[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

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The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim will try to wedge the spike of his gnome hammer into the bottom of the door and use it as a lever to lift the door off it's hinges.

"No no no ... don't you see. This belongs over there! It is the only way to complete its holy purpose."


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Despairing over the adventurer's continued defiance, Slaagh moves out of the room...


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

"We should take up defensive positions," Caranthir suggests. "This appears to be turning hostile quickly."

He nocks an arrow as he prepares for combat.


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Caranthir pulls out an arrow, nocks it and feels the god box' tug on the arrowhead.

Only moments later, Slaagh returns with three troglodytes, armed with club. Though armed, they are not threatening. Slash speaks Do not vandalise the provider of grub and water. You have mad your offer and the passage is clear. I must ask you to leave now.

Slaag is clearly tense, and seems to be somewhat unused to this kind of situation.


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Slaagh=Slash=Slaag, I presume?

"Meh. We're here for treasure and exploration. We don't really care what you want," Jelani says, moving to defend Fellgrim.


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Yes, Slaagh all. Stupid autocorrect.

Are not our door open to you? Did we not offer you food, fine grub, and drink? Your passage below is free. You have offered to the god-box, to the Skraa-orm Thagh! You're not allowed to defile this place, and why would you?

Slaagh is clearly upset, but remains pious.


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

I almost feel sorry for them.

"We never agreed upon anything Slaagh. We are exploring and this box, or whatever you call it, it isn't divine, it is just an object. We want to study it." Enora says, her curiosity proving too much for her.

Is the open door the one to the next level below? If so, that was a short level :P.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

There are 6 slots, and we have walked by or seen 6 doors, but they aren't all in this room. My first guess is the obvious (but possibly wrong) that the doors are removed and placed in the slots, and it turns off the magnet... Totally guessing, but it seems obvious the doors go in the slots.

I have a boon from a previous sheet that lets me have you let us know basically if an action is a good idea or not. It would be kind of cool if there is a way to do this without indiscriminate slaughter, but I am also a completionist at heart ... I'll find it today so I can link it...

-Posted with Wayfinder


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If it's a 'weal' or 'woe' type of questions, it isn't going to help you much with moral choices.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Watching his companions Bruce gets the general idea and starts taking the door in front of him off it's hinges. What kind of metal is this door anyway? Just copper?

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle stops messing with the door when he is asked to stop, even though he cannot hear the request, he is able to figure out the gist of what is being asked. He continues to look around the room, and pokes his head out the door, unaware of his companions insistence on removing the door near them.


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

"Perhaps we should simply comply with their request," Caranthir observes quietly to his companions. "If things turn hostile later on, which I imagine they might, we can return here and investigate this further. At this point, it does not feel right to goad them into hostilities," he adds.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Good idea ... we still need to investigate the rest of this level; perhaps we will find something else to explain how to interact with the load stone."


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As the adventurers take no further action that the draconic creatures see as defiling, the three armed troglodytes stand down, but keep an eye on the adventurers.

There's two general directions in which you can explore: northwest and southeast


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Caranthir eyes the creatures suspiciously, but whispers quietly to his companions.

"I'm not sure why these creatures are allowing strangers to wander around exploring their habitations, but it appears we are free to go...for now. Let's try the southeast area, shall we?"


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To the southeast, a rectangular room features four holes in the floor, each one foot across, evenly spaced along the northern wall. The air is thick with the stink of troglodytes. Two short passages lead to the dimly lit corridor. These narrow corridors and alcoves are barely illuminated; only a faint green glow emanates from the light-sticks mounted on the walls. Each alcove is filled with untidy debris—troglodyte nests of shredded cloth, storage containers improvised from discarded adventuring gear, and crude weapons. The smell is terrible.

A green glimmer cuts through the darkness, coming from a curving wall of smooth green glass embedded in the hallway, marked with a complex arcane symbol about the size of an outstretched hand.

Moving further, there's a cluttered room. The smell of troglodytes is especially strong here. Various articles—scraps of cloth, strips of leather, and other debris—are neatly sorted and stacked along the chamber’s walls, which are decorated with crude paintings in bright green hues.

An old troglodyte is accompanied by three more, and speaks Slaagh told me you made sacrifice. Good. We welcome such a generous stance. The road down is open to you, shall I guide you the way? The other three troglodytes are wary, and armed, but not hostile.


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

"Since you are an elder you must know this... What is the godbox to you, how do you see divinity int it and what attracted you to come here?"


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

"What lies below?" Jelani asks.


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See divinity? My child, what heresy is it to proclaim that we merely see divinity in it? The god box serves our every need: delicious grub, fresh water. All we ever need is to meditate under its soft hum, free from any harm.

We rarely thread below, though we know water to be plentiful there. Water, we are in no need of, as it is provided to us.

Probably my last post until the 27th. Enjoy the holidays!

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"So you see no reason to leave here or cause harm to anyone else?" Bruce asks the old troglodyte. "What if we did not make an offering?"


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If you made no offering, that would be sad, you would not allowed to pass below. There would be no passage for you. Why would we harm you, though, as long as you do not harm us?

I'm back, merry (belated) christmas everybody!

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

welcome back, and merry Christmas!

The only thing it looks like that might be of interest in this area so far is the arcane symbol... I am assuming that is a know: arcana? I have planes and religion, not arcana. Otherwise, we explore this area the best we can, (take 20 perception where they let us) then we should head up to the upper area. Seems like we should just leave these guys alone if they aren't hostile and will let us pass through. Maybe I'll grab a sack of mundane metal for next time we pass through...

Thistle takes a moment to write on his board, "Do you require payment every time we pass through here?"

-Posted with Wayfinder


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

"What should we expect to find after we pass through?" Caranthir asks.


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The arcane symbol is quite like the ones the party has seen on different levels of the complex. Each level seems to have its own marking.

The Troglodyte answers to Caranthir We venture not below. There is water there, but water is provided to us by Skraa-orm, so we have no need to go below.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"What happens if the box does not get any tribute? Not just from us, but in general."

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Is there anything else on this level? Perhaps places they don't go?'
Felgrim asks while pointing to the trogs ...


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No tribute, from anyone? That would be a dark day indeed, there would be no more grub, and no more clean water, for sure! We'd have to go back to hunting for food...

Our home contains only the the Skraa-orm, and the two tribes of troglodytes that take care of it.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"It sounds like this has happened before? Or perhaps there is fear that Skraa-orm will shut down since tribute is what activated it."


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Sense Motive, DC 5:

That indeed sounded like fear, more than an event in the past

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Auto succeed SM check.

Bruce turns to the group. "While I am extremely curious about this device I can not in good conscience disrupt there peaceful life style. I am all for moving on to the next level as we have purchased our passage through."


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

"I concur," Caranthir agrees. "Who am I to determine that all of their kind must be evil? Let us proceed to the next level."

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Just for curiosity's sake, seems like it would be fun to discover more about this thing, hopefully in a way that doesn't disrupt or start a fight with the troglodytes. He said their is two tribes... maybe the other tribe inhabits the north part of the level? I would be curious to see what they say about it...

Edit: Also, how do they get tribute if no one is passing through? How many people go through here?

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Well ... I guess we move on to the next level unless and until we are ready to push things here."


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Jelani shrugs. "Up to you guys. Long as I get paid at the end and they aren't keeping any slaves, I don't really care."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Do you always get along with this other tribe? Or have there been disputes over resources?" Bruce askes the elder troglodyte.


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The god box provides plenty of delicious grub and water for us all, there is no need for conflict.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Perhaps if I switch tactics we may get some where. "I get the sense that you are worried about the god box. I have some skill with such devices as well as my friend Fellgrim here. If you allow us to shut it down and inspect it we can make sure it continues to function for much longer."

Diplomacy: 1d20 ⇒ 15

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

I like where you are going with this Bruce! Maybe we can use Bruce's diplomacy as an aid? If we want to go down this path, my check is +11...

Thistle moves up to the troglodyte and puts his hand on his shoulder, weapon sheathed and shield strapped to his back. Writing deliberately, he scrawls some notes, trying to explain the group's intentions.

Rydym yn braenaru, chwilio am y gwirioneddau y bydysawd mewn testunau ac arteffactau, hyd yn oed duw-blychau. Gan fod fy ffrind yn dweud, os byddwch yn caniatáu i ni ymchwilio duw hwn o eiddo, mae'n bosibl y gallwn i gael gwybod sut i gadw'r bwyd a dŵr a gyflenwir am byth, hyd yn oed os nad yw anturiaethwyr yn dod â'r metel eich duw yn gofyn i chi. Yr wyf yn oracl, sianel ar gyfer y duwiau. Yr wyf yn siarad â hwy, ac maent yn rhoi benthyg eu grym mi. Gadewch i ni eich helpu.

Draconic:

"We are pathfinders, searching for the truths of the universe in texts and artifacts, even god-boxes. As my friend says, if you allow us to research this god of yours, we may be able to find out how to keep the food and water supplied forever, even if adventurers do not bring you the metal your god requires. I am an oracle, conduit for the gods. I speak with them, and they lend me their power. Let us help you.

Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24

If Bruce can aid (and perhaps others) we would be at least up to 26, could get above 30...


Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

Caranthir nods sagely.

diplomacy aid: 1d20 - 1 ⇒ (17) - 1 = 16

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Aid Diplomacy: 1d20 + 1 ⇒ (20) + 1 = 21

"Oh yes ... it is pretty common for such things to require the faithful to do routine care and maintenance to keep them it top condition."

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Indeed that would be a good idea. There might be a limit to the amount of metal the box can attract..."

aid diplo: 1d20 + 2 ⇒ (8) + 2 = 10


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N..n..not work forever? By the provider of food and grub, we must be saved! Have at it, man, have at it!

The religious man gestures wildly, and speaks in draconian, forgetting that Thistle can not hear him. He finally comes to his senses and says: Sure, you can interact with the Skraa-orm, but you must follow certain rules. There shall be no removing of offerings, unless they be harmful. Finally, we cannot allow you to leave unless we are sure that the Skraa-orm is satisfied.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"How do you know it is satisfied? Other then it stops producing food and water."


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The blessings of the Skraa-orm are manifold. The grub, the water, the sweet soothing hum. Should the blessings be gone, there would be void. We would know, indeed, we would know.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Fair enough. Fellgrim you'll need to put aside any metal items if you wish to assist me." Bruce removes his weapons and tools and places them in his handy haversack.

Interesting question, is Mithril magnetic? if it is Bruce will remove his chain shirt and place it in his handy haversack as well.

With his metal items safely stored away Bruce will remove the doors and place them in the slots.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle stands with the troglodyte holy man to help reassure that things are going smoothly. He also walks with the group up to the northern parts as they remove the doors in case a threat materializes as they remove them. His demeanor is calm and reassuring, communicating with simple notes on his board as necessary.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim will follow Bruce's lead and remove all weapons, armor and metal tools as well.


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The doors are heavy, and will need some teamwork to take out. The troglodytes from the southern clan have been informed, and escort the group to the god box room. There is some clear murmuring and muttering going on as the group starts working on the first door.

I'll need a DC 25 strength check, or a combined strength of 40 to move a door.

Happy new year, everybody!


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

I can lend 18.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

If Jelani is helping then his 18 with Bruce;s 15 and Fellgrim's 9 should be enough.

"Thanks for the help Jelani, but you'll need to take off any metal items before we take the door into the main chamber."

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Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17


played by Jolly Roger (300 posts)
Armistril
Grand Lodge Batty

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9


played by Kyshkumen (178 posts)
Reiko
Grand Lodge Bruce W.

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30


played by Kyshkumen (718 posts)
Thorn's End Guard
Grand Lodge Caranthir Silverhand

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

played by PatheticWretch (1,035 posts)
Dog
DM Jelani


played by Brian Minhinnick (14,898 posts)
Demogorgon
DM Kludde

| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

played by Kludde (17,550 posts)
Blacksmith
The Exchange Fellgrim Cogmaester

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

played by The.Dragon.Reborn (500 posts)
Clanartus Viliras
The Exchange Garox Fang

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14


played by Jolly Roger (257 posts)
Zadim
Iconic - PW

Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

played by PatheticWretch (47 posts)
Lokansir
Liberty's Edge Jelani

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

played by Brian Minhinnick (1,482 posts)
Ghoul
Jelani's Gladiators


played by Brian Minhinnick (41 posts)

Jelani's Pregens

HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18


played by Brian Minhinnick (68 posts)
Pirate Queen
Jolly Roger's Alias

Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10


played by Jolly Roger (73 posts)
Half-Orc Warrior
Oloch of Gorum

Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)


played by The.Dragon.Reborn (162 posts)
Tho Rimplethember
Grand Lodge Papasteve's PFS Pregen

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

played by Papasteve08 (141 posts)
Staunton Vhane
Pregen - PatheticWretch

Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11

played by PatheticWretch (419 posts)
Shardra
Shardra Stonespeaker

Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

played by Papasteve08 (45 posts)
Tsadok Goldtooth
Sczarni Skaarr

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2


played by Brian Minhinnick (230 posts)
Bat
Thistle BATaire


played by Papasteve08 (2 posts)
Yarzoth
Grand Lodge Thistle Voltare

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

played by Papasteve08 (842 posts)

Previous Characters


Thug
Shadow Lodge Merck

Mook lvl 12
(857 posts)
Kulgara
Jalik Daweri

Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.


played by Avarus (86 posts)
Amiri
M's

Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

played by Merck (194 posts)
Fighter
Silver Crusade Mads Overton

Male Human Warpriest/1
stats:
HP 10/10 | Blessings 2/3 | AC:17 T:13 FF:14 | F:+4 R:+3 W:+4 | CMB +2 CMD +15 | Init:+3 | Perc: +2 | Speed 30


played by Kyshkumen (49 posts)