Age of Ashes (Team Alseta)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder


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Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigations - halfling firestarter, Cinderclaws

FYI, as advance warning, I'll be on vacation May 5-16 and unlikely to post during that time.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Resa Dermade wrote:
Resa would point out the pathway the others of the other door she had spotted, just as a second option versus bothering the somewhat cute dogs.

This made me chuckle. Here's what goblin dogs (which is a misnomer, they're a type of rodent) actually look like! The word "somewhat" is doing a lot of heavy lifting there! XD

Grand Archive

M Hafling(-ish) Alchemist (1) HP 16/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 2/4/ Hero Point 0/1

Once a dog person, always a dog person :P


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Not to call Goblin Dogs cute or anything, but there are uglier breeds of dog, just saying.


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One month shout out!

It has been a month since the first post in the campaign section and I wanted to thank everyone for that month. Hopefully it's not just my impression, but I feel like the game has flowed smoothly, in big part because of how responsive everyone has been. So thank you!

***

On a different note, should someone else control Ellaeaanda for during those days, or is she camping somewhere nearby and rejoining the party? Would would you like to handle it? And does anyone have any other suggestions?


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Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigations - halfling firestarter, Cinderclaws

I've also enjoyed this game very much--it has great flow and pace. Thank you for GMing!

Regarding my absence: I'm fine with both someone controlling Ellaeaanda while I'm gone, or having her tag along as an npc who does nothing but follow and stare at things that aren't there. Botting her during combat should be pretty simple--stay in the rear and shoot arrows.

Grand Archive

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M Hafling(-ish) Alchemist (1) HP 16/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 2/4/ Hero Point 0/1

Indeed, it's going pretty smoothly! :) I'm enjoying myself so far.


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Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

I didn't realize it was a month already. Time flies! It has been great fun playing with you all so far. Looking forward to continued fun and excitement!


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

It's been a busy week at work, but tomorrow is my biweekly day off (the joy of a 9/80 schedule)--I should have time. This is certainly an...interesting party dynamic.


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

Heads up: I'm taking a weekend away from my kids so I might not be checking in very often.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

I'm having a grand time too!


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1

I suppose I should add I'm having fun as well lol!


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1

oh, how does precision work for flanking in 2e? I didn't add the extra damage or bonus to hit just because I wasn't aware if i would get it or not.


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Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

In 2e, you don't get a bonus for flanking--your opponent is considered to be off-guard, and takes a -2 penalty to AC. I've seen precision damage rolled separately, in case it doesn't apply, or rolled at the same time as your weapon damage with a note like this:

Rapier damage, incl. sneak attack: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9

That way, if it doesn't apply the GM knows which die can be ignored.


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That is the best way to handle it, since a number of things are immune to precision damage. Bugbears are not, so here goes the extra damage. Sneak Attack: 1d6 ⇒ 4


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Would it be better if I place the map sideways and make it smaller? or is it good as is?


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

I'd prefer to see it small enough to fit on one page, even if it'd be hard to read without zooming in. Scrolling to find the party is kind of a pain.


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Sounds good, let me know if that's better.

Grand Archive

M Hafling(-ish) Alchemist (1) HP 16/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 2/4/ Hero Point 0/1

Since we have to bot Elleaanda, I vote for W!


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

Room W sounds good to me as well.


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I think I only have Ardoinel and Netkin's Ancestry Paragon feats in my notes. Could you remind your Ancestry Paragon feats so I can update my notes?


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

Mine's Elven Weapon Familiarity, just to make sure.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Mine is Adapted Cantrip.

Grand Archive

M Hafling(-ish) Alchemist (1) HP 16/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 2/4/ Hero Point 0/1

Nocturnal Charm!


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

Natural Skill; Athletics & Survival.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1

I do believe I never selected one looking over my sheet. Can anyone else look and see if I may just be missing it?


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

You have to enable the variant rule in Pathbuilder. It’s in the Character Options section somewhere.


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It is under Character > character options > Advanced options if you are using Pathbuilder


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1

I went with Hellspawn, gave me courtly graces. I figured Resa may have grown up around/being bullied by the nobles before her freedom.


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I thought Hellspawn gave the lie to me feat instead of courtly graces.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1

I'll check it again, I didn't have it pulled up when I replied, so I may have said the wrong thing. But Im pretty sure I went with courtly graces one. Either way I hadn't originally picked anything it seemed


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Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1

I got beastbrood my bad, which gives courtly graces. Helps get that 14 charisma to make more sense


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

@Resa, do you move into the courtyard? On the map your token is still in the temple-like room.

@Netkin, did you intend to move your token that far into the courtyard?


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigations - halfling firestarter, Cinderclaws

Not sure if I'll have time today for a proper in-game post before the GM, but I've moved Ellaeaanda's token on the map in preparation for combat.


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I'm sorry, something happened today and I need to gather myself before I can put my next post together. I'll be back at it tomorrow.


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

Good luck with whatever it is.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1
Cerrus Falto wrote:

@Resa, do you move into the courtyard? On the map your token is still in the temple-like room.

@Netkin, did you intend to move your token that far into the courtyard?

I'm on mobile currently so I can't move the token, but yes I'm moving towards the creature.


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

@Arena, sorry to hear that. Take your time, no rush here.

@Ella, welcome back! Hope your vacation went well.


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigations - halfling firestarter, Cinderclaws

@GM: No worries--take whatever time you need.

@Resa: I took the liberty of moving your token to the front line so that Ellaeaanda has a human shield. :)

@Cerrus: Thanks! Vacation was great. Now I get to catch up with post-vacation chores. :)

Grand Archive

M Hafling(-ish) Alchemist (1) HP 16/16, AC 16/ Saves: Fort +7, Ref +7, W+5/ Perception +5/ Initiative +2/ HL: 0/1/ Infused R 2/4/ Hero Point 0/1

Take care, GM!

@Cerrus Someone keeps forgetting that they're not playing with their human Barbarian...

That's me. I keep forgetting.


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1
Ellaeaanda wrote:

@GM: No worries--take whatever time you need.

@Resa: I took the liberty of moving your token to the front line so that Ellaeaanda has a human shield. :)

@Cerrus: Thanks! Vacation was great. Now I get to catch up with post-vacation chores. :)

I think thats how your supposed to rogue yeah? Meat shielding lol


Human Magus (laughing shadow)/1 HP 15/16| AC 17 (18 with mystic armor)| Fort (E) +5| Ref (T) +7| Will (E) +5| Init Perc (E) +5/Stealth (T) +7

GM, do you want us to make secret rolls (Perception, Recall Knowledge, etc.)? I've had some GMs get insistent about it, so I thought I should check.


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Thank you all! I'm feeling much more together today, I was just feeling really drained from something that happened yesterday.

@Zeldones, Ideally they should be secret, specially with stealth and feats like dubious knowledge (since you can sometimes tell whether you are getting false information or not), but as long as it doesn't disrupt the game I'm okay with everyone seeing the roll. For example, I have had parties that roll a stealth check, see the value, and try to change what they said they were going to do. For those parties I will be more insistent about the secret rolls. At the end of the day, that's the purpose of the secret roll, to avoid that level of metagaming. Hope that answers the question


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So, here are the texts for alchemical bombs:

Player Core wrote:

Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. You throw a bomb as a ranged Strike. It’s a martial ranged weapon with a range increment of 20 feet and can’t benefit from runes since it’s a consumable.

A bomb deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. Add the damage together before applying resistance or weakness, and don’t multiply splash damage on a critical hit.
GM Core wrote:

An alchemical bomb combines volatile components that explode when the bomb hits a creature or object. Most alchemical bombs deal damage, though some produce other effects. Bombs have the bomb trait. Bombs are martial thrown weapons with a range increment of 20 feet. When you throw a bomb, you make a weapon attack roll against the target’s AC, as you would for any other weapon. It takes one hand to draw, prepare, and throw a bomb. The bomb is activated when thrown as a Strike—you don’t have to activate it separately. As consumables, bombs can’t have runes etched onto them, have talismans attached to them, or

benefit from runes granted in other ways (such as from spells or from items that replicate runes from other items). Spells and magic items that give you a bonus to all your attacks (or to all thrown weapons, for example) can still apply to them.
Alchemical items are not magical. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other ubstances, collectively referred to as alchemical reagents. As such, alchemical tems don’t radiate magical auras, and they can’t be dismissed or affected by dispel magic. Their effects last for a set amount of time or until they are countered in some way, typically physically.

Splash Trait
Most bombs also have the splash trait. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a critical failure, the bomb misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.
For example, if you throw a lesser acid flask and hit your target, that creature takes 1 acid damage, 1d6 persistent acid damage, and 1 acid splash damage. All other creatures within 5 feet of it take 1 acid splash damage. On a critical hit, the target takes 2 acid damage and 2d6 persistent acid damage, but the splash damage is still 1. If you miss, the target and all creatures within 5 feet take only 1 splash damage. If you critically fail, no one takes any damage.

Emphasis mine.

My interpretation is that the Player Core is right, since the rule in the GM Core is copied verbatim from the Core Rulebook. It even mentions "thrown weapon" when the Player Core specifies that it is a "Martial Ranged Weapon." As such, I would rule it as only the grauladon taking the splash damage, not Cerrus and Ardoinel. Any thoughts?


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1

I have a player have to say something. I think what you got from the cores are right, and you have ruled it correctly.

Secondly. I have messed up the creation of my character. I picked human instead of elf as my main ancestry. I was looking over things tonight and realized that. Is it okay if I go and fix that issue and put the new corrected sheet up?


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigations - halfling firestarter, Cinderclaws
Resa Dermade wrote:
Secondly. I have messed up the creation of my character. I picked human instead of elf as my main ancestry.

I was wondering why you kept describing Resa as looking like an elf when her sheet said human. :D


Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 14 | AC 18 | Fort +4; Ref +9; Will +7 | Perc +7 | Starknife +4 1d4+4 Dagger +7 Rogue 1
Ellaeaanda wrote:
Resa Dermade wrote:
Secondly. I have messed up the creation of my character. I picked human instead of elf as my main ancestry.
I was wondering why you kept describing Resa as looking like an elf when her sheet said human. :D

Yep I completely spaced on that til I was looking at it on the web version, the one I rarely use, and was like, this says human, she isn't human.


”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Oracle 1 | HP 20/20 | AC 18 | F +5 R +6 W +5 | Perc +3 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None

My attendance is going to be variable for a bit: my mom's sister, who's kind of been an important part of her life since she was eight, and thus an important part of our family by extension, passed away last night. :(


Elf Investigator 1 | HP 14/14 | AC 17 | Fort +3, Ref +7, Will +8 | Perception +8 | Active Investigations - halfling firestarter, Cinderclaws

@Ardoinel: You and your family have my deepest condolences.


Human Male Thaumaturge 1 | HP 18/18 | AC 18 | Fort +6 ; Ref +4 ; Will +5 | Perc +5

@Ardoinel: Very sorry to hear that. Take care of yourself and family.

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