[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I guess we continue down? I really hope we don't have to swim though."


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

Enore follows suit by using a wand to cast mage armor on herself.

"All ready for the next level."


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

"I could use a backrub, Caranthir," Jelani quips. "I always end up hunching when I'm in a dungeon for too long. Something about the ceilings. Gives a man lower back pain like you wouldn't believe."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

After a trip to resupply Bruce is ready to proceed.


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To the east, stairs lead down to a basin of murky water. The hall is illuminated by faintly glowing moss and algae. As blue creature is lurking in the water (and he's not alone). When he sees the adventurers standing, he shouts something:

OooOOooo()()oo! OOooOoOOO!

Aquan:

You are not welcome here, you must leave this place. Go!


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

"Oh dear...I can't understand a word from what he is saying. I can cast comprehend languages, but I am not sure he will understand me. Does anyone speak Aquan?"

knowledge planes to identify the creature: 1d20 + 8 ⇒ (10) + 8 = 18
linguistics if you allow that: 1d20 + 9 ⇒ (7) + 9 = 16


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Enora:

The creature is an Undine, an aquatic outsider. (You can ask one question) These creatures speak Aquan, but Enora doesn't understand a thing of it.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"I do not speak aquan and I also have a comprehend languages extract."

-Posted with Wayfinder

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

dont they also speak common normally? Or is that only as pc's. Urm I guess I'll go for special attacks and abilities.

-Posted with Wayfinder


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

sorry about the confusion, wayfinder can be annoying that it is set on a certain alias and selects that after an edit :/

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Still getting used to the pre-gen... This one has a scroll of comprehend languages, which I will use here.

Mumbling a few words from a scroll pulled from his pack, Thistle completes the spell, allowing him to understand the strange, watery creature.

Still planning on going with the Thistle skin... let me know if that is a problem.

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

"He says we are not welcome here. This may get hostile if we push further. I don't see an alternative right now..."

At that declaration to his party members, Thistle takes a second to cast shield of faith on himself, preparing for the apparent forthcoming battle.

Will last 4 minutes, current AC reflected in the stat line. I'll try not to overuse it, so I might need to rely on you a little to let me know when it wears off.

Edit: profile updated, good to go!

Thistle speaks out to the strange creatures in front of him, in common. "We are from the pathfinder society, and we mean to explore this tower. We do not wish conflict, but we will not run away either."

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will drink his extract of dark vision and draw his heavy mace while Not-Thistle uses his scroll.

If there is time Bruce will also drink his extract of heighten senses.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Well ... That sounds unfriendly."

Seeing his companions prepare for battle, Fellgrim will drink one of his shield extracts (+4 AC)


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Jelani moves to the front of the group, ready to defend his allies.


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GM rolls:

Init, Thistle : 1d20 + 0 ⇒ (6) + 0 = 6
Init, Bruce W: 1d20 + 2 ⇒ (12) + 2 = 14
Init, Enora: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Crowelani: 1d20 + 1 ⇒ (3) + 1 = 4
Init, Carathir: 1d20 + 7 ⇒ (2) + 7 = 9
Init, Fellgrim: 1d20 + 3 ⇒ (1) + 3 = 4

Init, Undine: 1d20 + 0 ⇒ (18) + 0 = 18
Init, Crab: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Mephit: 1d20 + 6 ⇒ (14) + 6 = 20

Seeing Thistle cast a spell, the Undine immediately assumes a hostile stance, then shouts in Common I told you to go away. Now go, before I kill you all!. He then proceeds to cast a spell.

---
Enora
Bruce

---
Crab
---
Caranthir
Thistle
Crowelani
Fellgrim
---
Undine
---

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

if i made a create pit, would it do anything? With the water and all.

knowledge on the crab: 1d20 + 8 ⇒ (6) + 8 = 14
knowledge on the other critter: 1d20 + 8 ⇒ (17) + 8 = 25

-Posted with Wayfinder


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You'd hear a clonking sound. You'd also get an idea of how far this flooded chamber extends (by the drop in water level.

Enora (Who's this Asuna?):

The crab looks strange, not like a mundane giant crab at all. Upon closer examination, it has a glowing rune, matching the one on the Undine's forehead: it is an eidolon!
The critter in the back is a water mephitic, another creature from the elemental plane of water.


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

yeah its enora/asuna. Stupid wayfinder being stupid

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce tries to discern what spell is being cast before he makes his move.

Spellcraft: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (5) = 25

Know on crab: 1d20 + 10 + 1d6 ⇒ (7) + 10 + (3) = 20
Know on Blue man: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (5) = 27
Know on Icey: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (2) = 17


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

spellcraft: 1d20 + 11 ⇒ (1) + 11 = 12

"I don't want this, but I will protect myself!" Enora says as she points her staff at the undine and fires four magic missles at it.

MM: 4d4 + 4 ⇒ (3, 3, 3, 4) + 4 = 17


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Even in the faint light of the flooded tunnel, the glowing rune connecting the Undine and the Crab creature is somewhat obvious - it's the tell-tale link between a summoner and his eidolon.

Bruce:

For expedience I'm just going to give you answers to the most-asked questions:
Undine:
- Resistances: cold 5
- Special Attacks: he's treated as a NPC summoner, expect spells from the summoner list
- Special Defenses: Shield Ally
Crab:
- It's an eidolon
- It looks like it has pretty sharp claws
- It looks like it can swim properly
Icey:
- It's a water mephit
- These guys are known for their elemental breath weapon

The Undine is casting Haste
[/spoiler]

Enora summon a battery of missiles that slam into the undine.

---
Enora
Bruce
---
Crab
---
Caranthir
Thistle
Crowelani
Fellgrim
---
Undine (17)
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce steps forward and studies the crab, looking for it's weak points.
Studied strike +2 to attack and damage rolls against the target for 3 rounds.

He readies his mace to strike the crab if it comes in range.

Readied attack:
Melee: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
damage: 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Don't forget to make a concentration check for that Undine since it took damage while casting.


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Haste takes a standard action to cast. Unless I'm mistaken, casting should be finished by the time the missile strikes..

Rules Query:

I'm tentatively ruling yes, but couldn't find a definitive answer: Can you charge through water if you have a swim speed? Having a swim speed allows running through water, but nothing is said on charging. If somebody can prove me this is not allowed, I'll retcon the attack.

The crab creature pounces on Thistle, who is standing at the water's edge. A quick succession of claws and bites hits the cleric, causing painful wounds in the briny water.

(Salty water? Strange, you're quite far from the nearest ocean...)

Claw, Thistle: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 3 ⇒ (2) + 3 = 5
Claw, Thistle: 1d20 + 8 ⇒ (4) + 8 = 12
Bite, Thistle: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 3 ⇒ (8) + 3 = 11
Bite (Haste), Thistle: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 ⇒ (3) + 3 = 6

---
Caranthir
Thistle
Crowelani
Fellgrim

---
Undine (17)
---
Enora
Bruce
---
Crab
---

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Seems like they wouldn't give a creature like that the pounce ability if it couldn't use it in the water... I think it should be that way...

Let me also take a moment to say thank you shield of faith spell. That could have been ugly...

Shaking off the viscous crab, Thistle hacks down at it, hoping to cut it deep.

Attack, Scimitar: 1d20 + 6 ⇒ (10) + 6 = 16 for Damage: 1d6 + 3 ⇒ (6) + 3 = 9


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Crowelani moves to the front of the pack and swings his earthbreaker at the crab-eidolon. "Leave Thisstle alone! We're just performing a little home invasion. No need to get so violent."

Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1
Fellgrim tosses a bomb at the crab, taking care to avoid splash damage to areas with allies ...
Bomb: 1d20 + 8 ⇒ (4) + 8 = 12 for Fire: 2d6 + 2 ⇒ (1, 3) + 2 = 6 or Splash: 4 = 4 damage.
Misdirection: 1d8 ⇒ 3 which puts it 1 square to the left of target.


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Thistle and Crowelani now form the front line against the eidolon. Both of their swings are easily evaded by the amphibious creature. Fellgrim lobs in a bomb, covering both of the front-liners, and the crab, in fire.

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25

---
Caranthir
Thistle
Crowelani
Fellgrim
---
Undine (17)
---
Enora
Bruce
---
Crab (2)
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

From the back line, Caranthir quickly fires off a pair of arrows at the crab as the creatures respond with hostility.

Longbow Attack (rapid fire): 1d20 + 8 ⇒ (4) + 8 = 121d8 + 2 ⇒ (4) + 2 = 6
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (14) + 8 = 221d8 + 2 ⇒ (8) + 2 = 10


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

"Focus on the Undine in the back! If we take her out, the crab will disappear as well!" Enora yells to the others.


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Caranthir fires off two well-aimed arrows at the crab creature, but it manages to evade one, while the other plinks harmlessly off the crab's shell.

The little water mephitic retreats into the corridor, out of sight. The undine casts a spell and causes a cloud sparkling of golden dust to appear over the party.

Roll a will save or be blinded

--
Enora
Bruce

---
Crab (2)
---
Caranthir
Thistle
Crowelani
Fellgrim
---
Undine (17)
---


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

will: 1d20 + 5 ⇒ (15) + 5 = 20

Though covered with glitters, Enora was able to close her eyes quick enough to avoid blinding.
"Shoot the Undine if you still can!"
Enora says as she points her staff at it.

readied attack for when the Undine starts casting again.
MM: 4d4 + 4 ⇒ (4, 2, 1, 4) + 4 = 15

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Will: 1d20 + 4 ⇒ (13) + 4 = 17

If that keeps Bruce from going blind.

Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27

Bruce attempts to tumble past the crab and engage the undine.

Double move to get next to the undine.

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

Will: 1d20 + 9 ⇒ (3) + 9 = 12

Thistle reels and shields his eyes from the glittering spell, blinking a few times in hopes that the stars he sees are not because he has succumbed to the effects of the spell.


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Enora watches the Undine closely, and prepares to launch a volley of missiles for when he opens his mouth. Bruce manages to slither his way past the crab, then move next to the undine summoner.

The crab pounces on Bruce (Drawing an AoO from Jenali if he makes his save), and claws and bites his way through the vigilante

Claw, Bruce: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 231d6 + 3 ⇒ (1) + 3 = 4
Claw, Bruce: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d6 + 3 ⇒ (2) + 3 = 5
Bite, Bruce: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Bite, Bruce: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 231d8 + 3 ⇒ (1) + 3 = 4

--
Caranthir
Thistle
Crowelani
Fellgrim

---
Undine (17) + 15 readied/casting
---
Enora
Bruce
---
Crab (2)
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Sorry, missed that it was a summons I was attacking...

Caranthir frowns at his poor choice of targets and instead attacks the caster.

Longbow Attack (rapid fire): 1d20 + 8 ⇒ (6) + 8 = 141d8 + 2 ⇒ (4) + 2 = 6
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (10) + 8 = 181d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

I am assuming with a 12 I didn't make the save, can you please confirm for me? I need to figure out how I am going to get up and heal bruce... Is it possible to cast a cure spell if I can get in melee touch range? Technically I can't see him to reach out and touch, but talking is a free action, and I could have him "guide me in" by voice. An easier way would be to channel, but that would require some stretching of the rules to know I am keeping bruce in the radius and the undine out of it... Happy to make some rolls/percentile checks to pull it off if needed, also fine if you rule I can't, I will come up with something. :)


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Thistle is blinded, the save DC was 15. Let me make that ruling a bit easier:

Caranthir fires off two arrow, one barely missing the undine, the other hitting his straight in the chest. As the undine starts to open his mouth to cast again, four magic missile slam into his chest and head, and the creature sploshes down into the water below.

Combat over


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

"I didn't want to do it, but he left me no choice... Is everyone okay?"

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

That does make it much easier... :) Umm... Is this a temporary blinded condition? Or do I need to do something else to remove it?

Edit: Going to assume it was glitterdust, which would mean I can see now. Please correct me if I am wrong :)

Once the very brief blindness subsides, Thistle blinks his eyes, looking around to see the threat gone. He quickly moves up, seeing Bruce cut in many places, and produces his curing wand.

CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7

With that complete, he turns the wand on himself.

CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8

"Well that was unfortunate." Thistle waits for a few uncomfortable moments before continuing. "Shall we move on?"

No one else got dinged right? If so, let me know!

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Thanks for the heals." Bruce says to Not-Thistle. Bruce then casts detect magic from his wayfinder and searches the undine for anything useful.


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

"I'm fine, just got some glitter in my eye," Jelani says.

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

"That mephit might cause a problem later... We better watch our backs"


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

"Hadn't we always, Thisstle?" Jelani asks, chuckling. "So we need to swim our way forward, eh?"


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It was glitter dust, indeed.

Thistle is standing in front of a passage to a room to the south. The silty water in this flooded room reeks of shellfish. In the faint light, he can see bones and other refuse, piled up in the southwest corner. Hundreds of toad-sized crabs clamber about the heap, skittering over top of each other.


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Jelani joins Thisstle and Bruce at the front.

Grand Lodge

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)

"Ladies and Gentlemen, I think we are about to incur the worst case of crabs anyone has ever seen... Felgrim, do you have your bombs handy?"

Thistle takes a few seconds to cast Guidance on each of his party members before they enter the room. 1 minute duration or until discharged, +1 on an attack roll or saving throw With that complete, he cautiously enters the room.

Expecting a swarm of crabs here...

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I wonder what the undine was trying to hide or protect here that was worth dying for?"

Fellgrim will carefully look around the area ...

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


1 person marked this as a favorite.
HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

"I hope not, Thiss. Last time I was in Katapesh I got a case that still gives me the creeps somethimes," Jelani says, shivering.


Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

Enora casts detect magic to see if the undine had anything on him as wel as sift through the rubble with mage hand.

-Posted with Wayfinder

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.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Will start to work out the character page asap so you have a stat line.
Also will fill up known spells and little things like that. Still need to buy some normal adventuring gear.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

I didn't pay attention to the fact that we had sorcerer in this group already... Sorry about that! I can re-do this character since he is fresh, maybe a healer in a dungeon crawl is in order... Or a trap finder... I get things updated this weekend

-Posted with Wayfinder

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Cool, was hoping for some variation ;).

You could always wait to see what the others are going to roll. But I am definitely in favor of healers and trap finders in a dungeon ;).

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Re-rolled an Healer Oracle. Never played one before, making this one was fun, I am excited about what it will be like. Will be interesting to play a completely deaf character also... I am really looking forward to this dungeon!

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

I hope you bring an etchy sketch or something to write on ;).

Currently playing with a deaf life oracle in another game. He uses a butler to make himself understood :).


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

No problem on your time out this week, looking forward to the adventure


Not sure who the 6th is and what Merlk is playing, but we could use a trapfinder :).

-Posted with Wayfinder

Silver Crusade

Male Human Warpriest/1
stats:
HP 10/10 | Blessings 2/3 | AC:17 T:13 FF:14 | F:+4 R:+3 W:+4 | CMB +2 CMD +15 | Init:+3 | Perc: +2 | Speed 30

I just got my copy of ACG and I am having issues with obtaining the license for it in herolab. Any way I modified a cleric stat block to reflect all the abilities of my warpriest. I thought about making an investigator but I already have one at level 2.

Shadow Lodge

Mook lvl 12

I am going to bring a wizard. There is a chance he wont be avaible in time but then I was planning on playing the wizard pregen but I could as easily do the rogue one if you guys prefer.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

You could bring your lvl 2 investigator I guess. You can easily do the dungeon chain with it.

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Very well, Batman it is.


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Thought the name suggests John McClane

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

I can throw some yippie kayas in there if you like :)

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Still need to develop a proper personality. Will ponder on it.

-Posted with Wayfinder


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

GM:

Selling:
Large bastard sword
Shortbow
Shovel
Hide armor

Buying:
Bastard Sword
Sling
20x Sling bullets
Heavy wooden shield
Kikko armor


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Looks ready to go: I've put up a post!


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Added a cestus as a last minute purchase.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

I don't know how to make a tile for myself, only because I have never done it before... I would be happy to do it if someone can let me know how its done...


1 person marked this as a favorite.
| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

It's actually quite simple (and I've already done if for you).

- Go to insert->image, then select the image you want to upload. The easiest is 'by Url', but you also select an image on your HD
-- First right click on your avatar and click on 'copy image address' (or something similar, depending on your browser),
-- Paste the copied url into the URL box (your image should already start to load)
- Press 'select' (like a boss)
- Resize your image to the right size

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Sweeeet! Thanks, marking that for reference later. And thanks for doing it!

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

The coming three weeks I will be traveling as part of a vacation (will tell where afterwards). Suffice to say my posting rate might slow down a little as I will only have my mobile with me and I thus can't do level up stuff very well. I will stay in motels which often have free wifi so to the best of my ability I will try not to hold people back, but please do not be afraid to gmpc me. Apologies for the inconvenience.
Cheers.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Have fun on vacation!

Even if you can post, but can't manipulate the maps, I think if you leave notes the rest of us can help you out, especially if its just moving your piece around. I get the impression from this group that we won't have much of a problem moving things along.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

sorry for the sporadic posting. I went camping this weekend and expected to have signal... which I didn't. On my next turn I will move further back into the room so someone else can take a swing at the little beasties :)


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Happy Weekend all,

Unfortunately I will be unable to logon to a network until late Sunday. GM's please control me if needed for this time.

Good luck

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

For PFS play this place seems to have a lot of invisible meta walls. Hopefully there are less on the other levels.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

# 119407-12 Cheliax Asuna Kaneda

In case we need it anytime soon :P.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

We're almost at the end - not quite there yet, but let's see everyone's PFS# and day job rolls, so I can start preparing chronicles.

Who of you want to continue with the next level? I'll find a replacement for Merck, and we can head off to the cellars next.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

# 12663-3 Sczarni, Skaarr

No day job.

I can continue on gladly. After 3 XP you level to 2nd, correct?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

This level gives 3xp, which advances you a level. If you're planning to do all levels, you might want to use the slow track at some point, or your character may be too high of a character level to be in the right tier for the dungeon level.

Dungeon level -> PFS Tier
I -> (1-2)
II -> (1-3)
III -> (2-4)
IV -> (3-5) <--You might want to run this one at slow track
V -> (3-5) <--You might want to run this one at slow track
VI -> (4-6)
etc..

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Whoa...how many levels are there?


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

PFS 92934-6

No Day Job

I will not be able to move on from this one... work calls and will limit my time.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Hehe. There's sixteen. I've run this one as a kind of pilot, to see if I liked them (I did). I'll be running more levels, though I'm not guaranteeing that I'll run all of them.

I'm extending an invitation to all players to stay on as long as they like. I'll recruit new players from the boards for to replace anyone who doesn't want to continue, so don't worry if you can't or don't want to go on.

So far I have Skaarr in, and Jalik out.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Count me in! I'll post the other stuff when I get back home in a couple hours

-Posted with Wayfinder

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

I'm in as well! No dayjob btw :).

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle's PFS # is 133958-4, (also in my info line) and has no day job.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

I'll stick around as well. You might want to send a link for the land rush chronicle Kludde since I believe it starts at level 1. Also here is the list of levels and the ones marked with an * are recommended for slow credit.

Level 1: The Tower Ruins 1–2
Level 2: The Cellars 1–3
Level 3: Splinterden 2–4
Level 4: Godhome 3–5*
Level 5: The Drowned Level 3–5*
Level 6: The Clockwork Maze 4–6
Level 7: Shrine of the Awakener 5–7
Level 8: The Circle of Vissk-Thar 6–8
Level 9: The Spire Axis 7–9
Level 10: The Magma Vault 8–10*
Level 11: The Tomb of Yarrix 8–10*
Level 12: The Automaton Forge 9–11*
Level 13: The Pleasure Gardens 9–11*
Level 14: The Throne of Azlant 10–12*
Level 15: Order and Chaos 10–12*
Level 16: The Emerald Root 11–13

I am going to take slow credit for this and the next one Kludde since I started off as level 2.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Can someone explain how taking slow credit works? Is it each time you level you can choose it and then just use slow advancement for that level or something? How many EXP do you need on slow?

When I used to play PFS before there was no slow credit.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Taking the slow track means you just get half exp for that scenario, and you need a total of 3 to ding. So theoretically you would do 6 scenarios to get to the next level if you did all slow. You can switch back and forth between slow and fast whenever you want

-Posted with Wayfinder


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

You can choose slow advancement, which gives you half XP, gold and PP/Fame, so you don't level up as as fast. In this case, the chronicle would give you 1.5 XP (in other words, 3 XP after two chronicles), 2 PP and half gold.

XP, PP and fame requirements remain unchanged, just gain less from a chronicle.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've put the land grab chronicles here. Your actual chronicles will give you instructions on what to do with it.

I've also put up the actual chronicle, but I'd like to emphasise once again: we're not done yet. Once you leave the dungeon or move to the next level, we're finished, but right now you're stuck in a tower with thousands of angry goblins below. One hundred million billion goblins. That many. Really. A go billion.

Let me know if you want to spend PP on land, and I'll add it to the chronicle(s). I get to hack my chronicle generator to make it possible - it's fun.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

I find the PP lands a bit underwhelming. Lookings forward to a million billion goblins. I'm guessing most die due to infighting and food shortages.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

So hopefully I'm not missing anything, but it seems like we have everything handled up here, and the only place left to go is down? If that is the case, lets go! :)

Looking at the chronicle sheet, it looks like we ding to level 2 as soon as we are done here? Goes to show my inexperience with this stuff so far... I will get the hang of it eventually!


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

What a great way to finsih a level... a million billion goblins


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

PFS# 35561-6
No day job
Dark Archives

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2
Thistle Voltare wrote:

So hopefully I'm not missing anything, but it seems like we have everything handled up here, and the only place left to go is down? If that is the case, lets go! :)

Looking at the chronicle sheet, it looks like we ding to level 2 as soon as we are done here? Goes to show my inexperience with this stuff so far... I will get the hang of it eventually!

I believe we treat this as an ended session, and then just level up before continuing to the next "level". Because technically that will be a new session/chronicle. Right DM Kludde?

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim Cogmaester ... checking in for Shadowkhan and the second level of Emerald Spire as a Gnome Alchemist fresh from basic training (aka 0 XP). Looking forward to the adventure.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Chronicles are here

I hope you all enjoyed this level. I GM'ed this for a real-life group last tuesday, and got some interesting feedback. I'm curious to hear what you thought about the level.

To clear up all confusion: the first level is finished, and it counts as a complete PFS module session, with 3 xp, and 4 pp. We'll start the next level as soon as player number six checks in.

Next level is The Cellars (Tier 1-3), we continue with

Bruce
Skaarr
Asuna
Thistle
Fellgrim
>PatheticsWretch's PC<

We also wave off Jalik and Amiri: thanks for playing!

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Thanks for playing and welcome to the new fellas :)

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Going to spend the 2 prestige to start the land grid.

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