
Marcus Greer |

Marcus looks at the flying dragons and grins a nasty grin.
He empowers his voice with magic and Mythical might.
"Fall." he says to the gathered dragons.
DC 24 Will or fall from the air, for all of them and lay prone. The ones that pass are Staggered instead.
Debated on whether to make them take no actions instead, but since the majority of us aren't flying right now IIRC I figured making them come down was better.

Derrik Stonesmith |

Hrm? No I acted in Round 3 ahead of time because everyone but I think Rad, Koran and the lower list people had not acted. And the Dragons/Frogehmoths did their thing.. which being trapped in Reverse Gravity. LOL, Derrik doesn't try to hog any glory.
Also; SR Marcus. Unless that is Supernatural or something in which case IGNORE MEEEEEEE

Black dragon of Lake Hali |

The dragons all exhale 80-ft streams of greenish acid! They catch MJ, Koran, Derrik, and Sieg in their paths.... DC 22 Reflex for half
MJ takes 12d6 ⇒ (5, 3, 3, 3, 4, 1, 6, 1, 3, 4, 2, 4) = 39 acid....
Koran takes 12d6 ⇒ (6, 3, 2, 2, 5, 1, 3, 1, 5, 1, 3, 1) = 33 acid....
Derrik takes 12d6 ⇒ (5, 6, 5, 3, 3, 6, 2, 1, 1, 4, 5, 4) = 45 acid....
Sieg takes 12d6 ⇒ (4, 5, 1, 6, 6, 5, 3, 3, 1, 2, 4, 1) = 41 acid....

Dr. Hugo Grimm |

Since I have no map reference, I'm having trouble understanding the dragons attack. Is it close enough to Grimm to provoke AOOs? If yes then I will use them before I make my next move.

Dr. Hugo Grimm |

Realizing that the biggest threat is out of range of his first idea, with the speed of his perpetual mind, Grimm slammed a vial from his bandolier and immediately transferred the feeling of force and lightness to Koran.
Transfer fly to Koran using 1 mythic power

Radsworth |

Seeing the Dragons on the attack, Radsworth first sends in his Elder Air Elemental!
Air Elemental:
The whirlwind is always 5 feet wide at its base, but its height and width at the top vary from creature to creature (minimum 10 feet high). A whirlwind's width at its peak is always equal to half of its height. The creature controls the exact height, but it must be at least 10 feet high.
The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through a creature's space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it.
Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC 10 + half monster's HD + the monster's Strength modifier) when it comes into contact with the whirlwind or take damage as if it were hit by the whirlwind creature's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful.
Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a –4 penalty to Dexterity and a –2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind's volume. The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.
If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a concentration check (DC 15 + spell level) to cast a spell.
Vortex: 2d8 + 9 ⇒ (4, 4) + 9 = 17
Radsworth levels Traveler and lets the weapon hum with evocation magic. He waits for one of the creatures to try casting a spell.
For his part, Radsworth readies an action. IF one of the Dragons manages to somehow cast a spell, he will interrupt it's spellcasting with an Intensified Reach Shocking Grasp augmented with Mythic Power to bypass SR and increase damage by 50%.
To Hit vs Touch[/dice: 1d20 + 12 ⇒ (19) + 12 = 31
Bullet Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Shocking Grasp: 10d6 ⇒ (1, 5, 4, 6, 6, 5, 4, 1, 6, 6) = 44 + 50% = 66 Damage.

Koran "The Hammer of Thor" |

Everyone else still around?
Koran surges forward into the sky crashing into the closest dragon with the force of a storm. Mjolnir is already coming around for the first strike.
Aerial attack 1: 1d20 + 36 ⇒ (9) + 36 = 45 Damage: 6d6 + 6d6 + 1d6 + 1d6 + 47 ⇒ (2, 1, 5, 4, 6, 6) + (2, 2, 6, 4, 6, 1) + (1) + (6) + 47 = 99
attack 2: 1d20 + 36 ⇒ (14) + 36 = 50 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (1, 2, 4, 1, 6, 5) + (3) + (5) + 47 = 74
attack 3: 1d20 + 31 ⇒ (3) + 31 = 34 Miss?
Wild fighting: 1d20 + 36 ⇒ (15) + 36 = 51 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (6, 3, 5, 3, 1, 5) + (5) + (5) + 47 = 80
Advanced initiative: 1d20 + 36 ⇒ (10) + 36 = 46 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (5, 1, 3, 5, 5, 1) + (6) + (1) + 47 = 74
Sudden attack: 1d20 + 41 ⇒ (12) + 41 = 53 Again: 1d20 + 41 ⇒ (3) + 41 = 44 Damage: 6d6 + 1d6 + 1d6 + 47 ⇒ (4, 1, 1, 3, 2, 4) + (6) + (6) + 47 = 74
401 damage
Will: 1d20 + 22 ⇒ (14) + 22 = 36
As Koran stops moving the other fierce ones can see an unfamiliar glow in his eye, more sinister than the Koran they know. He speaks something in a vile demonic tongue. He laughs and turns his attention back to the problem at hand.

Black dragon of Lake Hali |

Reflex save to avoid whirlwind damage vs DC 27 1d20 + 10 ⇒ (11) + 10 = 21
Reflex save to avoid whirlwind damage vs DC 27 1d20 + 10 ⇒ (10) + 10 = 20
Reflex save to avoid whirlwind damage vs DC 27 1d20 + 10 ⇒ (16) + 10 = 26
Reflex save to avoid whirlwind damage vs DC 27 1d20 + 10 ⇒ (12) + 10 = 22
Reflex save to avoid getting caught in the vortex vs DC 27 1d20 + 10 ⇒ (18) + 10 = 28
Reflex save to avoid getting caught in the vortex vs DC 27 1d20 + 10 ⇒ (16) + 10 = 26
Reflex save to avoid getting caught in the vortex vs DC 27 1d20 + 10 ⇒ (16) + 10 = 26
Reflex save to avoid getting caught in the vortex vs DC 27 1d20 + 10 ⇒ (6) + 10 = 16
One of the black dragons manages to escape the vortex of wind created by Radsworth's summoned air elemental, but all of them are buffeted violently by the winds....

Mikey Jay |

Mikey Jay dives right in with the Sword of Sif....
Fleet furiously focused powerful raging Sword of Sif 1d20 + 40 ⇒ (12) + 40 = 52 deals 2d6 + 50 ⇒ (1, 4) + 50 = 55 slashing plus 2d6 ⇒ (1, 5) = 6 holy plus 2d6 ⇒ (6, 4) = 10 cold and electricity
Fleet furiously focused powerful raging Sword of Sif 1d20 + 36 ⇒ (20) + 36 = 56 deals 2d6 + 57 ⇒ (1, 1) + 57 = 59 slashing plus 2d6 ⇒ (1, 6) = 7 holy plus 2d6 ⇒ (3, 6) = 9 cold and electricity.... Confirm 1d20 + 36 ⇒ (8) + 36 = 44 deals 2d6 + 73 ⇒ (6, 3) + 73 = 82 slashing critical!
Fleet furiously focused powerful raging Sword of Sif 1d20 + 36 ⇒ (10) + 36 = 46 deals 2d6 + 57 ⇒ (1, 6) + 57 = 64 slashing plus 2d6 ⇒ (1, 4) = 5 holy plus 2d6 ⇒ (3, 6) = 9 cold and electricity
Fleet furiously focused powerful raging Sword of Sif 1d20 + 31 ⇒ (6) + 31 = 37 deals 2d6 + 57 ⇒ (6, 4) + 57 = 67 slashing plus 2d6 ⇒ (6, 1) = 7 holy plus 2d6 ⇒ (2, 6) = 8 cold and electricity
MJ swiftly slices two of the black dragons grounded by Radsworth's vortex into pieces!

Derrik Stonesmith |

Derrik sets his sight on the escaping Dragon Longinus thunders a howling shot.
Amazing Vital Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 200ft Touch: 1d20 + 22 ⇒ (17) + 22 = 392d10 + 7 + 2d6 + 1d6 ⇒ (4, 4) + 7 + (5, 4) + (2) = 26
He then pulls out the clip, loading another clip into the massive rifle and unloads into another Dragon.
Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 80ft Touch: 1d20 + 26 ⇒ (14) + 26 = 401d10 + 7 + 2d6 + 1d6 ⇒ (10) + 7 + (3, 4) + (2) = 26
Haste Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 80ft Touch: 1d20 + 26 ⇒ (4) + 26 = 301d10 + 7 + 2d6 + 1d6 ⇒ (8) + 7 + (1, 2) + (3) = 21
Secondary Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 80ft Touch: 1d20 + 21 ⇒ (1) + 21 = 221d10 + 7 + 2d6 + 1d6 ⇒ (3) + 7 + (6, 5) + (6) = 27
Third Heroic Dragon Bane Incendiary Longinus Shot of Destructive Justice 80ft Touch: 1d20 + 16 ⇒ (13) + 16 = 291d10 + 7 + 2d6 + 1d6 ⇒ (6) + 7 + (1, 1) + (3) = 18
A gout of flame erupts from the barrel and the heavy slugs digging Derrik deeper into the ground causing a small fissure around him.

Derrik Stonesmith |

Its an allusion to the Spear of Longinus; it is also an artillery cannon. Right now in game it is simply a buffed rifle.. I havent gone full boat on it yet. Basically its that back mounted weapon on that Armored Core from the video.

Sieg Alfbrecht |

So I completely forgot we were in a new round.
Sieg charges at the nearest dragon and tries to grab it by the tail.
1d20 + 43 ⇒ (14) + 43 = 57
Pretty sure that works.
With a successful hold established, he slams it into the ground.
1d20 + 20 ⇒ (2) + 20 = 22
Damage: 1d8 + 27 ⇒ (2) + 27 = 29

Sieg Alfbrecht |

I don't provoke AoOs from anything within 2 size categories of me (Titan's Bane Mythic ability. If I share their square I can even attack their Flatfooted AC! It's breddy gud.). IIRC these are Huge dragons, so I don't need to worry about it.

Rynjin |

Yes, but we were talking about AoOs from movement, I assume. Since I didn't do anything else that would have provoked.
Unless I misunderstood the "You can move through the space of any creature two or more size categories larger than you without provoking attacks of opportunity" bit?

Derrik Stonesmith |

Right, Their square does not include their REACH, they can still hit you as you move up to them just not when your right there and move inside their square.. they cant stop you but you still threaten them, take space, yadda yadda.

Black dragon of Lake Hali |

Catching sight of the dragon he shot down some 200 ft down a long street running inland from the harbor, flopping and hopping as it drags it's wounded wing behind it, Derrik aims Longinus and pulverizes the dragon's skull with well placed shots! It collapses dead in the street.
All five dragons lay dead!

Michael Johnson 66 |

Seeing no other immediate dangers, the Fierce Ones continue their search for survivors along the harbor.
After searching two more empty dockside buildings, they finally discover survivors aboard a large fishing junk. There are 9 men, 10 women, and 6 children between the ages of 3 and 12. They are relieved to see that tge FOs are humans (mostly) and not monsters when they come aboard, calling out for survivors.
Although most of them cannot understand any of the languages the FOs speak, they surround you with smiles and salutes (right fist held in left hand) and deep bows....

Wong Yu, Hong Kong fisherman |

One of the men steps forward, saluting and bowing....
Ni hao! That how we say "herrow" in Hong Kong! I solly my Engrish not velly bettah.... I rearn flom watch Amelican movie! I rove Crint Eastwood movie! Unfohgiven my favolite! You know Crint Eastwood? How you get heah in Hong Kong? You heah when go to this pranet?

Daisy Eagle-Feather |

No, we just arrived here today.... We came using powerful magic.... We are the Fierce Ones, and we are here to rescue you from this planet and return you to Earth.... Though, I guess it's debatable whether Earth is actually safer these days....

Sieg Alfbrecht |

"Our companion, there with the tophat, transported us here today. We've come to help as best we can."
"Daisy makes a good point however. I'm not sure Earth's Hong Kong will be much of an improvement. We do have a settlement, and the guardians to protect it, if you would agree to come there instead. It would be much safer, and there are far more people there as well. Life isn't exactly normal, but it's probably the closest you can get in these times."

Dr. Hugo Grimm |

Let's have at it then.
Speaking to the locals, Grimm consumes an elixir before asking them What beasts torment you and please use your native tongue.
Cast comprehend languages

Wong Yu, Hong Kong fisherman |

Veiled men tly to make us watch bad play, King in Yerrow, make you clazy, make you bow down to King in Yerrow! Giant flog monstah rike you just fight and dlagon rive in rake.... And big, many-eyed, many-mouthed ooze that make clazy sound.... You heah sound, you go mad.... Shoggoth.... Velly bad monstah....