
Dr. Hugo Grimm |

How do the dispelling bombs work?
The same as dispel magic cast by level 15 wizard. I'll read it again, but it seemed vague beyond that. Cancels magic powers like self-healing. Also, why did we fight the king in Yellow so quickly? Wasn't he going up against Cthulhu? If so, we should have let them battle and mop up the mess.

Derrik Stonesmith |

Michael Johnson 66 wrote:How do the dispelling bombs work?The same as dispel magic cast by level 15 wizard. I'll read it again, but it seemed vague beyond that. Cancels magic powers like self-healing. Also, why did we fight the king in Yellow so quickly? Wasn't he going up against Cthulhu? If so, we should have let them battle and mop up the mess.
Because they would then kill us.. as there would be TWO Great Old Ones in the SAME area.. Meaning saves galore to not die or go insane plus whatever army was left; We didn't know who was doinf what or when either. You cant SCRY on the Great Old Ones. OverallKiY as the better choice because a weakened Cthulhu is STILL Cthulhu!

Dr. Allison Jones |

Michael Johnson 66 wrote:How do the dispelling bombs work?The same as dispel magic cast by level 15 wizard. I'll read it again, but it seemed vague beyond that. Cancels magic powers like self-healing. Also, why did we fight the king in Yellow so quickly? Wasn't he going up against Cthulhu? If so, we should have let them battle and mop up the mess.
Because we are heroes! We can't just let people be harmed by the Great Old Ones when we can stop them :)

Michael Johnson 66 |

Grimm prepares bombs with lightning speed and hurls them at the King in Yellow.
Hurls three dispelling bombs at KIY.
1d20+17
1d20+12+1d10
1d20+7+1d10
I believe that I may have just posted my round 5 action
The nimble King in Yellow dodges each of the hurled dispelling bombs.... They drop harmlessly into the frothy bay....

Derrik Stonesmith |

Heroic Will Save: 1d20 + 33 ⇒ (17) + 33 = 50
Derrik swings into the King in Yellow, Hastur and connects, but when he does not feel the bite of his Dawnbringer into anything nor the heavy glow of Excalibur near evil.. He knew something was amiss. The image of Hastur becoming more of a faded shadow of the KiY. They had been TRICKED! the situation bringing him back to the Slime Shrouded Master long ago and his aboleth-kind.
Derrik released a warning to the rest of his allies, " Don't be fooled! I have faced a creature with this tactic before! He has to be somewhere hiding! That is simply an illusion of the King in Yellow " ringing his weapons together in frustration.
Everyone gets a Will save at +4 bonus as Derrik basically runs his axe through the phantasm to demonstrate its illegitimacy

Mosura, also known as Mothra |

Shadow Mosura is wounded and enraged!
BBUUUZZZZUUUUUUZZZZZUUUUUZZZZZ!!!!
OOOOOUUUUCCHHHH!!!! That's it! You're going down first, Fat-Ass!! Then I'm going after all the Earth's tapestries! That big, long, famous one from the middle ages--The Bayern Tapestry! That's gonna be so yummy....
Bite on real Mosura 1d20 + 41 ⇒ (14) + 41 = 55 deals 6d6 + 17 ⇒ (1, 6, 6, 1, 2, 4) + 17 = 37 damage....
Bite on real Mosura 1d20 + 41 ⇒ (11) + 41 = 52 deals 6d6 + 17 ⇒ (5, 5, 5, 6, 3, 1) + 17 = 42 damage....
Wing 1d20 + 41 ⇒ (7) + 41 = 48 slices in for 3d8 + 17 ⇒ (8, 3, 1) + 17 = 29 slashing plus 5d6 ⇒ (5, 5, 2, 2, 4) = 18 bleed damage....
Wing 1d20 + 41 ⇒ (18) + 41 = 59 slices in for 3d8 + 17 ⇒ (2, 1, 2) + 17 = 22 slashing plus 5d6 ⇒ (2, 4, 5, 3, 1) = 15 bleed damage....
Slam 1d20 + 36 ⇒ (16) + 36 = 52 deals 10d6 + 8 ⇒ (6, 2, 2, 3, 6, 1, 1, 3, 3, 6) + 8 = 41 bludgeoning damage....
204 total damage to the real Mosura!

Sieg Alfbrecht |

1d20 + 22 ⇒ (16) + 22 = 38
Even with his brain broken into pieces forgot Heal fixed Insanity. +6 more that save wooo.
Sieg looks at the illusion.
"We've been tricked!"
Think I'll leave Mothra to Shadow Mothra for now.
Just not sure what to do, exactly.

Marcus Greer |

1d20 + 16 ⇒ (3) + 16 = 19
Marcus shrugs.
"Looks real enough to me."
He hits Koran with his Caduceus.
"There ya go big guy."
Koran gets 200 HP back, unless he has Superstition, in which case he needs to make a DC 19 Will save or halve that.
Not 100% sure on the DC 19, just assumed the Caduceus had the minimum casting stat, as per usual.

Hastur, The King in Yellow |

Fast healing 25....
How can this be so? I, one of the great old ones of yore, reduced to the tactics of the lowly goblin.... To hit and run, and lick my wounds in hiding.... Wearing down my foes and winning by eventual attrition, rather than with decisive and devastating attacks that end the battle swiftly, as I am accustomed.... The stars are strange indeed, if Hastur, the King in Yellow, with the aid of two of Earth's mightiest Kaiju, must retreat to heal his wounds!? Wounds inflicted by....mortal heroes....recycled mortal souls....
Using project image from a nearby hiding place.... Stealth 1d20+53....RESULT 72!!
The King in Yellow appears again in the air over the sea....
MUAHAHAHAHAHAHAHAAA!!!! They will never see me here.... but I can see them quite clearly....

Mosura, also known as Mothra |

BBBUUUUZZZZUUUUUZZZZZUUUUZZZZ!!!
YOU ARE THE ONE WHO HAS A FAT ASS!!! My ass is NOWHERE NEAR that big!!!
Bite 1d20 + 41 ⇒ (13) + 41 = 54 deals 6d6 + 17 ⇒ (4, 4, 2, 3, 2, 6) + 17 = 38 damage to Shadow Mosura....
Bite 1d20 + 41 ⇒ (7) + 41 = 48 deals 6d6 + 17 ⇒ (6, 3, 4, 5, 6, 2) + 17 = 43 damage to Shadow Mosura....
Wing 1d20 + 41 ⇒ (3) + 41 = 44 misses....
Wing 1d20 + 41 ⇒ (3) + 41 = 44 misses....
Slam 1d20 + 36 ⇒ (20) + 36 = 56 deals 10d6 + 8 ⇒ (5, 2, 6, 3, 4, 2, 5, 4, 5, 1) + 8 = 45 damage to Shadow Mosura....confirm the slamming crit 1d20 + 36 ⇒ (15) + 36 = 51 confirms! Dealing another 10d6 + 8 ⇒ (5, 6, 4, 1, 1, 1, 4, 6, 1, 1) + 8 = 38 crit damage to Shadow Mosura!
168 damage to Shadow Mosura!

Radsworth |

Knowing it isn't real isn't the same as knowing what to do about it.
Unsure, Radsworth simply attempts to dispel it.
Eldritch Breach (Su): You are adept at breaching magical defenses and overcoming resistance to your magic. When attempting a caster level check to dispel an effect, overcome spell resistance, or otherwise determine whether your magic affects a target (such as with knock or neutralize poison), roll twice and take the higher result
Dispel Magic: 1d20 + 15 ⇒ (19) + 15 = 34
Dispel Magic: 1d20 + 15 ⇒ (9) + 15 = 24

Grizzlegob, glabrezu ancestor |

Grizzlegob and his horde of renegade demons make their way to the Pacific Coast, driven by a planar instinct like animals sensing a coming storm....
To R'lyeh we must go! To R'lyeh we must goooo!
Old Cthulhu's flipped 'es lid, t' R'lyeh we must goooo!
A-slaughtering we shall go! A-slaughtering we shall go!
With blood we'll paint the whole town red, a-slaughterin' we shall go!
A-screamin' as we go! A-screamin' as we go!
We'll cut some heads and leave some deads, a-screamin' as we go!
To Bedlam all we'll go! To Bedlam all we'll go!
A-raving and enslaving souls, to Bedlam we'll all go!!!
Feedledeedee!! FeedledeeDIE!!
We'll rip out your guts and poke out your EYE!!
Tweedledeedee!! Tweedledeedum!!
We'll step on your pretties and cut out your tongue!!
For we are Grizzlegob's unholy crew!
Defilers and wreckers of all that is true!!
When Doomsday comes, we get to play!
To poke, and rip, and tear, and slay!
When the Old One rears his ugly head,
the world shall blanche with pallid dread!
To lay him low the heroes hope, with wishes gained by kissing the Pope!
But foolish is the mortal wish, for even if Cthulhu falls....
He'll come round again when stars be right....
In another age he'll send out his calls....
Heard by those that dream at night!
And once again, the cycle complete,
the nightmare starts anew....
Unless a soul as pure as gold be sacrificed in stead,
the Squiddy villain will renew, and never be quite dead....
But if a pure soul joins with his in perfect symmetry,
a chance to end his evil cycle Earth shall finally see....
A willing soul will save the world, but thus erase his name!
And though the world is safe again, it's never quite the same!!!
Grizzlegob roars this strange and raucous song, with a tune like a bawdy house tune, over and over as he leads his demon horde toward R'lyeh....

Michael Johnson 66 |

Knowing it isn't real isn't the same as knowing what to do about it.
Unsure, Radsworth simply attempts to dispel it.
Eldritch Breach (Su): You are adept at breaching magical defenses and overcoming resistance to your magic. When attempting a caster level check to dispel an effect, overcome spell resistance, or otherwise determine whether your magic affects a target (such as with knock or neutralize poison), roll twice and take the higher result
[dice=Dispel Magic]1d20+15
[dice=Dispel Magic]1d20+15
Both attempts fail....

Mikey Jay |

Will save to disbelieve vs DC 30 project image 1d20 + 7 ⇒ (16) + 7 = 23 plus two mythic points to maximize a surge results in a 35....
Ah.... Yeah, I see.... He's not really there....
MJ glances around the harbor at the hundreds of little pockets of shadow in a warehouse or behind a steeple or a crane, where the King in Yellow could be hiding....
Don't look at the Yellow Sign.... Don't look at the Yellow Sign.... Don't look at the Yellow Sign, dammit!!

Dr. Hugo Grimm |

Grimm aims his rifle at Real Mothra and fires the bullet laced with oil of tagget hoping the paralyzing juice sets in.
Round 5 action using a mythic surge
1d20 + 15 + 1d10 ⇒ (1) + 15 + (1) = 17
Grimm's nervous shakes get the best of him and the bullet misses altogether.

Michael Johnson 66 |

Grimm aims his rifle at Real Mothra and fires the bullet laced with oil of tagget hoping the paralyzing juice sets in.
Round 6 action using a mythic surge
1d20+15+1d10
Grimm's nervous shakes get the best of him and the bullet misses altogether.
It's versus touch AC at this range, so that was a hit, Grimm....

Dr. Hugo Grimm |

Dr. Hugo Grimm wrote:It's versus touch AC at this range, so that was a hit, Grimm....Grimm aims his rifle at Real Mothra and fires the bullet laced with oil of tagget hoping the paralyzing juice sets in.
Round 6 action using a mythic surge
1d20+15+1d10
Grimm's nervous shakes get the best of him and the bullet misses altogether.
I rolled a natural 1.

Hastur, The King in Yellow |

Heals 25 hp....
The King in Yellow points a bony, sleeve-covered finger at Dr Grimm, who still believes in the image, and a ray of black negative energy streams toward him....1d20 + 45 ⇒ (7) + 45 = 52 touch caresses the doctor, delivering 1d6 ⇒ 5 negative levels as he sucks Grimm's soul through the ray like it was a straw....

Mikey Jay |

Springing like Spiderman from the toppling body of the unconscious Gojira to the massive hovering bulk that is Mosura, Mikey Jay swings the Sword of Sif in a flurry of lethal blows....
1d20 + 40 ⇒ (8) + 40 = 48 Slash for 2d6 + 50 ⇒ (3, 4) + 50 = 57 slashing damage....
1d20 + 36 ⇒ (17) + 36 = 53 Slash for 2d6 + 57 ⇒ (2, 6) + 57 = 65 slashing damage....confirm 1d20 + 36 ⇒ (15) + 36 = 51 crits for 2d6 + 73 ⇒ (4, 2) + 73 = 79 with mythic power attack....
1d20 + 36 ⇒ (16) + 36 = 52 Slash for 2d6 + 57 ⇒ (1, 4) + 57 = 62 slashing damage....
1d20 + 31 ⇒ (10) + 31 = 41 Slash for 2d6 + 57 ⇒ (3, 6) + 57 = 66 slashing damage....
Mosura falls into the bay with a titanic crash that sends a second system of tidal waves rolling inland to flood the decaying ruins of Carcosa....
The churning water below glows with brilliant blue lightning as her electrified corpse sinks into the bay of Hong Kong....
Mikey Jay hovers over her sinking ruin like a man-sized beetle in glossy black exoskeleton full plate, Sword of Sif and jet-black armor glinting in the sunlight....

Derrik Stonesmith |

Derrik looks down as the two kaiju had fallen for now and tends to his minor wounds for the moment, his lifeblood returning from the punishment Dawnbringer brought upon even its wielder as the axe wanes in glow.
" We need to find some what of locating the King in Yellow, though the name seems most fitting at how he runs from me. As I have said I know of this spell and he has to be relatively close!Most likely in one of those building around or swimming just above the waves in the water. If you casters have anything, now would be the time. I am going to search the warehouse with the sign upon it.. Do not look, the effect has no coersion over myself but may effect you "
Derrik using the current flight to move towards the ground near the warehouse about 45 ft and then however long upon the ground with his massive landspeed.
Switched Destruction to Healing for Fast Healing 6; Double Move awaiting to catch the enemy when they cast a spell, as the DC is much easier, you cant stealth while casting.

Michael Johnson 66 |

I know we are still in the middle of a running battle with Hastur here.... but each PC receives 819,200 XP.... and immediately advances to 17th level in violation of RAW due to the extreme circumstances of this extremely rare situation (just defeated two kaiju while fighting off a great old one deserves special consideration and GM adjudication)....
POWER UP!!!
(Of course, you don't suddenly gain the gear of a 17th-level PC, but then you each have a major artifact, so....)
EDIT: 18th level and MT 8 even!

Michael Johnson 66 |

Yes, Grimm is 18th level now, and gains another MT so MT 8....
We are still tracking initiative, as we are still in combat technically with Hastur, but you will get a few rounds of relative reprieve as he continues to heal up....
Though still in danger, as Derrik pointed out, as Hastur can still harass you through projected images....

Mikey Jay |

YS peekage? 1d20 ⇒ 4....nope....
MJ dives into the bay and flies through the choppy water to the seafloor, where he sees the broken, lifeless forms of Yingzen and Al'Torac....
First, he grabs Yingzen and flies up to the surface....
Find that yellow bastard while I bring Yingzen and Al'Torac ashore.... We can revive 'em later, if we survive this, right?
EDIT: It takes MJ a full round action to fly down 50 ft to the seafloor and grab Yingzen, so he surfaces and says his line next round....

Daisy Eagle-Feather |

Yup! No problem, Mikey.... I think they're still technically alive, thanks to Radsworth's mythic magic, right, Rad?
Perception vs DC 30 to spot Hastur as he casts mythic enervation through his image on Grimm....1d20 + 18 ⇒ (16) + 18 = 34
THERE!!! HE'S ON TOP OF THE WAREHOUSE WITH THE YELLOW SIGN!!! DON'T LOOK AT THE SIGN!!!
Daisy points out the true King in Yellow, about 300 ft away atop a dockside warehouse....the very one where he has inscribed the Yellow Sign....
All can automatically locate him now, but chances of accidentally glancing at the Yellow Sign increase to 25%
Daisy sees the sign on a 1-5....1d20 ⇒ 4 d'oh!
Will save vs DC 40 YS 1d20 + 22 ⇒ (3) + 22 = 25.... Oh no.... oh, gods, no....
Force of will and spending MPs to reroll saving throw 1d20 + 22 ⇒ (6) + 22 = 28 plus maximized surge +10 = 38.... +2 from protection from evil = 40! Whew!!
Oh my god.... That was close....

Dr. Allison Jones |

Allison casts silent image forming a massive iron wall blocking off the Sign of the King in Yellow.
Avoiding Gaze: 1d20 ⇒ 14
Once KiY reveals himself
Allison burns 3 mythic points for a Quickened Channeled Mythic Augment Fireball. She follows it up with another mythic point to banish KiY with Mythic Maze.
Hadoken: 18d10 ⇒ (6, 7, 8, 8, 5, 5, 8, 4, 2, 10, 8, 3, 6, 7, 10, 9, 1, 5) = 112 + 50% = 168 fire damage bypassing SR, resistance and immunity...
Reflex DC 28 for half.