Koran "The Hammer"
Male Tiefling Wild Rager 11 / Spellbreaker 2 / Chevalier 2 / Champion 6
CG Large Outsider (Native)
Init +17
Senses perception +25
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DEFENSE
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AC 33
T 17
FF 31
hp 349 (440)
Fort +26 (+30)
Ref +12
Will +23 (+26)
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OFFENSE
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Spd 60ft (70ft run or withdraw, 80ft charge)
Melee +31/+31/+26/+21
Mjolnir +38/+38/+33/+28 (+42/+42/+37/+32)
+44/+44/+39/+32 6d6+1d6+2d6+26+bane (+32
38 & +1d6 elemental)
19-20/x4, +2d10
bludgeoning
Bite +32/+32/+27/+22 (+34/+34/+29/+24) 1d8+14 (+17 & 1d6 elemental)
x2 piercing
Beast Claws (2) +35/+35/+30/+25 2d6+1d6+17+1d6 elemental
x2 slashing
Ranged +16/+16/+11
Mjolnir +24 6d6+1d6+18+bane (+21 & +1d6 elemental)
19-20/x4, +2d8, 2d10, DC 14 fort or deafened
bludgeoning
100ft (returning, no limit)
Chakram (4) +19 3d6+14 (17 & 1d6 elemental)
x2 slashing
30ft
Space 10 ft.; Reach 10 ft.
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STATISTICS
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Str 42 52
Dex 12
Con 24 40
Int 8
Wis 22
Cha 5
Base Atk +18/+13/+8/+3
CMB +33 (+36)
CMD 43 (46)
Feats
fiendish heritage
power attack
mythic power attack (-5/+15/+20)
improved initiative
improved critical (earthbreaker)
mythic improved critical (earthbreaker)
dodge
toughness
mythic toughness
raging vitality
extra path ability
iron will
mythic iron will
quicken spell-like ability (blessing of fervor 3/day)
stunning assault
Traits
superior clutch
charger
Skills
Acrobatics +21
Perception +25
Intimidate +23
Diplomacy +20
Knowledge (Local) +1
Total Points: 46
Languages Common, Abyssal,
Combat Equipment
Mjolnir (huge +3 vicious furious throwing returning shocking burst impact evil outsider bane earth breaker.)
4 large chakram
Other Possessions
3,416 gp
Gauntlets of Thor
Belt of Thor (+6 belt of physical might con/str)
+5 amulet of natural armor
+5 rallying breastplate
+5 ring of protection
ring of spell turning
+5 cloak of resistance
cracked dusty rose prism
dusty rose prism
headband of inspired wisdom +6
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SPECIAL ABILITIES
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trap sense +3
Dr 2/-
fast movement
greater uncontrolled rage 27/day
lesser beast totem
beast totem
greater beast totem
lesser elemental rage
elemental rage
wild fighting
wield large weapons
bite
fiendish sprinter
dark vision
rage conversion
sudden attack
burst through
mortal herald
recuperation
precision
enhanced ability (+2 con)
aura of courage
recklessness
pure destiny
controlled charge
stubborn mind
groundshaker
aerial assault
titan's bane
strong-willed
stern-gaze
judgement 2/day
anger inquisition
hateful retort
cunning initiative
track
detect alignment
defense against magic (enchantment) +1
foil casting
bane
discern lies
limitless range
unstoppable shot
maximized critical
poison immunity
smite evil (1/day)
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SPELLS
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CL 19 DC = 16 + spell level
Asgardian domain
1 - shocking grasp
2 - bear's endurance
3 - haste
4 - blessing of fervor
5 - righteous might
6 - chain lightning
7 - ki shout
8 - divine vessel
9 - winds of vengeance
CL 6 DC = 16 + spell level
Inquisitor spells known
0th - brand, create water, detect magic, light, read magic, +1
1st - true strike, protection from evil, cure light wounds, +1
2nd - +4
Inquisitor spells per day
1st - 6
2nd - 4