciting screams of pain and fear.

Club-wielding cannibal |

"Fresh meat!" shouts a man wearing another man's face for a mask.
"Grits n' eggs!" screams a second man.
"I get the girl!" shouts the man wearing a child's head as a necklace.
The club-wielding goons clamber through the gap between the driving entrance and the row of trees that frame the park, converging around Koran, and swinging their table-legs and baseball bats with wild abandon.
Attack 1d20 + 2 ⇒ (4) + 2 = 6 damage 1d6 + 1 ⇒ (4) + 1 = 5
Attack 1d20 + 2 ⇒ (9) + 2 = 11 damage 1d6 + 1 ⇒ (1) + 1 = 2
Attack 1d20 + 2 ⇒ (8) + 2 = 10 damage 1d6 + 1 ⇒ (2) + 1 = 3
The tall Koran evades three attacks in quick succession, but feels the air brush his face as the clubs come whistling around, and smells the stink of rotten meat and unwashed bodies exuded by this mob of deranged survivors.

Michael Johnson 66 |

Mephos shoots at one of the cannibals (-2 range)
[dice=attack]1d20+1[dice=damage]1d8
The bolt finds the throat of the screaming man who was hit by Prue's bullet and blistered by Rad's magic bullet, putting an end to his misery; he falls to the ground silent.

Michael Johnson 66 |

Koran screams a blood curdling battle cry and his muscles seem to bulge with power. He swing a mighty over hand blow at another of the cannibals.
[dice=attack]1d20+8[dice=damage]3d6+12
The head of the hammer smashes the skull of the man wearing the child's-head necklace like a rotten pumpkin, filling the air with an explosion of blood and brain matter. Now seventeen cannibals remain, dancing wildly and jockeying for position to swing at Koran.

Michael Johnson 66 |

Well I assume that one is rather dead right now.
kinyama runs forward 60ft and readies an action to shoot the first one to enter within 40ft of him. [dice=attack]1d20+1[dice=damage]1d8+4
Kinyama now stands halfway between the back of the van and the park entrance, about 60 ft from the mob of cannibals yet.

Lakra |

wow .. this moves fast.
stealth 1d20 + 4 ⇒ (19) + 4 = 23 ought to work.
sneak attack v. FF AC (I hope) 1d20 + 2 ⇒ (13) + 2 = 15 [ooc]SA damage 1d8 + 1d6 ⇒ (8) + (5) = 13

Michael Johnson 66 |

wow .. this moves fast.
** spoiler omitted **
Having positioned himself behind a palmetto about 30 ft from the park entrance with a light crossbow (he was given as a gift on his last birthday by Hell-No Kitty), Lakra silently assassinates a bearded man wearing a Jagermeister T-shirt, sending a bolt into his carotid artery.
16 cannibals remain.

Dr. Hugo Grimm |

Before rushing out to assist Koran, Grimm discharges his heavy crossbow, hopefully into the face of one of these creeps and then he will grab his morningstar to assist Koran in cleaning up this "mess", courtesy of his nefound strength and armor.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d10 ⇒ 9
Then grabs morningstar to engage horde.

Michael Johnson 66 |

Before rushing out to assist Koran, Grimm discharges his heavy crossbow, hopefully into the face of one of these creeps and then he will grab his morningstar to assist Koran in cleaning up this "mess", courtesy of his nefound strength and armor.
[dice=Attack]1d20+3
[dice=Damage]1d10Then grabs morningstar to engage horde.
Grimm's bolt punches in to the fletching in a fat guy's eye, dropping him.
The crossbow falls to the sand as Grimm unslings his morningstar, a surge of bestial bloodlust heating his limbs and reddening his vision.
15 cannibals remain.

Dr. Hugo Grimm |

I could use a good punk rock anthem from my youth for an adrenaline boost right now. Odd how Dave Brubek's Time Out would also work here. I REALLY want to hurt something. The formula must be very potent. Glad I wrote it down.

Prue Silversmith |

*flails around trying to throw the monkey off her back*
Sorry, just finished a 10 hour graveyard shift :p
Prue frowns distractedly at Mephos as he finishes the two unconscious and likely dying lookouts. "Was that really necessary?"
She quickly turns her attention back to the horde of murderers below, training her sights on one of the burned cannibals unless there is another decorated more atrociously like the one wearing child parts.
Rifle (vs touch): 1d20 + 6 ⇒ (16) + 6 = 22 for 1d8 ⇒ 6 damage.
I haven't applied the -4 for shooting into melee, but I assume she would be now?.

Michael Johnson 66 |

I could use a good punk rock anthem from my youth for an adrenaline boost right now. Odd how Dave Brubek's Time Out would also work here. I REALLY want to hurt something. The formula must be very potent. Glad I wrote it down.
The strains of Time Out erupt with startling clarity in Grimm's mind as an unforeseen audio hallucinatory effect of the admixture kicks in, seemingly tied to the desire to lay waste to these ragged losers and give them the merciful escape of a swift death at the end of his antique Morningstar.

Michael Johnson 66 |

*flails around trying to throw the monkey off her back*
Sorry, just finished a 10 hour graveyard shift :pPrue frowns distractedly at Mephos as he finishes the two unconscious and likely dying lookouts. "Was that really necessary?"
She quickly turns her attention back to the horde of murderers below, training her sights on one of the burned cannibals unless there is another decorated more atrociously like the one wearing child parts.
[dice=Rifle (vs touch)]1d20+6 for 1d8 damage.
I haven't applied the -4 for shooting into melee, but I assume she would be now?.
The burnt man stops squealing when Prue's bullet gives him the mercy of a headshot, filling the air with a fine red mist.

Radsworth |

I think Grimm went a bit early, putting me up now.
Radsworth sidesteps a bit, looking for a target he can catch that isn't swarming in melee. His jaw drops as Koran wades into the fray, swinging recklessly and laughing off the crazed cannibals.
"Good god. I don't know if I have enough bullets for that one..if it came to it!"
1d20 + 3 ⇒ (8) + 3 = 11 vs Touch AC.

Koran "The Hammer" |

I think Grimm went a bit early, putting me up now.
Radsworth sidesteps a bit, looking for a target he can catch that isn't swarming in melee. His jaw drops as Koran wades into the fray, swinging recklessly and laughing off the crazed cannibals.
"Good god. I don't know if I have enough bullets for that one..if it came to it!"
roll 1d20 +3 vs Touch AC.
Unfortunately this is very relevant to the above post. first off in case it wasn't apparent Koran raged in his last post. This is his will (DC 9) save due to uncontrollable rage. will save: 1d20 + 3 ⇒ (8) + 3 = 11