
Gojira, King of Kaiju |

AoO bite on Al'Torac as he flies into Gojira's face....1d20 + 46 ⇒ (19) + 46 = 65 CHOMP for 8d6 + 20 ⇒ (1, 5, 2, 1, 3, 4, 5, 2) + 20 = 43 plus grab 1d20 + 66 ⇒ (13) + 66 = 79
Confirming critical 1d20 + 46 ⇒ (6) + 46 = 52 deals 8d6 + 20 ⇒ (6, 4, 4, 6, 2, 4, 6, 6) + 20 = 58 crit damage!
101 damage to Al'Torac!

Dr. Allison Jones |

Allison has SR 20. A pitiful defense against the King in Yellow, but maybe he will roll a nat 1...
Will Save vs Feeblemind (DC 29): 1d20 + 22 - 4 - 4 ⇒ (9) + 22 - 4 - 4 = 23
-4 penalty for Schizophrenia and -4 penalty for being an arcane spellcaster
Force of Will: 1d20 + 22 - 4 - 4 ⇒ (20) + 22 - 4 - 4 = 34
Allison surges with mythic might and fights off the King in Yellow's attempt to further shatter her mind.

Sieg Alfbrecht |

Oh I should probably roll to see what flavor of crazy I have.
1d100 ⇒ 51
WOOOO I GET 4 MORE PEOPLE LIVIN' IN MY HEAD! HEAD PARTY! YEAAAAAH!
Multiple Personality Disorder guys I can be a different character every day of the work week.

Derrik Stonesmith |

You can you didnt see yellow basically it won't matter right now. I will if he comes back.. then you might be screwed. So take your turn, we have Kaiju sadly because the KiY ran away; You, Koran, Sieg, Marcus and Mosura still have round 2 actions

Mikey Jay |

Dropping through the sea to the sea bottom with his ring of FoM, Mikey Jay races up to the battle, expending mythic point to get a burst of speed along the ocean floor that brings him within range of Gojira....
Fleet warrior hasted powerful furiously focused Sword of Sif 1d20 + 40 ⇒ (5) + 40 = 45 misses....
Fleet warrior hasted powerful furiously focused Sword of Sif 1d20 + 36 ⇒ (17) + 36 = 53 deals 2d6 + 57 ⇒ (2, 6) + 57 = 65 slashing
Fleet warrior hasted powerful furiously focused Sword of Sif 1d20 + 36 ⇒ (2) + 36 = 38 misses....
Fleet warrior hasted powerful furiously focused Sword of Sif 1d20 + 31 ⇒ (7) + 31 = 38 deals 2d6 + 57 ⇒ (5, 5) + 57 = 67 misses....

Dr. Hugo Grimm |

Grimm releases bombs towards the beast.
attack 1: 1d20 + 17 ⇒ (5) + 17 = 22
attack 2: 1d20 + 12 ⇒ (3) + 12 = 15
attack 3: 1d20 + 7 ⇒ (12) + 7 = 19
Any of these hit? I bet not.

Derrik Stonesmith |

Mikey isnt Huge or greater so he doesnt provoke but we dont get AoO's on Gojira either unless we are Huge or Greater.
A kaiju's natural attacks count as epic and magic for the purpose of overcoming damage reduction.
Damage Reduction 20/epic.
Darkvision 600 feet.
Fast healing 30.
Ferocity (Ex) All kaiju possess the ferocity universal monster ability.
Hurl Foe (Ex) When a kaiju damages a Huge or smaller foe with one of its natural attacks, it can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 10 feet in a direction of the kaiju's choice and falls prone. The distance the foe is hurled increases by 10 feet for every 5 points by which the kaiju's check exceeds the foe's CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.
Immunity to ability damage, ability drain, death effects, disease, energy drain, and fear.
Massive (Ex) Because kaiju are so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to a kaiju's movement, though areas of forest or settlements are considered difficult terrain to a kaiju. A Huge or smaller creature can move through any square occupied by a kaiju, or vice-versa. A kaiju can make attacks of opportunity only against foes that are Huge or larger, and can be flanked only by Huge or larger foes. A kaiju gains a bonus for being on higher ground only if its entire space is on higher ground than that of its target. It's possible for a Huge or smaller creature to climb a kaiju—this generally requires a successful DC 30 check, and unlike the normal rules about kaiju and attacks of opportunity, a Small or larger creature that climbs on a kaiju's body provokes an attack of opportunity from the monster.
Recovery (Ex) Whenever a kaiju fails a saving throw against any mind-affecting, paralysis, petrification, polymorph, or immobilizing effect (including binding and temporal stasis but not including imprisonment), it can attempt a new saving throw at the end of its turn to remove the effect. Doing so takes no action. A kaiju can attempt a new save to end the effect as often as it wishes, but can attempt to remove only one such effect per round. Once per year, if a kaiju takes an amount of damage that would normally kill it by reducing its hit points to a negative amount equal to its Constitution score, the damage instead heals the kaiju of twice the amount of damage—but this healing leaves the kaiju disoriented and demoralized. At this point, the creature becomes nauseated and seeks only to return to its lair. Any amount of damage dealt to it by an external source before it reaches its lair, though, immediately negates the nauseated effect and allows the kaiju to end its retreat and attack.
Resistance 30 against acid, cold, electricity, fire, negative energy, and sonic.

Gojira, King of Kaiju |

Bite on al'Torac 1d20 + 46 ⇒ (9) + 46 = 55 deals 8d6 + 20 ⇒ (4, 5, 5, 5, 4, 6, 4, 4) + 20 = 57 damage plus grab 1d20 + 66 ⇒ (19) + 66 = 85 chomps down on the gold dragon's neck....
Claw at al'Torac 1d20 + 46 ⇒ (5) + 46 = 51 deals 4d8 + 20 ⇒ (7, 2, 2, 8) + 20 = 39 tearing off a golden wing....
Claw at al'Torac 1d20 + 46 ⇒ (7) + 46 = 53 deals 4d8 + 20 ⇒ (1, 8, 8, 1) + 20 = 38 rips off the other wing....
Tail slap +44 1d20 + 44 ⇒ (17) + 44 = 61 deals 6d6 + 10 ⇒ (5, 5, 2, 4, 4, 1) + 10 = 31 crushes the ribcage and pelvis....
Al'Torac the gold dragon's corpse plummets, broken, into the churning sea below....

Dr. Hugo Grimm |

If they are touch attacks, they all hit....
They are!
damage: 8d6 + 11 ⇒ (2, 1, 1, 5, 1, 2, 5, 3) + 11 = 31
damage: 8d6 + 11 ⇒ (5, 3, 6, 5, 2, 5, 4, 3) + 11 = 44
damage: 8d6 + 11 ⇒ (1, 2, 3, 6, 1, 6, 6, 2) + 11 = 38
Fire (DC28)

Derrik Stonesmith |

If Gojira grapples he would swallow Whole on Al'Toric which would mean he couldnt attack with the rest of the attacks also Gojira would attack the person who Hurt him most.. Which would be either Derrik or the person who hit him with Magic, Either or.. Derrik is also not near Sieg or Koran so he gets no healing. Gojira I think has two tail slaps...
Dr. Grimm need to make a Will save vs his Phobia for 3rd round Hastur image appearing

Mosura, also known as Mothra |

Mosura bites Yingzen 1d20 + 41 ⇒ (9) + 41 = 50 deals 6d6 + 17 ⇒ (6, 5, 3, 2, 2, 2) + 17 = 37 damage
Mosura bites Yingzen 1d20 + 41 ⇒ (8) + 41 = 49 deals 6d6 + 17 ⇒ (1, 2, 6, 4, 1, 4) + 17 = 35 damage
Mosura wing buffets Yingzen 1d20 + 41 ⇒ (17) + 41 = 58 deals 3d8 + 17 ⇒ (7, 7, 2) + 17 = 33 damage
Mosura wing buffets Yingzen 1d20 + 41 ⇒ (6) + 41 = 47 deals 3d8 + 17 ⇒ (7, 6, 2) + 17 = 32 damage
Mosura slams into Yingzen 1d20 + 36 ⇒ (2) + 36 = 38 deals 10d6 + 8 ⇒ (4, 3, 4, 1, 3, 6, 5, 1, 2, 3) + 8 = 40

Dr. Allison Jones |

Top of Round 4, after Mosura
Will Save (DC 16): 1d20 + 22 - 4 ⇒ (2) + 22 - 4 = 20
The Invisible and Insane Allison flies away from the aura of Hastur and launches a mythic fireball at Gojira...
Channeled Mythic Augmented Fireball: 15d10 ⇒ (9, 10, 10, 3, 4, 3, 4, 7, 4, 6, 6, 3, 1, 10, 5) = 85 + 42 = 127
Bypasses fire resistance and fire immunity. Costs three uses of Mythic Power.
DC 26 Reflex Save for half with -4 penalty to save.

Marcus Greer |

Could you at least wait until I can act? If this is Round 4 that means I still have Round 2 and 3 actions for Marcus and Sieg.
Round 2: Marcus moves in with the rest of the group, hits Sieg with a Heal. Sieg gets 160 HP back.
Round 3: Marcus moves on to Koran, hitting HIM with a Heal from his Caduceus. Koran gets back 200 HP.
Round 4: TBD

Koran "The Hammer of Thor" |

Koran, flies across the sky in flash of electricity and demonic fire and crashes into Mothra with a clap of thunder.
DIE BEAST!
Aerial attack 1: 1d20 + 37 ⇒ (5) + 37 = 42 Damage: 6d6 + 6d6 + 1d6 + 1d6 + 47 ⇒ (6, 6, 5, 2, 3, 6) + (4, 2, 6, 2, 3, 4) + (2) + (2) + 47 = 100
Attack 2: 1d20 + 37 ⇒ (7) + 37 = 44 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (1, 2, 6, 5, 1, 2) + (6) + (5) + 47 = 75
Attack 3: 1d20 + 37 ⇒ (13) + 37 = 50 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (2, 5, 1, 1, 4, 3) + (6) + (3) + 47 = 72
Wild fighting: 1d20 + 37 ⇒ (6) + 37 = 43 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (1, 1, 2, 3, 5, 2) + (5) + (5) + 47 = 71
Haste: 1d20 + 37 ⇒ (4) + 37 = 41 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (2, 3, 6, 3, 2, 5) + (1) + (3) + 47 = 72
Sudden attack: 1d20 + 44 ⇒ (14) + 44 = 58 again: 1d20 + 44 ⇒ (2) + 44 = 46Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (6, 3, 6, 6, 4, 3) + (4) + (1) + 47 = 80
Amazing initiative: 1d20 + 44 ⇒ (2) + 44 = 46 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (4, 3, 5, 6, 5, 2) + (5) + (1) + 47 = 78
547 damage total - whichever attacks miss.

Derrik Stonesmith |

After Dr Jones:
Fast heals 25 hp....
Now to take each one.... one by one....
Projected image casts greater dispel magic on Radsworth 1d20+20
Projected image quickly (swift action) casts feeble mind on Radsworth.... -4 on the save.... DC 29....
Greater Dispel doesnt cap at CL 20 and you get a spell per every 4 caster levels.. So alot of Rad's buffs are getting dispelled..

Sieg Alfbrecht |

So, someone who can beat a 70+ Stealth, look around for the King of Yellow Bellies.
Round 2: Sieg flies after Mosura, and gives him a Vital whack.
1d20 + 30 ⇒ (10) + 30 = 40
Damage: 12d8 + 57 ⇒ (7, 2, 1, 7, 1, 3, 7, 1, 5, 7, 7, 2) + 57 = 107
Amazing Initiative: 1d20 + 30 ⇒ (17) + 30 = 47
12d8 + 50 ⇒ (1, 5, 6, 8, 1, 8, 4, 5, 8, 4, 8, 5) + 50 = 113
I don't think Holy or Shocking Burst will affect Mothra.
Round 3: He whacks him again.
1d20 + 30 ⇒ (2) + 30 = 32
12d8 + 57 ⇒ (7, 4, 1, 2, 8, 7, 7, 7, 5, 4, 4, 1) + 57 = 114
If Mothra is still up:
Amazing Initiative Whack: 1d20 + 30 ⇒ (19) + 30 = 49
12d8 + 50 ⇒ (8, 3, 6, 1, 4, 1, 5, 5, 4, 1, 6, 1) + 50 = 95

Rynjin |

Marucs would have to move about 300 something feet.. so he wouldnt be doing a heal until Round 3; Round 4 technically hasnt started
Koran and Sieg are also still Staggered..
Ah. He'd hit Sieg only then, for now, Koran had a bit more HP.
Actually, can you Run with Overland Flight? Seems odd that you can Hustle but not Run.
Edit: Why Staggered? What'd we get hit by that Staggers?

Derrik Stonesmith |

Derrik Stonesmith wrote:Marucs would have to move about 300 something feet.. so he wouldnt be doing a heal until Round 3; Round 4 technically hasnt started
Koran and Sieg are also still Staggered..
Ah. He'd hit Sieg only then, for now, Koran had a bit more HP.
Actually, can you Run with Overland Flight? Seems odd that you can Hustle but not Run.
Edit: Why Staggered? What'd we get hit by that Staggers?
Mosura and technically Gojira's blast both stagger you on a fail.. which you needed 20's to pass

Dr. Allison Jones |

Oops... I forgot to roll for the confusion...
Confusion: 1d100 ⇒ 72
STR damage to self: 1d8 ⇒ 3
Allison burns up her Mythic False Life to prevent 3 points of Strength damage...
Also she couldn't attack Gojira this way... Her turn is once more wasted in this fight :(

Michael Johnson 66 |

Mosura, still dominated by the King in Yellow, obeys its master's telepathic commands to protect....
She blasts Sieg and Koran each with a forked lightning bolt!
Reflex save DC 41 halves damage and negates staggered effect....
Koran is zapped for 20d6 electricity damage and is staggered for 1d4 rounds....
Sieg is zapped for 20d6 electricity damage and is staggered for 1d4 rounds....
I believe Koran is staggered 3 rounds and Sieg for 2?

Rynjin |

Reflex: 1d20 + 17 ⇒ (19) + 17 = 36
How much damage was that? Because Sieg is probably dead.
Edit: Okay, that was way back, nevermind. So Sieg is Staggered until Round 4. Assume he spends Round 2 getting TO Mothra then, and then Round 3 is as posted for Round 2.

Derrik Stonesmith |

Oops... I forgot to roll for the confusion...
[dice=Confusion]1d100
[dice=STR damage to self]1d8Allison burns up her Mythic False Life to prevent 3 points of Strength damage...
Also she couldn't attack Gojira this way... Her turn is once more wasted in this fight :(
Its hit yourself and do 1d8+Str to yourself, but instead you were attacked so you attack back which was the Projected image... So your turn did happen just to the wrong thing, and your gunna keep attacking that image too until you make a will save after someone interacts with it outside of Aoe's