Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, I just wasn't sure if I accounted for it a while back or not. I had, just forgot about it.


Female Aasimar (British-German) Oracle 1 / Sorcerer 8 / Mystic Theurge 10 | Mythic Archmage 9 (Lvl 19)

Oh. I misread that. So I still did my super fireball, but it harmlessly hits the Hastur image? Sorry for the confusion, MJ.


M Human unchained monk 8/paladin 6
Sersi wrote:
Oh. Totally misread that. So I launch my super fireball still, but it is at the projected image of Hastur? Sorry for the confusion, MJ.

No worries, its a naturally confusing situation lol....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

It was the 156 Gojira Damage + the 77 Mosura damage + the Piddling damage from the KiY


Round 3! Scootching for your convenience!

Dr Jones! (Schizoid arson)
The King in Yellow! (Feebleminded Radsworth thru his image)
Derrik! (Unzipping Gojira's full-body pajamas)
Grimm! (Threw absorbed firebombs)
Mikey Jay! (Miss, hit, miss, miss)
Koran! (Stunned)
Gojira! (Gobbled gold dragon)
Daisy! (Channeled)
Radsworth!
Sieg! (Stunned)
Marcus! (Healed Sieg)
Mosura! (Chomped down on Yingzen)

Eeeeeek! Squeak!!


Round 4: heals 25 hp....

Casts quickened Feeblemind on Marcus through projected image, DC 29 Will negates, -4 penalty for full spellcasters....

Standard action casts mass suggestion DC 30 through projected image....

Those weapons look so gory.... I suggest you cleanse them by dropping them into the sea.... All the weapons you hold.... Let them fall into the sea and be cleansed....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Will save vs DC 30 mass suggestion that he drop his weapon into the drink 1d20 + 7 ⇒ (11) + 7 = 18 spends two MPs to maximize surge and succeeds....barely....

Mikey fights the urge to toss the Sword of Sif into the churning surf!


Monk (Tetori) 11/Fighter (Brawler) 4/Ulfen Guard 5; Mythic Champion/Guardian 10

Wait what am I Stunned by? Not that it matters, Heal removes Stun. But I'm still Staggered.

Also should I even bother rolling for Sieg for the Suggestion or would I have to rip off my hands? =p


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Will save vs DC 30 mass suggestion that she drop her mace into the sea 1d20 + 20 ⇒ (3) + 20 = 23 fails!

Daisy drops her +3 heavy mace on her turn....

It's not gory at all, but it is a little dusty....


M Human unchained monk 8/paladin 6

I don't think Sieg would be stunned or staggered at this point, having had a heal cast on him.... If I said Sieg was stunned it was a mistake.... He was staggered by Mosura's lightning bolt until Marcus cast heal on him.... Round 4, he's ready to rock and roll....


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Also only Arcane casters take the -4 for Feeblemind.

Will vs Feeblemind: 1d20 + 16 ⇒ (17) + 16 = 33

"HA HA, JOKES ON YOU, I ALREADY LOST MY BRAIN!"

vs Mass Suggestion: 1d20 + 16 ⇒ (5) + 16 = 21

"Dammit." Marcus says as he drops his Caduceus into the sea.

Wait, due to Protection from Evil (and Chaos), we should all be immune to this.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Michael Johnson 66 wrote:
I don't think Sieg would be stunned or staggered at this point, having had a heal cast on him.... If I said Sieg was stunned it was a mistake.... He was staggered by Mosura's lightning bolt until Marcus cast heal on him.... Round 4, he's ready to rock and roll....

Unfortunately, Heal removes basically every Condition in the game BESIDES Staggered. =/


M Human unchained monk 8/paladin 6

Good point about PFE and the suggestion....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

So I still hold my +3 heavy mace, thanks to protection from evil...


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Having trouble keeping up. Which baddies are kicking?


M Human unchained monk 8/paladin 6

Gojira is almost dead but still alive....

Mosura is unharmed....

King in Yellow is wounded, hiding, healing, and putting on creepy puppet shows that make you lose your mind....


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm drinks an elixir and points his hand towards Mothra.
Grimm casts transmute flesh to stone on Mothra for his next action


M Human unchained monk 8/paladin 6

What is the DC for Fortitude save vs flesh to stone?

EDIT: never mind, the DC is 20, which means we are hoping Mosura rolls a 1 on her saving throw....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth catches up!

Round 2:

Seeing Gojira is being set upon by Derrik, Radsworth and his elemental whip within range of Mosura. He pulls his concealed item from under it's silker cover, brandishing a Mirror in the face of the Giant Moth.

"Look upon thy own countenance, beast. See what you are and realize you are naught but destruction!"

Then Radsworth digs deep into his pool of Mythic Power. This fight would be terrible indeed. He begins chanting quickly, then molds the magic into a black ball of energy. He continues chanting, then forms an opposite twin of white power. Balane. In. Everything.

He slams the globes together, and a flash of power encompasses all Fierce Ones, Humans, and allies to their cause within one mile radius. They find themselves deathless.

Quickened Deathless:
DEATHLESS
School necromancy; Level alchemist 4, cleric 4, inquisitor 4, sorcerer/wizard 4, witch 4
Casting Time 1 standard action
Components V, S
Range touch
Target living creature touched
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The target's soul is strongly anchored to its body, preventing death from hit point damage. No matter how low the target's hit points get, it remains alive (though not necessarily conscious).

This spell doesn't prevent death from sources other than hit point damage—such as Constitution damage or drain, death effects, or energy drain. Spells that cure hit points affect the creature normally.

Mythic: If you expend one use of mythic power when you cast the spell, you become an anchor for the souls of you and your cohorts. The range increases to 30 feet, and instead of affecting one creature, it affects all allies within a 30-foot-radius emanation centered on you.

Augmented (8th): If you expend three uses of mythic power, the range increases to 1 mile, and the area to a 1-mile-radius emanation centered on you.

Move Action: Move towards Mosura and let the cover drop from the mirror.

Standard Action: Brandish Radsworths super-secret Mirror of Opposition and speak the command words, "Balance in All Things!"

Mirror of Opposition:
This item resembles a normal mirror about 4 feet long and 3 feet wide. It can be hung or placed on a surface and then activated by speaking a command word. The same command word deactivates the mirror. If a creature sees its reflection in the mirror's surface, an exact duplicate of that creature comes into being. This opposite immediately attacks the original. The duplicate has all the possessions and powers of its original (including magic). Upon the defeat or destruction of either the duplicate or the original, the duplicate and its items disappear completely. The mirror functions up to four times per day. Destroying the mirror (Hardness 1, 5 hit points) causes all of the duplicates to immediately vanish.

Swift Action: Quickened Deathless

So anyone who died after my turn 2 doesn't actually die of Hp loss.. then fall unconscious, still saveable by Daisy.

Oh, and we have our own Mothra!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Round 3!

Also! Remember Radsworth is Incorporeal right now.

Spoiler:
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality. In addition, creatures with the incorporeal subtype gain the incorporeal special quality.

An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.

TLDR - Corporeal spells and effects on me need to roll a 50/50. (So I might not have burned my Ring of Counterspells yet, since true seeing does not bypass incorporeal) Gojira and Mosuras Force component of their breath weapon works as normal.

Saving Throw vs King in Yellow
1d20 + 25 ⇒ (11) + 25 = 36

The Ring of Counterspells on Radsworths finger grows hot(maybe). Someone had tried to Dispel his magical auras! Then his mind is assault (maybe) by an attempt to shred his brain!

Radsworth needs not control his own Mosura. The Mirror will handle that on it's own. He gathers his power and feeds magic through Traveler, spurring other arcane enhancements in himself. A sickly yellow glow surrounds the gun as he prepares his signature shot.

Intense Reach Shocking Grasp: 1d20 + 17 ⇒ (11) + 17 = 28
Bullet: 1d8 + 5 ⇒ (6) + 5 = 11 (ignored Dr20 epic)
Shocking Grasp: 10d8 ⇒ (4, 1, 8, 8, 4, 8, 3, 2, 4, 4) = 46 (1 Mp for no save/resistance/etc and +50% damage = 69 damage in Round 3)

Standard: Shocking Grasp
Move: Towards Gojira but upwards, to not be in the same cone as Derek
Swift: School of the Gun - Empower Traveler with +5 by sacrificing a 5th level spell - Drain Power.


Fort DC 20 or turn into a giant Mothra statue 1d20 + 33 ⇒ (15) + 33 = 48


Radsworth's Traveler strikes true....

39 electricity after resistances....

The Titan totters on the edge of doom....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So was Sieg able to get any of those hits on Mothra? I'm not sure how far away she is. I figured I could get there one round with 90 feet of movement, and then attack in the next.


M Human unchained monk 8/paladin 6

Nope. She is AC 45 so both attacks were misses....assuming you aren't staggered....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The second hit was a 47 though, for 113 damage. I was Staggered, but I spent a round moving, then I attacked once the next round, and Amazing Initiative for a second one.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

No DR or SR on that spell Mikey. Channeled Power prevents it.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Also, I'll need you to play Shadow-Clone Mothra, as I dont have her stats!


M Human unchained monk 8/paladin 6
Radsworth wrote:
Also, I'll need you to play Shadow-Clone Mothra, as I dont have her stats!

Roger that


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm poisons a bullet with oil of taggit before he loads it into his rifle. This is my next action. Round 4?


Female Aasimar (British-German) Oracle 1 / Sorcerer 8 / Mystic Theurge 10 | Mythic Archmage 9 (Lvl 19)

Can we get a recap of where we are all at initiative? I think everyone is caught up to Round 4 now, right?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I have no idea. I think we should make a friendly agreement not to move on from one round until everyone has acted in said round from now on because I have no earthly clue what's going on any more.


M Human unchained monk 8/paladin 6

I'll comb through and figure out what actions everyone's on now....

First instinct is that Koran and Sieg have staggered actions for rounds 2 and 3, and then everyone except maybe 1 or 2 of you has round 4 actions coming....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

This is only complicated due to the way some characters/ abilities work and the dependency on other characters actions or creature abilities. Derrik has had two rounds. He has not done 3rd or 4th rounds. And then some people are deciding on what to do for 4th rounds. Work has had some side effects upon my own posting but generally I stay informed at least. After a few more posts everyone should be at round 4


Round 4 of The Battle of the Bay of Hong Kong!

Dr Jones!
The King in Yellow!
Derrik!
Grimm!
Mikey Jay!
Koran! (Staggered 1 more round)
Gojira!
Daisy!
Radsworth! Shadow Mosura!
Sieg! (No longer staggered)
Marcus!
Mosura!

Eeeeeek! Eeeeeeek!!


Heals 25 hp

Casts greater dispel magic through his image on Radsworth....

1d20 + 29 ⇒ (15) + 29 = 44


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Hasted furiously focused raging powerful Sword of Sif full attack on Gojira....

1d20 + 40 ⇒ (11) + 40 = 51 slices into Gojira dealing 2d6 + 50 ⇒ (5, 2) + 50 = 57 slashing....

1d20 + 36 ⇒ (8) + 36 = 44 plus surge 1d12 ⇒ 4 hacks into the Goliath for 2d6 + 57 ⇒ (2, 3) + 57 = 62 slashing....

1d20 + 36 ⇒ (17) + 36 = 53 confirm 1d20 + 36 ⇒ (4) + 36 = 40 does not crit but slices open Gojira's femoral artery for 2d6 + 57 ⇒ (5, 5) + 57 = 67 slashing, releasing a torrent of hot red Kaiju blood over MJ....

AAARRRGH! Blood shower! Gross!

1d20 + 31 ⇒ (1) + 31 = 32 misses....

LORD OF MONSTERS!! YOU HAVE BEEN BESTED BY THE FIERCE ONES!! AND I, MIKEY JAY, MORTAL FAVORED OF SIF THE BATTLE-GODDESS, NOW LAYS YOU TO REST!!!


As he is preparing to snap his mighty jaws down on MJ and rend him apart with his mighty claws, the fleet-flying warrior strikes a fatal blow that opens the King of Kaiju's circulatory system, spilling a veritable lake of blood down over the warrior and into the churning bay....

Gojira groans and topples into the bay, flooding the city of Carcosa with the massive tidal wave that follows....


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy flies over to Allison and grabs her by her shoulders (groping through the displacement til she finds the real Dr J) and casts heal, curing her schizophrenia....

Be healed, Dr J.... The Fierce Ones need you sane!


Shadow Mosura flies into real Mosura and bites at her nemesis....

Bite 1d20 + 41 ⇒ (2) + 41 = 43 misses!

BBBBUUUUUZZZZUUUUUZZZZUUUZZZ!!!

AT LAST I AM FREE FROM THAT INSUFFERABLE MIRROR DIMENSION!!! NOW SHADOW MOSURA SHALL DESTROY THIS OTHER MOSURA AND BE THE ONE AND ONLY MOSURA!!! MUAHAHAHA!!!

BUUUUZZZZZUUUUZZZZUUUUZZZ!!!

NO CURTAIN, NO TABLECLOTH, NO CLOTHESLINE SHALL BE SPARED FROM MY RAVENOUS APPETITE!!! MUAHAHAHA!!!


BBBUUUZZZZUUUUUZZZZZUUUUZZZZ!!??

WTF!!??

Bite 1d20 + 41 ⇒ (5) + 41 = 46 deals 6d6 + 17 ⇒ (1, 6, 1, 6, 4, 6) + 17 = 41 damage to Shadow Mosura....

BBBUUUZZZZUUUUUZZZZZUUUUZZZZ!!??

Take that, imposter!

Bite 1d20 + 41 ⇒ (6) + 41 = 47 deals 6d6 + 17 ⇒ (6, 4, 1, 3, 6, 6) + 17 = 43 damage to Shadow Mosura....

BBBUUUUZZZZUUUZZZZUUUUZZZZ!!!

AND THAT! ALL THE TABLECLOTHS, CURTAINS AND CLOTHESLINES OF THIS WORLD ARE MINE TO NIBBLE, YOU SKANKY WANNABE!!!

Wing 1d20 + 41 ⇒ (7) + 41 = 48 slices Shadow Mosura for 3d8 + 17 ⇒ (5, 8, 1) + 17 = 31 plus 5d6 ⇒ (5, 5, 4, 6, 4) = 24 bleed....

Wing 1d20 + 41 ⇒ (6) + 41 = 47 slices Shadow Mosura for 3d8 + 17 ⇒ (1, 6, 6) + 17 = 30 plus 5d6 ⇒ (2, 2, 6, 1, 5) = 16 bleed....

BBBUUUUZZZZUUUUZZZZUUUZZZZ!!!

AND MY BUTT IS NOT THAT BIG, DAMMIT!!! WHOE is MAKING THESE IMAGES!!??

Slam 1d20 + 36 ⇒ (17) + 36 = 53 into Shadow Mosura for 10d6 + 8 ⇒ (4, 6, 1, 5, 4, 6, 6, 2, 2, 3) + 8 = 47 damage....

Mosura rips into her mirror image, dealing 232 damage!


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Incorporeal Defense!:

I'll handle it like a divination roll, low is good and high is bad.

Rolling for both rounds 2 and 3's dispel attempts.

1st Dispel Magic = 1-50: No effect: 1d100 ⇒ 66
2nd Dispel Magic = 1-50: No effect: 1d100 ⇒ 91

Thanks to Radsworth being incorporeal and adopting the subtype from Undead Anatomy 4, neither Dispel Magic has affected him. Which also means his Ring of Counterspells: Greater Dispel Magic is still in place.


M Human unchained monk 8/paladin 6

I believe it's Allison's turn and top of round 4....

Koran and Sieg can do staggered actions for rounds 2 and 3....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)
Radsworth wrote:
** spoiler omitted **

Did you mean the opposite? Low is bad and High is good, because both of those rolls were above 50


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Round 3
Such Sign: 1d100 ⇒ 5 = LOL
Derrik slices at Gojira's tail and legs trying to maim the beast rather than kill him and keep him unconscious for a little almost climbing the beast with his strike.

Non Lethal Felling Strike: 1d20 + 30 ⇒ (19) + 30 = 492d8 + 56 + 2d6 + 2d6 ⇒ (7, 1) + 56 + (6, 2) + (6, 4) = 82
Self Damage: 1d6 ⇒ 1

Adamantine Mind: 1d20 + 43 ⇒ (6) + 43 = 49

Judgement Justice and Destruction, Vital Strike Non-lethal, Fly up 45 feet

Round 4

He rushes at the KiY in the sky unaware that he is not real trying to kill the beast!

Felling Strike: 1d20 + 34 ⇒ (11) + 34 = 452d8 + 56 + 2d6 + 2d6 ⇒ (8, 1) + 56 + (4, 3) + (2, 6) = 80
Self Damage: 1d6 ⇒ 6

Move action get up to the KiY and swings. Switch Bane Back to Aberration


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik in his Fervor apparently looks Directly at the Yellow Sign

The KiY needs to also make a DC 40 Will or be stunned on Round 3


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)
Michael Johnson 66 wrote:

I believe it's Allison's turn and top of round 4....

Koran and Sieg can do staggered actions for rounds 2 and 3....

In which Allison super Fireballed the Image and I swung at it.. at Round 4 at least.


Female Aasimar (British-German) Oracle 1 / Sorcerer 8 / Mystic Theurge 10 | Mythic Archmage 9 (Lvl 19)
Derrik Stonesmith wrote:
Michael Johnson 66 wrote:

I believe it's Allison's turn and top of round 4....

Koran and Sieg can do staggered actions for rounds 2 and 3....

In which Allison super Fireballed the Image and I swung at it.. at Round 4 at least.

Correct, that was my action for the top of Round 4. So I'm caught up.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

And Sieg rushed Mothra, hitting him once.


Human Male Alchemist Beastmorph 18 Trickster 8 AC 28/19/21; HP 122/122; INIT +25; Per +24; FORT 10/REF 14/ WILL 9; CMB +14;CMD 33

Grimm prepares bombs with lightning speed and hurls them at the King in Yellow.

Hurls three dispelling bombs at KIY.

1d20 + 17 ⇒ (10) + 17 = 27

1d20 + 12 + 1d10 ⇒ (8) + 12 + (6) = 26

1d20 + 7 + 1d10 ⇒ (15) + 7 + (6) = 28

I believe that I may have just posted my round 5 action


Will save vs DC 40 stun 1d20 + 29 ⇒ (11) + 29 = 40 just makes it....

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